snow: Fix the edid data structure definition so depthcharge works again.
Some new fields were added to the edid data structure, and the edid code was changed to put estimated values into those fields which were ultimately passed into depthcharge or other payloads. On snow we do things different and just declare an edid structure statically which didn't have those members. The rows and columns of the graphics console were 0, and that confused the framebuffer driver and made it loop forever. Change-Id: I6ca3bd948482b347a6a981e83b82b10dca995e5e Signed-off-by: Gabe Black <gabeblack@google.com> Reviewed-on: https://gerrit.chromium.org/gerrit/61057 Reviewed-by: Ronald G. Minnich <rminnich@chromium.org> Commit-Queue: Gabe Black <gabeblack@chromium.org> Tested-by: Gabe Black <gabeblack@chromium.org> Reviewed-on: http://review.coreboot.org/4341 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
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@ -47,6 +47,9 @@ static struct edid edid = {
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.ha = 1366,
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.ha = 1366,
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.va = 768,
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.va = 768,
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.bpp = 16,
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.bpp = 16,
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.x_resolution = 1366,
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.y_resolution = 768,
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.bytes_per_line = 2 * 1366
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};
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};
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/* TODO: transplanted DP stuff, clean up once we have something that works */
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/* TODO: transplanted DP stuff, clean up once we have something that works */
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