WIP: petits nettoyages is OK (j'hésite avant de tout vérifier...)
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0596190f06
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@ -355,6 +355,8 @@ static bool compute_arrow_3D(int space_size_x,
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bool pref_lines_planes_or_mix,
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int vgap, int cgap, int lgap, int pgap,
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int weight, int site, int x, int y, int z)
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/* 1 flèche 3D > vgap += 15; igap += 16; cgap += 15; ++model_arrows_nb; */
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{
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float zero = 0.0f;
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float center = (1.0f / space_size_x) * (2 * x - space_size_x + 2);
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@ -471,9 +473,9 @@ bool compute_space_and_arrows(int model_space_size_x,
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if (A) for (int i = 0; i < model_arrows_nb; i++) {
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printf("[%d] = %2d, %2d, %2d\n",\
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i, *(arrows + i * 3), *(arrows + i * 3 + 1), *(arrows + i * 3 + 2));
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}
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{ // ... on verra demain ...
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int i = 0;
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/* } */
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/* { // ... on verra demain ... */
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/* int i = 0; */
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compute_arrow_2D(model_space_size_x,
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vertex_base, color_base,
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@ -45,13 +45,35 @@
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#define FRAG_SHADER_FILE "src/shaders/shader.frag"
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#define K 0
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GLfloat *vertex_base = NULL;
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GLfloat *color_base = NULL;
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/* ----------------- V A R I A B L E S G L O B A L E S ------------------ */
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// int model_dim; < INUTILE : dim est fonction de model_space_size_x, y ,z) */
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int model_space_size_x = 0;
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int model_space_size_y = 0;
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int model_space_size_z = 0;
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int model_arrows_nb = 0;
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GLfloat *vertex_origin = NULL;
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GLfloat *color_origin = NULL;
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GLubyte *line_origin = NULL;
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GLubyte *plan_origin = NULL;
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// GLubyte *arrows = NULL;
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GLubyte arrows[] = { 1, 1, 0, 1, 2, 1, 1, 1, 4, 1, 2, 5, 1, 1, 8, 1, 2, 9 };
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// arrows[] = { 1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21 };
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/* -------------------------------------------------------------------------- */
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bool pref_3D_xor_2D_space = 0; // default view == 0 == 3D
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bool pref_3D_xor_2D_arrows = 0; // default view == 0 == 3D
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bool pref_style_mix_lines_planes = 0; // arrows as lines = 0, as planes = 1
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bool pref_mark_unit_space_first = 0; // default == 0 == no mark
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bool pref_mark_unit_space_last = 0; // default == 0 == no mark
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bool pref_background_color = 0; // don't know yet...
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int buffer_vertex_size = 0;
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int buffer_colors_size = 0;
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int buffer_lines_size = 0; // previously in graphics.h struct gl_area_entry.GLuint line_indices_nb;
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int buffer_plans_size = 0; // previously in graphics.h struct gl_area_entry.GLuint plan_indices_nb;
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/* ----------------- O P E N G L D E B U G M E S S A G E S ------------ */
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/*
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* Prints verbose human-readable debug messages
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@ -259,8 +281,8 @@ bool graphics_shutdown(const void *gl_area)
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(gl_area_size())
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* sizeof(struct gl_area_entry *));
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g_free(vertex_base);
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g_free(color_base);
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g_free(vertex_origin);
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g_free(color_origin);
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g_free(line_origin);
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g_free(plan_origin);
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return true;
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@ -484,47 +506,23 @@ bool graphics_init_shaders(const void *gl_area)
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/* -------------------------------------------------------------------------- */
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// int model_dim; < INUTILE : dim est fonction de model_space_size_x, y ,z) */
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int model_space_size_x = 0;
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int model_space_size_y = 0;
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int model_space_size_z = 0;
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int model_arrows_nb = 0;
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GLubyte // arrows[] = { 1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21 }; // GLubyte ?
