drivers/intel/fsp1_1: Take platform ID as a string, not integers
The platform ID is an 8 character ASCII string, so our config should take it in as a string, rather than a set of two 32-bit integers. Change-Id: I76da85fab59fe4891fbc3b5edf430f2791b70ffb Signed-off-by: Alexandru Gagniuc <mr.nuke.me@gmail.com> Reviewed-on: http://review.coreboot.org/11465 Tested-by: build bot (Jenkins) Reviewed-by: Aaron Durbin <adurbin@gmail.com>
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@ -63,17 +63,11 @@ config FSP_FILE
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help
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help
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The path and filename of the Intel FSP binary for this platform.
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The path and filename of the Intel FSP binary for this platform.
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config FSP_IMAGE_ID_DWORD0
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config FSP_IMAGE_ID_STRING
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hex "First 4 bytes of 8 byte platform string"
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string "8 byte platform string identifying the FSP platform"
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help
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help
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The first four bytes of the eight byte platform specific string
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8 ASCII character byte signature string that will help match the FSP
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used to identify the FSP binary that should be used.
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binary to a supported hardware configuration.
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config FSP_IMAGE_ID_DWORD1
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hex "Second 4 bytes of 8 byte platform string"
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help
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The second four bytes of the eight byte platform specific string
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used to identify the FSP binary that should be used.
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config FSP_INCLUDE_PATH
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config FSP_INCLUDE_PATH
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string "Path for FSP specific include files"
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string "Path for FSP specific include files"
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@ -36,6 +36,13 @@ FSP_INFO_HEADER *find_fsp(void)
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u8 *u8;
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u8 *u8;
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u32 u32;
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u32 u32;
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} fsp_ptr;
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} fsp_ptr;
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static const union {
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char str_id[8];
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u32 int_id[2];
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} fsp_id = {
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.str_id = CONFIG_FSP_IMAGE_ID_STRING
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};
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u32 *image_id;
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u32 *image_id;
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for (;;) {
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for (;;) {
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@ -87,8 +94,8 @@ FSP_INFO_HEADER *find_fsp(void)
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/* Verify the FSP ID */
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/* Verify the FSP ID */
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image_id = (u32 *)&fsp_ptr.fih->ImageId[0];
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image_id = (u32 *)&fsp_ptr.fih->ImageId[0];
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if ((image_id[0] != CONFIG_FSP_IMAGE_ID_DWORD0)
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if ((image_id[0] != fsp_id.int_id[0])
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|| (image_id[1] != CONFIG_FSP_IMAGE_ID_DWORD1))
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|| (image_id[1] != fsp_id.int_id[1]))
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fsp_ptr.u8 = (u8 *)ERROR_FSP_SIG_MISMATCH;
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fsp_ptr.u8 = (u8 *)ERROR_FSP_SIG_MISMATCH;
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break;
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break;
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}
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}
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