374 lines
14 KiB
ReStructuredText
374 lines
14 KiB
ReStructuredText
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SDEI: Software Delegated Exception Interface
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============================================
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This document provides an overview of the SDEI dispatcher implementation in
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Trusted Firmware-A (TF-A).
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Introduction
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------------
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`Software Delegated Exception Interface`_ (SDEI) is an Arm specification for
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Non-secure world to register handlers with firmware to receive notifications
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about system events. Firmware will first receive the system events by way of
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asynchronous exceptions and, in response, arranges for the registered handler to
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execute in the Non-secure EL.
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Normal world software that interacts with the SDEI dispatcher (makes SDEI
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requests and receives notifications) is referred to as the *SDEI Client*. A
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client receives the event notification at the registered handler even when it
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was executing with exceptions masked. The list of SDEI events available to the
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client are specific to the platform [#std-event]_. See also `Determining client
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EL`_.
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.. _general SDEI dispatch:
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The following figure depicts a general sequence involving SDEI client executing
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at EL2 and an event dispatch resulting from the triggering of a bound interrupt.
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A commentary is provided below:
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.. uml:: ../resources/diagrams/plantuml/sdei_general.puml
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As part of initialisation, the SDEI client binds a Non-secure interrupt [1], and
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the SDEI dispatcher returns a platform dynamic event number [2]. The client then
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registers a handler for that event [3], enables the event [5], and unmasks all
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events on the current PE [7]. This sequence is typical of an SDEI client, but it
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may involve additional SDEI calls.
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At a later point in time, when the bound interrupt triggers [9], it's trapped to
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EL3. The interrupt is handed over to the SDEI dispatcher, which then arranges to
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execute the registered handler [10]. The client terminates its execution with
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``SDEI_EVENT_COMPLETE`` [11], following which the dispatcher resumes the
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original EL2 execution [13]. Note that the SDEI interrupt remains active until
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the client handler completes, at which point EL3 does EOI [12].
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Other than events bound to interrupts, as depicted in the sequence above, SDEI
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events can be explicitly dispatched in response to other exceptions, for
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example, upon receiving an *SError* or *Synchronous External Abort*. See
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`Explicit dispatch of events`_.
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The remainder of this document only discusses the design and implementation of
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SDEI dispatcher in TF-A, and assumes that the reader is familiar with the SDEI
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specification, the interfaces, and their requirements.
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.. [#std-event] Except event 0, which is defined by the SDEI specification as a
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standard event.
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Defining events
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---------------
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A platform choosing to include the SDEI dispatcher must also define the events
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available on the platform, along with their attributes.
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The platform is expected to provide two arrays of event descriptors: one for
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private events, and another for shared events. The SDEI dispatcher provides
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``SDEI_PRIVATE_EVENT()`` and ``SDEI_SHARED_EVENT()`` macros to populate the
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event descriptors. Both macros take 3 arguments:
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- The event number: this must be a positive 32-bit integer.
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- For an event that has a backing interrupt, the interrupt number the event is
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bound to:
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- If it's not applicable to an event, this shall be left as ``0``.
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- If the event is dynamic, this should be specified as ``SDEI_DYN_IRQ``.
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- A bit map of `Event flags`_.
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To define event 0, the macro ``SDEI_DEFINE_EVENT_0()`` should be used. This
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macro takes only one parameter: an SGI number to signal other PEs.
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To define an event that's meant to be `explicitly dispatched`__ (i.e., not as a
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result of receiving an SDEI interrupt), the macro ``SDEI_EXPLICIT_EVENT()``
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should be used. It accepts two parameters:
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.. __: `Explicit dispatch of events`_
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- The event number (as above);
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- Event priority: ``SDEI_MAPF_CRITICAL`` or ``SDEI_MAPF_NORMAL``, as described
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below.
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Once the event descriptor arrays are defined, they should be exported to the
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SDEI dispatcher using the ``REGISTER_SDEI_MAP()`` macro, passing it the pointers
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to the private and shared event descriptor arrays, respectively. Note that the
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``REGISTER_SDEI_MAP()`` macro must be used in the same file where the arrays are
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defined.
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Regarding event descriptors:
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- For Event 0:
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- There must be exactly one descriptor in the private array, and none in the
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shared array.
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- The event should be defined using ``SDEI_DEFINE_EVENT_0()``.
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- Must be bound to a Secure SGI on the platform.
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- Explicit events should only be used in the private array.
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- Statically bound shared and private interrupts must be bound to shared and
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private interrupts on the platform, respectively. See the section on
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`interrupt configuration`__.
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.. __: `Configuration within Exception Handling Framework`_
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- Both arrays should be one-dimensional. The ``REGISTER_SDEI_MAP()`` macro
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takes care of replicating private events for each PE on the platform.
