WIP: maintenant, il faut apprendre à 'lire' plusieurs flèches...
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@ -49,3 +49,4 @@ bool compute_space_and_arrows(int model_space_size_x,
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int buffer_lines_size,
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int buffer_plans_size);
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@ -42,6 +42,10 @@
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#include "../../include/graphics.h"
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#include "../../include/buffers.h"
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int vertex_ndx = 0;
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int colors_ndx = 0;
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int lines_ndx = 0;
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int plans_ndx = 0;
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#define EDGE 0.999999
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@ -81,6 +85,8 @@ static bool compute_space_2D(int space_size_x,
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*(vertex_origin + k * 6 + 4) = - 1.0f / space_size_x;
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*(vertex_origin + k * 6 + 5) = 0.0f;
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vertex_ndx += 6;
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*(color_origin + k * 6 + 0) = 1;
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*(color_origin + k * 6 + 1) = 0;
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*(color_origin + k * 6 + 2) = 0;
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@ -88,6 +94,13 @@ static bool compute_space_2D(int space_size_x,
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*(color_origin + k * 6 + 3) = 1;
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*(color_origin + k * 6 + 4) = 1;
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*(color_origin + k * 6 + 5) = 0;
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colors_ndx += 6;
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*(line_origin + k * 2 + 0) = k * 2 + 0;
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*(line_origin + k * 2 + 1) = k * 2 + 1;
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lines_ndx += 2;
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}
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*(color_origin + 0) = 0;
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@ -106,41 +119,40 @@ static bool compute_space_2D(int space_size_x,
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*(color_origin + (space_size_x - 1) * 6 + 4) = 0;
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*(color_origin + (space_size_x - 1) * 6 + 5) = 0;
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if (S2) printf(" n = %d x 2 côté = [%1.1f]\n", space_size_x + 1, 2.0f / space_size_x);
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colors_ndx += 12;
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int line_ndx = 0;
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for (int k = 0; k < space_size_x * 2; k++) *(line_origin + k) = k;
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line_ndx += space_size_x * 2;
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*(line_origin + lines_ndx + 0) = 0;
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*(line_origin + lines_ndx + 1) = space_size_x * 2 - 2; // barre horizontale du bas
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*(line_origin + line_ndx + 0) = 0;
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*(line_origin + line_ndx + 1) = space_size_x * 2 - 2; // barre horizontale du bas
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*(line_origin + lines_ndx + 2) = 1;
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*(line_origin + lines_ndx + 3) = space_size_x * 2 - 1; // barre horizontale du haut
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*(line_origin + line_ndx + 2) = 1;
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*(line_origin + line_ndx + 3) = space_size_x * 2 - 1; // barre horizontale du haut
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if (S2) printf("space_2D line_origin (%d - space_size_x(0)) x (%d - space_size_x(1)) ", 0, 1);
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for (int v = 0; v < space_size_x + 2; v++)
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if (S2) printf("(%d-%d) ", *(line_origin + v), *(line_origin + v + 1));
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lines_ndx += 4;
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if (pref_mark_unit_space == 1 || pref_mark_unit_space == 3) // diagonales to mark first space unit
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{
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line_ndx += 4;
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*(line_origin + line_ndx + 0) = 0;
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*(line_origin + line_ndx + 1) = 3;
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*(line_origin + line_ndx + 2) = 1;
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*(line_origin + line_ndx + 3) = 2;
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*(line_origin + lines_ndx + 0) = 0;
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*(line_origin + lines_ndx + 1) = 3;
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*(line_origin + lines_ndx + 2) = 1;
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*(line_origin + lines_ndx + 3) = 2;
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lines_ndx += 4;
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}
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if (pref_mark_unit_space == 2 || pref_mark_unit_space == 3) // diagonales to mark last space unit
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{
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line_ndx +=4;
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*(line_origin + line_ndx + 0) = (space_size_x - 2) * 2 + 0;
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*(line_origin + line_ndx + 1) = (space_size_x - 2) * 2 + 3;
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*(line_origin + line_ndx + 2) = (space_size_x - 2) * 2 + 1;
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*(line_origin + line_ndx + 3) = (space_size_x - 2) * 2 + 2;
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*(line_origin + lines_ndx + 0) = (space_size_x - 2) * 2 + 0;
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*(line_origin + lines_ndx + 1) = (space_size_x - 2) * 2 + 3;
