buildgcc: Fail if a patch failed to apply
Otherwise one could end up with what they think is a coreboot toolchain but in fact it'd be missing some patches. Change-Id: Ic451f7061b822d0f4b64acc9976ba81fd544e85b Signed-off-by: Stefan Reinauer <stefan.reinauer@coreboot.org> Reviewed-on: http://review.coreboot.org/10487 Reviewed-by: Patrick Georgi <pgeorgi@google.com> Tested-by: build bot (Jenkins) Reviewed-by: Alexander Couzens <lynxis@fe80.eu>
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@ -226,8 +226,10 @@ unpack_and_patch() {
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for patch in patches/${dir}_*.patch; do
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for patch in patches/${dir}_*.patch; do
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test -r $patch || continue
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test -r $patch || continue
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printf " o $(basename $patch)\n"
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printf " o $(basename $patch)\n"
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$PATCH -s -N -p0 < $(echo $patch) || \
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$PATCH -s -N -p0 < $(echo $patch) || {
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printf "\n${RED}Failed $patch.${NC}\n"
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printf "\n${RED}Failed $patch.${NC}\n"
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exit 1
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}
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done
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done
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touch ${dir}/.unpack_success
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touch ${dir}/.unpack_success
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)
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)
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