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- Both arrays must be sorted in the increasing order of event number.
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The SDEI specification doesn't have provisions for discovery of available events
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on the platform. The list of events made available to the client, along with
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their semantics, have to be communicated out of band; for example, through
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Device Trees or firmware configuration tables.
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See also `Event definition example`_.
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Event flags
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~~~~~~~~~~~
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Event flags describe the properties of the event. They are bit maps that can be
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``OR``\ ed to form parameters to macros that `define events`__.
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.. __: `Defining events`_
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- ``SDEI_MAPF_DYNAMIC``: Marks the event as dynamic. Dynamic events can be
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bound to (or released from) any Non-secure interrupt at runtime via the
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``SDEI_INTERRUPT_BIND`` and ``SDEI_INTERRUPT_RELEASE`` calls.
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- ``SDEI_MAPF_BOUND``: Marks the event as statically bound to an interrupt.
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These events cannot be re-bound at runtime.
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- ``SDEI_MAPF_NORMAL``: Marks the event as having *Normal* priority. This is
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the default priority.
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- ``SDEI_MAPF_CRITICAL``: Marks the event as having *Critical* priority.
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Event definition example
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------------------------
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.. code:: c
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static sdei_ev_map_t plat_private_sdei[] = {
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/* Event 0 definition */
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SDEI_DEFINE_EVENT_0(8),
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/* PPI */
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SDEI_PRIVATE_EVENT(8, 23, SDEI_MAPF_BOUND),
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/* Dynamic private events */
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SDEI_PRIVATE_EVENT(100, SDEI_DYN_IRQ, SDEI_MAPF_DYNAMIC),
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SDEI_PRIVATE_EVENT(101, SDEI_DYN_IRQ, SDEI_MAPF_DYNAMIC)
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/* Events for explicit dispatch */
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SDEI_EXPLICIT_EVENT(2000, SDEI_MAPF_NORMAL);
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SDEI_EXPLICIT_EVENT(2000, SDEI_MAPF_CRITICAL);
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};
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/* Shared event mappings */
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static sdei_ev_map_t plat_shared_sdei[] = {
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SDEI_SHARED_EVENT(804, 0, SDEI_MAPF_DYNAMIC),
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/* Dynamic shared events */
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SDEI_SHARED_EVENT(3000, SDEI_DYN_IRQ, SDEI_MAPF_DYNAMIC),
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SDEI_SHARED_EVENT(3001, SDEI_DYN_IRQ, SDEI_MAPF_DYNAMIC)
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};
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/* Export SDEI events */
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REGISTER_SDEI_MAP(plat_private_sdei, plat_shared_sdei);
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Configuration within Exception Handling Framework
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-------------------------------------------------
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The SDEI dispatcher functions alongside the Exception Handling Framework. This
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means that the platform must assign priorities to both Normal and Critical SDEI
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interrupts for the platform:
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- Install priority descriptors for Normal and Critical SDEI interrupts.
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- For those interrupts that are statically bound (i.e. events defined as having
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the ``SDEI_MAPF_BOUND`` property), enumerate their properties for the GIC
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driver to configure interrupts accordingly.
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The interrupts must be configured to target EL3. This means that they should
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be configured as *Group 0*. Additionally, on GICv2 systems, the build option
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``GICV2_G0_FOR_EL3`` must be set to ``1``.
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See also `SDEI porting requirements`_.
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Determining client EL
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---------------------
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The SDEI specification requires that the *physical* SDEI client executes in the
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highest Non-secure EL implemented on the system. This means that the dispatcher
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will only allow SDEI calls to be made from:
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- EL2, if EL2 is implemented. The Hypervisor is expected to implement a
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*virtual* SDEI dispatcher to support SDEI clients in Guest Operating Systems
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executing in Non-secure EL1.
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- Non-secure EL1, if EL2 is not implemented or disabled.
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See the function ``sdei_client_el()`` in ``sdei_private.h``.
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Explicit dispatch of events
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---------------------------
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Typically, an SDEI event dispatch is caused by the PE receiving interrupts that
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are bound to an SDEI event. However, there are cases where the Secure world
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requires dispatch of an SDEI event as a direct or indirect result of a past
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activity, such as receiving a Secure interrupt or an exception.
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The SDEI dispatcher implementation provides ``sdei_dispatch_event()`` API for
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this purpose. The API has the following signature:
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.. code:: c
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int sdei_dispatch_event(int ev_num);
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The parameter ``ev_num`` is the event number to dispatch. The API returns ``0``
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on success, or ``-1`` on failure.
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The following figure depicts a scenario involving explicit dispatch of SDEI
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event. A commentary is provided below:
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.. uml:: ../resources/diagrams/plantuml/sdei_explicit_dispatch.puml
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As part of initialisation, the SDEI client registers a handler for a platform
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event [1], enables the event [3], and unmasks the current PE [5]. Note that,
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unlike in `general SDEI dispatch`_, this doesn't involve interrupt binding, as
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bound or dynamic events can't be explicitly dispatched (see the section below).
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At a later point in time, a critical event [#critical-event]_ is trapped into
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EL3 [7]. EL3 performs a first-level triage of the event, and a RAS component
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assumes further handling [8]. The dispatch completes, but intends to involve
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Non-secure world in further handling, and therefore decides to explicitly
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dispatch an event [10] (which the client had already registered for [1]). The
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rest of the sequence is similar to that in the `general SDEI dispatch`_: the
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requested event is dispatched to the client (assuming all the conditions are
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met), and when the handler completes, the preempted execution resumes.
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.. [#critical-event] Examples of critical event are *SError*, *Synchronous
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External Abort*, *Fault Handling interrupt*, or *Error
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Recovery interrupt* from one of RAS nodes in the system.
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Conditions for event dispatch
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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All of the following requirements must be met for the API to return ``0`` and
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event to be dispatched:
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- SDEI events must be unmasked on the PE. I.e. the client must have called
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``PE_UNMASK`` beforehand.
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- Event 0 can't be dispatched.
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- The event must be declared using the ``SDEI_EXPLICIT_EVENT()`` macro
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described above.
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- The event must be private to the PE.
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- The event must have been registered for and enabled.
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- A dispatch for the same event must not be outstanding. I.e. it hasn't already
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been dispatched and is yet to be completed.
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- The priority of the event (either Critical or Normal, as configured by the
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platform at build-time) shouldn't cause priority inversion. This means:
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- If it's of Normal priority, neither Normal nor Critical priority dispatch
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must be outstanding on the PE.
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- If it's of a Critical priority, no Critical priority dispatch must be
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outstanding on the PE.
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Further, the caller should be aware of the following assumptions made by the
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dispatcher:
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- The caller of the API is a component running in EL3; for example, a RAS
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driver.
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- The requested dispatch will be permitted by the Exception Handling Framework.
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I.e. the caller must make sure that the requested dispatch has sufficient
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priority so as not to cause priority level inversion within Exception
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Handling Framework.
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- The caller must be prepared for the SDEI dispatcher to restore the Non-secure
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context, and mark that the active context.
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- The call will block until the SDEI client completes the event (i.e. when the
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client calls either ``SDEI_EVENT_COMPLETE`` or ``SDEI_COMPLETE_AND_RESUME``).
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- The caller must be prepared for this API to return failure and handle
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accordingly.
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Porting requirements
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--------------------
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The porting requirements of the SDEI dispatcher are outlined in the `porting
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guide`__.
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.. __: `SDEI porting requirements`_
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Note on writing SDEI event handlers
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-----------------------------------
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*This section pertains to SDEI event handlers in general, not just when using
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the TF-A SDEI dispatcher.*
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The SDEI specification requires that event handlers preserve the contents of all
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registers except ``x0`` to ``x17``. This has significance if event handler is
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written in C: compilers typically adjust the stack frame at the beginning and
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end of C functions. For example, AArch64 GCC typically produces the following
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function prologue and epilogue:
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::
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c_event_handler:
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stp x29, x30, [sp,#-32]!
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mov x29, sp
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...
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bl ...
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...
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ldp x29, x30, [sp],#32
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ret
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The register ``x29`` is used as frame pointer in the prologue. Because neither a
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valid ``SDEI_EVENT_COMPLETE`` nor ``SDEI_EVENT_COMPLETE_AND_RESUME`` calls
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return to the handler, the epilogue never gets executed, and registers ``x29``
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and ``x30`` (in the case above) are inadvertently corrupted. This violates the
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SDEI specification, and the normal execution thereafter will result in
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unexpected behaviour.
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To work this around, it's advised that the top-level event handlers are
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implemented in assembly, following a similar pattern as below:
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::
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asm_event_handler:
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/* Save link register whilst maintaining stack alignment */
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stp xzr, x30, [sp, #-16]!
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bl c_event_handler
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/* Restore link register */
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ldp xzr, x30, [sp], #16
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/* Complete call */
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ldr x0, =SDEI_EVENT_COMPLETE
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smc #0
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b .
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----
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*Copyright (c) 2017-2018, Arm Limited and Contributors. All rights reserved.*
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.. _SDEI specification: http://infocenter.arm.com/help/topic/com.arm.doc.den0054a/ARM_DEN0054A_Software_Delegated_Exception_Interface.pdf
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.. _SDEI porting requirements: ../getting_started/porting-guide.rst#sdei-porting-requirements
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.. _Software Delegated Exception Interface: `SDEI specification`_
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