WIP: Restructuration graphics/graphics in progress. Is OK.
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/*
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* Gem-graph OpenGL experiments
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*
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* Desc: OpenGL utils header
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*
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* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
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*
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* This file is part of Gem-graph.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <unistd.h>
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#include <stdbool.h>
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#include <GL/glu.h>
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int graphics_compute_lines(int line_indices_nb,
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GLfloat *vertex_base, GLfloat *color_base,
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GLubyte *line_ndx, int lines_nb,
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int dim, int state_size,
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int vertex_nb,
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int colors_nb,
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int arrows_nb);
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int graphics_compute_plans(int plan_indices_nb,
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GLfloat *vertex_base, GLfloat *color_base,
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GLubyte *plan_ndx, int plans_nb,
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int dim, int state_size,
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int vertex_nb,
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int colors_nb,
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int arrows_nb);
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/*
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* Gem-graph OpenGL experiments
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*
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* Desc: OpenGL utils header
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*
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* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
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*
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* This file is part of Gem-graph.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//#pragma once
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#include <unistd.h>
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#include <stdbool.h>
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#include <assert.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <string.h>
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#include <stdio.h>
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#include <fcntl.h>
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#include <epoxy/gl.h>
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#include <GL/glu.h>
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#include <GL/glext.h>
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#include <glib-2.0/glib.h>
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#include <math.h>
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#include <errno.h>
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#include "../../include/base.h"
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#include "../../include/ui.h"
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#include "../../include/graphics_control.h"
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#include "../../include/graphics_compute.h"
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#include "../../include/space_2D.h"
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#include "../../include/space_3D.h"
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#include "../../include/arrow_2D.h"
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#include "../../include/arrow_3D.h"
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/* int dim = 0; */
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/* int state_size = 0; */
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/* int vertex_nb = 0; */
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/* int colors_nb = 0; */
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/* int lines_nb = 0; */
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/* int plans_nb = 0; */
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/* int arrows_nb = 0; */
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#define A 0
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int graphics_compute_lines(int line_indices_nb,
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GLfloat *vertex_base, GLfloat *color_base,
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GLubyte *line_ndx, int lines_nb,
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int dim, int state_size,
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int vertex_nb,
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int colors_nb,
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int arrows_nb)
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{
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/// struct gl_area_entry *entry;
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/// GLuint vao, vertex_buffer, color_buffer;
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int vgap = 0, igap = 0, pgap = 0, cgap = 0;
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/// entry = find_entry_from_ptr(gl_area);
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// {1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21}; < from model.xml
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dim = 1;
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state_size = 7; // 2 < state_size < 32
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arrows_nb = 4; // assert : leur emplacement doit être fonction de state_size
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vertex_nb = (state_size + 1) * 6 + arrows_nb * 9;
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vertex_nb = (state_size + 1) * 12 + arrows_nb * 15;
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colors_nb = (state_size + 1) * 12 + arrows_nb * 0; // TODO
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// lines_nb = (2 + state_size) + (arrows_nb * 3); // cas 2D
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lines_nb = (4 + state_size * 4) + (arrows_nb * 8) + 2; // + 2; pour les 2 diagonales
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//// plans_nb = 8; //(4 + state_size * 4) + (arrows_nb * 8) + 2; // bhuingfyunfyuguinlgi svbysbubsyu qvyqytqujtvcttcef
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line_indices_nb = lines_nb * 2;
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printf("Initialization of buffers with %u line_ndx, %u vertices and %u colors & state_size = %d\n",
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line_indices_nb, vertex_nb, colors_nb, state_size);
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// g_malloc
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// vertex_base = g_malloc0(vertex_nb * sizeof(GLfloat) * 2);
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// color_base = g_malloc0(colors_nb * sizeof(GLfloat) * 2);
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// line_ndx = g_malloc0(lines_nb * 2 * sizeof(GLubyte) * 2);
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//// plan_ndx = g_malloc0(plans_nb * 3 * sizeof(GLubyte) * 2);
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assert(state_size * 6 < vertex_nb); assert(state_size * 6 + 5 < vertex_nb);
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// compute_space_2D(state_size, vertex_base, line_ndx);
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// vgap += (6 * state_size); igap += state_size * 2 + 4; cgap += (6 * state_size);
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*(line_ndx + state_size * 2 + 6 + 4) = 0; // diagonales pour marquer la case zéro
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*(line_ndx + state_size * 2 + 6 + 5) = 3;
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*(line_ndx + state_size * 2 + 6 + 6) = 1;
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*(line_ndx + state_size * 2 + 6 + 7) = 2;
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for (int k = 0; k < state_size; k++){
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assert(k * 12 < vertex_nb); assert(k * 12 + 11 < vertex_nb);
