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This is adding complexity to the code more than it saves space, plus some of the tables could potentially be interesting outside of the ChromeOS context. Change-Id: I4bf24608f3e26d3b7871a5031ae8f03bc2c8c21f Signed-off-by: Stefan Reinauer <stefan.reinauer@coreboot.org> Reviewed-on: https://review.coreboot.org/14070 Tested-by: build bot (Jenkins) Reviewed-by: Martin Roth <martinroth@google.com> |
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.. | ||
arch | ||
bin | ||
configs | ||
crypto | ||
curses | ||
drivers | ||
gdb | ||
include | ||
libc | ||
libcbfs | ||
liblz4 | ||
liblzma | ||
libpci | ||
sample | ||
tests | ||
Doxyfile | ||
Kconfig | ||
LICENSE_GPL | ||
LICENSES | ||
Makefile | ||
Makefile.inc | ||
README |
------------------------------------------------------------------------------- libpayload README ------------------------------------------------------------------------------- libpayload is a minimal library to support standalone payloads that can be booted with firmware like coreboot. It handles the setup code, and provides common C library symbols such as malloc() and printf(). Note: This is _not_ a standard library for use with an operating system, rather it's only useful for coreboot payload development! See http://coreboot.org for details on coreboot. Installation ------------ $ git clone http://review.coreboot.org/p/coreboot.git $ cd coreboot/payloads/libpayload $ make menuconfig $ make $ sudo make install (optional, will install into /opt per default) As libpayload is for 32bit x86 systems only, you might have to install the 32bit libgcc version, otherwise your payloads will fail to compile. On Debian systems you'd do 'apt-get install gcc-multilib' for example. Usage ----- Here's an example of a very simple payload (hello.c) and how to build it: #include <libpayload.h> int main(void) { printf("Hello, world!\n"); return 0; } Building the payload using the 'lpgcc' compiler wrapper: $ lpgcc -o hello.elf hello.c Please see the sample/ directory for details. Website and Mailing List ------------------------ The main website is http://www.coreboot.org/Libpayload. For additional information, patches, and discussions, please join the coreboot mailing list at http://coreboot.org/Mailinglist, where most libpayload developers are subscribed. Copyright and License --------------------- See LICENSES.