gem-graph-client/data/shader.vert

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GLSL
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#version 330 core
uniform mat4 projection_matrix;
uniform mat4 model_matrix;
uniform mat4 view_matrix;
layout(location=0) in vec3 in_position;
layout(location=1) in vec3 in_color;
out vec4 color;
void main(void)
{
gl_Position = projection_matrix * view_matrix * model_matrix * vec4(in_position, 1);
color = vec4(1 * in_color.rgb, 1);
}