WIP: encore quelques petits réglages... ça y est presque.
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@ -27,9 +27,9 @@
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#include <stdbool.h>
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#include <GL/glu.h>
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void write_space_ridges (long offset_vertex, long offset_lines, long x, long y, long z);
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void write_space_ridges (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z);
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void write_space_faces_grids (long offset_vertex, long offset_lines, long x, long y, long z);
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void write_space_faces_grids (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z, int style);
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/*
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* Writes grid lines intersections to vertex and color buffers
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@ -888,11 +888,11 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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show_user_choices(arrows, arrows_nb, space_X, space_Y, space_Z, pref_show_grids, 0, 0);
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long offset_vertex = 0, offset_lines = 0;
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write_space_ridges (offset_vertex, offset_lines, space_X, space_Y, space_Z);
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long offset_vertex = 0, offset_colors = 0, offset_lines = 0;
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write_space_ridges (offset_vertex, offset_colors, offset_lines, space_X, space_Y, space_Z);
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offset_vertex = 8, offset_lines = 12;
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write_space_faces_grids (offset_vertex, offset_lines, space_X, space_Y, space_Z);
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offset_vertex = 8, offset_colors = 8, offset_lines = 12;
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write_space_faces_grids (offset_vertex, offset_colors, offset_lines, space_X, space_Y, space_Z, 1);
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/* ARROWS */
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/* NB The 12 vertices required to draw 6 arrows in each cube
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@ -25,7 +25,7 @@
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#include "../../include/base.h"
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#include "../../include/graphics.h"
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void write_space_ridges (long offset_vertex, long offset_lines, long x, long y, long z)
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void write_space_ridges (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z)
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{
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float max = fmax(x, y); max = fmax(max, z);
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@ -50,27 +50,33 @@ void write_space_ridges (long offset_vertex, long offset_lines, long x, long y,
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graphics_write_line ( 2, 6); graphics_write_line ( 3, 6);
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}
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void write_space_faces_grids (long offset_vertex, long offset_lines, long x, long y, long z)
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void write_space_faces_grids (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z, int style)
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{
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float i, max = fmax(x, y); max = fmax(max, z);
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for (i = 1; i < x; i++) {
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if (style) for (i = 1; i < x; i++) {
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graphics_write_vertex ((2 * i / x - 1) * x / max, - y / max, - z / max);
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graphics_write_vertex ((2 * i / x - 1) * x / max, - y / max, z / max);
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graphics_write_vertex ((2 * i / x - 1) * x / max, y / max, z / max);
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graphics_write_vertex ((2 * i / x - 1) * x / max, y / max, - z / max);
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graphics_write_color (0.5f, 0.5f, 0.5f);
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graphics_write_color (0.5f, 0.5f, 0.5f);
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graphics_write_color (0.5f, 0.5f, 0.5f);
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graphics_write_color (0.5f, 0.5f, 0.5f);
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}
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/* for (i = 0; i < x; i ++) { */
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if (style) for (i = 0; i < x; i ++) {
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/* graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1); */
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/* graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2); */
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/* graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3); */
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/* graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0); */
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/* } */
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graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1);
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graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2);
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graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3);
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graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0);
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}
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offset_vertex += (x - 1) * 4;
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if (style) offset_vertex += (x - 1) * 4;
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if (style) offset_colors += (x - 1) * 4;
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for (i = 1; i < y; i++) {
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@ -78,17 +84,24 @@ void write_space_faces_grids (long offset_vertex, long offset_lines, long x, lon
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graphics_write_vertex (- x / max, (2 * i / y - 1) * y / max, z / max);
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graphics_write_vertex ( x / max, (2 * i / y - 1) * y / max, z / max);
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graphics_write_vertex ( x / max, (2 * i / y - 1) * y / max, - z / max);
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graphics_write_color (0.5f, 0.5f, 0.5f);
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graphics_write_color (0.5f, 0.5f, 0.5f);
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graphics_write_color (0.5f, 0.5f, 0.5f);
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graphics_write_color (0.5f, 0.5f, 0.5f);
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}
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for (i = 0; i < y - 1; i ++) {
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/* graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1); */
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if (style)
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graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1);
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graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2);
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graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3);
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graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0);
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}
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offset_vertex += (y - 1) * 4;
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offset_vertex += (y - 2) * 4;
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offset_colors += (y - 2) * 4;
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for (i = 1; i < z; i++) {
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@ -96,13 +109,19 @@ void write_space_faces_grids (long offset_vertex, long offset_lines, long x, lon
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graphics_write_vertex (- x / max, y / max, (2 * i / z - 1) * z / max);
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graphics_write_vertex ( x / max, y / max, (2 * i / z - 1) * z / max);
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graphics_write_vertex ( x / max, - y / max, (2 * i / z - 1) * z / max);
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graphics_write_color (0.5f, 0.5f, 0.5f);
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graphics_write_color (0.5f, 0.5f, 0.5f);
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graphics_write_color (0.5f, 0.5f, 0.5f);
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graphics_write_color (0.5f, 0.5f, 0.5f);
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}
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for (i = 0; i <= z; i ++) {
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graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1);
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graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2);
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/* graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3); */
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if (style)
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graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3);
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graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0);
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}
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}
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