WIP: Bon. Quelque chose se dessine... Pas ce que je voudrais, mais...
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@ -52,11 +52,11 @@ int plans_ndx = 0;
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#define EDGE 0.999999
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#define S 0
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#define S3 0
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#define S3 1
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#define SA 1
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#define A3 0
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#define L 0
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#define L 1
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#define V 0
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#define C 0
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#define P 0
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@ -259,6 +259,13 @@ static int compute_arrow_2D(int space_size_x,
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return 0;
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}
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/* x = - ((space_size_x % 2) * (space_size_x / 2 - i) */
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/* - (space_size_x % 2 - 1) * (i + 0.5f - space_size_x / 2)) / space_size_x * 2 * EDGE; */
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/* y = - ((space_size_y % 2) * (space_size_y / 2 - j) */
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/* - (space_size_y % 2 - 1) * (j + 0.5f - space_size_y / 2)) / space_size_y * 2 * EDGE; */
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/* z = - ((space_size_z % 2) * (space_size_z / 2 - k) */
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/* - (space_size_z % 2 - 1) * (k + 0.5f - space_size_z / 2)) / space_size_z * 2 * EDGE; */
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static bool compute_space_3D (int space_size_x,
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int space_size_y,
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int space_size_z,
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@ -272,142 +279,49 @@ static bool compute_space_3D (int space_size_x,
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GLubyte *line_origin,
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GLubyte *plan_origin)
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{
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printf("\n");
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float x = 0, y = 0, z = 0;
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for (int i = 0; i < space_size_x; i++)
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for (int j = 0; j < space_size_y; j++)
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for (int k = 0; k < space_size_z; k++)
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{
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for (int k = 0; k < space_size_z; k++){
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x = - ((space_size_x % 2) * (space_size_x / 2 - i)
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- (space_size_x % 2 - 1) * (i + 0.5f - space_size_x / 2)) / space_size_x * 2 * EDGE;
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y = - ((space_size_x % 2) * (space_size_x / 2 - j)
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- (space_size_x % 2 - 1) * (j + 0.5f - space_size_x / 2)) / space_size_x * 2 * EDGE;
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z = - ((space_size_x % 2) * (space_size_x / 2 - k)
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- (space_size_x % 2 - 1) * (k + 0.5f - space_size_x / 2)) / space_size_x * 2 * EDGE;
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// x = (i - space_size_x / 2) * EDGE / 2;
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// y = (j - space_size_y / 2) * EDGE / 2;
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// z = (k - space_size_z / 2) * EDGE / 2;
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printf("[%d*%d*%d] ", i, j, k);
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if (S3) printf("[%1.1f * %1.1f * %1.1f] ", x, y, z);
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if (S3 && i == space_size_x - 1) printf("\n");
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x = (i * 2 - space_size_x / 2) * EDGE / 2;
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y = (j * 2 - space_size_y / 2) * EDGE / 2;
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z = (k * 2 - space_size_z / 2) * EDGE / 2;
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/* *(vertex_origin + i + j + k + 0) = x; */
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/* *(vertex_origin + i + j + k + 1) = y; */
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/* *(vertex_origin + i + j + k + 2) = z; */
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*(vertex_origin + vertex_ndx + 0) = x;
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*(vertex_origin + vertex_ndx + 1) = y;
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*(vertex_origin + vertex_ndx + 2) = z;
