375 lines
8.3 KiB
C
375 lines
8.3 KiB
C
/*
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* This file is part of the coreboot project.
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*
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* Copyright (C) 2013 Google, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#include <stddef.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <arch/cpu.h>
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#include <bootstate.h>
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#include <console/console.h>
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#include <thread.h>
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static void idle_thread_init(void);
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/* There needs to be at least one thread to run the ramstate state machine. */
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#define TOTAL_NUM_THREADS (CONFIG_NUM_THREADS + 1)
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/* Storage space for the thread structs .*/
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static struct thread all_threads[TOTAL_NUM_THREADS];
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/* All runnable (but not running) and free threads are kept on their
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* respective lists. */
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static struct thread *runnable_threads;
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static struct thread *free_threads;
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static inline struct cpu_info *thread_cpu_info(const struct thread *t)
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{
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return (void *)(t->stack_orig);
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}
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static inline int thread_can_yield(const struct thread *t)
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{
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return (t != NULL && t->can_yield);
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}
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/* Assumes current cpu info can switch. */
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static inline struct thread *cpu_info_to_thread(const struct cpu_info *ci)
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{
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return ci->thread;
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}
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static inline struct thread *current_thread(void)
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{
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return cpu_info_to_thread(cpu_info());
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}
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static inline int thread_list_empty(struct thread **list)
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{
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return *list == NULL;
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}
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static inline struct thread *pop_thread(struct thread **list)
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{
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struct thread *t;
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t = *list;
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*list = t->next;
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t->next = NULL;
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return t;
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}
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static inline void push_thread(struct thread **list, struct thread *t)
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{
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t->next = *list;
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*list = t;
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}
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static inline void push_runnable(struct thread *t)
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{
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push_thread(&runnable_threads, t);
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}
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static inline struct thread *pop_runnable(void)
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{
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return pop_thread(&runnable_threads);
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}
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static inline struct thread *get_free_thread(void)
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{
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struct thread *t;
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struct cpu_info *ci;
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struct cpu_info *new_ci;
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if (thread_list_empty(&free_threads))
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return NULL;
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t = pop_thread(&free_threads);
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ci = cpu_info();
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/* Initialize the cpu_info structure on the new stack. */
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new_ci = thread_cpu_info(t);
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*new_ci = *ci;
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new_ci->thread = t;
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/* Reset the current stack value to the original. */
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t->stack_current = t->stack_orig;
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return t;
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}
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static inline void free_thread(struct thread *t)
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{
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push_thread(&free_threads, t);
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}
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/* The idle thread is ran whenever there isn't anything else that is runnable.
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* It's sole responsibility is to ensure progress is made by running the timer
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* callbacks. */
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static void idle_thread(void *unused)
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{
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/* This thread never voluntarily yields. */
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thread_prevent_coop();
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while (1) {
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timers_run();
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}
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}
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static void schedule(struct thread *t)
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{
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struct thread *current = current_thread();
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/* If t is NULL need to find new runnable thread. */
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if (t == NULL) {
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if (thread_list_empty(&runnable_threads))
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die("Runnable thread list is empty!\n");
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t = pop_runnable();
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} else {
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/* current is still runnable. */
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push_runnable(current);
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}
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switch_to_thread(t->stack_current, ¤t->stack_current);
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}
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static void terminate_thread(struct thread *t)
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{
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free_thread(t);
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schedule(NULL);
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}
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static void asmlinkage call_wrapper(void *unused)
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{
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struct thread *current = current_thread();
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current->entry(current->entry_arg);
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terminate_thread(current);
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}
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/* Block the current state transitions until thread is complete. */
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static void asmlinkage call_wrapper_block_current(void *unused)
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{
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struct thread *current = current_thread();
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boot_state_current_block();
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current->entry(current->entry_arg);
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boot_state_current_unblock();
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terminate_thread(current);
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}
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struct block_boot_state {
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boot_state_t state;
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boot_state_sequence_t seq;
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};
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/* Block the provided state until thread is complete. */
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static void asmlinkage call_wrapper_block_state(void *arg)
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{
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struct block_boot_state *bbs = arg;
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struct thread *current = current_thread();
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boot_state_block(bbs->state, bbs->seq);
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current->entry(current->entry_arg);
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boot_state_unblock(bbs->state, bbs->seq);
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terminate_thread(current);
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}
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/* Prepare a thread so that it starts by executing thread_entry(thread_arg).
