coreboot-kgpe-d16/payloads/libpayload/drivers/video/graphics.c
Daisuke Nojiri 3f66398ef8 cbgfx: coreboot graphics library
This change introduces cbgfx, a graphics library, which provides APIs for
drawing basic shapes, texts, graphic data, etc. on a screen.

BUG=chrome-os-partner:43444
BRANCH=tot
TEST=Drew boxes by draw command of depthcharge cli on Samus

Change-Id: I6019e5998e65dca3ab4785a90669b5db02463d2e
Signed-off-by: Patrick Georgi <patrick@georgi-clan.de>
Original-Commit-Id: 5b3ebce8eae91be742e4f977d3407d24e1537580
Original-Reviewed-on: https://chromium-review.googlesource.com/290301
Original-Reviewed-by: Stefan Reinauer <reinauer@google.com>
Original-Change-Id: I10db27715cb907bdc451a33ed99d257e3af241b7
Original-Signed-off-by: Daisuke Nojiri <dnojiri@chromium.org>
Original-Reviewed-on: https://chromium-review.googlesource.com/291065
Original-Reviewed-by: Aaron Durbin <adurbin@chromium.org>
Reviewed-on: http://review.coreboot.org/11408
Tested-by: build bot (Jenkins)
Reviewed-by: Patrick Georgi <pgeorgi@google.com>
2015-10-27 15:21:31 +01:00

148 lines
3.5 KiB
C

/*
* This file is part of the libpayload project.
*
* Copyright (C) 2015 Google, Inc.
*/
#include <libpayload.h>
#include <sysinfo.h>
/*
* 'canvas' is the drawing area located in the center of the screen. It's a
* square area, stretching vertically to the edges of the screen, leaving
* non-drawing areas on the left and right. The screen is assumed to be
* landscape.
*/
static struct vector canvas;
static uint32_t canvas_offset; /* horizontal position of canvas */
/*
* Framebuffer is assumed to assign a higher coordinate (larger x, y) to
* a higher address
*/
static struct cb_framebuffer *fbinfo;
static uint8_t *fbaddr;
static char initialized = 0;
#define LOG(x...) printf("CBGFX: " x)
static void add_vectors(struct vector *out,
const struct vector *v1, const struct vector *v2)
{
out->x = v1->x + v2->x;
out->y = v1->y + v2->y;
}
static void to_canvas(const struct vector *relative, struct vector *absolute)
{
absolute->x = canvas.width * relative->x / CANVAS_SCALE;
absolute->y = canvas.height * relative->y / CANVAS_SCALE;
}
static int within_canvas(const struct vector *v)
{
return v->x < canvas.width && v->y < canvas.height;
}
static inline uint32_t calculate_color(const struct rgb_color *rgb)
{
uint32_t color = 0;
color |= (rgb->red >> (8 - fbinfo->red_mask_size))
<< fbinfo->red_mask_pos;
color |= (rgb->green >> (8 - fbinfo->green_mask_size))
<< fbinfo->green_mask_pos;
color |= (rgb->blue >> (8 - fbinfo->blue_mask_size))
<< fbinfo->blue_mask_pos;
return color;
}
/*
* Plot a pixel in a framebuffer. This is called from tight loops. Keep it slim
* and do the validation at callers' site.
*/
static inline void set_pixel(struct vector *coord, uint32_t color)
{
const int bpp = fbinfo->bits_per_pixel;
int i;
uint8_t * const pixel = fbaddr + (coord->x + canvas_offset +
coord->y * fbinfo->x_resolution) * bpp / 8;
for (i = 0; i < bpp / 8; i++)
pixel[i] = (color >> (i * 8));
}
/*
* Initializes the library. Automatically called by APIs. It sets up
* the canvas and the framebuffer.
*/
static int cbgfx_init(void)
{
if (initialized)
return 0;
fbinfo = lib_sysinfo.framebuffer;
if (!fbinfo)
return -1;
fbaddr = phys_to_virt((uint8_t *)(uintptr_t)(fbinfo->physical_address));
if (!fbaddr)
return -1;
/* calculate canvas size, assuming the screen is landscape */
canvas.height = fbinfo->y_resolution;
canvas.width = canvas.height;
canvas_offset = (fbinfo->x_resolution - canvas.width) / 2;
if (canvas_offset < 0) {
LOG("Portrait screens are not supported\n");
return -1;
}
initialized = 1;
LOG("cbgfx initialized: canvas width=%d, height=%d, offset=%d\n",
canvas.width, canvas.height, canvas_offset);
return 0;
}
int draw_box(const struct vector *top_left_rel,
const struct vector *size_rel,
const struct rgb_color *rgb)
{
struct vector top_left;
struct vector size;
struct vector p, t;
const uint32_t color = calculate_color(rgb);
if (cbgfx_init())
return CBGFX_ERROR_INIT;
to_canvas(top_left_rel, &top_left);
to_canvas(size_rel, &size);
add_vectors(&t, &top_left, &size);
if (!within_canvas(&t)) {
LOG("Box exceeds canvas boundary\n");
return CBGFX_ERROR_BOUNDARY;
}
for (p.y = top_left.y; p.y < t.y; p.y++)
for (p.x = top_left.x; p.x < t.x; p.x++)
set_pixel(&p, color);
return CBGFX_SUCCESS;
}
int clear_canvas(struct rgb_color *rgb)
{
const struct vector coord = {
.x = 0,
.y = 0,
};
const struct vector size = {
.width = CANVAS_SCALE,
.height = CANVAS_SCALE,
};
if (cbgfx_init())
return CBGFX_ERROR_INIT;
return draw_box(&coord, &size, rgb);
}