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assert(k * 12 < colors_nb); assert(k * 12 + 11 < colors_nb);
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assert(k + 8 < line_indices_nb); assert(k + 16 < line_indices_nb);
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}
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compute_space_3D(state_size, vertex_base, color_base, line_ndx, line_indices_nb);
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vgap += (12 * state_size); igap += state_size * 8 + 8; cgap += (12 * state_size);
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/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
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/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
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/* compute_arrow_2D(state_size, vertex_base, color_base, */
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/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 0, 0, 0, 0); */
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/* // if (A) printf("compute_arrow_2D vgap = %d vertex_nb = %d\n", vgap, vertex_nb); */
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/* // if (A) printf("x = %d site = %d center = %f tip = %f base = %f\n",\ */
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/* // x, site, center, tip, base); // vgap=%d igap=%d */
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/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
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/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
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/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
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/* compute_arrow_2D(state_size, vertex_base, color_base, */
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/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 1, 2, 0, 0); */
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/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
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/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
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/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
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/* compute_arrow_2D(state_size, vertex_base, color_base, */
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/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 0, 3, 0, 0); */
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/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
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/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
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/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
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/* compute_arrow_2D(state_size, vertex_base, color_base, */
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/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 1, state_size - 2, 0, 0); */
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/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
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assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb);
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assert(igap < line_indices_nb); assert(igap + 5 < line_indices_nb);
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compute_arrow_3D(state_size,
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vertex_base, color_base,
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line_ndx, 0, // plan_ndx,
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vgap, igap, cgap,
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1, 0, 0, 0, 0);
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vgap += 15; igap += 16; cgap += 15; ++arrows_nb;
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compute_arrow_3D(state_size,
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vertex_base, color_base,
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line_ndx, 0, // plan_ndx,
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vgap, igap, cgap,
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1, 1, 2, 0, 0);
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vgap += 15; igap += 16; cgap += 15; ++arrows_nb;
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compute_arrow_3D(state_size,
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vertex_base, color_base,
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line_ndx, 0, // plan_ndx,
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vgap, igap, cgap,
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1, 0, 3, 0, 0);
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vgap += 15; igap += 16; cgap += 15; ++arrows_nb;
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compute_arrow_3D(state_size,
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vertex_base, color_base,
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line_ndx, 0, // plan_ndx,
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vgap, igap, cgap,
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1, 1, 3, 0, 0);
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vgap += 15; igap += 16; cgap += 15; ++arrows_nb;
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return line_indices_nb;
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/* compute_arrow_3D(state_size, */
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/* vertex_base, color_base, */
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/* line_ndx, plan_ndx, */
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/* vgap, igap, cgap, */
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/* 1, 0, state_size - 2, 0, 0); */
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/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
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/* compute_arrow_3D(state_size, */
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/* vertex_base, color_base, */
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/* line_ndx, plan_ndx, */
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/* vgap, igap, cgap, */
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/* 1, 1, state_size - 2, 0, 0); */
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/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
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/// glGenBuffers(1, &vertex_buffer);
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/// glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
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/// glBufferData(GL_ARRAY_BUFFER, vertex_nb * sizeof(vertex_base[0]), vertex_base, GL_STATIC_DRAW);
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/// glBindBuffer(GL_ARRAY_BUFFER, 0);
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// colors
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/// glGenBuffers(1, &color_buffer);
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/// glBindBuffer(GL_ARRAY_BUFFER, color_buffer);
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/// glBufferData(GL_ARRAY_BUFFER, colors_nb * sizeof(color_base), color_base, GL_STATIC_DRAW);
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/// glBindBuffer(GL_ARRAY_BUFFER, 0);
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// We only use one VAO, so we always keep it bound
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/// glGenVertexArrays(1, &vao);
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/// glBindVertexArray(vao);
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/// if(entry != NULL) {
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/// entry->vao = vao;
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/// entry->position_buffer = vertex_buffer;
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/// entry->color_buffer = color_buffer;
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/// }
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}
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#define A 0
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int graphics_compute_plans(int plan_indices_nb,
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GLfloat *vertex_base, GLfloat *color_base,
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GLubyte *plan_ndx, int plans_nb,
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int dim, int state_size,
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int vertex_nb,
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int colors_nb,
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int arrows_nb)
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{
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/// int line_indices_nb = 0; // AD HOC !
