coreboot-kgpe-d16/src/lib/cbmem_console.c

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CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
/*
* This file is part of the coreboot project.
*
* Copyright (C) 2011 The ChromiumOS Authors. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA, 02110-1301 USA
*/
#include <console/console.h>
#include <cbmem.h>
#include <cpu/x86/car.h>
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
#include <string.h>
/*
* Structure describing console buffer. It is overlaid on a flat memory area,
* with buffer_body covering the extent of the memory. Once the buffer is
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
* full, the cursor keeps going but the data is dropped on the floor. This
* allows to tell how much data was lost in the process.
*/
struct cbmem_console {
u32 buffer_size;
u32 buffer_cursor;
u8 buffer_body[0];
} __attribute__ ((__packed__));
static struct cbmem_console *cbmem_console_p CAR_GLOBAL;
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
#ifdef __PRE_RAM__
/*
* While running from ROM, before DRAM is initialized, some area in cache as
* ram space is used for the console buffer storage. The size and location of
* the area are defined in the config.
*/
static struct cbmem_console car_cbmem_console CAR_CBMEM;
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
/*
* Once DRAM is initialized and the cache as ram mode is disabled, while still
* running from ROM, the console buffer in the cache as RAM area becomes
* unavailable.
*
* By this time the console log buffer is already available in
* CBMEM. The location at 0x600 is used as the redirect pointer allowing to
* find out where the actual console log buffer is.
*/
#define CBMEM_CONSOLE_REDIRECT (*((struct cbmem_console **)0x600))
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
#else
/*
* When running from RAM, a lot of console output is generated before CBMEM is
* reinitialized. This static buffer is used to store that output temporarily,
* to be concatenated with the CBMEM console buffer contents accumulated
* during the ROM stage, once CBMEM becomes available at RAM stage.
*/
static u8 static_console[40000];
#endif
static inline struct cbmem_console *current_console(void)
{
#if CONFIG_CAR_MIGRATION || !defined(__PRE_RAM__)
return car_get_var(cbmem_console_p);
#else
/*
* This check allows to tell if the cache as RAM mode has been exited
* or not. If it has been exited, the real memory is being used
* (resulting in the variable on the stack located below
* DCACHE_RAM_BASE), use the redirect pointer to find out where the
* actual console buffer is.
*/
if ((uintptr_t)__builtin_frame_address(0) <
(uintptr_t)CONFIG_DCACHE_RAM_BASE)
return CBMEM_CONSOLE_REDIRECT;
return car_get_var(cbmem_console_p);
#endif /* CONFIG_CAR_MIGRATION */
}
static inline void current_console_set(struct cbmem_console *new_console_p)
{
#if CONFIG_CAR_MIGRATION || !defined(__PRE_RAM__)
car_set_var(cbmem_console_p, new_console_p);
#else
CBMEM_CONSOLE_REDIRECT = new_console_p;
#endif
}
static inline void init_console_ptr(void *storage, u32 total_space)
{
struct cbmem_console *cbm_cons_p = storage;
/* Initialize the cache-as-ram pointer and underlying structure. */
car_set_var(cbmem_console_p, cbm_cons_p);
cbm_cons_p->buffer_size = total_space - sizeof(struct cbmem_console);
cbm_cons_p->buffer_cursor = 0;
}
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
void cbmemc_init(void)
{
#ifdef __PRE_RAM__
init_console_ptr(&car_cbmem_console, CONFIG_CONSOLE_CAR_BUFFER_SIZE);
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
#else
/*
* Initializing before CBMEM is available, use static buffer to store
* the log.
*/
init_console_ptr(static_console, sizeof(static_console));
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
#endif
}
void cbmemc_tx_byte(unsigned char data)
{
struct cbmem_console *cbm_cons_p = current_console();
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
u32 cursor;
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
if (!cbm_cons_p)
return;
cursor = cbm_cons_p->buffer_cursor++;
if (cursor < cbm_cons_p->buffer_size)
cbm_cons_p->buffer_body[cursor] = data;
}
/*
* Copy the current console buffer (either from the cache as RAM area, or from
* the static buffer, pointed at by cbmem_console_p) into the CBMEM console
* buffer space (pointed at by new_cons_p), concatenating the copied data with
* the CBMEM console buffer contents.
*
* If there is overflow - add to the destination area a string, reporting the
* overflow and the number of dropped characters.
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
*/
static void copy_console_buffer(struct cbmem_console *new_cons_p)
{
u32 copy_size;
u32 cursor = new_cons_p->buffer_cursor;
struct cbmem_console *old_cons_p;
int overflow;
old_cons_p = current_console();
overflow = old_cons_p->buffer_cursor > old_cons_p->buffer_size;
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
copy_size = overflow ?
old_cons_p->buffer_size : old_cons_p->buffer_cursor;
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
memcpy(new_cons_p->buffer_body + cursor, old_cons_p->buffer_body,
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
copy_size);
cursor += copy_size;
if (overflow) {
const char loss_str1[] = "\n\n*** Log truncated, ";
const char loss_str2[] = " characters dropped. ***\n\n";
u32 dropped_chars = old_cons_p->buffer_cursor - copy_size;
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
/*
* When running from ROM sprintf is not available, a simple
* itoa implementation is used instead.
*/
int got_first_digit = 0;
/* Way more than possible number of dropped characters. */
u32 mult = 100000;
strcpy((char *)new_cons_p->buffer_body + cursor, loss_str1);
cursor += sizeof(loss_str1) - 1;
while (mult) {
int digit = dropped_chars / mult;
if (got_first_digit || digit) {
new_cons_p->buffer_body[cursor++] = digit + '0';
dropped_chars %= mult;
/* Excessive, but keeps it simple */
got_first_digit = 1;
}
mult /= 10;
}
strcpy((char *)new_cons_p->buffer_body + cursor, loss_str2);
cursor += sizeof(loss_str2) - 1;
}
new_cons_p->buffer_cursor = cursor;
}
void cbmemc_reinit(void)
{
struct cbmem_console *cbm_cons_p;
#ifdef __PRE_RAM__
cbm_cons_p = cbmem_add(CBMEM_ID_CONSOLE,
CONFIG_CONSOLE_CBMEM_BUFFER_SIZE);
if (!cbm_cons_p) {
current_console_set(NULL);
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
return;
}
cbm_cons_p->buffer_size = CONFIG_CONSOLE_CBMEM_BUFFER_SIZE -
sizeof(struct cbmem_console);
cbm_cons_p->buffer_cursor = 0;
#else
cbm_cons_p = cbmem_find(CBMEM_ID_CONSOLE);
if (!cbm_cons_p)
return;
#endif
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
copy_console_buffer(cbm_cons_p);
current_console_set(cbm_cons_p);
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
}
/* Call cbmemc_reinit() at CAR migration time. */
CAR_MIGRATE(cbmemc_reinit)