This change replaces the current scaling algorithm (nearest neighbor) used
for bitmap rendering with the bilinear interpolation, which has much better
reproduction.
BUG=none
BRANCH=tot
TEST=Tested on Samus
Change-Id: I02520883debb7db40ffc19d4480244e0acabc818
Signed-off-by: Patrick Georgi <pgeorgi@google.com>
Original-Commit-Id: 764b383c1763a022728f2b2d9fb90e27c9e32e94
Original-Change-Id: I0ddd184343428904d04d8a76fe18a885529c7d3d
Original-Signed-off-by: Daisuke Nojiri <dnojiri@chromium.org>
Original-Reviewed-on: https://chromium-review.googlesource.com/302195
Original-Reviewed-by: Randall Spangler <rspangler@chromium.org>
Reviewed-on: http://review.coreboot.org/11926
Tested-by: build bot (Jenkins)