OK (space & arrows) pour de petits nombres. Nettoyage en cours.
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@ -38,54 +38,7 @@ typedef struct arrow_t {
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GLuint z;
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GLuint z;
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};
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};
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/*
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int write_one_arrow(int offset_vertex,
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* Writes basis and tip for all arrows into vertex and color buffers
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int space_X, int space_Y, int space_Z,
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*
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int weight, int site, int x, int y, int z);
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* @param dimensions (x,y,z)
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*
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* @return void
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*/
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void arrows_write_terminations (long x, long y, long z);
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/*
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* Writes lines for arrow oriented to the east or west into lines buffer
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*
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* @param s,
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* weight,
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* site
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*
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* @return void
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*/
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void write_arrow_lines_east_west (long s, int weight, int site);
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/*
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* Writes lines for arrow oriented to the zenith or nadir into lines buffer
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*
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* @param s,
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* weight,
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* site
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*
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* @return void
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*/
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void write_arrow_lines_zenith_nadir (long s, int weight, int site);
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/*
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* Writes lines for arrow oriented to the south or north into lines buffer
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*
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* @param s,
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* weight,
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* site
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*
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* @return void
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*/
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void write_arrow_lines_south_north (long s, int weight, int site);
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/*
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* Writes three lines that draw arrow basis (central star) into lines buffer
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*
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* @param n
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*
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* @return void
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*/
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void arrows_write_basis(long n);
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@ -27,19 +27,6 @@
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#include <stdbool.h>
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#include <stdbool.h>
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#include <GL/glu.h>
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#include <GL/glu.h>
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void write_space_ridges (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z);
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void write_space_faces_grids (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z, int style);
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/*
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* Writes grid lines intersections to vertex and color buffers
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*
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* @param coords long (x,y,z)
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*
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* @return void
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*/
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void grid_write_intersections (long x, long y, long z);
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/*
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/*
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* Writes grid ridges to vertex and color buffers
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* Writes grid ridges to vertex and color buffers
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*
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*
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@ -47,41 +34,14 @@ void grid_write_intersections (long x, long y, long z);
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*
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*
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* @return void
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* @return void
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*/
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*/
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void grid_write_ridges (long x, long y, long z);
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int write_space_ridges (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z);
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/*
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/*
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* Writes marks (each space unit) along space ridges
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* Writes grid lines on space faces
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*
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* @param coords long (x,y,z) // , step_x, step_y, step_z
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*
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* @return void
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*/
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void grid_write_marks (long x, long y, long z);
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/*
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* Writes grid lines for x axis to vertex and color buffers
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*
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*
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* @param coords long (x,y,z)
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* @param coords long (x,y,z)
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*
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*
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* @return void
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* @return void
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*/
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*/
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void grid_write_x (long x, long y, long z);
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long write_grids_on_space_faces (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z, int style);
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/*
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* Writes grid lines for y axis to vertex and color buffers
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*
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* @param coords long (x,y,z)
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*
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* @return void
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*/
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void grid_write_y (long x, long y, long z);
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/*
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* Writes grid lines for z axis to vertex and color buffers
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*
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* @param coords long (x,y,z)
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*
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* @return void
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*/
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void grid_write_z (long x, long y, long z);
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@ -19,7 +19,7 @@
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* GNU Affero General Public License for more details.
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* GNU Affero General Public License for more details.
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*
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*
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* You should have received a copy of the GNU Affero General Public License
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* You should have received a copy of the GNU Affero General Public License
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* aint with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include "../../include/base.h"
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#include "../../include/base.h"
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@ -40,26 +40,96 @@
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*
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*
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* @return void
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* @return void
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*/
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*/
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void arrows_write_terminations (long x, long y, long z)
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{