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/// struct gl_area_entry *entry;
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/// GLuint vao, vertex_buffer, color_buffer;
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int vgap = 0, igap = 0, pgap = 0, cgap = 0;
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/// entry = find_entry_from_ptr(gl_area);
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// {1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21}; < from model.xml
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dim = 1;
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state_size = 7; // 2 < state_size < 32
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arrows_nb = 4; // assert : leur emplacement doit être fonction de state_size
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vertex_nb = (state_size + 1) * 6 + arrows_nb * 9;
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vertex_nb = (state_size + 1) * 12 + arrows_nb * 15;
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colors_nb = (state_size + 1) * 12 + arrows_nb * 0; // TODO
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// lines_nb = (2 + state_size) + (arrows_nb * 3); // cas 2D
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//// lines_nb = (4 + state_size * 4) + (arrows_nb * 8) + 2; // + 2; pour les 2 diagonales
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plans_nb = 8; //(4 + state_size * 4) + (arrows_nb * 8) + 2; // bhuingfyunfyuguinlgi svbysbubsyu qvyqytqujtvcttcef
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//// plan_indices_nb = plans_nb * 3;
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printf("Initialization of buffers with %u plan_ndx, %u vertices and %u colors & state_size = %d\n",
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plan_indices_nb, vertex_nb, colors_nb, state_size);
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// g_malloc
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//// vertex_base = g_malloc0(vertex_nb * sizeof(GLfloat) * 2);
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//// color_base = g_malloc0(colors_nb * sizeof(GLfloat) * 2);
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//// line_ndx = g_malloc0(lines_nb * 2 * sizeof(GLubyte) * 2);
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plan_ndx = g_malloc0(plans_nb * 3 * sizeof(GLubyte) * 2);
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assert(state_size * 6 < vertex_nb); assert(state_size * 6 + 5 < vertex_nb);
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// compute_space_2D(state_size, vertex_base, line_ndx);
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// vgap += (6 * state_size); igap += state_size * 2 + 4; cgap += (6 * state_size);
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/* *(line_ndx + state_size * 2 + 6 + 4) = 0; // diagonales pour marquer la case zéro */
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/* *(line_ndx + state_size * 2 + 6 + 5) = 3; */
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/* *(line_ndx + state_size * 2 + 6 + 6) = 1; */
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/* *(line_ndx + state_size * 2 + 6 + 7) = 2; */
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for (int k = 0; k < state_size; k++){
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assert(k * 12 < vertex_nb); assert(k * 12 + 11 < vertex_nb);
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assert(k * 12 < colors_nb); assert(k * 12 + 11 < colors_nb);
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// assert(k + 8 < line_indices_nb); assert(k + 16 < line_indices_nb);
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compute_space_3D(state_size, vertex_base, color_base, plan_ndx, plan_indices_nb);
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vgap += (12 * state_size); igap += state_size * 8 + 8; cgap += (12 * state_size);
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/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
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/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
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/* compute_arrow_2D(state_size, vertex_base, color_base, */
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/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 0, 0, 0, 0); */
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/* // if (A) printf("compute_arrow_2D vgap = %d vertex_nb = %d\n", vgap, vertex_nb); */
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/* // if (A) printf("x = %d site = %d center = %f tip = %f base = %f\n",\ */