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*(line_origin + lines_ndx + 2) = (space_size_x - 2) * 2 + 1;
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*(line_origin + lines_ndx + 3) = (space_size_x - 2) * 2 + 2;
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lines_ndx +=4;
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}
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if (S2) printf(" n = %d x 2 côté = [%1.1f]\n", space_size_x + 1, 2.0f / space_size_x);
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if (S2) printf("space_2D line_origin (%d - space_size_x(0)) x (%d - space_size_x(1)) ", 0, 1);
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for (int v = 0; v < space_size_x + 2; v++)
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if (S2) printf("(%d-%d) ", *(line_origin + v), *(line_origin + v + 1));
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if (S2) printf(" n = 4 + (%d x 2)\n", space_size_x + 2);
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return 1;
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@ -157,7 +169,7 @@ static int compute_arrow_2D(int space_size_x,
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int y,
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int z,
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int pref_lines_planes_or_mix,
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int pref_style_lines_planes,
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int pref_style_mix_colors,
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GLfloat *vertex_origin,
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@ -175,41 +187,45 @@ static int compute_arrow_2D(int space_size_x,
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// float tip = center + (2 * site - 1) * (1.0f / space_size_x);
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float base = center + (2 * site - 1) * (0.1f / space_size_x);
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int vgap = space_size_x * 6;
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*(vertex_origin + vertex_ndx + 0) = center + (2 * site - 1) * (1.0f / space_size_x - 0.01f);
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*(vertex_origin + vertex_ndx + 1) = zero;
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*(vertex_origin + vertex_ndx + 2) = zero;
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*(vertex_origin + vgap + 0) = center + (2 * site - 1) * (1.0f / space_size_x - 0.01f);
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*(vertex_origin + vgap + 1) = zero;
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*(vertex_origin + vgap + 2) = zero;
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*(vertex_origin + vertex_ndx + 3) = base;
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*(vertex_origin + vertex_ndx + 4) = 0.4f / space_size_x;
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*(vertex_origin + vertex_ndx + 5) = zero;
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*(vertex_origin + vgap + 3) = base;
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*(vertex_origin + vgap + 4) = 0.4f / space_size_x;
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*(vertex_origin + vgap + 5) = zero;
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*(vertex_origin + vertex_ndx + 6) = base;
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*(vertex_origin + vertex_ndx + 7) = - 0.4f / space_size_x;
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*(vertex_origin + vertex_ndx + 8) = zero;
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*(vertex_origin + vgap + 6) = base;
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*(vertex_origin + vgap + 7) = - 0.4f / space_size_x;
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*(vertex_origin + vgap + 8) = zero;
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vertex_ndx += 9;
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int lgap = space_size_x * 4;
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if (pref_style_lines_planes == 0) {
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if (pref_lines_planes_or_mix == 0) {
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*(line_origin + lgap + 0) = vgap / 3 + 0;
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*(line_origin + lgap + 1) = vgap / 3 + 1;
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*(line_origin + lgap + 2) = vgap / 3 + 0;
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*(line_origin + lgap + 3) = vgap / 3 + 2;
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*(line_origin + lgap + 4) = vgap / 3 + 1;
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*(line_origin + lgap + 5) = vgap / 3 + 2;
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*(line_origin + lines_ndx + 0) = vertex_ndx / 3 + 0;
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*(line_origin + lines_ndx + 1) = vertex_ndx / 3 + 1;
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*(line_origin + lines_ndx + 2) = vertex_ndx / 3 + 0;
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*(line_origin + lines_ndx + 3) = vertex_ndx / 3 + 2;
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*(line_origin + lines_ndx + 4) = vertex_ndx / 3 + 1;
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*(line_origin + lines_ndx + 5) = vertex_ndx / 3 + 2;
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lines_ndx += 6;
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}
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int pgap = 0;
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if (pref_lines_planes_or_mix == 1) {
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*(plan_origin + pgap + 0) = vgap / 3 + 0;
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*(plan_origin + pgap + 1) = vgap / 3 + 1;
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*(plan_origin + pgap + 2) = vgap / 3 + 2;
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if (pref_style_lines_planes == 1) {
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*(plan_origin + plans_ndx + 0) = vertex_ndx / 3 + 0;
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*(plan_origin + plans_ndx + 1) = vertex_ndx / 3 + 1;
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*(plan_origin + plans_ndx + 2) = vertex_ndx / 3 + 2;
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*(plan_origin + pgap + 3) = vgap / 3 + 0;
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*(plan_origin + pgap + 4) = vgap / 3 + 1;
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*(plan_origin + pgap + 5) = vgap / 3 + 2;
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*(plan_origin + plans_ndx + 3) = vertex_ndx / 3 + 0;