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float max, i, j, k, vx, vy, vz, arrow_basis_width, arrow_tip_padding, nuance = 0.24f;
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max = fmax(x, y); max = fmax(max, z);
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/*
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* Writes lines for arrow oriented towards east or west into lines buffer
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*
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* @param offset,
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* weight,
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* site
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*
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* @return void
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*/
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static void write_arrow_lines_east_west (long offset, int weight, int site)
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{
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graphics_write_line (offset + 2, offset + 6 + site % 2);
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graphics_write_line (offset + 3, offset + 6 + site % 2);
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graphics_write_line (offset + 4, offset + 6 + site % 2);
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graphics_write_line (offset + 5, offset + 6 + site % 2);
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}
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/*
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* Writes lines for arrow oriented towards zenith or nadir into lines buffer
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*
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* @param offset,
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* weight,
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* site
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*
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* @return void
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*/
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static void write_arrow_lines_zenith_nadir (long offset, int weight, int site)
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{
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graphics_write_line (offset + 0, offset + 8 + site % 2);
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graphics_write_line (offset + 1, offset + 8 + site % 2);
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graphics_write_line (offset + 4, offset + 8 + site % 2);
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graphics_write_line (offset + 5, offset + 8 + site % 2);
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}
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/*
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* Writes lines for arrow oriented towards south or north into lines buffer
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*
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* @param offset,
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* weight,
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* site
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*
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* @return void
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*/
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static void write_arrow_lines_south_north (long offset, int weight, int site)
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{
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graphics_write_line (offset + 0, offset + 10 + site % 2);
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graphics_write_line (offset + 1, offset + 10 + site % 2);
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graphics_write_line (offset + 2, offset + 10 + site % 2);
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graphics_write_line (offset + 3, offset + 10 + site % 2);
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}
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/*
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* Writes lines for arrow basis into lines buffer
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*
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* @param offset
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*
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* @return void
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*/
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static void arrows_write_basis(long offset)
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{
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graphics_write_line (offset + 0, offset + 1);
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graphics_write_line (offset + 2, offset + 3);
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graphics_write_line (offset + 4, offset + 5);
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}
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/******************************************************************************/
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int write_one_arrow(int offset_vertex,
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int space_X_int, int space_Y_int, int space_Z_int,
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int weight, int site, int arrow_x, int arrow_y, int arrow_z)
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{
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float max = fmax(space_X_int, space_Y_int);
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max = fmax(max, space_Z_int);
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float i = arrow_x, j = arrow_y, k = arrow_z;
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float vx = (2 * i / space_X_int - 1) * space_X_int / max + (1 / max),
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vy = (2 * j / space_Y_int - 1) * space_Y_int / max + (1 / max),
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vz = (2 * k / space_Z_int - 1) * space_Z_int / max + (1 / max);
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// arrow_basis_width donne la dimension de l'étoile centrale
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// arrow_basis_width donne la dimension de l'étoile centrale
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arrow_basis_width = 0.3f * (1 / max),
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GLfloat arrow_basis_width = (1 / max) / 5;
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// décale légèrement les pointes des flèches
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// décale légèrement les pointes des flèches
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// pour qu'elles n'aillent pas jusqu'aux faces des cubes
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// pour qu'elles n'aillent pas jusqu'aux faces des cubes
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arrow_tip_padding = 0.1 * (1 / max);
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GLfloat arrow_tip_padding = (1 / max) / 10;
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for (i = 0; i < x; i++)
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for (j = 0; j < y; j++)
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for (k = 0; k < z; k++){
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vx = (2 * i / x - 1) * x / max + (1 / max);
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vy = (2 * j / y - 1) * y / max + (1 / max);
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vz = (2 * k / z - 1) * z / max + (1 / max);
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// X - X axis - central star (basis)
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// X - X axis - central star (basis)
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graphics_write_vertex(vx + arrow_basis_width, vy, vz);
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graphics_write_vertex(vx + arrow_basis_width, vy, vz);
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@ -79,6 +149,13 @@ void arrows_write_terminations (long x, long y, long z)
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graphics_write_color(0.3f, 0.3f, 0.3f);
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graphics_write_color(0.3f, 0.3f, 0.3f);
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graphics_write_color(0.3f, 0.3f, 0.3f);
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graphics_write_color(0.3f, 0.3f, 0.3f);
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graphics_write_line (offset_vertex + 0, offset_vertex + 1);
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graphics_write_line (offset_vertex + 2, offset_vertex + 3);
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graphics_write_line (offset_vertex + 4, offset_vertex + 5);
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GLfloat nuance = 0.24f;
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// X - X (EAST - WEST) axis - arrows tips (red - green)
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// X - X (EAST - WEST) axis - arrows tips (red - green)
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graphics_write_vertex (vx + (1 / max) - arrow_tip_padding, vy, vz);
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graphics_write_vertex (vx + (1 / max) - arrow_tip_padding, vy, vz);
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graphics_write_vertex (vx - (1 / max) + arrow_tip_padding, vy, vz);
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graphics_write_vertex (vx - (1 / max) + arrow_tip_padding, vy, vz);
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@ -94,73 +171,18 @@ void arrows_write_terminations (long x, long y, long z)
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// Z - Z (NORTH - SOUTH) axis - arrows tips (blue - yellow)
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// Z - Z (NORTH - SOUTH) axis - arrows tips (blue - yellow)
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graphics_write_vertex (vx, vy, vz + (1 / max) - arrow_tip_padding);
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graphics_write_vertex (vx, vy, vz + (1 / max) - arrow_tip_padding);
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graphics_write_vertex (vx, vy, vz - (1 / max) + arrow_tip_padding);
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graphics_write_vertex (vx, vy, vz - (1 / max) + arrow_tip_padding);
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graphics_write_color(0.0f + nuance, 0.0f + nuance, 1.0f - nuance / 4);
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graphics_write_color(0.0f + nuance * 2, 0.0f + nuance * 2, 1.0f - nuance);
