410 lines
15 KiB
Plaintext
410 lines
15 KiB
Plaintext
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Received: from www.crouse-house.com ([199.45.160.146]
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for coreboot@coreboot.org; Fri, 19 Dec 2008 23:11:59 +0100
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From: Jordan Crouse <jordan@cosmicpenguin.net>
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Greetings. I apologize for the incompleteness of what I am about to
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discuss. I was planning on working on it leisurely, but my employment
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circumstances changed and I've been trying to get it completed in a
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hurry before I had to leave it behind.
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I've been thinking a lot about LAR lately, and ways to make it more
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extensible and robust. Marc and I have been trading ideas back and
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forth for a number of months, and over time a clear idea of what I
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wanted to do started to take shape.
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My goal was to add small things to LAR while retaining the overall
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scheme. Over time, the scheme evolved slightly, but I think you'll find
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that it remains true to the original idea. Below is the beginnings of
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an architecture document - I did it in text form, but if met with
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aclaim, it should be wikified. This presents what I call ROMFS - the
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next generation LAR for next generation Coreboot. Its easier to
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describe what it is by describing what changed:
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A header has been added somewhere in the bootblock similar to Carl
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Daniel's scheme. In addition to the coreboot information, the header
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reports the size of the ROM, the alignment of the blocks, and the offset
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of the first component in the ROMFS. The master header provides all
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the information LAR needs plus the magic number information flashrom needs.
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Each "file" (or component, as I style them) now has a type associated
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with it. The type is used by coreboot to identify the type of file that
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it is loading, and it can also be used by payloads to group items in the
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ROMFS by type (i.e - bayou can ask for all components that are payloads).
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The header on each "file" (or component, as I like to style them) has
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been simplified - We now only store the length, the type, the checksum,
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and the offset to the data. The name scheme remains the same. The
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addtional information, which is component specific, has been moved to
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the component itself (see below).
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The components are arranged in the ROM aligned along the specified
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alignment from the master header - this is to facilitate partial re-write.
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Other then that, the LAR ideas remain pretty much the same.
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The plan for moving the metadata to the components is to allow many
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different kinds of components, not all of which are groked by coreboot.
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However, there are three essential component types that are groked by
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coreboot, and they are defined:
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stage - the stage is being parsed from the original ELF, and stored in
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the ROM as a single blob of binary data. The load address, start
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address, compression type and length are stored in the component sub-header.
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payload - this is essentially SELF in different clothing - same idea as
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SELF, with the sub-header as above.
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optionrom - This is in flux - right now, the optionrom is stored
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unadulterated and uncompressed, but that is likely to be changed.
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Following this email are two replies containing the v3 code and a new
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ROM tool to implement this respectively. I told you that I was trying
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to get this out before I disappear, and I'm not kidding - the code is
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compile tested and not run-tested. I hope that somebody will embrace
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this code and take it the rest of the way, otherwise it will die a
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pretty short death.
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I realize that this will start an awesome flamewar, and I'm looking
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forward to it. Thanks for listening to me over the years - and good
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luck with coreboot. When you all make a million dollars, send me a few
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bucks, will you?
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Jordan
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Coreboot ROMFS Specification
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Jordan Crouse <jordan@cosmicpenguin.net>
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= Introduction =
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This document describes the coreboot ROMFS specification (from here
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referred to as ROMFS). ROMFS is a scheme for managing independent chunks
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of data in a system ROM. Though not a true filesystem, the style and
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concepts are similar.
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= Architecture =
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The ROMFS architecture looks like the following:
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/---------------\ <-- Start of ROM
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| /-----------\ | --|
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| | Header | | |
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| |-----------| | |
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| | Name | | |-- Component
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| |-----------| | |
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| |Data | | |
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| |.. | | |
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| \-----------/ | --|
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| |
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| /-----------\ |
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| | Header | |
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| |-----------| |
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| | Name | |
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| |-----------| |
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| |Data | |
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| |.. | |
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| \-----------/ |
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| |
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| ... |
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| /-----------\ |
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| | | |
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| | Bootblock | |
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| | --------- | |
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| | Reset | | <- 0xFFFFFFF0
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| \-----------/ |
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\---------------/
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The ROMFS architecture consists of a binary associated with a physical
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ROM disk referred hereafter as the ROM. A number of independent of
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components, each with a header prepended on to data are located within
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the ROM. The components are nominally arranged sequentially, though they
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are aligned along a pre-defined boundary.