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*(plan_origin + plans_ndx + 4) = vertex_ndx / 3 + 1;
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*(plan_origin + plans_ndx + 5) = vertex_ndx / 3 + 2;
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plans_ndx += 6;
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}
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return 0;
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}
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@ -385,7 +401,7 @@ static bool compute_arrow_3D(int space_size_x,
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int y,
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int z,
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int pref_lines_planes_or_mix,
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int pref_style_lines_planes,
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int pref_style_mix_colors,
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GLfloat *vertex_origin,
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@ -402,7 +418,7 @@ static bool compute_arrow_3D(int space_size_x,
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/* static bool compute_arrow_3D(int space_size_x, */
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/* GLfloat *vertex_origin, GLfloat *color_origin, */
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/* GLubyte *line_origin, GLubyte *plan_origin, */
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/* bool pref_lines_planes_or_mix, */
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/* bool pref_style_lines_planes, */
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/* int vgap, int cgap, int lgap, int pgap, */
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/* int weight, int site, int x, int y, int z) */
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@ -440,7 +456,7 @@ static bool compute_arrow_3D(int space_size_x,
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if (A3) printf("center = %f tip = %f base = %f\n",\
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center, tip, base); // vgap=%d igap=%d
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if (pref_lines_planes_or_mix == 0) {
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if (pref_style_lines_planes == 0) {
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int lgap = space_size_x * 12;
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@ -469,7 +485,7 @@ static bool compute_arrow_3D(int space_size_x,
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*(line_origin + lgap + 15) = vgap / 3 + 1;
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}
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if (pref_lines_planes_or_mix == 1) {
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if (pref_style_lines_planes == 1) {
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int pgap = 0;
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@ -511,11 +527,12 @@ static void show_user_choices(int model_space_size_x,
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int buffer_lines_size,
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int buffer_plans_size)
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{
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printf("buffers.compute x,y,z = (%d, %d, %d) ", model_space_size_x, model_space_size_y, model_space_size_z);
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printf("model + user constraints : x,y,z = (%d, %d, %d) ", model_space_size_x, model_space_size_y, model_space_size_z);
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if (pref_3D_xor_2D_space == 0) printf("3D space ");
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if (pref_3D_xor_2D_space == 1) printf("2D space ");
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if (pref_3D_xor_2D_arrows == 0) printf("3D arrows ");
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if (pref_3D_xor_2D_arrows == 1) printf("2D arrows ");
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if (model_arrows_nb > 0) printf("[%d] ", model_arrows_nb);
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if (pref_3D_xor_2D_arrows == 0) printf("3D arrow(s) ");
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if (pref_3D_xor_2D_arrows == 1) printf("2D arrow(s) ");
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if (pref_mark_unit_space == 0) printf("no unit_space marks ");
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if (pref_mark_unit_space == 1) printf("first unit space marked ");
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if (pref_mark_unit_space == 2) printf("last unit_space marked ");
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@ -523,11 +540,12 @@ static void show_user_choices(int model_space_size_x,
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if (! pref_style_lines_planes) printf("style_lines_planes = 0 ");
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if (pref_style_lines_planes > 0)printf("style_lines_planes = %d ", pref_style_lines_planes);
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if (! pref_style_mix_colors) printf("style_mix_colors = 0 ");
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if (pref_style_mix_colors > 0)printf("style_mix_colors = %d ", pref_style_mix_colors);
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printf("\n--------------- %d vertices %d colors %d lines %d plans\n[n] load site x (arrows array)\n",
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buffer_vertex_size, buffer_colors_size, buffer_lines_size, buffer_plans_size);
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if (pref_style_mix_colors > 0) printf("style_mix_colors = %d ", pref_style_mix_colors);
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printf("\n----------------- alloc : %4d/3 = %3d vertices, %4d/3 = %3d colors,\
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%4d/2 = %3d lines, %4d/3 = %3d plans\n[ n] load site x ---- < arrows array >\
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----------------------------------------------------------------------\n",
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buffer_vertex_size, buffer_vertex_size / 3, buffer_colors_size, buffer_colors_size / 3,
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buffer_lines_size, buffer_lines_size / 2, buffer_plans_size, buffer_plans_size / 3);
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}
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#define SA 1