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/* // x, site, center, tip, base); // vgap=%d igap=%d */
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/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
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/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
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/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
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/* compute_arrow_2D(state_size, vertex_base, color_base, */
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/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 1, 2, 0, 0); */
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/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
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/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
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/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
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/* compute_arrow_2D(state_size, vertex_base, color_base, */
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/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 0, 3, 0, 0); */
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/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
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/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
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/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
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/* compute_arrow_2D(state_size, vertex_base, color_base, */
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/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 1, state_size - 2, 0, 0); */
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/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
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assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb);
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// assert(igap < line_indices_nb); assert(igap + 5 < line_indices_nb);
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/* compute_arrow_3D(state_size, */
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/* vertex_base, color_base, */
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/* line_ndx, 0, // plan_ndx, */
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/* vgap, igap, cgap, */
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/* 1, 0, 0, 0, 0); */
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/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
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/* compute_arrow_3D(state_size, */
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/* vertex_base, color_base, */
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/* line_ndx, 0, // plan_ndx, */
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/* vgap, igap, cgap, */
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/* 1, 1, 2, 0, 0); */
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/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
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/* compute_arrow_3D(state_size, */
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/* vertex_base, color_base, */
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/* line_ndx, 0, // plan_ndx, */
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/* vgap, igap, cgap, */
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/* 1, 0, 3, 0, 0); */
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/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
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/* compute_arrow_3D(state_size, */
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/* vertex_base, color_base, */
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/* line_ndx, 0, // plan_ndx, */
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/* vgap, igap, cgap, */
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/* 1, 1, 3, 0, 0); */
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/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
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|
||||
return plan_indices_nb;
|
||||
|
||||
/* compute_arrow_3D(state_size, */
|
||||
/* vertex_base, color_base, */
|
||||
/* line_ndx, plan_ndx, */
|
||||
/* vgap, igap, cgap, */
|
||||
/* 1, 0, state_size - 2, 0, 0); */
|
||||
/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
|
||||
|
||||
/* compute_arrow_3D(state_size, */
|
||||
/* vertex_base, color_base, */
|
||||
/* line_ndx, plan_ndx, */
|
||||