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graphics_write_color(1.0f - nuance / 3, 1.0f - nuance / 3, 0.0f + nuance);
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graphics_write_color(1.0f - nuance / 3, 1.0f - nuance / 3, 0.0f + nuance);
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};
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switch(site){
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case EAST: case WEST: write_arrow_lines_east_west (offset_vertex, weight, site); break;
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case ZENITH: case NADIR: write_arrow_lines_zenith_nadir (offset_vertex, weight, site); break;
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case SOUTH: case NORTH: write_arrow_lines_south_north (offset_vertex, weight, site); break;
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default: break;
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}
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return 12;
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}
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}
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/*
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* Writes lines for arrow oriented towards east or west into lines buffer
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*
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* @param offset,
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* weight,
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* site
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*
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* @return void
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*/
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void write_arrow_lines_east_west (long offset, int weight, int site)
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{
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graphics_write_line (offset + 2, offset + 6 + site % 2);
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graphics_write_line (offset + 3, offset + 6 + site % 2);
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graphics_write_line (offset + 4, offset + 6 + site % 2);
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graphics_write_line (offset + 5, offset + 6 + site % 2);
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}
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/*
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* Writes lines for arrow oriented towards zenith or nadir into lines buffer
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*
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* @param offset,
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* weight,
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* site
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*
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* @return void
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*/
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void write_arrow_lines_zenith_nadir (long offset, int weight, int site)
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{
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graphics_write_line (offset + 0, offset + 8 + site % 2);
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graphics_write_line (offset + 1, offset + 8 + site % 2);
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graphics_write_line (offset + 4, offset + 8 + site % 2);
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graphics_write_line (offset + 5, offset + 8 + site % 2);
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}
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/*
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* Writes lines for arrow oriented towards south or north into lines buffer
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*
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* @param offset,
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* weight,
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* site
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*
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* @return void
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*/
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void write_arrow_lines_south_north (long offset, int weight, int site)
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{
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graphics_write_line (offset + 0, offset + 10 + site % 2);
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graphics_write_line (offset + 1, offset + 10 + site % 2);
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graphics_write_line (offset + 2, offset + 10 + site % 2);
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graphics_write_line (offset + 3, offset + 10 + site % 2);
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}
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/*
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* Writes lines for arrow basis into lines buffer
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*
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* @param offset
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*
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* @return void
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*/
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void arrows_write_basis(long offset)
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{
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graphics_write_line (offset + 0, offset + 1);
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graphics_write_line (offset + 2, offset + 3);
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graphics_write_line (offset + 4, offset + 5);
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}
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@ -152,8 +152,6 @@ void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z)
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buffer_vertex_origin[buffer_vertex_size + 2] = z;
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buffer_vertex_origin[buffer_vertex_size + 2] = z;
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buffer_vertex_size += 3;
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buffer_vertex_size += 3;
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//printf("Created vertex (%f,%f,%f), size is %d\n", x,y,z, buffer_vertex_size);
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}
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}
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/*
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/*
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@ -381,7 +379,7 @@ void graphics_draw(const void *gl_area)
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/* Use our shaders */
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/* Use our shaders */
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glUseProgram(entry->program);
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glUseProgram(entry->program);
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// if (pref_style_mix_colors == 0)
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// if (pref_show_space_design_mix_colors == 0)
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glClearColor(0, 0, 0, 0.4f);
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glClearColor(0, 0, 0, 0.4f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@ -566,16 +564,17 @@ bool graphics_shutdown(const void *gl_area)
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*
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*
|
||||||
* For each arrow the following parameters are displayed :
|
* For each arrow the following parameters are displayed :
|
||||||
* - rank in the array
|
* - rank in the array
|
||||||
* - weight (or load)
|
* - load (or weight)
|
||||||
* - coordinates in space (site, x, y, z)
|
* - coordinates in space (site, x, y, z)
|
||||||
*/
|
*/
|
||||||
static void show_arrows_array (struct arrow_t *arrows, int arrows_nb, int x, int y, int z)
|
static void print_arrows_array (struct arrow_t *arrows, int arrows_nb)
|
||||||
{
|
{
|
||||||
printf("\n [rank] load | site x y z");
|
printf(" [rank] load | site x y z");
|
||||||
for (int i = 0; i < arrows_nb; i++)
|
for (int i = 0; i < arrows_nb; i++)
|
||||||
printf("\n [%4d] = %2d | %2d, %2d, %2d, %2d", i, *(arrows + i * 5 + 0),\
|
printf("\n [%4d] = %2d | %2d, %2d, %2d, %2d", i, arrows[i].load,\
|
||||||
*(arrows + i * 5 + 1), *(arrows + i * 5 + 2), *(arrows + i * 5 + 3), *(arrows + i * 5 + 4));
|
arrows[i].site, arrows[i].x, arrows[i].y, arrows[i].z);
|
||||||
if (arrows_nb == 0) printf("\n [NULL] ---- | ---- --- --- ---");
|
if (arrows_nb == 0) printf("\n [NULL] ---- | ---- --- --- ---");
|
||||||
|
printf("\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -585,59 +584,17 @@ static void show_arrows_array (struct arrow_t *arrows, int arrows_nb, int x, int
|
||||||
* NB The space may be empty or saturated with arrows or any value in between
|
* NB The space may be empty or saturated with arrows or any value in between
|
||||||
* Only one arrow per possible coordinates with a load max equal to ? TODO
|
* Only one arrow per possible coordinates with a load max equal to ? TODO
|
||||||
*/
|
*/
|
||||||
static void show_user_choices(struct arrow_t *arrows, int arrows_nb,
|
static void print_user_choices(struct arrow_t *arrows, int arrows_nb,
|
||||||
int space_size_x, int space_size_y, int space_size_z,
|
int space_size_x, int space_size_y, int space_size_z,
|
||||||
int prefer, int show_all, int show_array)
|
int show_array, int show_space_design)
|
||||||
{
|
{
|
||||||
if (show_array) printf("\n");
|
printf("model + user constraints :\tspace size x,y,z = %d,%d,%d\tarrows nb = %d\t",\
|
||||||
printf("model + user constraints :\tspace size x,y,z = %d,%d,%d\t", space_size_x, space_size_y, space_size_z);
|
space_size_x, space_size_y, space_size_z, arrows_nb);
|
||||||
if (show_all && prefer == 0) printf("prefer = %d <> show all grids", prefer);
|
|
||||||
if (show_all && prefer == 1) printf("prefer = %d <> show no grid", prefer);
|
if (show_space_design) printf("orientations grilles alternées");
|
||||||
if (show_all && prefer > 1) printf("show grids according rule (%d)", prefer);
|
|
||||||
printf("\n");
|
printf("\n");
|
||||||
|
|
||||||
if (show_all) printf("\n\
|
if (show_array) print_arrows_array (arrows, arrows_nb);
|
||||||
initial arrows data with arrows_nb = %d", arrows_nb);
|
|
||||||
if (show_array) show_arrows_array (arrows, arrows_nb, space_size_x, space_size_y, space_size_z);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Prints vertex and lines buffers_states (sizes) at major steps and at the end of a session.