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@ -555,6 +573,24 @@ bool compute_space_and_arrows(int model_space_size_x,
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int buffer_plans_size)
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{
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if (SA) show_user_choices(model_space_size_x,
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model_space_size_y,
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model_space_size_z,
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arrows,
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model_arrows_nb,
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pref_3D_xor_2D_space,
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pref_3D_xor_2D_arrows,
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pref_mark_unit_space,
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pref_style_lines_planes,
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pref_style_mix_colors,
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buffer_vertex_size,
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buffer_colors_size,
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buffer_lines_size,
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buffer_plans_size);
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if (pref_3D_xor_2D_space) compute_space_2D (model_space_size_x,
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model_space_size_y,
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model_space_size_z,
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@ -582,27 +618,9 @@ bool compute_space_and_arrows(int model_space_size_x,
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plan_origin);
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if (SA) show_user_choices(model_space_size_x,
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model_space_size_y,
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model_space_size_z,
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arrows,
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model_arrows_nb,
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pref_3D_xor_2D_space,
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pref_3D_xor_2D_arrows,
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pref_mark_unit_space,
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pref_style_lines_planes,
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pref_style_mix_colors,
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buffer_vertex_size,
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buffer_colors_size,
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buffer_lines_size,
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buffer_plans_size);
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// arrows = { 1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21 }
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if (SA) for (int i = 0; i < model_arrows_nb; i++) {
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printf("[%d] = %2d, %2d, %2d ",\
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printf("[%2d] = %2d, %2d, %2d \n",\
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i, *(arrows + i * 3), *(arrows + i * 3 + 1), *(arrows + i * 3 + 2));
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if (pref_3D_xor_2D_arrows) compute_arrow_2D(model_space_size_x,
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@ -668,3 +686,4 @@ bool compute_space_and_arrows(int model_space_size_x,
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return 0;
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}
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@ -521,20 +521,16 @@ bool graphics_init_shaders(const void *gl_area)
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/* -------------------------------------------------------------------------- */
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// TODO Tester (presque) toutes les combinaisons possibles de ces variables !!!
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// NB mark_unit_space_first & last m'auront surtout servi à debuguer. À garder ?
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static void get_model_data_and_user_preferences(){
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model_space_size_x = 10; // 2 < model_space_size_x < 32
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model_arrows_nb = 1; // assert : leur emplacement est contraint par
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// model_space_size_x, y, z et le nombre de sites
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pref_3D_xor_2D_space = 0; // 0 = 3D 1 = 2D
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pref_3D_xor_2D_arrows = 0; // 0 = 3D 1 = 2D
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pref_mark_unit_space = 0; // 0 = no marks, 1 = 1st, 2 = last, 3 = both
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model_space_size_x = 6; // 2 < model_space_size_x < 32
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model_arrows_nb = 1; // assert : l'emplacement des flèches est contraint
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// par model_space_size_x, y, z et le nombre de sites
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pref_3D_xor_2D_space = 1; // 0 = 3D 1 = 2D
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pref_3D_xor_2D_arrows = 1; // 0 = 3D 1 = 2D
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pref_mark_unit_space = 2; // 0 = no marks, 1 = 1st, 2 = last, 3 = both
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pref_style_lines_planes = 0; // 0 = arrows as lines, 1 = as planes, 2 = mix
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pref_style_mix_colors = 0; // TODO
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}
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@ -594,7 +590,6 @@ static void compute_buffers_sizes(int model_space_size_x,
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if (pref_mark_unit_space == 1 || pref_mark_unit_space == 3) buffer_lines_size += 4; // 2 diagonal lines
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if (pref_mark_unit_space == 2 || pref_mark_unit_space == 3) buffer_lines_size += 4; // 2 diagonal lines
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/* buffer_plans_size est fonction de : model_space_size_x, model_arrows_nb et de pref_style_lines_planes */
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if (0) printf("graphics.buffers_sizes : %u vertices, %u colors, %u lines, %u plans. (space_size_x = %d)\n",
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