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The bootblock occupies the last 20k of the ROM. Within
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the bootblock is a master header containing information about the ROM
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including the size, alignment of the components, and the offset of the
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start of the first ROMFS component within the ROM.
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= Master Header =
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The master header contains essential information about the ROM that is
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used by both the ROMFS implementation within coreboot at runtime as well
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as host based utilities to create and manage the ROM. The master header
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will be located somewhere within the bootblock (last 20k of the ROM). A
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pointer to the location of the header will be located at offset
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-12 from the end of the ROM. This translates to address 0xFFFFFFF4 on a
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normal x86 system. The pointer will be to physical memory somewhere
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between - 0xFFFFB000 and 0xFFFFFFF0. This makes it easier for coreboot
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to locate the header at run time. Build time utilities will
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need to read the pointer and do the appropriate math to locate the header.
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The following is the structure of the master header:
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struct romfs_header {
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unsigned int magic;
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unsigned int size;
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unsigned int align;
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unsigned int offset;
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};
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The meaning of each member is as follows:
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'magic' is a 32 bit number that identifies the ROM as a ROMFS type. The
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magic
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number is 0x4F524243, which is 'ORBC' in ASCII.
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'size' is the size of the ROM in bytes. Coreboot will subtract 'size' from
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0xFFFFFFFF to locate the beginning of the ROM in memory.
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'align' is the number of bytes that each component is aligned to within the
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ROM. This is used to make sure that each component is aligned correctly
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with
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regards to the erase block sizes on the ROM - allowing one to replace a
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component at runtime without disturbing the others.
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'offset' is the offset of the the first ROMFS component (from the start of
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the ROM). This is to allow for arbitrary space to be left at the beginning
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of the ROM for things like embedded controller firmware.
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= Bootblock =
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The bootblock is a mandatory component in the ROM. It is located in the
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last
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20k of the ROM space, and contains, among other things, the location of the
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master header and the entry point for the loader firmware. The bootblock
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does not have a component header attached to it.
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= Components =
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ROMFS components are placed in the ROM starting at 'offset' specified in
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the master header and ending at the bootblock. Thus the total size
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available
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for components in the ROM is (ROM size - 20k - 'offset'). Each ROMFS
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component is to be aligned according to the 'align' value in the header.
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Thus, if a component of size 1052 is located at offset 0 with an 'align'
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value
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of 1024, the next component will be located at offset 2048.
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Each ROMFS component will be indexed with a unique ASCII string name of
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unlimited size.
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Each ROMFS component starts with a header:
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struct ROMFS_file {
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char magic[8];
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unsigned int len;
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unsigned int type;
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unsigned int checksum;
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unsigned int offset;
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};
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'magic' is a magic value used to identify the header. During runtime,
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coreboot will scan the ROM looking for this value. The default magic is
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the string 'LARCHIVE'.
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'len' is the length of the data, not including the size of the header and
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the size of the name.
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'type' is a 32 bit number indicating the type of data that is attached.
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The data type is used in a number of ways, as detailed in the section
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below.
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'checksum' is a 32bit checksum of the entire component, including the
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header and name.
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'offset' is the start of the component data, based off the start of the
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header.
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The difference between the size of the header and offset is the size of the
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component name.
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Immediately following the header will be the name of the component,
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which will
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null terminated and 16 byte aligned. The following picture shows the
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structure of the header:
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/--------\ <- start
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| Header |
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|--------| <- sizeof(struct romfs_file)
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| Name |
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|--------| <- 'offset'
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| Data |
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| ... |
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\--------/ <- start + 'offset' + 'len'
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== Searching Alogrithm ==
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To locate a specific component in the ROM, one starts at the 'offset'
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specified in the ROMFS master header. For this example, the offset will
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be 0.
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From that offset, the code should search for the magic string on the
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component, jumping 'align' bytes each time. So, assuming that 'align' is
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16, the code will search for the string 'LARCHIVE' at offset 0, 16, 32, etc.
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If the offset ever exceeds the allowable range for ROMFS components, then no
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component was found.
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Upon recognizing a component, the software then has to search for the
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specific name of the component. This is accomplished by comparing the
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desired name with the string on the component located at
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offset + sizeof(struct romfs_file). If the string matches, then the
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component
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has been located, otherwise the software should add 'offset' + 'len' to
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the offset and resume the search for the magic value.
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== Data Types ==
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The 'type' member of struct romfs_file is used to identify the content
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of the component data, and is used by coreboot and other
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run-time entities to make decisions about how to handle the data.