|
|
||||||
* Major steps are creation of grids and creation of arrows
|
|
||||||
* Arithmetic verification is provided at each step
|
|
||||||
*/
|
|
||||||
static void show_buffers_states(int space_X, int space_Y, int space_Z, int arrows_nb,
|
|
||||||
int offset_after_grids, int buffer_vertex_size,
|
|
||||||
int buffer_lines_size_after_cubes, int buffer_lines_size)
|
|
||||||
{
|
|
||||||
int offset_after_arrows = buffer_vertex_size / 3, difference = offset_after_arrows - offset_after_grids;
|
|
||||||
|
|
||||||
printf("\n - - - - - - - - - - - - - - - - - - - - - - - - - - - -");
|
|
||||||
printf("\n buffer_vertex_offset_after grids = %6d\t%6d = (x+1)*(y+1)*(z+1); <--> (x,y,z = %d,%d,%d)",\
|
|
||||||
offset_after_grids, (space_X + 1)*(space_Y + 1)*(space_Z + 1), space_X, space_Y, space_Z);
|
|
||||||
|
|
||||||
printf("\n buffer_vertex_offset_after arrows = %6d\t%6d = %d + %d; <--> %d = 12 x %d (there are %d cubes)",\
|
|
||||||
offset_after_arrows, offset_after_arrows, offset_after_grids,\
|
|
||||||
difference, difference, difference / 12, difference / 12);
|
|
||||||
|
|
||||||
printf("\n buffer_lines_offset after cubes = %6d\t%6d = 2 * (%dx%d + %dx%d + %dx%d); <--> 2 * (x*y + x*z + y*z)",\
|
|
||||||
buffer_lines_size_after_cubes, ((space_X+1) * (space_Y+1) + (space_X+1) * (space_Z+1) + (space_Y+1) * (space_Z+1)) * 2,
|
|
||||||
space_X+1, space_Y+1, space_X+1, space_Z+1, space_Y+1, space_Z+1);
|
|
||||||
|
|
||||||
printf("\n buffer_lines_offset after arrows = %6d\t%6d = %d + %d; <--> %d = (3 + 4) x 2 x %d (arrows_nb = %d)",\
|
|
||||||
buffer_lines_size, buffer_lines_size, buffer_lines_size_after_cubes,\
|
|
||||||
buffer_lines_size - buffer_lines_size_after_cubes, arrows_nb * 14, arrows_nb, arrows_nb);
|
|
||||||
|
|
||||||
if (arrows_nb < 0) // LOL ! This error no more exists !
|
|
||||||
printf("\n ERR : %d - %d = %d %d = %d x %d\n",\
|
|
||||||
arrows_nb * 14, buffer_lines_size - buffer_lines_size_after_cubes,\
|
|
||||||
arrows_nb * 14 - (buffer_lines_size - buffer_lines_size_after_cubes),\
|
|
||||||
arrows_nb * 14 - (buffer_lines_size - buffer_lines_size_after_cubes),\
|
|
||||||
(arrows_nb * 14 - (buffer_lines_size - buffer_lines_size_after_cubes)) / arrows_nb, arrows_nb);
|
|
||||||
|
|
||||||
if (arrows_nb > 1)
|
|
||||||
printf("\n WARNING In this test, it may happens that some arrows (whatever their weights) are drawn superimposed (check the list).\n");
|
|
||||||
else printf("\n");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -661,14 +618,14 @@ static void show_buffers_states(int space_X, int space_Y, int space_Z, int arrow
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Assigns a new weight to the arrow at address (address)
|
* Assigns a new load to the arrow at address (address)
|
||||||
*/
|
*/
|
||||||
static int rewrite_arrow (int arrows_nb, int address, int weight, int site, int x, int y, int z)
|
static int rewrite_arrow (int arrows_nb, int address, int load, int site, int x, int y, int z)
|
||||||
{
|
{
|
||||||
arrows[address].load = weight;
|
arrows[address].load = load;
|
||||||
|
|
||||||
// if (! TEST)
|
// if (! TEST)
|
||||||
// show_arrows_array (arrows, arrows_nb, x, y, z);
|
// print_arrows_array (arrows, arrows_nb);
|
||||||
|
|
||||||
return arrows_nb;
|
return arrows_nb;
|
||||||
}
|
}
|
||||||
|
@ -677,7 +634,7 @@ static int rewrite_arrow (int arrows_nb, int address, int weight, int site, int
|
||||||
* Creates a new arrow at address (address)
|
* Creates a new arrow at address (address)
|
||||||
* NB Weights (or loads) are NOT added
|
* NB Weights (or loads) are NOT added
|
||||||
*/
|
*/
|
||||||
static inline int create_arrow (int arrows_nb, int weight, int site, int x, int y, int z)
|
static inline int create_arrow (int arrows_nb, int load, int site, int x, int y, int z)
|
||||||
{
|
{
|
||||||
void *newptr = g_realloc(arrows, (arrows_nb + 1) * sizeof(struct arrow_t));
|
void *newptr = g_realloc(arrows, (arrows_nb + 1) * sizeof(struct arrow_t));
|
||||||
|
|
||||||
|
@ -686,7 +643,7 @@ static inline int create_arrow (int arrows_nb, int weight, int site, int x, int
|
||||||
else
|
else
|
||||||
perror("Can't allocate new arrow buffer!\n");
|
perror("Can't allocate new arrow buffer!\n");
|
||||||
|
|
||||||
arrows[arrows_nb].load = weight;
|
arrows[arrows_nb].load = load;
|
||||||
arrows[arrows_nb].site = site;
|
arrows[arrows_nb].site = site;
|
||||||
arrows[arrows_nb].x = x;
|
arrows[arrows_nb].x = x;
|
||||||
arrows[arrows_nb].y = y;
|
arrows[arrows_nb].y = y;
|
||||||
|
@ -695,7 +652,7 @@ static inline int create_arrow (int arrows_nb, int weight, int site, int x, int
|
||||||
arrows_nb ++;
|
arrows_nb ++;
|
||||||
|
|
||||||
// if (! TEST)
|
// if (! TEST)
|
||||||
// show_arrows_array (arrows, arrows_nb, x, y, z);
|
// print_arrows_array (arrows, arrows_nb);
|
||||||
|
|
||||||
return arrows_nb;
|
return arrows_nb;
|
||||||
}
|
}
|
||||||
|
@ -724,7 +681,7 @@ static inline int erase_arrow (int arrows_nb, int address, int site, int x, int
|
||||||
