detachables: Add invert parameter
Instead of storing inverted-colored bitmaps, invert drawing of text bitmap on the fly by adding an invert parameter down to libpayload. Merging pivot and invert fields into flags field. BUG=b:35585623 BRANCH=None TEST=Make sure compiles successfully CQ-DEPEND=CL:506453 Change-Id: Ide6893a26f19eb2490377d4d53366ad145a9e6e3 Signed-off-by: Shelley Chen <shchen@chromium.org> Reviewed-on: https://review.coreboot.org/19698 Tested-by: build bot (Jenkins) <no-reply@coreboot.org> Reviewed-by: Furquan Shaikh <furquan@google.com>
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@ -106,7 +106,8 @@ static int within_box(const struct vector *v, const struct rect *bound)
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return -1;
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}
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static inline uint32_t calculate_color(const struct rgb_color *rgb)
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static inline uint32_t calculate_color(const struct rgb_color *rgb,
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uint8_t invert)
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{
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uint32_t color = 0;
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color |= (rgb->red >> (8 - fbinfo->red_mask_size))
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@ -115,6 +116,8 @@ static inline uint32_t calculate_color(const struct rgb_color *rgb)
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<< fbinfo->green_mask_pos;
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color |= (rgb->blue >> (8 - fbinfo->blue_mask_size))
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<< fbinfo->blue_mask_pos;
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if (invert)
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color ^= 0xffffffff;
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return color;
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}
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@ -180,7 +183,7 @@ int draw_box(const struct rect *box, const struct rgb_color *rgb)
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struct vector top_left;
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struct vector size;
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struct vector p, t;
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const uint32_t color = calculate_color(rgb);
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const uint32_t color = calculate_color(rgb, 0);
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const struct scale top_left_s = {
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.x = { .n = box->offset.x, .d = CANVAS_SCALE, },
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.y = { .n = box->offset.y, .d = CANVAS_SCALE, }
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@ -230,7 +233,7 @@ int clear_screen(const struct rgb_color *rgb)
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return CBGFX_ERROR_INIT;
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struct vector p;
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uint32_t color = calculate_color(rgb);
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uint32_t color = calculate_color(rgb, 0);
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const int bpp = fbinfo->bits_per_pixel;
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const int bpl = fbinfo->bytes_per_line;
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@ -269,7 +272,8 @@ static int draw_bitmap_v3(const struct vector *top_left,
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const struct vector *dim_org,
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const struct bitmap_header_v3 *header,
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const struct bitmap_palette_element_v3 *pal,
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const uint8_t *pixel_array)
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const uint8_t *pixel_array,
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uint8_t invert)
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{
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const int bpp = header->bits_per_pixel;
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int32_t dir;
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@ -361,7 +365,7 @@ static int draw_bitmap_v3(const struct vector *top_left,
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pal[c01].blue, pal[c11].blue,
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&tx, &ty),
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};
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set_pixel(&p, calculate_color(&rgb));
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set_pixel(&p, calculate_color(&rgb, invert));
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}
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}
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@ -552,8 +556,8 @@ static int check_boundary(const struct vector *top_left,
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}
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int draw_bitmap(const void *bitmap, size_t size,
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const struct scale *pos_rel, uint8_t pivot,
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const struct scale *dim_rel)
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const struct scale *pos_rel, const struct scale *dim_rel,
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uint32_t flags)
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{
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struct bitmap_header_v3 header;
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const struct bitmap_palette_element_v3 *palette;
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@ -561,6 +565,8 @@ int draw_bitmap(const void *bitmap, size_t size,
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struct vector top_left, dim, dim_org;
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struct scale scale;
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int rv;
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const uint8_t pivot = flags & PIVOT_MASK;
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const uint8_t invert = (flags & INVERT_COLORS) >> INVERT_SHIFT;
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if (cbgfx_init())
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return CBGFX_ERROR_INIT;
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@ -594,7 +600,7 @@ int draw_bitmap(const void *bitmap, size_t size,
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}
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return draw_bitmap_v3(&top_left, &scale, &dim, &dim_org,
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&header, palette, pixel_array);
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&header, palette, pixel_array, invert);
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}
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int draw_bitmap_direct(const void *bitmap, size_t size,
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@ -629,7 +635,7 @@ int draw_bitmap_direct(const void *bitmap, size_t size,
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}
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return draw_bitmap_v3(top_left, &scale, &dim, &dim,
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&header, palette, pixel_array);
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&header, palette, pixel_array, 0);
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}
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int get_bitmap_dimension(const void *bitmap, size_t sz, struct scale *dim_rel)
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@ -130,11 +130,14 @@ int clear_screen(const struct rgb_color *rgb);
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* @param[in] bitmap Pointer to the bitmap data, starting from file header
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* @param[in] size Size of the bitmap data
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* @param[in] pos_rel Coordinate of the pivot relative to the canvas
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* @param[in] pivot Pivot position. Use PIVOT_H_* and PIVOT_V_* flags.
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* @param[in] dim_rel Width and height of the image relative to the canvas
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* width and height. They must not exceed 1 (=100%). If one
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* is zero, it's derived from the other to keep the aspect
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* ratio.
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* @param[in] flags lower 8 bits is Pivot position. Use PIVOT_H_* and
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* PIVOT_V_* flags.
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* Bit 9 is bit to indicate if we invert the rendering.
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* 0 = render image as is, 1 = invert image.
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*
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* @return CBGFX_* error codes
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*
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@ -143,8 +146,8 @@ int clear_screen(const struct rgb_color *rgb);
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* positioned so that pos_rel matches the center of the image.
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*/
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int draw_bitmap(const void *bitmap, size_t size,
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const struct scale *pos_rel, uint8_t pivot,
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const struct scale *dim_rel);
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const struct scale *pos_rel, const struct scale *dim_rel,
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uint32_t flags);
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/* Pivot flags. See the draw_bitmap description. */
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#define PIVOT_H_LEFT (1 << 0)
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@ -153,6 +156,11 @@ int draw_bitmap(const void *bitmap, size_t size,
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#define PIVOT_V_TOP (1 << 3)
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#define PIVOT_V_CENTER (1 << 4)
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#define PIVOT_V_BOTTOM (1 << 5)
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#define PIVOT_MASK 0x000000ff
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/* invert flag */
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#define INVERT_SHIFT 8
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#define INVERT_COLORS (1 << INVERT_SHIFT)
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/**
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* Draw a bitmap image at screen coordinate with no scaling
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