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arrows[] = { 1, 1, 0, 1, 2, 1, 1, 1, 3, 1, 2, 4, 1, 1, 6, 1, 2, 7 };
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bool pref_3D_xor_2D_space = 0; // default view == 0 == 3D
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bool pref_3D_xor_2D_arrows = 0; // default view == 0 == 3D
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bool pref_lines_planes_or_mix = 0; // arrows as lines = 0, as planes = 1
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bool pref_mark_unit_space_first = 0; // default == 0 == no mark
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bool pref_mark_unit_space_last = 0; // default == 0 == no mark
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bool pref_background_color = 0; // don't know yet...
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int buffer_vertex_size = 0;
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int buffer_colors_size = 0;
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int buffer_lines_size = 0; // previously in graphics.h struct gl_area_entry.GLuint line_indices_nb;
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int buffer_plans_size = 0; // previously in graphics.h struct gl_area_entry.GLuint plan_indices_nb;
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/* -------------------------------------------------------------------------- */
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// TODO Tester (presque) toutes les combinaisons possibles de ces variables !!!
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// NB mark_unit_space_first & last m'auront surtout servi à debuguer.
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// si inutiles, pourraient être oubliées ?...
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static void get_model_data_and_user_preferences(){
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// The model data (arrows) to use (from model.xml)
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// int *arrows = { 1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21 };
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model_space_size_x = 12; // 2 < model_space_size_x < 32
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model_space_size_x = 10; // 2 < model_space_size_x < 32
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model_arrows_nb = 6; // assert : leur emplacement est contraint par
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// model_space_size_x, y, z et le nombre de sites
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pref_3D_xor_2D_space = 0; // default == 0 == 3D
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pref_3D_xor_2D_arrows = 0; // default == 0 == 3D
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pref_3D_xor_2D_arrows = 1; // default == 0 == 3D
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pref_mark_unit_space_first = 0; // default == 0 == no mark
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pref_mark_unit_space_last = 1; // default == 0 == no mark
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pref_background_color = 0; // TODO
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pref_lines_planes_or_mix = 1; // arrows as lines = 0, as planes = 1
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pref_style_mix_lines_planes = 0;// arrows as lines = 0, as planes = 1 TODO
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}
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static void compute_buffers_sizes(int model_space_size_x,
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@ -533,7 +531,7 @@ static void compute_buffers_sizes(int model_space_size_x,
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int model_arrows_nb,
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bool pref_3D_xor_2D_space,
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bool pref_3D_xor_2D_arrows,
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bool pref_lines_planes_or_mix,
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bool pref_style_mix_lines_planes,
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bool pref_mark_unit_space_first,
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bool pref_mark_unit_space_last)
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{
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@ -555,48 +553,16 @@ static void compute_buffers_sizes(int model_space_size_x,
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if (pref_mark_unit_space_last) buffer_lines_size += 4; // 2 diagonal lines
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/* if (pref_3D_xor_2D_space) for (int k = 0; k < model_space_size_x; k++) { // 2D */
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/* assert(k * 6 < buffer_vertex_size); assert(k * 6 + 5 < buffer_vertex_size); */
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/* assert(k * 6 < buffer_colors_size); assert(k * 6 + 5 < buffer_colors_size); */
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/* assert(k + 4 < buffer_lines_size); assert(k + 8 < buffer_lines_size); // TODO check this line ! */
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/* } else for (int k = 0; k < model_space_size_x; k++) { // 3D */
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/* assert(k * 12 < buffer_vertex_size); assert(k * 12 + 11 < buffer_vertex_size); */
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/* assert(k * 12 < buffer_colors_size); assert(k * 12 + 11 < buffer_colors_size); */
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/* assert(k + 8 < buffer_lines_size); assert(k + 16 < buffer_lines_size); // TODO check this line ! */
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/* } */
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/* 1 flèche 3D > vgap += 15; igap += 16; cgap += 15; ++model_arrows_nb; */
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buffer_plans_size = 8; // (4 + model_space_size_x * 4) + (model_arrows_nb * 8) + 2;
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/* buffer_lines_ndx = buffer_lines_size * 2; */
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/* buffer_plans_ndx = buffer_plans_size * 3; */
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buffer_plans_size = 0; // fonction de : model_space_size_x, model_arrows_nb
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buffer_colors_size = (model_space_size_x + 1) * 12 + model_arrows_nb * 0; // TODO
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// assert(model_space_size_x * 6 < buffer_vertex_size); assert(model_space_size_x * 6 + 5 < buffer_vertex_size);
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printf("Initialization of buffers with %u vertices, %u colors, %u lines, %u plans. model_space_size_x = %d\n",
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/* buffer_lines_ndx = buffer_lines_size * 2; */
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/* buffer_plans_ndx = buffer_plans_size * 3; */
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printf("graphics.c.compute_buffers_sizes %u vertices, %u colors, %u lines, %u plans. model_space_size_x = %d\n",
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buffer_vertex_size, buffer_colors_size, buffer_lines_size, buffer_plans_size, model_space_size_x);
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}
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//--------------- SCORIES ------------------------------------------------
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/* int vgap = 0, cgap = 0, igap = 0; */
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/* vgap += (6 * model_space_size_x); */
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/* cgap += (6 * model_space_size_x); */
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/* igap += model_space_size_x * 2; */
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/* if (pref_mark_unit_space_first) igap += 4; // 4 vertices for 2 diagonal lines */
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/* if (pref_mark_unit_space_last) igap += 4; // 4 vertices for 2 diagonal lines */
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/* assert(vgap < buffer_vertex_size); assert(vgap + 9 < buffer_vertex_size); */
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/* assert(igap < buffer_lines_size); */
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/* Initializes the buffer of a gl_area
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@ -620,17 +586,17 @@ void graphics_init_buffers(const void *gl_area)
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model_arrows_nb,
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pref_3D_xor_2D_space,
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pref_3D_xor_2D_arrows,
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pref_lines_planes_or_mix,
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pref_style_mix_lines_planes,
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pref_mark_unit_space_first,
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pref_mark_unit_space_last);
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vertex_base = g_malloc0(buffer_vertex_size * sizeof(GLfloat) * 2);
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color_base = g_malloc0(buffer_colors_size * sizeof(GLfloat) * 2);
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vertex_origin = g_malloc0(buffer_vertex_size * sizeof(GLfloat) * 2);
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color_origin = g_malloc0(buffer_colors_size * sizeof(GLfloat) * 2);
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line_origin = g_malloc0(buffer_lines_size * 2 * sizeof(GLubyte) * 2);
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plan_origin = g_malloc0(buffer_plans_size * 3 * sizeof(GLubyte) * 2);
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compute_space_and_arrows (model_space_size_x,
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vertex_base, color_base,
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vertex_origin, color_origin,
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line_origin, plan_origin,
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arrows, model_arrows_nb,
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buffer_vertex_size,
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@ -638,7 +604,7 @@ void graphics_init_buffers(const void *gl_area)
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buffer_lines_size,
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buffer_plans_size,
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pref_3D_xor_2D_space,
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pref_lines_planes_or_mix,
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pref_style_mix_lines_planes,
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pref_mark_unit_space_first,
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pref_mark_unit_space_last);
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@ -646,14 +612,14 @@ void graphics_init_buffers(const void *gl_area)
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glGenBuffers(1, &vertex_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
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glBufferData(GL_ARRAY_BUFFER, buffer_vertex_size * sizeof(vertex_base[0]), vertex_base, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, buffer_vertex_size * sizeof(vertex_origin[0]), vertex_origin, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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// colors
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glGenBuffers(1, &color_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, color_buffer);
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glBufferData(GL_ARRAY_BUFFER, buffer_colors_size * sizeof(color_base), color_base, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, buffer_colors_size * sizeof(color_origin), color_origin, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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// We only use one VAO, so we always keep it bound
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