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* Within thread_entry() it will call func(arg). */
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static void prepare_thread(struct thread *t, void *func, void *arg,
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void asmlinkage (*thread_entry)(void *),
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void *thread_arg)
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{
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/* Stash the function and argument to run. */
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t->entry = func;
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t->entry_arg = arg;
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/* All new threads can yield by default. */
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t->can_yield = 1;
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arch_prepare_thread(t, thread_entry, thread_arg);
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}
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static void thread_resume_from_timeout(struct timeout_callback *tocb)
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{
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struct thread *to;
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to = tocb->priv;
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schedule(to);
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}
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static void idle_thread_init(void)
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{
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struct thread *t;
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t = get_free_thread();
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if (t == NULL) {
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die("No threads available for idle thread!\n");
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}
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/* Queue idle thread to run once all other threads have yielded. */
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prepare_thread(t, idle_thread, NULL, call_wrapper, NULL);
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push_runnable(t);
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/* Mark the currently executing thread to cooperate. */
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thread_cooperate();
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}
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/* Don't inline this function so the timeout_callback won't have its storage
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* space on the stack cleaned up before the call to schedule(). */
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static int __attribute__((noinline))
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thread_yield_timed_callback(struct timeout_callback *tocb, unsigned microsecs)
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{
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tocb->priv = current_thread();
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tocb->callback = thread_resume_from_timeout;
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if (timer_sched_callback(tocb, microsecs))
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return -1;
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/* The timer callback will wake up the current thread. */
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schedule(NULL);
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return 0;
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}
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static void *thread_alloc_space(struct thread *t, size_t bytes)
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{
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/* Allocate the amount of space on the stack keeping the stack
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* aligned to the pointer size. */
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t->stack_current -= ALIGN_UP(bytes, sizeof(uintptr_t));
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return (void *)t->stack_current;
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}
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void threads_initialize(void)
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{
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int i;
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struct thread *t;
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u8 *stack_top;
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struct cpu_info *ci;
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u8 *thread_stacks;
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thread_stacks = arch_get_thread_stackbase();
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/* Initialize the BSP thread first. The cpu_info structure is assumed
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* to be just under the top of the stack. */
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t = &all_threads[0];
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ci = cpu_info();
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ci->thread = t;
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t->stack_orig = (uintptr_t)ci;
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t->id = 0;
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stack_top = &thread_stacks[CONFIG_STACK_SIZE] - sizeof(struct cpu_info);
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for (i = 1; i < TOTAL_NUM_THREADS; i++) {
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t = &all_threads[i];
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t->stack_orig = (uintptr_t)stack_top;
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t->id = i;
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stack_top += CONFIG_STACK_SIZE;
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free_thread(t);
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}
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idle_thread_init();
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}
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int thread_run(void (*func)(void *), void *arg)
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{
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struct thread *current;
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struct thread *t;
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current = current_thread();
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if (!thread_can_yield(current)) {
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printk(BIOS_ERR,
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"thread_run() called from non-yielding context!\n");
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return -1;
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}
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t = get_free_thread();
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if (t == NULL) {
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printk(BIOS_ERR, "thread_run() No more threads!\n");
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return -1;
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}
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prepare_thread(t, func, arg, call_wrapper_block_current, NULL);
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schedule(t);
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return 0;
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}
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int thread_run_until(void (*func)(void *), void *arg,
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boot_state_t state, boot_state_sequence_t seq)
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{
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struct thread *current;
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struct thread *t;
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struct block_boot_state *bbs;
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current = current_thread();
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if (!thread_can_yield(current)) {
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printk(BIOS_ERR,
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"thread_run() called from non-yielding context!\n");
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return -1;
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}
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t = get_free_thread();
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if (t == NULL) {
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printk(BIOS_ERR, "thread_run() No more threads!\n");
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return -1;
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}
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bbs = thread_alloc_space(t, sizeof(*bbs));
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bbs->state = state;
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bbs->seq = seq;
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prepare_thread(t, func, arg, call_wrapper_block_state, bbs);
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schedule(t);
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return 0;
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}
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int thread_yield_microseconds(unsigned microsecs)
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{
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struct thread *current;
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struct timeout_callback tocb;
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current = current_thread();
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if (!thread_can_yield(current))
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return -1;
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if (thread_yield_timed_callback(&tocb, microsecs))
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return -1;
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return 0;
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}
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void thread_cooperate(void)
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{
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struct thread *current;
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current = current_thread();
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if (current != NULL)
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current->can_yield = 1;
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}
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void thread_prevent_coop(void)
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{
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struct thread *current;
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current = current_thread();
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if (current != NULL)
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current->can_yield = 0;
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}
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