perror("Can't allocate new arrow buffer!\n");
|
perror("Can't allocate new arrow buffer!\n");
|
||||||
|
|
||||||
// if (! TEST)
|
// if (! TEST)
|
||||||
// show_arrows_array (arrows, arrows_nb, x, y, z);
|
// print_arrows_array (arrows, arrows_nb);
|
||||||
|
|
||||||
return arrows_nb;
|
return arrows_nb;
|
||||||
}
|
}
|
||||||
|
@ -768,9 +725,9 @@ static inline int set_arrow (struct arrow_t *arrows, int arrows_nb, int requeste
|
||||||
if (address >= 0 && current_weight != requested_weight)
|
if (address >= 0 && current_weight != requested_weight)
|
||||||
return rewrite_arrow (arrows_nb, address/5, requested_weight, site, x, y, z);
|
return rewrite_arrow (arrows_nb, address/5, requested_weight, site, x, y, z);
|
||||||
|
|
||||||
// if (! TEST && address >= 0 && current_weight == requested_weight) show_arrows_array(arrows, arrows_nb, x, y, z);
|
// if (! TEST && address >= 0 && current_weight == requested_weight) print_arrows_array(arrows, arrows_nb, x, y, z);
|
||||||
|
|
||||||
// if (! TEST && address == -1 && requested_weight == 0) show_arrows_array(arrows, arrows_nb, x, y, z);
|
// if (! TEST && address == -1 && requested_weight == 0) print_arrows_array(arrows, arrows_nb, x, y, z);
|
||||||
|
|
||||||
return arrows_nb;
|
return arrows_nb;
|
||||||
}
|
}
|
||||||
|
@ -872,74 +829,58 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
|
||||||
int rand(void);
|
int rand(void);
|
||||||
void srand(unsigned int seed); // printf ("Valeur max : %d\n", RAND_MAX); min + rand() % (max+1 - min);
|
void srand(unsigned int seed); // printf ("Valeur max : %d\n", RAND_MAX); min + rand() % (max+1 - min);
|
||||||
|
|
||||||
int arbitrary = 20;
|
int arbitrary = 10;
|
||||||
int space_X = 1 + rand() % arbitrary,
|
int space_X = 1 + rand() % arbitrary,
|
||||||
space_Y = 1 + rand() % arbitrary,
|
space_Y = 1 + rand() % arbitrary,
|
||||||
space_Z = 1 + rand() % arbitrary;
|
space_Z = 1 + rand() % arbitrary;
|
||||||
int density_max = space_X * space_Y * space_Z;
|
int density_max = space_X * space_Y * space_Z;
|
||||||
int arrows_nb = 0;//rand() % density_max;
|
int max = fmax(space_X, space_Y); max = fmax(max, space_Z);
|
||||||
int pref_show_grids = 1; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
|
|
||||||
// xyz, 0, x, y, z, xy, xz, yz, xyz
|
|
||||||
int weight = 0, site = 0,
|
|
||||||
stx = space_Z * space_Y, sty = space_Z, stz = 1, arrow_offset = 0;
|
|
||||||
int offset_after_grids = buffer_vertex_size / 3;
|
|
||||||
int buffer_lines_size_after_cubes = buffer_lines_size;
|
|
||||||
int offset_up_to_this_cube_coords = 0, x, y, z;
|
|
||||||
|
|
||||||
show_user_choices(arrows, arrows_nb, space_X, space_Y, space_Z, pref_show_grids, 0, 0);
|
int show_space_design = 0, print_arrows_array = 0;
|
||||||
|
|
||||||
long offset_vertex = 0, offset_colors = 0, offset_lines = 0;
|
int load = 0, site = 0, x = 0, y = 0, z = 0;
|
||||||
write_space_ridges (offset_vertex, offset_colors, offset_lines, space_X, space_Y, space_Z);
|
int specif_arrows_nb = rand() % density_max / 3;
|
||||||
|
int arrows_nb = 0;
|
||||||
|
|
||||||
offset_vertex = 8, offset_colors = 8, offset_lines = 12;
|
while (arrows_nb < specif_arrows_nb){
|
||||||
write_space_faces_grids (offset_vertex, offset_colors, offset_lines, space_X, space_Y, space_Z, 0);
|
arrows_nb = set_arrow (arrows, arrows_nb,
|
||||||
|
rand() % arbitrary, // load / weight
|
||||||
|
rand() % 6, // site,
|
||||||
|
rand() % space_X, // x
|
||||||
|
rand() % space_Y, // y
|
||||||
|
rand() % space_Z); // z
|
||||||
|
}
|
||||||
|
|
||||||
|
print_user_choices(arrows, arrows_nb, space_X, space_Y, space_Z, print_arrows_array, show_space_design);
|
||||||
|
|
||||||
|
/* DATA ARE NOW ALL SPECIFIED - DRAWING CAN START */
|
||||||
|
|
||||||
|
int offset_vertex = 0, offset_colors = 0, offset_lines = 0;
|
||||||
|
|
||||||
|
offset_vertex += write_space_ridges (offset_vertex, offset_colors, offset_lines, space_X, space_Y, space_Z);
|
||||||
|
offset_colors = offset_vertex;
|
||||||
|
|
||||||
|
offset_vertex += write_grids_on_space_faces (offset_vertex, offset_colors, offset_lines, space_X, space_Y, space_Z, show_space_design);
|
||||||
|
offset_colors = offset_vertex;
|
||||||
|
|
||||||
/* ARROWS */
|
/* ARROWS */
|
||||||
/* NB The 12 vertices required to draw 6 arrows in each cube
|
|
||||||
* are always defined (whether arrows are drawn or not). */
|
|
||||||
/* Therefore: if (arrows_nb > 0) is not required (next line) */
|
|
||||||
/* arrows_write_terminations (space_X, space_Y, space_Z); */
|
|
||||||
|
|
||||||
/* volatile int remaining = arbitrary; */
|
for (int i = 0; i < arrows_nb; i++) {
|
||||||
/* while (remaining) { */
|
load = arrows[i].load;
|
||||||
/* for (int l = 0; l < 10; l++) { */
|
site = arrows[i].site;
|
||||||
/* arrows_nb = set_arrow (arrows, arrows_nb, */
|
x = arrows[i].x;
|
||||||
/* rand() % arbitrary, // load / weight */
|
y = arrows[i].y;
|
||||||
/* rand() % 6, // site, */
|
z = arrows[i].z;
|
||||||
/* rand() % space_X, // x */
|
|
||||||
/* rand() % space_Y, // y */