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/* vertex_ndx += 3; // if (V) printf(" => vertex_ndx = %3d space_3D\n", vertex_ndx); */
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vertex_ndx += 3; // if (V) printf(" => vertex_ndx = %3d space_3D\n", vertex_ndx);
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*(color_origin + k * 12 + 9) = 0;
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*(color_origin + k * 12 + 10) = 0;
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*(color_origin + k * 12 + 11) = 1;
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*(color_origin + colors_ndx + 0) = 0.6f * x ;
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*(color_origin + colors_ndx + 1) = 0.1f * y;
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*(color_origin + colors_ndx + 2) = 0.1f * z;
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colors_ndx += 3; // if (C) printf(" => colors_ndx = %d\n", colors_ndx);
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};
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printf("\n");
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for (int i = 0; i < space_size_x; i++){
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*(line_origin + lines_ndx + 0) = i * 2 + 0;
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*(line_origin + lines_ndx + 1) = i * 2 + 1;
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lines_ndx += 2; if (L) printf("|=> lines_ndx = %3d space 3D\n", lines_ndx);
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}
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for (int i = 0; i < space_size_y; i++){
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*(line_origin + lines_ndx + 0) = i * 2 + 0;
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*(line_origin + lines_ndx + 1) = i * 2 + 1;
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lines_ndx += 2; if (L) printf("|=> lines_ndx = %3d space 3D\n", lines_ndx);
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}
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for (int i = 0; i < space_size_z; i++){
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*(line_origin + lines_ndx + 0) = i * 2 + 0;
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*(line_origin + lines_ndx + 1) = i * 2 + 1;
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lines_ndx += 2; if (L) printf("|=> lines_ndx = %3d space 3D\n", lines_ndx);
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}
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*(color_origin + 0) = 0;
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*(color_origin + 1) = 0;
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*(color_origin + 2) = 0;
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*(color_origin + 3) = 1;
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*(color_origin + 4) = 1;
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*(color_origin + 5) = 1;
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*(color_origin + 6) = 0;
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*(color_origin + 7) = 0;
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*(color_origin + 8) = 0;
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*(color_origin + 9) = 1;
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*(color_origin + 10) = 1;
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*(color_origin + 11) = 1;
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colors_ndx += 12; if (C) printf(" => colors_ndx = %d\n", colors_ndx);
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*(color_origin + (space_size_x - 1) * 12 + 0) = 1;
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*(color_origin + (space_size_x - 1) * 12 + 1) = 1;
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*(color_origin + (space_size_x - 1) * 12 + 2) = 1;
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*(color_origin + (space_size_x - 1) * 12 + 3) = 0;
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*(color_origin + (space_size_x - 1) * 12 + 4) = 0;
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*(color_origin + (space_size_x - 1) * 12 + 5) = 0;
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*(color_origin + (space_size_x - 1) * 12 + 6) = 0;
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*(color_origin + (space_size_x - 1) * 12 + 7) = 0;
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*(color_origin + (space_size_x - 1) * 12 + 8) = 0;
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*(color_origin + (space_size_x - 1) * 12 + 9) = 1;
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*(color_origin + (space_size_x - 1) * 12 + 10) = 1;
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*(color_origin + (space_size_x - 1) * 12 + 11) = 1;
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colors_ndx += 12; if (C) printf(" => colors_ndx = %d\n", colors_ndx);
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if (S3) printf(" n = %d x 2 côté = [%1.1f]\n", space_size_x + 1, 2.0f / space_size_x);
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// pourquoi je ne vois pas la ligne suivante ???