/* vgap, igap, cgap, */
|
||||
/* 1, 1, state_size - 2, 0, 0); */
|
||||
/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
|
||||
|
||||
/// glGenBuffers(1, &vertex_buffer);
|
||||
/// glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||
/// glBufferData(GL_ARRAY_BUFFER, vertex_nb * sizeof(vertex_base[0]), vertex_base, GL_STATIC_DRAW);
|
||||
/// glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
|
||||
// colors
|
||||
/// glGenBuffers(1, &color_buffer);
|
||||
/// glBindBuffer(GL_ARRAY_BUFFER, color_buffer);
|
||||
/// glBufferData(GL_ARRAY_BUFFER, colors_nb * sizeof(color_base), color_base, GL_STATIC_DRAW);
|
||||
/// glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// We only use one VAO, so we always keep it bound
|
||||
/// glGenVertexArrays(1, &vao);
|
||||
/// glBindVertexArray(vao);
|
||||
|
||||
/// if(entry != NULL) {
|
||||
/// entry->vao = vao;
|
||||
/// entry->position_buffer = vertex_buffer;
|
||||
/// entry->color_buffer = color_buffer;
|
||||
/// }
|
||||
}
|
||||
}
|
||||
|
|
@ -52,15 +52,6 @@ GLfloat *vertex_base = NULL;
|
|||
GLfloat *color_base = NULL;
|
||||
GLubyte *line_ndx = NULL;
|
||||
GLubyte *plan_ndx = NULL;
|
||||
int dim = 0;
|
||||
int state_size = 0;
|
||||
int vertex_nb = 0;
|
||||
int colors_nb = 0;
|
||||
int lines_nb = 0;
|
||||
int plans_nb = 0;
|
||||
int arrows_nb = 0;
|
||||
|
||||
/* -------------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
* Prints verbose human-readable debug messages
|
||||
|
@ -548,39 +539,82 @@ bool graphics_init_shaders(const void *gl_area)
|
|||
return true;
|
||||
}
|
||||
|
||||
/* -------------------------------------------------------------------------- */
|
||||
|
||||
int dim = 0;
|
||||
int state_size = 0;
|
||||
int vertex_nb = 0;
|
||||
int colors_nb = 0;
|
||||
int lines_nb = 0;
|
||||
int plans_nb = 0;
|
||||
int arrows_nb = 0;
|
||||
bool pref_3D_xor_2D_space = 0; // default view == 0 == 3D
|
||||
bool pref_3D_xor_2D_arrows = 0; // default view == 0 == 3D
|
||||
bool pref_mark_unit_space_zero = 0; // default == no mark
|
||||
|
||||
/* -------------------------------------------------------------------------- */
|
||||
|
||||
static void get_model_data_and_user_preferences(){
|
||||
// The model data to read
|
||||
// {1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21}; < from model.xml
|
||||
|
||||
dim = 1;
|
||||
state_size = 8; // 2 < state_size < 32
|
||||
arrows_nb = 4; // assert : leur emplacement doit être fonction de state_size
|
||||
|
||||
pref_3D_xor_2D_space = 1; // default view == 0 == 3D
|
||||
pref_3D_xor_2D_arrows = 1; // default view == 0 == 3D
|
||||
pref_mark_unit_space_zero = 1; // default == 0 == no mark
|
||||
}
|
||||
|
||||
static void compute_vertex_colors_lines_plans_nb(int dim,
|
||||
int state_size,
|
||||
int arrows_nb,
|
||||
bool pref_3D_xor_2D_space,
|
||||
bool pref_3D_xor_2D_arrows,
|
||||
bool pref_mark_unit_space_zero,
|
||||
struct gl_area_entry *entry){
|
||||
vertex_nb = (state_size + 1) * 6 + arrows_nb * 9;
|
||||
vertex_nb = (state_size + 1) * 12 + arrows_nb * 15;
|
||||
|
||||
colors_nb = (state_size + 1) * 12 + arrows_nb * 0; // TODO
|
||||
|
||||
printf("Prefer : mark_unit_space_zero = %d ", pref_mark_unit_space_zero);
|
||||
|
||||
if (pref_3D_xor_2D_space) lines_nb = (2 + state_size) + (arrows_nb * 3); // case 2D
|
||||
else lines_nb = (4 + state_size * 4) + (arrows_nb * 8); // case 3D
|
||||
|
||||
if (pref_mark_unit_space_zero) lines_nb += 2; // 2 diagonal lines
|
||||
//
|
||||
plans_nb = 8; // (4 + state_size * 4) + (arrows_nb * 8) + 2;
|
||||
|
||||
entry->line_indices_nb = lines_nb * 2;
|
||||
entry->plan_indices_nb = plans_nb * 3;
|
||||
|
||||
assert(state_size * 6 < vertex_nb); assert(state_size * 6 + 5 < vertex_nb);
|
||||
|
||||
printf("Initialization of buffers with %u line_ndx, %u vertices and %u colors & state_size = %d\n",
|
||||
entry->line_indices_nb, vertex_nb, colors_nb, state_size);
|
||||
}
|
||||
|
||||
/* Initializes the buffer of a gl_area
|
||||
* Calls according to the user preferences
|
||||
* @param gl_area, ptr to the gl_area widget
|
||||
* Note : line_ndx[] is no more defined in graphics_cube.h
|
||||
* @return void
|
||||
*/
|
||||
|
||||
#define A 0
|
||||
void graphics_init_buffers(const void *gl_area)
|
||||
{
|
||||
struct gl_area_entry *entry;
|
||||
GLuint vao, vertex_buffer, color_buffer;
|
||||
int vgap = 0, igap = 0, cgap = 0;
|
||||
|
||||
entry = find_entry_from_ptr(gl_area);
|
||||
|
||||
// {1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21}; < from model.xml
|
||||
dim = 1;
|
||||
state_size = 8; // 2 < state_size < 32
|
||||
arrows_nb = 4; // assert : leur emplacement doit être fonction de state_size
