162 lines
6.5 KiB
Markdown
162 lines
6.5 KiB
Markdown
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# Gem-graph Client
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A gem-graph client can be used to:
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- create or edit a gem-graph model
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- control a run of a gem-graph model by a gem-graph server
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- get and study the results of such a run
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---
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In order to execute these functions, it must be able to manage:
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inputs / outputs
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- load and save models
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- use xml schemas to check the validity of models
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- connect to an instance of gem-graph server
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- dialog with this instance
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a GUI able to:
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- render and edit the model
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- states
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- objects types
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- tags and references
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- transitions (edition 'de novo' or starting from a state copy)
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- transitions trees
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- users trees
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- control a run using commands:
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- run / stop
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- speed up / slow down
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- do / undo / redo
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- predefine run duration, sampling frequency and nature
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- predefine interruption parameters
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(according to server performances and/or model results)
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- preselect the search algorithm in the conditions tree
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- monitor performances of the server
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- view and analyse the results of a run
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- history
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- phase diagrams (structures / fluxes)
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- statistics
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- errors
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- facilitate usage of the software
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- preferences
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- context info
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- help
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---
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Definitions (see also: gem graph README and gem graph server README)
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1) XML Schema
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- According to the model xml schema,
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a gem-graph model must include at least the following data groups:
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+ identity (name, owner, creation date, version, references,...)
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+ parameters (about simulation and space: dimension, size x y z,...)
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+ objects: each object is a connex graph drawn as a set of arrows
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+ savestates: each state (objects, situations, tags) is drawn as a set of arrows
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+ transitions: each transition is defined as two sets of arrows
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+ conditions: that are specified as nodes in a tree (see below)
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2) Automaton rewriting a geometric graph
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- A gem-graph is a geometric graph = a graph whose nodes have coordinates in a space.
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- A gem-graph model describes an automaton that can rewrite a gem-graph.
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- An automaton that can rewrite a gem-graph has to define states and transitions.
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- States belong to a unique global space in which all the transitions occur.
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- Each transition rewrites a part of the global space. This part is called the local space.
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- States are drawn in spaces (global or local) using arrows.
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- States can be combinations of objects, situations and/or tags.
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- Objects and tags are connex graphs (i.e. graphs whose nodes are all connected).
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- A situation describes the relative positions of several objects in the global space.
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- A tag is a part of an object or situation which encodes a human readable text (annotation, ref, value,...).
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- Several connex graphs can be used to describe the same object.
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- An instance of the class object groups all these graphs plus some comments or values.
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- Transitions are defined by an initial and a final local states.
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- The initial state of a transition can be evaluated by a set of conditions.
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- Each condition is defined as the association of:
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+ a location (space unit (x, y, z) and site number)
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+ an arrow number (or weight) as several arrows can be stacked at the same location
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- All the conditions can be ordered in a single tree: the 'tree of conditions' (see below).
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- In the XML model file, in order to write and read this tree,
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each condition has a node identifier (node_id) and a parent.
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3) Data structures
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- Arrows are represented (encoded) by numbers in sites.
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- In each space units is a finite number of sites.
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- The site 0 always points towards its own space unit.
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- Each other site points towards a neighbouring (not necessarily adjacent) state unit.
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- Each site of each space unit can 'contain' 0 or n arrows.
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- The set of states of all the sites of all the space units defines a space state.
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- A condition is satisfied if both following quantities are equal:
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+ the number of arrows (or weights) specified by the condition
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+ the number of arrows present in the space at the same location specified by the condition.
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- When conditions are evaluated by the automaton, these two values are compared.
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- These evaluations are done by threads (workers) managed by the scheduler of the server.
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- A transition rule associates several conditions to several assignments.
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- An assignment instruction assigns a number (n) of arrows to a site of a space unit of the global space.
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- The conditions of a transition rule must all be satisfied for this rule to be applied.
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- Several transition rules can have conditions that read the same site.
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- As all the transition rules share at least one common conditions on the local space origin,
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all the conditions of all the transition rules can be ordered as a single conditions tree.
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- In this conditions tree, each condition is a node and each set of assignments is a leave.
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- The root of this tree is the condition on the local space origin.
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- The other conditions are met by following a predefined path through all the locations of the local space.
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- This path is determined by the user according to the design and performances of the model.
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- In the XML model file, in order to write and read the conditions tree, each condition has a node identifier and a parent.
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4) Algorithms
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- The search of a transition rule in the conditions tree is done by the threads of the scheduler (see gem-graph-server README)
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- The result of these searches can be:
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+ success (the founded rule is applied)
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+ failure (there is no rule for this situation; the local situation is returned to the client)
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+ error
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- The rules and the conditions tree are designed by the client and executed by the server scheduler threads.
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It is the responsability of the user to manage:
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+ conditions deficit, conflicts and redundancy
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+ rules deficit, conflicts and redundancy
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+ optimisation of the conditions tree by design of an adequate path through all the locations of the local space
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+ approximations of objects, situations and phenomena
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5) Meta-edition (future)
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- As mentionned above, several connex graphs can be used to describe the same object.
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- An instance of the class object, called a meta-object, then groups all these graphs plus some comments or values.
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- In future versions, the client should provide tools in order to help model designers to edit
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+ objects from meta-objects. (vectorisation)
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+ transitions from meta-transitions. (AI ?)
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NB Adequate data structures should describe these meta-transitions and meta-objets.
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---
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