WIP: cleaning, cleaning...
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@ -44,13 +44,10 @@ enum fsm_choice_STORE_RESTORE_RESET { STORE, RESTORE, RESET }; // xor
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int fsm_get_exec_edit ();
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int fsm_get_exec_edit ();
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int fsm_get_state_rules_data ();
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int fsm_get_state_rules_data ();
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int fsm_get_objects_box_reset_value ();
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int fsm_get_store_restore_reset ();
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int fsm_get_situations_box_reset_value ();
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void fsm_set_exec_edit (int value);
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void fsm_set_exec_edit (int value);
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void fsm_set_state_rules_data (int value);
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void fsm_set_state_rules_data (int value);
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void fsm_set_store_restore_reset (int target, int value);
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void fsm_set_store_restore_reset (int target, int value);
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void fsm_reset_all_situations_transparencies_at_value (int value);
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void fsm_reset_all_situations_transparencies_at_value (int value);
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78
src/fsm.c
78
src/fsm.c
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@ -41,8 +41,9 @@ static int choice_EXEC_EDIT = EXEC;
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static int choice_STATE_RULES_DATA = STATE;
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static int choice_STATE_RULES_DATA = STATE;
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static int choice_STORE_RESTORE_RESET = STORE;
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static int choice_STORE_RESTORE_RESET = STORE;
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static int choice_OBJECTS_box_RESET_VALUE = -1;
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int fsm_get_exec_edit () {return choice_EXEC_EDIT;}
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static int choice_SITUATIONS_box_RESET_VALUE = -1;
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int fsm_get_state_rules_data () {return choice_STATE_RULES_DATA;}
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int fsm_get_store_restore_reset () {return choice_STORE_RESTORE_RESET;}
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/******************************************************************************/
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/******************************************************************************/
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@ -69,84 +70,35 @@ void fsm_set_state_rules_data (int value)
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void fsm_set_store_restore_reset (int target, int value)
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void fsm_set_store_restore_reset (int target, int value)
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{
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{
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printf("fsm_set_store_restore_reset(%d,%3d) > ", target, value);
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choice_STORE_RESTORE_RESET = target;
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switch (target) {
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switch (target) {
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case (STORE) : printf("STORE\n"); break;
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case (STORE) : break;
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case (RESTORE) : printf("RESTORE\n"); break;
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case (RESTORE) : break;
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case (RESET) : printf("RESET\n"); break;
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case (RESET) : break;
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default : printf("default in signal.switch_store_restore_reset()\n");
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default : printf("default in signal.switch_store_restore_reset()\n");
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}
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}
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// debug_printing (target, 2); // STORE_RESTORE_RESET is sub_automaton 2
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// choice_STORE_RESTORE_RESET = value;
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debug_printing (target, 2); // STORE_RESTORE_RESET is sub_automaton 2
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}
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}
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void fsm_restore_all_objects_transparencies_from_mem (int value)
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{
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print_sth("Officially introducing : ' P R E F E R E N C E S' !");
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debug_printing (value, 2); // OBJECTS_box_RESET_VALUES is sub_automaton 2
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}
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void fsm_store_all_objects_transparencies_current_values (int value)
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{
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debug_printing (value, 3); // OBJECTS_box_STORE_VALUES is sub_automaton 3
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}
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void fsm_reset_all_objects_transparencies_at_value (int value)
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{
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// if (choice_OBJECTS_box_RESET_VALUE != value) { << NON: Je veux pouvoir
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// d'emblée tout remettre à zéro sans avoir eu à manipuler le curseur auparavant.
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// Tant pis si cette fonction s'exécute parce qu'un reset inutile a été demandé.
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debug_printing (value, 4); // OBJECTS_box_RESET_VALUE is sub_automaton 2
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choice_OBJECTS_box_RESET_VALUE = value;
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widget_reset_all_objects_transparencies_to_value (value);
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}
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// ---------------------- S I T U A T I O N S ---------------------------//
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// ---------------------- S I T U A T I O N S ---------------------------//
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static int choice_SITUATIONS_box_RESET_VALUE = -1;
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void fsm_reset_all_situations_transparencies_at_value (int value)
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void fsm_reset_all_situations_transparencies_at_value (int value)
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{
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{
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debug_printing (value, 5); // SITUATIONS_box_RESTORE_VALUES is sub_automaton 4
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debug_printing (value, 3); // SITUATIONS_box_RESTORE_VALUES is sub_automaton 4
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choice_SITUATIONS_box_RESET_VALUE = value;
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choice_SITUATIONS_box_RESET_VALUE = value;
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widget_reset_all_situations_transparencies_to_value (value);
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widget_reset_all_situations_transparencies_to_value (value);
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}
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}
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void fsm_set_situations_box_reset_value (int value)
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{
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if (choice_SITUATIONS_box_RESET_VALUE != value) {
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debug_printing (value, 5); // SITUATIONS_box_RESET_VALUE is sub_automaton 5
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choice_SITUATIONS_box_RESET_VALUE = value;
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}
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}
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int fsm_get_exec_edit () {return choice_EXEC_EDIT;}
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int fsm_get_state_rules_data () {return choice_STATE_RULES_DATA;}
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int fsm_get_objects_box_reset_value () {return choice_OBJECTS_box_RESET_VALUE;}
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int fsm_get_situations_box_reset_value () {return choice_SITUATIONS_box_RESET_VALUE;}
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/******************************************************************************/
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/******************************************************************************/
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/* D E B U G G E R S */
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/* D E B U G G E R S */
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/******************************************************************************/
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/***************************************************************************ù***/
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static char *tab_0 [] = { "EXEC", "EDIT" };
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static char *tab_0 [] = { "EXEC", "EDIT" };
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static char *tab_1 [] = { "STATE", "RULES", "DATA" };
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static char *tab_1 [] = { "STATE", "RULES", "DATA" };
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@ -171,6 +123,8 @@ static void debug_printing (int value, int sub_automaton)
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case (2) : printf("fsm_set_store_restore_reset <> target = %s\n",
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case (2) : printf("fsm_set_store_restore_reset <> target = %s\n",
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tab_2 [choice_STORE_RESTORE_RESET]);
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tab_2 [choice_STORE_RESTORE_RESET]);
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break;
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break;
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case (3) : printf("fsm_reset_all_situations_transparencies_at_value : %3d\n", value);
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break;
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default : printf("default in automaton.debug_printing()\n");
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default : printf("default in automaton.debug_printing()\n");
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}
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}
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