04540f1549
Link time optimization is a technique for whole-program optimization. Instead of doing code generation during compilation, the compiler saves its intermediate representation to the object files. During the final linking step, it will then merge all the object files together and perform optimizations on the entire program. This can often reduce the final binary size, but also may increase the total compilation time. This patch introduces a Kconfig option for enabling link time optimization in libpayload. Since libpayload does no linking of its own, its LTO archive files will contain only IR and no generated code. Downstream projects will need to use LTO-aware tools when manipulating the archives (eg. gcc-ar and gcc-nm), but otherwise do not need to use LTO themselves -- the compiler will recognize which files are LTO and which are not, so enabling this option should mostly be "drop in". For example, when building coreinfo.elf using tinycurses libpayload: binary size compilation time default 114 KiB 11.49s LTO 95 KiB 10.36s In this case the total compilation time was actually shorter -- despite the final linking step taking longer, this was offset by the shorter compilation times for each individual file (since there is no code gen until the very end). Change-Id: I048f2ff6298ed0d891098942e1e8b29d35487b91 Signed-off-by: Jacob Garber <jgarber1@ualberta.ca> Reviewed-on: https://review.coreboot.org/c/coreboot/+/38291 Reviewed-by: Nico Huber <nico.h@gmx.de> Reviewed-by: Martin Roth <martinroth@google.com> Tested-by: build bot (Jenkins) <no-reply@coreboot.org> |
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3rdparty | ||
Documentation | ||
LICENSES | ||
configs | ||
payloads | ||
src | ||
tests | ||
util | ||
.checkpatch.conf | ||
.clang-format | ||
.editorconfig | ||
.gitignore | ||
.gitmodules | ||
.gitreview | ||
AUTHORS | ||
COPYING | ||
MAINTAINERS | ||
Makefile | ||
Makefile.inc | ||
README.md | ||
gnat.adc | ||
toolchain.inc |
README.md
coreboot README
coreboot is a Free Software project aimed at replacing the proprietary BIOS (firmware) found in most computers. coreboot performs a little bit of hardware initialization and then executes additional boot logic, called a payload.
With the separation of hardware initialization and later boot logic, coreboot can scale from specialized applications that run directly firmware, run operating systems in flash, load custom bootloaders, or implement firmware standards, like PC BIOS services or UEFI. This allows for systems to only include the features necessary in the target application, reducing the amount of code and flash space required.
coreboot was formerly known as LinuxBIOS.
Payloads
After the basic initialization of the hardware has been performed, any desired "payload" can be started by coreboot.
See https://www.coreboot.org/Payloads for a list of supported payloads.
Supported Hardware
coreboot supports a wide range of chipsets, devices, and mainboards.
For details please consult:
Build Requirements
- make
- gcc / g++
Because Linux distribution compilers tend to use lots of patches. coreboot
does lots of "unusual" things in its build system, some of which break due
to those patches, sometimes by gcc aborting, sometimes - and that's worse -
by generating broken object code.
Two options: use our toolchain (eg. make crosstools-i386) or enable the
ANY_TOOLCHAIN
Kconfig option if you're feeling lucky (no support in this case). - iasl (for targets with ACPI support)
- pkg-config
- libssl-dev (openssl)
Optional:
- doxygen (for generating/viewing documentation)
- gdb (for better debugging facilities on some targets)
- ncurses (for
make menuconfig
andmake nconfig
) - flex and bison (for regenerating parsers)
Building coreboot
Please consult https://www.coreboot.org/Build_HOWTO for details.
Testing coreboot Without Modifying Your Hardware
If you want to test coreboot without any risks before you really decide to use it on your hardware, you can use the QEMU system emulator to run coreboot virtually in QEMU.
Please see https://www.coreboot.org/QEMU for details.
Website and Mailing List
Further details on the project, a FAQ, many HOWTOs, news, development guidelines and more can be found on the coreboot website:
You can contact us directly on the coreboot mailing list:
https://www.coreboot.org/Mailinglist
Copyright and License
The copyright on coreboot is owned by quite a large number of individual developers and companies. Please check the individual source files for details.
coreboot is licensed under the terms of the GNU General Public License (GPL). Some files are licensed under the "GPL (version 2, or any later version)", and some files are licensed under the "GPL, version 2". For some parts, which were derived from other projects, other (GPL-compatible) licenses may apply. Please check the individual source files for details.
This makes the resulting coreboot images licensed under the GPL, version 2.