|
|
||||||
/* rand() % space_Z); // z */
|
|
||||||
/* } */
|
|
||||||
/* remaining -= 10; */
|
|
||||||
|
|
||||||
/* for (int i = 0; i < arrows_nb; i++) { */
|
offset_vertex += write_one_arrow(offset_vertex,
|
||||||
/* weight = arrows[i].load; */
|
space_X, space_Y, space_Z,
|
||||||
/* site = arrows[i].site; */
|
load, site, x, y, z);
|
||||||
/* x = arrows[i].x; */
|
offset_colors = offset_vertex;
|
||||||
/* y = arrows[i].y; */
|
}
|
||||||
/* z = arrows[i].z; */
|
|
||||||
|
|
||||||
/* offset_up_to_this_cube_coords = 12 * (stx * x + sty * y + stz * z); */
|
// ? free (space) TODO
|
||||||
/* arrow_offset = offset_after_grids + offset_up_to_this_cube_coords; */
|
free(arrows);
|
||||||
|
arrows = NULL;
|
||||||
/* arrows_write_basis (arrow_offset); */
|
arrows_nb = 0;
|
||||||
|
|
||||||
/* switch(site){ */
|
|
||||||
/* case EAST: case WEST: write_arrow_lines_east_west (arrow_offset, weight, site); break; */
|
|
||||||
/* case ZENITH: case NADIR: write_arrow_lines_zenith_nadir (arrow_offset, weight, site); break; */
|
|
||||||
/* case SOUTH: case NORTH: write_arrow_lines_south_north (arrow_offset, weight, site); break; */
|
|
||||||
/* default: break; */
|
|
||||||
/* } */
|
|
||||||
/* } */
|
|
||||||
|
|
||||||
/* free(arrows); */
|
|
||||||
/* arrows = NULL; */
|
|
||||||
/* arrows_nb = 0; */
|
|
||||||
/* if (TEST) printf("\nCreated %d arrows", arbitrary - remaining); */
|
|
||||||
/* } */
|
|
||||||
|
|
||||||
/* show_buffers_states(space_X, space_Y, space_Z, arrows_nb, */
|
|
||||||
/* offset_after_grids, buffer_vertex_size, */
|
|
||||||
/* buffer_lines_size_after_cubes, buffer_lines_size); */
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -19,36 +19,35 @@
|
||||||
* GNU Affero General Public License for more details.
|
* GNU Affero General Public License for more details.
|
||||||
*
|
*
|
||||||
* You should have received a copy of the GNU Affero General Public License
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
* aint with this program. If not, see <http://www.gnu.org/licenses/>.
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "../../include/base.h"
|
#include "../../include/base.h"
|
||||||
#include "../../include/graphics.h"
|
#include "../../include/graphics.h"
|
||||||
|
|
||||||
void write_space_ridges (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z)
|
int write_space_ridges (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z)
|
||||||
{
|
{
|
||||||
float max = fmax(x, y); max = fmax(max, z);
|
float max = fmax(x, y); max = fmax(max, z);
|
||||||
|
graphics_write_vertex (offset_vertex - x / max, offset_vertex - y / max, - z / max);
|
||||||
|
|
||||||
graphics_write_vertex (- x / max, - y / max, - z / max);
|
graphics_write_vertex (offset_vertex + x / max, offset_vertex - y / max, - z / max);
|
||||||
|
graphics_write_vertex (offset_vertex - x / max, offset_vertex + y / max, - z / max);
|
||||||
|
graphics_write_vertex (offset_vertex - x / max, offset_vertex - y / max, + z / max);
|
||||||
|
|
||||||
graphics_write_vertex (+ x / max, - y / max, - z / max);
|
graphics_write_vertex (offset_vertex + x / max, offset_vertex + y / max, - z / max);
|
||||||
graphics_write_vertex (- x / max, + y / max, - z / max);
|
graphics_write_vertex (offset_vertex + x / max, offset_vertex - y / max, + z / max);
|
||||||
graphics_write_vertex (- x / max, - y / max, + z / max);
|
graphics_write_vertex (offset_vertex - x / max, offset_vertex + y / max, + z / max);
|
||||||
|
|
||||||
graphics_write_vertex (+ x / max, + y / max, - z / max);
|
graphics_write_vertex (offset_vertex + x / max, + y / max, + z / max);
|
||||||
graphics_write_vertex (+ x / max, - y / max, + z / max);
|
|
||||||
graphics_write_vertex (- x / max, + y / max, + z / max);
|
|
||||||
|
|
||||||
graphics_write_vertex (+ x / max, + y / max, + z / max);
|
graphics_write_color (0.9f, 0.2f, 0.1f);
|
||||||
|
graphics_write_color (0.9f, 0.2f, 0.1f);
|
||||||
graphics_write_color (0.9f, 0.4f, 0.2f);
|
graphics_write_color (0.9f, 0.2f, 0.1f);
|
||||||
graphics_write_color (0.9f, 0.4f, 0.2f);
|
graphics_write_color (0.9f, 0.2f, 0.1f);
|
||||||
graphics_write_color (0.9f, 0.4f, 0.2f);
|
graphics_write_color (0.9f, 0.2f, 0.1f);
|
||||||
graphics_write_color (0.9f, 0.4f, 0.2f);
|
graphics_write_color (0.9f, 0.2f, 0.1f);
|
||||||
graphics_write_color (0.9f, 0.4f, 0.2f);
|
graphics_write_color (0.9f, 0.2f, 0.1f);
|
||||||
graphics_write_color (0.9f, 0.4f, 0.2f);
|
graphics_write_color (0.9f, 0.2f, 0.1f);
|
||||||
graphics_write_color (0.9f, 0.4f, 0.2f);
|
|
||||||
graphics_write_color (0.9f, 0.4f, 0.2f);
|
|
||||||
|
|
||||||
graphics_write_line ( 0, 1); graphics_write_line ( 7, 4);
|
graphics_write_line ( 0, 1); graphics_write_line ( 7, 4);
|
||||||
graphics_write_line ( 0, 2); graphics_write_line ( 7, 5);
|
graphics_write_line ( 0, 2); graphics_write_line ( 7, 5);
|
||||||
|
@ -57,13 +56,15 @@ void write_space_ridges (long offset_vertex, long offset_colors, long offset_lin
|
||||||
graphics_write_line ( 1, 4); graphics_write_line ( 2, 4);
