WIP: le nez sur l'erreur (conversion int > float ligne 203)

This commit is contained in:
Jean Sirmai 2023-10-14 08:48:42 +02:00
parent c2a948bc08
commit 1a074fb0c9
Signed by: jean
GPG Key ID: FB3115C340E057E3
1 changed files with 25 additions and 20 deletions

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@ -173,44 +173,48 @@ static void show_one_arrow_data_1(int offset_vertex, int offset_colors,
offset_vertex, offset_colors, weight, site, x, y, z);
}
static void show_one_arrow_data_2(int offset_vertex, int offset_colors,
float max, float base, float tip, float ux, float uy, float uz, float vx, float vy, float vz)
static void show_one_arrow_data_2(int offset_vertex, float max, int uxi, int uyi, int uzi,
float ux, float uy, float uz, float vx, float vy, float vz)
{
printf("offset_vertex = %d max = %8.5f base = %8.5f tip = %8.5f\n\
ux = %8.5f uy = %8.5f uz = %8.5f\n vx = %8.5f vy = %8.5f vz = %8.5f\n",\
offset_vertex, max, base, tip, ux, uy, uz, vx, vy, vz);
printf("offset_vertex = %d max = %8.5f\n\
xi = %6d yi = %6d zi = %6d\n\
ux = %8.5f uy = %8.5f uz = %8.5f\n\
vx = %8.5f vy = %8.5f vz = %8.5f\n",\
offset_vertex, max, ux, uy, uz, vx, vy, vz);
}
/******************************************************************************/
void write_one_arrow(int offset_vertex, int offset_colors, int offset_lines,
int space_X, int space_Y, int space_Z,
int space_X_int, int space_Y_int, int space_Z_int,
int weight, int site, int x, int y, int z)
{
// show_one_arrow_data_1 (offset_vertex, offset_colors, space_X, space_Y, space_Z, weight, site, x, y, z);
float nuance = 0.24f,
max = fmax(space_X, space_Y);
float space_X = space_X_int, space_Y = space_Y_int, space_Z = space_Z_int;
float max = fmax(space_X, space_Y);
max = fmax(max, space_Z);
int uxi = (2 * x) / space_X_int,
uyi = (2 * y) / space_Y_int,
uzi = (2 * z) / space_Z_int;
float ux = uxi, uy = uyi, uz = uzi;
float vx = (ux - 1.0f) * (space_X / max) + (1.0f / max),
vy = (uy - 1.0f) * (space_Y / max) + (1.0f / max),
vz = (uz - 1.0f) * (space_Z / max) + (1.0f / max);
show_one_arrow_data_2 (offset_vertex, max,
uxi, uyi, uzi, ux, uy, uz, vx, vy, vz);
// arrow_basis_width donne la dimension de l'étoile centrale
float arrow_basis_width = 0.3f * (1 / max),
// décale légèrement les pointes des flèches
// pour qu'elles n'aillent pas jusqu'aux faces des cubes
arrow_tip_padding = 0.1 * (1 / max),
ux = (2 * x) / space_X,
uy = (2 * y) / space_Y,
uz = (2 * z) / space_Z;
float vx = (ux - 1) * (space_X / max) + (1 / max),
vy = (uy - 1) * (space_Y / max) + (1 / max),
vz = (uz - 1) * (space_Z / max) + (1 / max);
show_one_arrow_data_2 (offset_vertex, offset_colors, max,
ux, uy, uz, vx, vy, vz, arrow_basis_width, arrow_tip_padding);
arrow_tip_padding = 0.1 * (1 / max);
// X - X axis - central star (basis)
graphics_write_vertex(vx + arrow_basis_width, vy, vz);
@ -241,6 +245,7 @@ void write_one_arrow(int offset_vertex, int offset_colors, int offset_lines,
float nuance = 0.24f;
// X - X (EAST - WEST) axis - arrows tips (red - green)
graphics_write_vertex (vx + (1 / max) - arrow_tip_padding, vy, vz);