/* * This file is part of the libpayload project. * * Copyright (C) 2008 Advanced Micro Devices, Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include <keycodes.h> #include <libpayload-config.h> #include <libpayload.h> #define I8042_CMD_DIS_KB 0xad struct layout_maps { const char *country; const unsigned short map[4][0x57]; }; static struct layout_maps *map; static struct layout_maps keyboard_layouts[] = { #ifdef CONFIG_LP_PC_KEYBOARD_LAYOUT_US { .country = "us", .map = { { /* No modifier */ 0x00, 0x1B, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x30, 0x2D, 0x3D, 0x08, 0x09, 0x71, 0x77, 0x65, 0x72, 0x74, 0x79, 0x75, 0x69, 0x6F, 0x70, 0x5B, 0x5D, 0x0A, 0x00, 0x61, 0x73, 0x64, 0x66, 0x67, 0x68, 0x6A, 0x6B, 0x6C, 0x3B, 0x27, 0x60, 0x00, 0x5C, 0x7A, 0x78, 0x63, 0x76, 0x62, 0x6E, 0x6D, 0x2C, 0x2E, 0x2F, 0x00, 0x2A, 0x00, 0x20, 0x00, KEY_F(1), KEY_F(2), KEY_F(3), KEY_F(4), KEY_F(5), KEY_F(6), KEY_F(7), KEY_F(8), KEY_F(9), KEY_F(10), 0x00, 0x00, KEY_HOME, KEY_UP, KEY_NPAGE, 0x00, KEY_LEFT, 0x00, KEY_RIGHT, 0x00, KEY_END, KEY_DOWN, KEY_PPAGE, 0x00, KEY_DC, 0x00, 0x00, 0x00 }, { /* Shift */ 0x00, 0x1B, 0x21, 0x40, 0x23, 0x24, 0x25, 0x5E, 0x26, 0x2A, 0x28, 0x29, 0x5F, 0x2B, 0x08, 0x00, 0x51, 0x57, 0x45, 0x52, 0x54, 0x59, 0x55, 0x49, 0x4F, 0x50, 0x7B, 0x7D, 0x0A, 0x00, 0x41, 0x53, 0x44, 0x46, 0x47, 0x48, 0x4A, 0x4B, 0x4C, 0x3A, 0x22, 0x7E, 0x00, 0x7C, 0x5A, 0x58, 0x43, 0x56, 0x42, 0x4E, 0x4D, 0x3C, 0x3E, 0x3F, 0x00, 0x2A, 0x00, 0x20, 0x00, KEY_F(1), KEY_F(2), KEY_F(3), KEY_F(4), KEY_F(5), KEY_F(6), KEY_F(7), KEY_F(8), KEY_F(9), KEY_F(10), 0x00, 0x00, KEY_HOME, KEY_UP, KEY_NPAGE, 0x00, KEY_LEFT, 0x00, KEY_RIGHT, 0x00, KEY_END, KEY_DOWN, KEY_PPAGE, 0x00, KEY_DC, 0x00, 0x00, 0x00 }, { /* ALT */ 0x00, 0x1B, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x30, 0x2D, 0x3D, 0x08, 0x09, 0x71, 0x77, 0x65, 0x72, 0x74, 0x79, 0x75, 0x69, 0x6F, 0x70, 0x5B, 0x5D, 0x0A, 0x00, 0x61, 0x73, 0x64, 0x66, 0x67, 0x68, 0x6A, 0x6B, 0x6C, 0x3B, 0x27, 0x60, 0x00, 0x5C, 0x7A, 0x78, 0x63, 0x76, 0x62, 0x6E, 0x6D, 0x2C, 0x2E, 0x2F, 0x00, 0x2A, 0x00, 0x20, 0x00, KEY_F(1), KEY_F(2), KEY_F(3), KEY_F(4), KEY_F(5), KEY_F(6), KEY_F(7), KEY_F(8), KEY_F(9), KEY_F(10), 0x00, 0x00, KEY_HOME, KEY_UP, KEY_NPAGE, 0x00, KEY_LEFT, 0x00, KEY_RIGHT, 0x00, KEY_END, KEY_DOWN, KEY_PPAGE, 0x00, KEY_DC, 0x00, 0x00, 0x00 }, { /* Shift-ALT */ 0x00, 0x1B, 0x21, 0x40, 0x23, 0x24, 0x25, 0x5E, 0x26, 0x2A, 0x28, 0x29, 0x5F, 0x2B, 0x08, 0x00, 0x51, 0x57, 0x45, 0x52, 0x54, 0x59, 0x55, 0x49, 0x4F, 0x50, 0x7B, 0x7D, 0x0A, 0x00, 0x41, 0x53, 0x44, 0x46, 0x47, 0x48, 0x4A, 0x4B, 0x4C, 0x3A, 0x22, 0x7E, 0x00, 0x7C, 0x5A, 0x58, 0x43, 0x56, 0x42, 0x4E, 0x4D, 0x3C, 0x3E, 0x3F, 0x00, 0x2A, 0x00, 0x20, 0x00, KEY_F(1), KEY_F(2), KEY_F(3), KEY_F(4), KEY_F(5), KEY_F(6), KEY_F(7), KEY_F(8), KEY_F(9), KEY_F(10), 