load_payload: Use 32-bit accesses to speed up decompression.
Flash prefers 32-bit sequential access. On some platforms ROM is not cached due to i.a. MTRR shortage. Moreover ROM caching is not currently enabled by default. With this patch payload decompression is sped up by theoretical factor of 4. Test on X201, with caching disabled: Before: 90:load payload 4,470,841 (24,505) 99:selfboot jump 6,073,812 (1,602,971) After: 90:load payload 4,530,979 (17,728) 99:selfboot jump 5,103,408 (572,429) Change-Id: Id17e61316dbbf73f4a837bf173f88bf26c01c62b Signed-off-by: Vladimir Serbinenko <phcoder@gmail.com> Reviewed-on: http://review.coreboot.org/5144 Reviewed-by: Aaron Durbin <adurbin@google.com> Reviewed-by: Paul Menzel <paulepanter@users.sourceforge.net> Tested-by: build bot (Jenkins)
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@ -202,6 +202,12 @@ int cbfs_decompress(int algo, void *src, void *dst, int len)
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{
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{
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switch (algo) {
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switch (algo) {
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case CBFS_COMPRESS_NONE:
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case CBFS_COMPRESS_NONE:
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/* Reads need to be aligned at 4 bytes to avoid
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poor flash performance. */
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while (len && ((u32)src & 3)) {
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*(u8*)dst++ = *(u8*)src++;
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len--;
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}
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memmove(dst, src, len);
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memmove(dst, src, len);
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return len;
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return len;
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#ifdef CBFS_CORE_WITH_LZMA
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#ifdef CBFS_CORE_WITH_LZMA
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@ -28,7 +28,10 @@
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#define kBitModelTotal (1 << kNumBitModelTotalBits)
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#define kBitModelTotal (1 << kNumBitModelTotalBits)
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#define kNumMoveBits 5
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#define kNumMoveBits 5
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#define RC_READ_BYTE (*Buffer++)
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/* Use 32-bit reads whenever possible to avoid bad flash performance. */
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#define RC_READ_BYTE (look_ahead_ptr < 4 ? look_ahead.raw[look_ahead_ptr++] \
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: ((((UInt32) Buffer & 3) || ((SizeT) (BufferLim - Buffer) < 4)) ? (*Buffer++) \
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: ((look_ahead.dw = *(UInt32 *)Buffer), (Buffer += 4), (look_ahead_ptr = 1), look_ahead.raw[0])))
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#define RC_INIT2 Code = 0; Range = 0xFFFFFFFF; \
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#define RC_INIT2 Code = 0; Range = 0xFFFFFFFF; \
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{ int i; for(i = 0; i < 5; i++) { RC_TEST; Code = (Code << 8) | RC_READ_BYTE; }}
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{ int i; for(i = 0; i < 5; i++) { RC_TEST; Code = (Code << 8) | RC_READ_BYTE; }}
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@ -149,6 +152,12 @@ int LzmaDecode(CLzmaDecoderState *vs,
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int len = 0;
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int len = 0;
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const Byte *Buffer;
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const Byte *Buffer;
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const Byte *BufferLim;
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const Byte *BufferLim;
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int look_ahead_ptr = 4;
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union
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{
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Byte raw[4];
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UInt32 dw;
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} look_ahead;
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UInt32 Range;
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UInt32 Range;
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UInt32 Code;
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UInt32 Code;
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