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// *(line_origin + 4) = 0;
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// *(line_origin + 5) = space_size_x * 4 - 4; // barre horizontale du bas arr
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*(line_origin + 6) = 1;
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*(line_origin + 7) = space_size_x * 4 - 3; // barre horizontale du haut arr
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*(line_origin + 0) = 2;
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*(line_origin + 1) = space_size_x * 4 - 2; // barre horizontale du bas av
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*(line_origin + 2) = 3;
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*(line_origin + 3) = space_size_x * 4 - 1; // barre horizontale du haut av
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lines_ndx += 8; if (L) printf("|=> lines_ndx = %3d space 3D\n", lines_ndx);
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/* *(plan_origin + 0) = 0; */
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/* *(plan_origin + 1) = 1; */
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/* *(plan_origin + 2) = 2; */
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/* *(plan_origin + 3) = 0; */
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/* *(plan_origin + 4) = 1; */
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/* *(plan_origin + 5) = 3; */
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// plans_ndx += 6; if (P) printf("|=> plans_ndx = %d\n", plans_ndx);
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/* for (int k = 8; k <= space_size_x * 8; k += 8){ // for (int k = 8; k < space_size_x * 8; k += 8){ */
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/* *(line_origin + k + 0) = k / 2 - 4; // + 0; */
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/* *(line_origin + k + 1) = k / 2 - 2; // + 2; */
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/* *(line_origin + k + 2) = k / 2 - 3; // + 1; */
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/* *(line_origin + k + 3) = k / 2 - 1; // + 3; */
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/* *(line_origin + k + 4) = k / 2 - 4; // + 0; */
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/* *(line_origin + k + 5) = k / 2 - 1; // + 3; */
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/* *(line_origin + k + 6) = k / 2 - 3; // + 1; */
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/* *(line_origin + k + 7) = k / 2 - 2; // + 2; */
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/* lines_ndx += 8; if (L) printf("|=> lines_ndx = %3d space_3D\n", lines_ndx); */
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/* } */
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/* if (pref_mark_unit_space == 1 || pref_mark_unit_space == 3) { */
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/* *(line_origin + (2 + space_size_x) * 8 - 4) = 0 + 0; // diagonales pour marquer la case zéro */
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/* *(line_origin + (2 + space_size_x) * 8 - 3) = 0 + 1; */
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/* *(line_origin + (2 + space_size_x) * 8 - 2) = 0 + 2; // diagonales pour marquer la case zéro */
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/* *(line_origin + (2 + space_size_x) * 8 - 1) = 0 + 3; */
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/* lines_ndx += 4; if (L) printf("|=> lines_ndx = %3d space_3D\n", lines_ndx); */
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/* } */
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/* if (pref_mark_unit_space == 2 || pref_mark_unit_space == 3) { */
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/* *(line_origin + (2 + space_size_x) * 8 - 8) = (space_size_x - 1) * 4 + 0; // diagonales pour marquer la case finale */
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/* *(line_origin + (2 + space_size_x) * 8 - 7) = (space_size_x - 1) * 4 + 1; */
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/* *(line_origin + (2 + space_size_x) * 8 - 6) = (space_size_x - 1) * 4 + 2; // diagonales pour marquer la case finale */
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/* *(line_origin + (2 + space_size_x) * 8 - 5) = (space_size_x - 1) * 4 + 3; */
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/* lines_ndx += 4; if (L) printf("|=> lines_ndx = %3d space_3D\n", lines_ndx); */
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/* } */
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if (S3) printf("space 3D buffer_lines (from-to) ");
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for (int v = 0; v < space_size_x + 2; v++) {
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@ -531,15 +445,15 @@ static void show_user_choices(int model_space_size_x,
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int pref_style_lines_planes,
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int pref_style_mix_colors)
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{
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printf("model + user constraints : x,y,z = (%d, %d, %d) ", model_space_size_x, model_space_size_y, model_space_size_z);
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printf("model + user constraints : space size x,y,z = %d,%d,%d ", model_space_size_x, model_space_size_y, model_space_size_z);
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if (model_arrows_nb > 0) printf("[%d] arrows ", model_arrows_nb);
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if (pref_mark_unit_space == 0) printf("no unit_space marks ");
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if (pref_mark_unit_space == 1) printf("first unit space marked ");
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if (pref_mark_unit_space == 2) printf("last unit_space marked ");
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if (pref_mark_unit_space == 3) printf("first and last units space marked ");
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if (! pref_style_lines_planes) printf("style_lines_planes = 0 ");
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if (! pref_style_lines_planes) printf("no style_lines_planes ");
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if (pref_style_lines_planes > 0)printf("style_lines_planes = %d ", pref_style_lines_planes);