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There are three component types that are essential to coreboot, and so
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are defined here.
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=== Stages ===
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Stages are code loaded by coreboot during the boot process. They are
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essential to a successful boot. Stages are comprised of a single blob
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of binary data that is to be loaded into a particular location in memory
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and executed. The uncompressed header contains information about how
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large the data is, and where it should be placed, and what additional memory
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needs to be cleared.
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Stages are assigned a component value of 0x10. When coreboot sees this
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component type, it knows that it should pass the data to a sub-function
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that will process the stage.
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The following is the format of a stage component:
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/--------\
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| Header |
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|--------|
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| Binary |
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| .. |
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\--------/
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The header is defined as:
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struct romfs_stage {
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unsigned int compression;
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unsigned long long entry;
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unsigned long long load;
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unsigned int len;
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unsigned int memlen;
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};
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'compression' is an integer defining how the data is compressed. There
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are three compression types defined by this version of the standard:
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none (0x0), lzma (0x1), and nrv2b (0x02), though additional types may be
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added assuming that coreboot understands how to handle the scheme.
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'entry' is a 64 bit value indicating the location where the program
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counter should jump following the loading of the stage. This should be
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an absolute physical memory address.
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'load' is a 64 bit value indicating where the subsequent data should be
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loaded. This should be an absolute physical memory address.
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'len' is the length of the compressed data in the component.
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'memlen' is the amount of memory that will be used by the component when
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it is loaded.
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The component data will start immediately following the header.
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When coreboot loads a stage, it will first zero the memory from 'load' to
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'memlen'. It will then decompress the component data according to the
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specified scheme and place it in memory starting at 'load'. Following that,
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it will jump execution to the address specified by 'entry'.
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Some components are designed to execute directly from the ROM - coreboot
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knows which components must do that and will act accordingly.
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=== Payloads ===
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Payloads are loaded by coreboot following the boot process.
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Stages are assigned a component value of 0x20. When coreboot sees this
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component type, it knows that it should pass the data to a sub-function
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that will process the payload. Furthermore, other run time
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applications such as 'bayou' may easily index all available payloads
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on the system by searching for the payload type.
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The following is the format of a stage component:
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/-----------\
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| Header |
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| Segment 1 |
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| Segment 2 |
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| ... |
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|-----------|
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| Binary |
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| .. |
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\-----------/
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The header is as follows:
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struct romfs_payload {
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struct romfs_payload_segment segments;
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}
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The header contains a number of segments corresponding to the segments
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that need to be loaded for the payload.
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The following is the structure of each segment header:
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struct romfs_payload_segment {
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unsigned int type;
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unsigned int compression;
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unsigned int offset;
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unsigned long long load_addr;
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unsigned int len;
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unsigned int mem_len;
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};
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'type' is the type of segment, one of the following:
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PAYLOAD_SEGMENT_CODE 0x45444F43 The segment contains executable code
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PAYLOAD_SEGMENT_DATA 0x41544144 The segment contains data
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PAYLOAD_SEGMENT_BSS 0x20535342 The memory speicfied by the segment
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should be zeroed
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PAYLOAD_SEGMENT_PARAMS 0x41524150 The segment contains information for
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the payload
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PAYLOAD_SEGMENT_ENTRY 0x52544E45 The segment contains the entry point
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for the payload
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'compression' is the compression scheme for the segment. Each segment can
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be independently compressed. There are three compression types defined by
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this version of the standard: none (0x0), lzma (0x1), and nrv2b (0x02),
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though additional types may be added assuming that coreboot understands
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how to handle the scheme.
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'offset' is the address of the data within the component, starting from
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the component header.
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'load_addr' is a 64 bit value indicating where the segment should be placed
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in memory.
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'len' is a 32 bit value indicating the size of the segment within the
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component.
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'mem_len' is the size of the data when it is placed into memory.
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The data will located immediately following the last segment.
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=== Option ROMS ===
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The third specified component type will be Option ROMs. Option ROMS will
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have component type '0x30'. They will have no additional header, the
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uncompressed binary data will be located in the data portion of the
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component.
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=== NULL ===
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There is a 4th component type ,defined as NULL (0xFFFFFFFF). This is
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the "don't care" component type. This can be used when the component
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type is not necessary (such as when the name of the component is unique.
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i.e. option_table). It is recommended that all components be assigned a
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unique type, but NULL can be used when the type does not matter.
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