libpayload: cbgfx: Clear screen by sequential access
Currently clear_screen() calls set_pixel() to set all pixels. However, the actual order of pixels being set depends on the framebuffer orientation. With NORMAL orientation, the framebuffer is accessed sequentially; with LEFT_UP/RIGHT_UP orientation, it is accessed back and forth, leading to performance drop (>1 second on bugzzy). Therefore, ensure sequential access to the framebuffer, regardless of the orientation. BUG=b:194967458 TEST=emerge-cherry libpayload BRANCH=dedede Change-Id: Iecaff5b6abc24ba4b3859cbc44c0d61b2a90b2d9 Signed-off-by: Yu-Ping Wu <yupingso@chromium.org> Reviewed-on: https://review.coreboot.org/c/coreboot/+/57104 Reviewed-by: Hung-Te Lin <hungte@chromium.org> Reviewed-by: Julius Werner <jwerner@chromium.org> Tested-by: build bot (Jenkins) <no-reply@coreboot.org>
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@ -274,12 +274,19 @@ static inline uint32_t calculate_color(const struct rgb_color *rgb,
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* Plot a pixel in a framebuffer. This is called from tight loops. Keep it slim
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* and do the validation at callers' site.
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*/
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static inline void set_pixel(struct vector *coord, uint32_t color)
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static inline void set_pixel_raw(struct vector *rcoord, uint32_t color)
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{
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const int bpp = fbinfo->bits_per_pixel;
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const int bpl = fbinfo->bytes_per_line;
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struct vector rcoord;
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int i;
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uint8_t * const pixel = FB + rcoord->y * bpl + rcoord->x * bpp / 8;
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for (i = 0; i < bpp / 8; i++)
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pixel[i] = (color >> (i * 8));
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}
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static inline void set_pixel(struct vector *coord, uint32_t color)
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{
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struct vector rcoord;
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switch (fbinfo->orientation) {
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case CB_FB_ORIENTATION_NORMAL:
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@ -301,9 +308,7 @@ static inline void set_pixel(struct vector *coord, uint32_t color)
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break;
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}
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uint8_t * const pixel = FB + rcoord.y * bpl + rcoord.x * bpp / 8;
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for (i = 0; i < bpp / 8; i++)
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pixel[i] = (color >> (i * 8));
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set_pixel_raw(&rcoord, color);
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}
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/*
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@ -631,9 +636,9 @@ int clear_screen(const struct rgb_color *rgb)
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(((color >> 16) & 0xff) == (color & 0xff)))) {
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memset(FB, color & 0xff, fbinfo->y_resolution * bpl);
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} else {
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for (p.y = 0; p.y < screen.size.height; p.y++)
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for (p.x = 0; p.x < screen.size.width; p.x++)
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set_pixel(&p, color);
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for (p.y = 0; p.y < fbinfo->y_resolution; p.y++)
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for (p.x = 0; p.x < fbinfo->x_resolution; p.x++)
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set_pixel_raw(&p, color);
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}
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return CBGFX_SUCCESS;
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