WIP: une erreur sur la position x ? Commentaires à voir
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@ -36,6 +36,7 @@
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#define FRAG_SHADER_FILE "src/shaders/shader.frag"
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#define FRAG_SHADER_FILE "src/shaders/shader.frag"
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static struct arrow_t *arrows_ptr;
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static struct arrow_t *arrows_ptr;
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static GLuint *address_ptr;
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GLfloat *buffer_vertex_origin = NULL;
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GLfloat *buffer_vertex_origin = NULL;
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GLfloat *buffer_colors_origin = NULL;
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GLfloat *buffer_colors_origin = NULL;
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@ -697,6 +698,8 @@ static inline int set_arrow (struct arrow_t *arrows_ptr, int arrows_nb, int spac
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if (console) printf("in set_arrow (begin) arrows_nb = %d requested site: %d > ", arrows_nb, site);
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if (console) printf("in set_arrow (begin) arrows_nb = %d requested site: %d > ", arrows_nb, site);
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/* if (console) for (int i = 0; i < arrows_nb; i++) {printf(" [%d] = %d ", i, arrows_ptr[i].site); if (site == arrows_ptr[i].site) break;} */
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/* if (console) for (int i = 0; i < arrows_nb; i++) {printf(" [%d] = %d ", i, arrows_ptr[i].site); if (site == arrows_ptr[i].site) break;} */
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if (0) printf("In set_arrow() address_ptr \n");
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for (int i = 0; i < arrows_nb; i++)
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for (int i = 0; i < arrows_nb; i++)
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if ((site == arrows_ptr[i].site)
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if ((site == arrows_ptr[i].site)
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&& (arrow_x == arrows_ptr[i].x)
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&& (arrow_x == arrows_ptr[i].x)
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@ -758,7 +761,7 @@ void main_test_graphics (void)
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srand(time(NULL)); int rand(void); void srand(unsigned int seed);
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srand(time(NULL)); int rand(void); void srand(unsigned int seed);
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int randomize = 0, console = 0, arrows_nb = 0, space_X = 1, space_Y = 1, space_Z = 1;
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int randomize = 80, console = 0, arrows_nb = 0, space_X = 1, space_Y = 1, space_Z = 1;
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if (randomize) {
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if (randomize) {
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space_X = 1 + rand() % randomize;
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space_X = 1 + rand() % randomize;
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space_Y = 1 + rand() % randomize;
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space_Y = 1 + rand() % randomize;
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@ -767,6 +770,9 @@ void main_test_graphics (void)
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int density_max = space_X * space_Y * space_Z, specified_arrows_nb = density_max;
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int density_max = space_X * space_Y * space_Z, specified_arrows_nb = density_max;
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/* int max = fmax(space_X, space_Y); max = fmax(max, space_Z); */
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/* int max = fmax(space_X, space_Y); max = fmax(max, space_Z); */
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int sites_nb = 6;
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address_ptr = g_malloc(space_X * space_Y * space_Z * sites_nb);
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/*------------------------------------------------------------------------*/
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/*------------------------------------------------------------------------*/
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@ -819,15 +825,15 @@ void main_test_graphics (void)
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/* else for (int i = 0; i < 6; i++) */
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/* else for (int i = 0; i < 6; i++) */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, i, 0, 0, 0, 0); */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, i, 0, 0, 0, 0); */
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/* int angle = 9; */
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int angle = 9;
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/* if (space_X > angle && space_Y > angle && space_Z > angle) for (int i = 0; i < angle; i++) */
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if (space_X > angle && space_Y > angle && space_Z > angle) for (int i = 0; i < angle; i++)
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/* for (int u = 0; u < angle; u++) for (int v = 0; v < angle; v++) for (int w = 0; w < angle; w++) */
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for (int u = 0; u < angle; u++) for (int v = 0; v < angle; v++) for (int w = 0; w < angle; w++)
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/* if (u + v + w < angle * 3) */
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if (u + v + w < angle * 3)
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, i, u, v, w, 0); */
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, i, u, v, w, 0);
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/* if (space_X > angle && space_Y > angle && space_Z > angle) */
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if (space_X > angle && space_Y > angle && space_Z > angle)
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/* printf("+ effacement des flèches dans l'angle-origine\ */
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printf("+ effacement des flèches dans l'angle-origine\
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/* <=> contrôle graphique de la fonction erase_arrow()\n"); */
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<=> contrôle graphique de la fonction erase_arrow()\n");
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if (1) print_user_choices(arrows_ptr, max_arrows_nb, arrows_nb, space_X, space_Y, space_Z, 0, 0);
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if (1) print_user_choices(arrows_ptr, max_arrows_nb, arrows_nb, space_X, space_Y, space_Z, 0, 0);
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