Documentation: Add Clang support to project ideas

Change-Id: Iaccb5ca5606b83a4b37930b4399ddcf9eddd494b
Signed-off-by: Patrick Georgi <pgeorgi@google.com>
Reviewed-on: https://review.coreboot.org/c/31479
Tested-by: build bot (Jenkins) <no-reply@coreboot.org>
Reviewed-by: HAOUAS Elyes <ehaouas@noos.fr>
Reviewed-by: Nico Huber <nico.h@gmx.de>
This commit is contained in:
Patrick Georgi 2019-02-19 10:13:16 +01:00
parent 55e3a6ae09
commit 0a186ca8a9
1 changed files with 29 additions and 0 deletions

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@ -110,3 +110,32 @@ combination of payload and architecture to support.
### Mentors
* Simon Glass <sjg@chromium.org> for U-Boot payload projects
## Fully support building coreboot with the Clang compiler
Most coreboot code is written in C, and it would be useful to support
a second compiler suite in addition to gcc. Clang is another popular
compiler suite and the build system generally supports building coreboot
with it, but firmware is a rather special situation and we need to
adjust coreboot and Clang some more to get usable binaries out of that
combination.
The goal would be to get the emulation targets to boot reliably first,
but also to support real hardware. If you don't have hardware around,
you likely will find willing testers for devices they own and work from
their bug reports.
### Requirements
* coreboot knowledge: Have a general concept of the build system
* Clang knowledge: It may be necessary to apply minor modifications to Clang
itself, but at least there will be Clang-specific compiler options etc to
adapt, so some idea how compilers work and how to modify their behavior is
helpful.
* hardware requirements: If you have your own hardware that is already
supported by coreboot that can be a good test target, but you will debug
other people's hardware, too.
* debugging experience: It helps if you know how to get the most out of a bug
report, generate theories, build patches to test them and figure out what's
going on from the resulting logs.
### Mentors
* Patrick Georgi <patrick@georgi.software>