src/graphics/graphics.c: corrected segfault caused by incorrect size for elements
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8130b663d8
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234d78542f
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@ -68,6 +68,7 @@ static inline char *read_file(char *filename)
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filesize = lseek(fd, 0, SEEK_END) + 1 ;
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contents = g_malloc(filesize * sizeof(char));
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assert (contents);
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lseek(fd, 0, SEEK_SET);
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read(fd,contents,filesize);
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@ -24,6 +24,7 @@
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*/
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#pragma once
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#include "base.h"
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#include <unistd.h>
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#include <stdbool.h>
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#include <epoxy/gl.h>
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@ -223,6 +224,7 @@ static inline GLuint create_shader(int type, const char *src)
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
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buffer = g_malloc(log_len + 1);
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assert (buffer);
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glGetShaderInfoLog(shader, log_len, NULL, buffer);
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g_warning("Compile failure in %s shader:\n%s",
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@ -222,7 +222,7 @@ void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z)
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buffer_vertex_size += 3;
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printf("Created vertex (%f,%f,%f), size is %d\n", x,y,z, buffer_vertex_size);
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//printf("Created vertex (%f,%f,%f), size is %d\n", x,y,z, buffer_vertex_size);
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}
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/*
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@ -293,7 +293,7 @@ void graphics_init_buffers(const void *gl_area)
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// colors
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glGenBuffers(1, &color_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, color_buffer);
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glBufferData(GL_ARRAY_BUFFER, buffer_colors_size * sizeof(buffer_colors_origin), buffer_colors_origin, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, buffer_colors_size * sizeof(buffer_colors_origin[0]), buffer_colors_origin, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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// We only use one VAO, so we always keep it bound
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@ -377,6 +377,7 @@ bool graphics_init_shaders(const void *gl_area)
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_len);
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buffer = g_malloc(log_len + 1);
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assert(buffer);
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glGetProgramInfoLog(program, log_len, NULL, buffer);
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g_warning("Linking failure:\n%s", buffer);
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@ -573,12 +574,14 @@ bool graphics_init(const char *gl_area)
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// If it does not exist, allocs it
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if (gl_area_array == NULL) {
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gl_area_array = g_malloc0(sizeof(struct gl_area_entry *) * 2);
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assert(gl_area_array);
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// If it does exist, g_reallocs it
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} else {
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gl_area_array = g_realloc(gl_area_array,
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(array_size + 1)
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* sizeof(struct gl_area_entry *));
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assert (gl_area_array);
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if (gl_area_array == NULL) {
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perror("Not enough memory to allocate gl_area_array");
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return false;
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@ -590,6 +593,7 @@ bool graphics_init(const char *gl_area)
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// Alloc new entry
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gl_area_array[array_size] = g_malloc0(sizeof(struct gl_area_entry));
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assert(gl_area_array[array_size]);
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strcpy(gl_area_array[array_size]->name, gl_area);
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@ -633,6 +637,7 @@ bool graphics_shutdown(const void *gl_area)
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gl_area_array = g_realloc(gl_area_array,
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(gl_area_size())
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* sizeof(struct gl_area_entry *));
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assert (gl_area_array || !gl_area_size());
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g_free(buffer_vertex_origin);
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g_free(buffer_colors_origin);
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@ -716,6 +721,7 @@ void main_test_graphics (void)
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arrows, model_arrows_nb,
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pref_show_grid);
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printf("main_test_graphics [ok]\n");
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}
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