|
||||
|
||||
vertex_nb = (state_size + 1) * 6 + arrows_nb * 9;
|
||||
vertex_nb = (state_size + 1) * 12 + arrows_nb * 15;
|
||||
colors_nb = (state_size + 1) * 12 + arrows_nb * 0; // TODO
|
||||
// lines_nb = (2 + state_size) + (arrows_nb * 3); // cas 2D
|
||||
lines_nb = (4 + state_size * 4) + (arrows_nb * 8) + 2; // + 2; pour les 2 diagonales
|
||||
plans_nb = 8; //(4 + state_size * 4) + (arrows_nb * 8) + 2; // bhuingfyunfyuguinlgi svbysbubsyu qvyqytqujtvcttcef
|
||||
|
||||
entry->line_indices_nb = lines_nb * 2;
|
||||
entry->plan_indices_nb = plans_nb * 3;
|
||||
|
||||
printf("Initialization of buffers with %u line_ndx, %u vertices and %u colors & state_size = %d\n",
|
||||
entry->line_indices_nb, vertex_nb, colors_nb, state_size);
|
||||
get_model_data_and_user_preferences();
|
||||
compute_vertex_colors_lines_plans_nb(dim, state_size, arrows_nb,
|
||||
pref_3D_xor_2D_space,
|
||||
pref_3D_xor_2D_arrows,
|
||||
pref_mark_unit_space_zero,
|
||||
entry);
|
||||
|
||||
// g_malloc
|
||||
vertex_base = g_malloc0(vertex_nb * sizeof(GLfloat) * 2);
|
||||
|
@ -588,22 +622,31 @@ void graphics_init_buffers(const void *gl_area)
|
|||
line_ndx = g_malloc0(lines_nb * 2 * sizeof(GLubyte) * 2);
|
||||
plan_ndx = g_malloc0(plans_nb * 3 * sizeof(GLubyte) * 2);
|
||||
|
||||
assert(state_size * 6 < vertex_nb); assert(state_size * 6 + 5 < vertex_nb);
|
||||
// compute_space_2D(state_size, vertex_base, line_ndx);
|
||||
// vgap += (6 * state_size); igap += state_size * 2 + 4; cgap += (6 * state_size);
|
||||
|
||||
*(line_ndx + state_size * 2 + 6 + 4) = 0; // diagonales pour marquer la case zéro
|
||||
*(line_ndx + state_size * 2 + 6 + 5) = 3;
|
||||
*(line_ndx + state_size * 2 + 6 + 6) = 1;
|
||||
*(line_ndx + state_size * 2 + 6 + 7) = 2;
|
||||
compute_space_2D(state_size, vertex_base, line_ndx);
|
||||
|
||||
int vgap = 0, igap = 0, cgap = 0, dgap = 0;
|
||||
|
||||
if (pref_mark_unit_space_zero) dgap = 4; // 4 vertices for 2 diagonal lines
|
||||
//
|
||||
vgap += (6 * state_size);
|
||||
igap += state_size * 2 + dgap;
|
||||
cgap += (6 * state_size);
|
||||
|
||||
if (pref_mark_unit_space_zero) { // diagonales pour marquer la case zéro
|
||||
*(line_ndx + state_size * 2 + 6 + dgap + 0) = 0;
|
||||
*(line_ndx + state_size * 2 + 6 + dgap + 1) = 3;
|
||||
*(line_ndx + state_size * 2 + 6 + dgap + 2) = 1;
|
||||
*(line_ndx + state_size * 2 + 6 + dgap + 3) = 2;
|
||||
}
|
||||
|
||||
for (int k = 0; k < state_size; k++){
|
||||
assert(k * 12 < vertex_nb); assert(k * 12 + 11 < vertex_nb);
|
||||
assert(k * 12 < colors_nb); assert(k * 12 + 11 < colors_nb);
|
||||
assert(k + 8 < entry->line_indices_nb); assert(k + 16 < entry->line_indices_nb);
|
||||
}
|
||||
compute_space_3D(state_size, vertex_base, color_base, line_ndx, entry->line_indices_nb);
|
||||
vgap += (12 * state_size); igap += state_size * 8 + 8; cgap += (12 * state_size);
|
||||
// compute_space_3D(state_size, vertex_base, color_base, line_ndx, entry->line_indices_nb);
|
||||
// vgap += (12 * state_size); igap += state_size * 8 + 8; cgap += (12 * state_size);
|
||||
|
||||
/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
|
||||
/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
|
||||
|
@ -636,18 +679,20 @@ void graphics_init_buffers(const void *gl_area)
|
|||
assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb);
|
||||
|
||||
|
||||
compute_arrow_3D(state_size,
|
||||
vertex_base, color_base,
|
||||
line_ndx, plan_ndx,
|
||||
vgap, igap, cgap,
|
||||
1, 0, 0, 0, 0);
|
||||
vgap += 15; igap += 16; cgap += 15; ++arrows_nb;
|
||||
/* compute_arrow_3D(state_size, */
|
||||
/* vertex_base, color_base, */
|
||||
/* line_ndx, plan_ndx, */
|
||||
/* vgap, igap, cgap, */
|
||||
/* 1, 0, 0, 0, 0); */
|
||||
/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
|
||||
/* compute_arrow_3D(entry, state_size, vgap, igap, 1, 1, 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
|
||||
/* compute_arrow_3D(entry, state_size, vgap, igap, 1, 0, 3, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
|
||||
/* compute_arrow_3D(entry, state_size, vgap, igap, 1, 1, 3, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
|
||||
/* compute_arrow_3D(entry, state_size, vgap, igap, 1, 0, state_size - 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
|
||||
/* compute_arrow_3D(entry, state_size, vgap, igap, 1, 1, state_size - 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
|
||||
|
||||
GLuint vao, vertex_buffer, color_buffer;
|
||||
|
||||
glGenBuffers(1, &vertex_buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, vertex_nb * sizeof(vertex_base[0]), vertex_base, GL_STATIC_DRAW);
|
||||
|
|
Loading…
Reference in New Issue