0x00, 0x00, KEY_HOME, KEY_UP, KEY_NPAGE, 0x00, KEY_LEFT, 0x00, KEY_RIGHT, 0x00, KEY_END, KEY_DOWN, KEY_PPAGE, 0x00, KEY_DC, 0x00, 0x00, 0x00 } }}, #endif #ifdef CONFIG_LP_PC_KEYBOARD_LAYOUT_DE { .country = "de", .map = { { /* No modifier */ 0x00, 0x1B, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x30, 0x00, 0x27, 0x08, 0x09, 0x71, 0x77, 0x65, 0x72, 0x74, 0x7A, 0x75, 0x69, 0x6F, 0x70, 0x00, 0x2B, 0x0A, 0x00, 0x61, 0x73, 0x64, 0x66, 0x67, 0x68, 0x6A, 0x6B, 0x6C, 0x00, 0x00, 0x5E, 0x00, 0x23, 0x79, 0x78, 0x63, 0x76, 0x62, 0x6E, 0x6D, 0x2C, 0x2E, 0x2D, 0x00, 0x2A, 0x00, 0x20, 0x00, KEY_F(1), KEY_F(2), KEY_F(3), KEY_F(4), KEY_F(5), KEY_F(6), KEY_F(7), KEY_F(8), KEY_F(9), KEY_F(10), 0x00, 0x00, KEY_HOME, KEY_UP, KEY_NPAGE, 0x00, KEY_LEFT, 0x00, KEY_RIGHT, 0x00, KEY_END, KEY_DOWN, KEY_PPAGE, 0x00, KEY_DC, 0x00, 0x00, 0x3C }, { /* Shift */ 0x00, 0x1B, 0x21, 0x22, 0xA7, 0x24, 0x25, 0x26, 0x2F, 0x28, 0x29, 0x3D, 0x3F, 0x60, 0x08, 0x00, 0x51, 0x57, 0x45, 0x52, 0x54, 0x5A, 0x55, 0x49, 0x4F, 0x50, 0x00, 0x2A, 0x0A, 0x00, 0x41, 0x53, 0x44, 0x46, 0x47, 0x48, 0x4A, 0x4B, 0x4C, 0x00, 0x00, 0x7E, 0x00, 0x27, 0x59, 0x58, 0x43, 0x56, 0x42, 0x4E, 0x4D, 0x3B, 0x3A, 0x5F, 0x00, 0x2A, 0x00, 0x20, 0x00, KEY_F(1), KEY_F(2), KEY_F(3), KEY_F(4), KEY_F(5), KEY_F(6), KEY_F(7), KEY_F(8), KEY_F(9), KEY_F(10), 0x00, 0x00, KEY_HOME, KEY_UP, KEY_NPAGE, 0x00, KEY_LEFT, 0x00, KEY_RIGHT, 0x00, KEY_END, KEY_DOWN, KEY_PPAGE, 0x00, KEY_DC, 0x00, 0x00, 0x3E }, { /* ALT */ 0x00, 0x1B, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x7B, 0x5B, 0x5D, 0x7D, 0x5C, 0x3D, 0x08, 0x09, 0x40, 0x77, 0x65, 0x72, 0x74, 0x79, 0x75, 0x69, 0x6F, 0x70, 0x5B, 0x7E, 0x0A, 0x00, 0x61, 0x73, 0x64, 0x66, 0x67, 0x68, 0x6A, 0x6B, 0x6C, 0x3B, 0x27, 0x60, 0x00, 0x5C, 0x7A, 0x78, 0x63, 0x76, 0x62, 0x6E, 0x6D, 0x2C, 0x2E, 0x2F, 0x00, 0x2A, 0x00, 0x20, 0x00, KEY_F(1), KEY_F(2), KEY_F(3), KEY_F(4), KEY_F(5), KEY_F(6), KEY_F(7), KEY_F(8), KEY_F(9), KEY_F(10), 0x00, 0x00, KEY_HOME, KEY_UP, KEY_NPAGE, 0x00, KEY_LEFT, 0x00, KEY_RIGHT, 0x00, KEY_END, KEY_DOWN, KEY_PPAGE, 0x00, KEY_DC, 0x00, 0x00, 0x7C }, { /* Shift-ALT */ /* copied from US */ 0x00, 0x1B, 0x21, 0x40, 0x23, 0x24, 0x25, 0x5E, 0x26, 0x2A, 0x28, 0x29, 0x5F, 0x2B, 0x08, 0x00, 0x51, 0x57, 0x45, 0x52, 0x54, 0x59, 0x55, 0x49, 0x4F, 0x50, 0x7B, 0x7D, 0x0A, 0x00, 0x41, 0x53, 0x44, 0x46, 0x47, 0x48, 0x4A, 0x4B, 0x4C, 0x3A, 0x22, 0x7E, 0x00, 0x7C, 0x5A, 0x58, 0x43, 0x56, 0x42, 0x4E, 0x4D, 0x3C, 0x3E, 0x3F, 0x00, 0x2A, 0x00, 0x20, 0x00, KEY_F(1), KEY_F(2), KEY_F(3), KEY_F(4), KEY_F(5), KEY_F(6), KEY_F(7), KEY_F(8), KEY_F(9), KEY_F(10), 0x00, 0x00, KEY_HOME, KEY_UP, KEY_NPAGE, 0x00, KEY_LEFT, 0x00, KEY_RIGHT, 0x00, KEY_END, KEY_DOWN, KEY_PPAGE, 0x00, KEY_DC, 0x00, 0x00, 0x00 } }}, #endif }; #define MOD_SHIFT (1 << 0) #define MOD_CTRL (1 << 1) #define MOD_CAPSLOCK (1 << 2) #define MOD_ALT (1 << 3) static void keyboard_cmd(unsigned char cmd, unsigned char val) { while (inb(0x64) & 2); outb(cmd, 0x60); mdelay(20); while (inb(0x64) & 2); outb(val, 0x60); mdelay(20); } int keyboard_havechar(void) { unsigned char c = inb(0x64); return (c == 0xFF) ? 0 : c & 1; } unsigned char keyboard_get_scancode(void) { unsigned char ch = 0; if (keyboard_havechar()) ch = inb(0x60); return ch; } int keyboard_getchar(void) { static int modifier = 0; unsigned char ch; int shift; int ret = 0; while (!keyboard_havechar()) ; ch = keyboard_get_scancode(); switch (ch) { case 0x36: case 0x2a: modifier |= MOD_SHIFT; break; case 0x80 | 0x36: case 0x80 | 0x2a: modifier &= ~MOD_SHIFT; break; case 0x38: modifier |= MOD_ALT; break; case 0x80 | 0x38: modifier &= ~MOD_ALT; break; case 0x1d: modifier |= MOD_CTRL; break; case 0x80 | 0x1d: modifier &= ~MOD_CTRL; break; case 0x3a: if (modifier & MOD_CAPSLOCK) { modifier &= ~MOD_CAPSLOCK; keyboard_cmd(0xed, (0 << 2)); } else { modifier |= MOD_CAPSLOCK; keyboard_cmd(0xed, (1 << 2)); } break; } if (!(ch & 0x80) && ch < 0x57) { shift = (modifier & MOD_SHIFT) ^ (modifier & MOD_CAPSLOCK) ? 1 : 0; if (modifier & MOD_ALT) shift += 2; ret = map->map[shift][ch]; if (modifier & MOD_CTRL) { switch (ret) { case 'a' ... 'z': ret &= 0x1f; break; case KEY_DC: /* vulcan nerve pinch */ if ((modifier & MOD_ALT) && reset_handler) reset_handler(); default: ret = 0; } } } return ret; } static int keyboard_wait_write(void) { int retries = 10000; while(retries-- && (inb(0x64) & 0x02)) udelay(50); return (retries <= 0) ? -1 : 0; } /** * Set keyboard layout * @param country string describing the keyboard layout language. * Valid values are "us", "de". */ int keyboard_set_layout(char *country) { int i; for (i=0; i<ARRAY_SIZE(keyboard_layouts); i++) { if (strncmp(keyboard_layouts[i].country, country, strlen(keyboard_layouts[i].country))) continue; /* Found, changing keyboard layout */ map = &keyboard_layouts[i]; return 0; } /* Nothing found, not changed */ return -1; } static struct console_input_driver cons = { .havekey = keyboard_havechar, .getchar = keyboard_getchar }; void keyboard_init(void) { map = &keyboard_layouts[0]; /* If 0x64 returns 0xff, then we have no keyboard * controller */ if (inb(0x64) == 0xFF) return; /* Empty keyboard buffer */ while (keyboard_havechar()) keyboard_getchar(); console_add_input_driver(&cons); } void keyboard_disconnect(void) { /* If 0x64 returns 0xff, then we have no keyboard * controller */ if (inb(0x64) == 0xFF) return; /* Empty keyboard buffer */ while (keyboard_havechar()) keyboard_getchar(); /* Send keyboard disconnect command */ outb(I8042_CMD_DIS_KB, 0x64); keyboard_wait_write(); /* Hand off with empty buffer */ while (keyboard_havechar()) keyboard_getchar(); }