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if (! pref_style_mix_colors) printf("style_mix_colors = 0 ");
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if (! pref_style_mix_colors) printf("no style_mix_colors ");
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if (pref_style_mix_colors > 0) printf("style_mix_colors = %d ", pref_style_mix_colors);
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if (model_arrows_nb > 0) printf("\n[ n] load site x y z ---- < arrows array >\
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------------------------------------------------------------\n");
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@ -577,7 +491,7 @@ bool compute_space_and_arrows(int model_space_size_x,
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pref_style_lines_planes,
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pref_style_mix_colors);
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compute_space_2D (model_space_size_x,
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compute_space_3D (model_space_size_x,
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model_space_size_y,
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model_space_size_z,
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@ -591,15 +505,15 @@ bool compute_space_and_arrows(int model_space_size_x,
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plan_origin);
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for (int i = 0; i < model_arrows_nb; i++)
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compute_arrow_2D (model_space_size_x,
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compute_arrow_3D (model_space_size_x,
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model_space_size_y,
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model_space_size_z,
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*(arrows + i * 5 + 0), // weight (load)
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*(arrows + i * 5 + 1), // site
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*(arrows + i * 5 + 2), // x
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*(arrows + i * 5 + 2), // y
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*(arrows + i * 5 + 2), // z
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*(arrows + i * 5 + 3), // y
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*(arrows + i * 5 + 4), // z
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pref_style_lines_planes,
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pref_style_mix_colors,
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@ -540,9 +540,9 @@ GLubyte arrows[] = {
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static void get_model_data_and_user_preferences(){
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model_space_size_x = 3; // 1 < model_space_size_x
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model_space_size_y = 0; // 1 < model_space_size_y
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model_space_size_z = 0; // 1 < model_space_size_z
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model_arrows_nb = 2; // assert : l'emplacement des flèches est contraint
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model_space_size_y = 2; // 1 < model_space_size_y
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model_space_size_z = 1; // 1 < model_space_size_z
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model_arrows_nb = 1; // assert : l'emplacement des flèches est contraint
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// par model_space_size_x, y, z et le nombre de sites
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// pref_1D_shown_as_3D_xor_2D_space = 0; // 0 = 3D 1 = 2D
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@ -613,22 +613,21 @@ static void compute_buffers_sizes(int model_space_size_x,
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- model_space_size_x
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- model_space_size_y
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- model_space_size_z
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+ 2; // je suis en 2D
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+ 3; // je suis en 2D
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// pourquoi est-ce possible ?
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buffer_lines_size += 8 * pref_mark_unit_space; // 8 because 4 diagonal lines
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buffer_vertex_size += model_arrows_nb * 9; // je suis en 2D
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// buffer_vertex_size += model_arrows_nb * 15 - 3; // - 2, + 3 ou -8 == Ad Hoc !
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// buffer_vertex_size += model_arrows_nb * 9; // je suis en 2D
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buffer_vertex_size += model_arrows_nb * 15;
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buffer_colors_size += model_arrows_nb * 15;
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buffer_plans_size += 0;
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buffer_lines_size += model_arrows_nb * 6; // je suis en 2D
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// buffer_lines_size += model_arrows_nb * 16;
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// buffer_lines_size += model_arrows_nb * 6; // je suis en 2D
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buffer_lines_size += model_arrows_nb * 16;
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if (S) printf("allocated buffers sizes :%4d/3 = %3d vertices, %4d/3 = %3d colors,\
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%4d/2 = %3d lines, %4d/3 = %3d plans. (space size = %d x %d x %d)\n",\
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%4d/2 = %3d lines, %4d/3 = %3d plans.\n",\
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buffer_vertex_size, buffer_vertex_size / 3, buffer_colors_size, buffer_colors_size / 3,
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buffer_lines_size, buffer_lines_size / 2, buffer_plans_size, buffer_plans_size / 3,
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model_space_size_x, model_space_size_y, model_space_size_z);
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buffer_lines_size, buffer_lines_size / 2, buffer_plans_size, buffer_plans_size / 3);
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}
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