|
graphics_write_line ( 1, 4); graphics_write_line ( 2, 4);
|
||||||
graphics_write_line ( 1, 5); graphics_write_line ( 3, 5);
|
graphics_write_line ( 1, 5); graphics_write_line ( 3, 5);
|
||||||
graphics_write_line ( 2, 6); graphics_write_line ( 3, 6);
|
graphics_write_line ( 2, 6); graphics_write_line ( 3, 6);
|
||||||
|
|
||||||
|
return 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
void write_space_faces_grids (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z, int style)
|
long write_grids_on_space_faces (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z, int style)
|
||||||
{
|
{
|
||||||
float i, max = fmax(x, y); max = fmax(max, z);
|
float i, max = fmax(x, y); max = fmax(max, z);
|
||||||
|
|
||||||
if (style) for (i = 1; i < x; i++) {
|
for (i = 1; i < x; i++) { // (x - 2) * 4
|
||||||
|
|
||||||
graphics_write_vertex ((2 * i / x - 1) * x / max, - y / max, - z / max);
|
graphics_write_vertex ((2 * i / x - 1) * x / max, - y / max, - z / max);
|
||||||
graphics_write_vertex ((2 * i / x - 1) * x / max, - y / max, z / max);
|
graphics_write_vertex ((2 * i / x - 1) * x / max, - y / max, z / max);
|
||||||
|
@ -76,18 +77,21 @@ void write_space_faces_grids (long offset_vertex, long offset_colors, long offse
|
||||||
graphics_write_color (0.5f, 0.5f, 0.5f);
|
graphics_write_color (0.5f, 0.5f, 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (style) for (i = 0; i < x; i ++) {
|
for (i = 0; i < x - 1; i ++) {
|
||||||
|
|
||||||
|
if (style)
|
||||||
graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1);
|
graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1);
|
||||||
graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2);
|
graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2);
|
||||||
graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3);
|
graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3);
|
||||||
|
if (style)
|
||||||
graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0);
|
graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (style) offset_vertex += (x - 1) * 4;
|
offset_vertex += (x - 1) * 4;
|
||||||
if (style) offset_colors += (x - 1) * 4;
|
offset_colors += (x - 1) * 4;
|
||||||
|
if (style) offset_lines += (x - 1) * 2; else offset_lines += (x - 1) * 4;
|
||||||
|
|
||||||
for (i = 1; i < y; i++) {
|
for (i = 1; i < y; i++) { // (y - 2) * 4
|
||||||
|
|
||||||
graphics_write_vertex (- x / max, (2 * i / y - 1) * y / max, - z / max);
|
graphics_write_vertex (- x / max, (2 * i / y - 1) * y / max, - z / max);
|
||||||
graphics_write_vertex (- x / max, (2 * i / y - 1) * y / max, z / max);
|
graphics_write_vertex (- x / max, (2 * i / y - 1) * y / max, z / max);
|
||||||
|
@ -104,6 +108,7 @@ void write_space_faces_grids (long offset_vertex, long offset_colors, long offse
|
||||||
|
|
||||||
if (style)
|
if (style)
|
||||||
graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1);
|
graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1);
|
||||||
|
if (style)
|
||||||
graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2);
|
graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2);
|
||||||
graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3);
|
graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3);
|
||||||
graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0);
|
graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0);
|
||||||
|
@ -111,8 +116,9 @@ void write_space_faces_grids (long offset_vertex, long offset_colors, long offse
|
||||||
|
|
||||||
offset_vertex += (y - 1) * 4;
|
offset_vertex += (y - 1) * 4;
|
||||||
offset_colors += (y - 1) * 4;
|
offset_colors += (y - 1) * 4;
|
||||||
|
if (style) offset_lines += (y - 1) * 2; else offset_lines += (y - 1) * 4;
|
||||||
|
|
||||||
for (i = 1; i < z; i++) {
|
for (i = 1; i < z; i++) { // (z - 2) * 4
|
||||||
|
|
||||||
graphics_write_vertex (- x / max, - y / max, (2 * i / z - 1) * z / max);
|
graphics_write_vertex (- x / max, - y / max, (2 * i / z - 1) * z / max);
|
||||||
graphics_write_vertex (- x / max, y / max, (2 * i / z - 1) * z / max);
|
graphics_write_vertex (- x / max, y / max, (2 * i / z - 1) * z / max);
|
||||||
|
@ -125,174 +131,20 @@ void write_space_faces_grids (long offset_vertex, long offset_colors, long offse
|
||||||
graphics_write_color (0.5f, 0.5f, 0.5f);
|
graphics_write_color (0.5f, 0.5f, 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i <= z; i ++) {
|
for (i = 0; i < z - 1; i ++) {
|
||||||
|
|
||||||
graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1);
|
graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1);
|
||||||
|
if (style)
|
||||||
graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2);
|
graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2);
|
||||||
if (style)
|
if (style)
|
||||||
graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3);
|
graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3);
|
||||||
graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0);
|
graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return (x + y + z - 3) * 4;
|
||||||
|
/* if (style) offset_lines += 2 * (space_X + space_Y + space_Z - 3); */
|
||||||
|
/* else offset_lines += 4 * (space_X + space_Y + space_Z - 3); */
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Writes grid lines intersections to vertex and color buffers
|
|
||||||
*
|
|
||||||
* @param coords long (x,y,z)
|
|
||||||
*
|
|
||||||
* @return void
|
|
||||||
*/
|
|
||||||
void grid_write_intersections (long x, long y, long z)
|
|
||||||
{
|
|
||||||
|
|
||||||
float i, j, k, vx, vy, vz, max = fmax(x, y);
|
|
||||||
max = fmax(max, z);
|
|
||||||
|
|
||||||
for (i = 0; i <= x; i++)
|
|
||||||
for (j = 0; j <= y; j++)
|
|
||||||
for (k = 0; k <= z; k++){
|
|
||||||
|
|
||||||
vx = (2 * i / x - 1) * x / max;
|
|
||||||
vy = (2 * j / y - 1) * y / max;
|
|
||||||
vz = (2 * k / z - 1) * z / max;
|
|
||||||
|
|
||||||
graphics_write_vertex (vx, vy, vz);
|
|
||||||
// graphics_write_color (0.64f,0.64f,0.64f);
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Writes grid ridges to vertex and color buffers
|
|
||||||
*
|
|
||||||
* @param coords long (x,y,z), step_x, step_y, step_z
|
|
||||||
*
|
|
||||||
* @return void
|
|
||||||
*/
|
|
||||||
void grid_write_marks (long x, long y, long z)
|
|
||||||
{
|
|
||||||
long step_x = (z + 1) * (y + 1), step_y = z + 1, step_z = 1;
|
|
||||||
int delta = 1.0f;
|
|
||||||
for (int i=1; i < z; i ++) {
|
|
||||||
// graphics_write_vertex (delta, delta, i); graphics_write_vertex (delta, - delta, i);
|
|
||||||
// graphics_write_color (0.3f,0.3f,0.3f); graphics_write_color (0.3f,0.3f,0.3f);
|
|
||||||
// graphics_write_line (0, step_z * z + step_y * y + step_x * x);
|
|
||||||
graphics_write_line ( i * step_z, i * step_z + x);
|
|
||||||
// graphics_write_line ( i * step_z, i * step_z + y);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void grid_write_ridges (long x, long y, long z)
|
|
||||||
{
|
|
||||||
long step_x = (z + 1) * (y + 1),
|
|
||||||
step_y = z + 1,
|
|
||||||
step_z = 1;
|
|
||||||
long r_000 = step_z * 0 + step_y * 0 + step_x * 0,
|
|
||||||
r_100 = step_z * 0 + step_y * 0 + step_x * x,
|
|
||||||
r_010 = step_z * 0 + step_y * y + step_x * 0,
|
|
||||||
r_001 = step_z * z + step_y * 0 + step_x * 0,
|
|
||||||
r_011 = step_z * z + step_y * y + step_x * 0,
|
|
||||||
r_101 = step_z * z + step_y * 0 + step_x * x,
|
|
||||||
r_110 = step_z * 0 + step_y * y + step_x * x,
|
|
||||||
r_111 = step_z * z + step_y * y + step_x * x;
|
|
||||||
|
|
||||||
graphics_write_line (r_000, r_100); graphics_write_line (r_111, r_011);
|
|
||||||
graphics_write_line (r_000, r_010); graphics_write_line (r_111, r_101);
|
|
||||||
graphics_write_line (r_000, r_001); graphics_write_line (r_111, r_110);
|
|
||||||
graphics_write_line (r_100, r_110); graphics_write_line (r_011, r_001);
|
|
||||||
graphics_write_line (r_100, r_101); graphics_write_line (r_011, r_010);
|
|
||||||
graphics_write_line (r_010, r_110); graphics_write_line (r_101, r_001);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Writes grid lines for x axis to vertex and color buffers
|
|
||||||
*
|
|
||||||
* @param coords long (x,y,z)
|
|
||||||
*
|
|
||||||
* @return void
|
|
||||||
*/
|
|
||||||
void grid_write_x (long x, long y, long z)
|
|
||||||
{
|
|
||||||
long step_z = 1,
|
|
||||||
step_y = z + 1,
|
|
||||||
step_x = (z + 1) * (y + 1);
|
|
||||||
|
|
||||||
x ++; y ++; z ++;
|
|
||||||
float calcul = 0;
|
|
||||||
|
|
||||||
for (int u = 0; u < y; u ++){
|
|
||||||
for (int w = 0; w < x; w ++){
|
|
||||||
calcul = step_x * w + step_y * u;
|
|
||||||
graphics_write_line (calcul, calcul + step_y - step_z);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Writes grid lines for y axis to vertex and color buffers
|
|
||||||
*
|
|
||||||
* @param coords long (x,y,z)
|
|
||||||
*
|
|
||||||
* @return void
|
|
||||||
*/
|
|
||||||
void grid_write_y (long x, long y, long z)
|
|
||||||
{
|
|
||||||
long step_z = 1,
|
|
||||||
step_y = z + 1,
|
|
||||||
step_x = (z + 1) * (y + 1);
|
|
||||||
|
|
||||||
x ++; y ++; z ++;
|
|
||||||
float calcul = 0;
|
|
||||||
|
|
||||||
for (int u = 0; u < z; u++) {
|
|
||||||
for (int w = 0; w < x; w ++){
|
|
||||||
calcul = step_x * w + step_z * u;
|
|
||||||
graphics_write_line (calcul, calcul + step_x - step_y);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Writes grid lines for z axis to vertex and color buffers
|
|
||||||
*
|
|
||||||
* @param coords long (x,y,z)
|
|
||||||
*
|
|
||||||
* @return void
|
|
||||||
*/
|
|
||||||
void grid_write_z (long x, long y, long z)
|
|
||||||
{
|
|
||||||
long step_z = 1,
|
|
||||||
step_y = z + 1,
|
|
||||||
step_x = (z + 1) * (y + 1);
|
|
||||||
|
|
||||||
x ++; y ++; z ++;
|
|
||||||
float calcul = 0;
|
|
||||||
|
|
||||||
for (int u = 0; u < z; u ++){
|
|
||||||
for (int w = 0; w < y; w ++){
|
|
||||||
calcul = step_y * w + step_z * u;
|
|
||||||
graphics_write_line (calcul, calcul + step_x * (x - 1));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue