336 lines
8.6 KiB
C
336 lines
8.6 KiB
C
/* Copyright 2014 The Chromium OS Authors. All rights reserved.
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "console.h"
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#include "ec_commands.h"
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#include "lightbar.h"
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#include "host_command.h"
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#include "test_util.h"
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#include "timer.h"
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#include "util.h"
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static int get_seq(void)
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{
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int rv;
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struct ec_params_lightbar params;
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struct ec_response_lightbar resp;
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/* Get the state */
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memset(&resp, 0, sizeof(resp));
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params.cmd = LIGHTBAR_CMD_GET_SEQ;
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rv = test_send_host_command(EC_CMD_LIGHTBAR_CMD, 0,
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¶ms, sizeof(params),
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&resp, sizeof(resp));
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if (rv != EC_RES_SUCCESS) {
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ccprintf("%s:%s(): rv = %d\n", __FILE__, __func__, rv);
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return -1;
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}
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return resp.get_seq.num;
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}
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static int set_seq(int s)
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{
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int rv;
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struct ec_params_lightbar params;
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struct ec_response_lightbar resp;
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/* Get the state */
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memset(&resp, 0, sizeof(resp));
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params.cmd = LIGHTBAR_CMD_SEQ;
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params.seq.num = s;
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rv = test_send_host_command(EC_CMD_LIGHTBAR_CMD, 0,
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¶ms, sizeof(params),
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&resp, sizeof(resp));
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if (rv != EC_RES_SUCCESS) {
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ccprintf("%s:%s(): rv = %d\n", __FILE__, __func__, rv);
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return -1;
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}
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return EC_RES_SUCCESS;
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}
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test_static int test_double_oneshots(void)
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{
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/* Start in S0 */
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TEST_ASSERT(set_seq(LIGHTBAR_S0) == EC_RES_SUCCESS);
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usleep(SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_S0);
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/* Invoke the oneshot */
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TEST_ASSERT(set_seq(LIGHTBAR_TAP) == EC_RES_SUCCESS);
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usleep(SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_TAP);
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/* Switch to a different oneshot while that one's running */
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TEST_ASSERT(set_seq(LIGHTBAR_KONAMI) == EC_RES_SUCCESS);
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usleep(SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_KONAMI);
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/* Afterwards, it should go back to the original normal state */
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usleep(30 * SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_S0);
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/* Same test, but with a bunch more oneshots. */
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TEST_ASSERT(set_seq(LIGHTBAR_S0) == EC_RES_SUCCESS);
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usleep(SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_S0);
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TEST_ASSERT(set_seq(LIGHTBAR_TAP) == EC_RES_SUCCESS);
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usleep(SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_TAP);
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TEST_ASSERT(set_seq(LIGHTBAR_KONAMI) == EC_RES_SUCCESS);
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usleep(SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_KONAMI);
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TEST_ASSERT(set_seq(LIGHTBAR_TAP) == EC_RES_SUCCESS);
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usleep(SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_TAP);
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TEST_ASSERT(set_seq(LIGHTBAR_KONAMI) == EC_RES_SUCCESS);
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usleep(SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_KONAMI);
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TEST_ASSERT(set_seq(LIGHTBAR_TAP) == EC_RES_SUCCESS);
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usleep(SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_TAP);
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/* It should still go back to the original normal state */
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usleep(30 * SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_S0);
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/* But if the interruption is a normal state, that should stick. */
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TEST_ASSERT(set_seq(LIGHTBAR_S0) == EC_RES_SUCCESS);
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usleep(SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_S0);
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TEST_ASSERT(set_seq(LIGHTBAR_TAP) == EC_RES_SUCCESS);
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usleep(SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_TAP);
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TEST_ASSERT(set_seq(LIGHTBAR_KONAMI) == EC_RES_SUCCESS);
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usleep(SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_KONAMI);
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/* Here's a normal sequence */
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TEST_ASSERT(set_seq(LIGHTBAR_S3) == EC_RES_SUCCESS);
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usleep(SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_S3);
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/* And another one-shot */
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TEST_ASSERT(set_seq(LIGHTBAR_TAP) == EC_RES_SUCCESS);
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usleep(SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_TAP);
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TEST_ASSERT(set_seq(LIGHTBAR_KONAMI) == EC_RES_SUCCESS);
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usleep(SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_KONAMI);
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TEST_ASSERT(set_seq(LIGHTBAR_TAP) == EC_RES_SUCCESS);
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usleep(SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_TAP);
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/* It should go back to the new normal sequence */
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usleep(30 * SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_S3);
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return EC_SUCCESS;
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}
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test_static int test_oneshots_norm_msg(void)
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{
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/* Revert to the next state when interrupted with a normal message. */
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enum lightbar_sequence seqs[] = {
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LIGHTBAR_KONAMI,
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LIGHTBAR_TAP,
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};
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int i;
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for (i = 0; i < ARRAY_SIZE(seqs); i++) {
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/* Start in S0 */
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TEST_ASSERT(set_seq(LIGHTBAR_S0) == EC_RES_SUCCESS);
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usleep(SECOND);
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/* Invoke the oneshot */
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TEST_ASSERT(set_seq(seqs[i]) == EC_RES_SUCCESS);
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usleep(SECOND);
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/* Interrupt with S0S3 */
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TEST_ASSERT(set_seq(LIGHTBAR_S0S3) == EC_RES_SUCCESS);
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usleep(SECOND);
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/* It should be back right away */
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TEST_ASSERT(get_seq() == LIGHTBAR_S0S3);
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/* And transition on to the correct value */
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usleep(30 * SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_S3);
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}
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return EC_SUCCESS;
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}
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test_static int test_stop_timeout(void)
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{
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int i;
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for (i = 0; i < LIGHTBAR_NUM_SEQUENCES; i++) {
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/* Start in S0 */
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TEST_ASSERT(set_seq(LIGHTBAR_S0) == EC_RES_SUCCESS);
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usleep(SECOND);
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/* Tell it to stop */
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TEST_ASSERT(set_seq(LIGHTBAR_STOP) == EC_RES_SUCCESS);
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usleep(SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_STOP);
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/* Try to interrupt it */
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TEST_ASSERT(set_seq(i) == EC_RES_SUCCESS);
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usleep(SECOND);
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/* What happened? */
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if (i == LIGHTBAR_RUN ||
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i == LIGHTBAR_S0S3 || i == LIGHTBAR_S3 ||
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i == LIGHTBAR_S3S5 || i == LIGHTBAR_S5)
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/* RUN or shutdown sequences should stop it */
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TEST_ASSERT(get_seq() == LIGHTBAR_S0);
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else
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/* All other sequences should be ignored */
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TEST_ASSERT(get_seq() == LIGHTBAR_STOP);
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/* Let it RUN again for the next iteration */
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TEST_ASSERT(set_seq(LIGHTBAR_RUN) == EC_RES_SUCCESS);
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usleep(SECOND);
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}
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TEST_ASSERT(set_seq(LIGHTBAR_S0) == EC_RES_SUCCESS);
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return EC_SUCCESS;
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}
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test_static int test_oneshots_timeout(void)
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{
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/* These should revert to the previous state after running */
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enum lightbar_sequence seqs[] = {
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LIGHTBAR_RUN,
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LIGHTBAR_KONAMI,
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LIGHTBAR_TAP,
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};
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int i;
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for (i = 0; i < ARRAY_SIZE(seqs); i++) {
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TEST_ASSERT(set_seq(LIGHTBAR_S0) == EC_RES_SUCCESS);
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usleep(SECOND);
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TEST_ASSERT(set_seq(seqs[i]) == EC_RES_SUCCESS);
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/* Assume the oneshot sequence takes at least a second (except
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* for LIGHTBAR_RUN, which returns immediately) */
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if (seqs[i] != LIGHTBAR_RUN) {
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usleep(SECOND);
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TEST_ASSERT(get_seq() == seqs[i]);
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}
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usleep(30 * SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_S0);
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}
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return EC_SUCCESS;
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}
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test_static int test_transition_states(void)
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{
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/* S5S3 */
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TEST_ASSERT(set_seq(LIGHTBAR_S5S3) == EC_RES_SUCCESS);
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usleep(10 * SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_S3);
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/* S3S0 */
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TEST_ASSERT(set_seq(LIGHTBAR_S3S0) == EC_RES_SUCCESS);
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usleep(10 * SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_S0);
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/* S0S3 */
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TEST_ASSERT(set_seq(LIGHTBAR_S0S3) == EC_RES_SUCCESS);
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usleep(10 * SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_S3);
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/* S3S5 */
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TEST_ASSERT(set_seq(LIGHTBAR_S3S5) == EC_RES_SUCCESS);
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usleep(10 * SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_S5);
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return EC_SUCCESS;
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}
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test_static int test_stable_states(void)
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{
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int i;
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/* Wait for the lightbar task to initialize */
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msleep(500);
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/* It should come up in S5 */
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TEST_ASSERT(get_seq() == LIGHTBAR_S5);
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/* It should stay there */
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for (i = 0; i < 30; i++) {
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usleep(SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_S5);
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}
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/* S3 is sticky, too */
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TEST_ASSERT(set_seq(LIGHTBAR_S3) == EC_RES_SUCCESS);
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for (i = 0; i < 30; i++) {
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usleep(SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_S3);
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}
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/* And S0 */
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TEST_ASSERT(set_seq(LIGHTBAR_S0) == EC_RES_SUCCESS);
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for (i = 0; i < 30; i++) {
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usleep(SECOND);
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TEST_ASSERT(get_seq() == LIGHTBAR_S0);
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}
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return EC_SUCCESS;
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}
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const struct lb_brightness_def lb_brightness_levels[] = {
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{
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/* regular brightness */
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.lux_up = 60,
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.lux_down = 40,
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},
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{
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/* 25 - 50% brightness */
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.lux_up = 40,
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.lux_down = 20,
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},
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{
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/* 0 .. 25% brightness */
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.lux_up = 0,
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.lux_down = 0,
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},
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};
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const unsigned int lb_brightness_levels_count =
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ARRAY_SIZE(lb_brightness_levels);
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int lux_level_to_google_color(const int lux);
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extern int google_color_id;
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int lid_is_open(void)
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{
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return 1;
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}
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test_static int test_als_lightbar(void)
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{
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int lux_data[] = { 500, 100, 35, 15, 30, 35, 55, 70, 55, 100 };
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int exp_gcid[] = { 0, 0, 1, 2, 2, 2, 1, 0, 0, 0 };
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int exp_chg[] = { 0, 0, 1, 1, 0, 0, 1, 1, 0, 0 };
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int i;
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BUILD_ASSERT(ARRAY_SIZE(lux_data) == ARRAY_SIZE(exp_gcid));
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BUILD_ASSERT(ARRAY_SIZE(lux_data) == ARRAY_SIZE(exp_chg));
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google_color_id = 0;
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for (i = 0; i < ARRAY_SIZE(lux_data); i++) {
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TEST_ASSERT(exp_chg[i] ==
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lux_level_to_google_color(lux_data[i]));
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TEST_ASSERT(exp_gcid[i] == google_color_id);
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}
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return EC_SUCCESS;
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}
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void run_test(void)
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{
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/* Ensure tasks are started before running tests */
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usleep(SECOND);
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RUN_TEST(test_stable_states);
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RUN_TEST(test_transition_states);
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RUN_TEST(test_oneshots_timeout);
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RUN_TEST(test_stop_timeout);
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RUN_TEST(test_oneshots_norm_msg);
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RUN_TEST(test_double_oneshots);
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RUN_TEST(test_als_lightbar);
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test_print_result();
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}
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