WIP: Relecture + mise en forme (rien de nouveau)
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@ -37,7 +37,7 @@
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void arrows_write_terminations (long x, long y, long z);
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/*
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* Writes lines for arrow oriented to the east into lines buffer
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* Writes lines for arrow oriented to the east or west into lines buffer
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*
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* @param s,
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* weight,
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@ -45,10 +45,10 @@ void arrows_write_terminations (long x, long y, long z);
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*
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* @return void
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*/
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void write_arrow_lines_east (long s, int weight, int site);
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void write_arrow_lines_east_west (long s, int weight, int site);
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/*
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* Writes lines for arrow oriented to the west into lines buffer
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* Writes lines for arrow oriented to the zenith or nadir into lines buffer
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*
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* @param s,
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* weight,
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@ -56,10 +56,10 @@ void write_arrow_lines_east (long s, int weight, int site);
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*
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* @return void
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*/
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void write_arrow_lines_west (long s, int weight, int site);
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void write_arrow_lines_zenith_nadir (long s, int weight, int site);
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/*
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* Writes lines for arrow oriented to the zenith into lines buffer
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* Writes lines for arrow oriented to the south or north into lines buffer
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*
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* @param s,
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* weight,
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@ -67,47 +67,12 @@ void write_arrow_lines_west (long s, int weight, int site);
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*
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* @return void
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*/
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void write_arrow_lines_zenith (long s, int weight, int site);
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void write_arrow_lines_south_north (long s, int weight, int site);
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/*
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* Writes lines for arrow oriented to the nadir into lines buffer
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* Writes the three lines that draw arrow basis (central star) into lines buffer
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*
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* @param s,
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* weight,
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* site
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*
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* @return void
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*/
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void write_arrow_lines_nadir (long s, int weight, int site);
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/*
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* Writes lines for arrow oriented to the south into lines buffer
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*
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* @param s,
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* weight,
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* site
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*
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* @return void
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*/
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void write_arrow_lines_south (long s, int weight, int site);
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/*
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* Writes lines for arrow oriented to the north into lines buffer
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*
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* @param s,
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* weight,
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* site
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*
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* @return void
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*/
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void write_arrow_lines_north (long s, int weight, int site);
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/*
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* Writes lines for arrow basis into lines buffer
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*
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* @param n,
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* weight,
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* site
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* @param n
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*
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* @return void
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*/
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@ -32,16 +32,6 @@
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#define VERTEX_SHADER_FILE "src/shaders/shader.vert"
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#define FRAG_SHADER_FILE "src/shaders/shader.frag"
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static GLuint arrows[] = {
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1, 0, 3, 2, 1,
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1, 1, 3, 2, 1,
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1, 2, 3, 2, 1,
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1, 3, 3, 2, 1,
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1, 4, 3, 2, 1,
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1, 5, 3, 2, 1,
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// load, site, x, y, z
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};
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static int model_space_size_x = 0;
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static int model_space_size_y = 0;
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static int model_space_size_z = 0;
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@ -58,14 +48,87 @@ static volatile int buffer_vertex_size = 0;
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static int buffer_colors_size = 0;
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static int buffer_lines_size = 0;
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static int buffer_plans_size = 0;
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// assert : l'emplacement des flèches est contraint
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// par model_space_size_x, y, z et le nombre de sites
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static GLuint arrows[] = {
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1, 0, 1, 0, 0,
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1, 1, 1, 0, 0,
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1, 2, 1, 0, 0,
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1, 3, 1, 0, 0,
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1, 4, 1, 0, 0,
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1, 5, 1, 0, 0,
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// load, site, x, y, z
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};
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static void show_user_choices(long space_size_x,
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long space_size_y,
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long space_size_z,
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GLuint *arrows,
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int prefer)
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{
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int arrows_nb = 3 * sizeof(arrows) / sizeof(arrows[0]);
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printf("model + user constraints : space size x,y,z = %ld,%ld,%ld ", space_size_x, space_size_y, space_size_z);
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if (arrows_nb > 0) printf("[%d] arrows ", arrows_nb);
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if (prefer == 0) printf("prefer = %d <> show all grids ", prefer);
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if (prefer == 1) printf("prefer = %d <> show no grid ", prefer);
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if (prefer > 1) printf("pref_show_grids = %d ", prefer);
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if (arrows_nb == 0) printf("\tbuffer_vertex_size = %d\t lines = %d\n", buffer_vertex_size, buffer_lines_size);
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if (arrows_nb > 0) printf("\n--- < arrows array >\
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---\n[ n] load site x y z \n-----------------------------\n");
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for (int i = 0; i < arrows_nb; i++) printf("[%2d] = %2d, %2d, %2d, %2d, %2d \n",\
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i, *(arrows + i * 5 + 0), *(arrows + i * 5 + 1), *(arrows + i * 5 + 2), *(arrows + i * 5 + 3), *(arrows + i * 5 + 4));
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}
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static void get_model_data_and_user_preferences()
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{
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model_space_size_x = 3; // 0 < model_space_size_x
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model_space_size_y = 1; // 0 < model_space_size_y
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model_space_size_z = 1; // 0 < model_space_size_z
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central_stars_nb = sizeof(arrows) / sizeof(arrows[0]);
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pref_show_grids = 0; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
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// xyz, 0, x, y, z, xy, xz, yz, xyz
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show_user_choices(model_space_size_x, model_space_size_y, model_space_size_z,
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arrows, pref_show_grids);
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}
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/* -------------------------------------------------------------------------- */
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/*
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* Dynamic array of ptrs to dynamically allocated gl_area_entry
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*/
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struct gl_area_entry **gl_area_array = NULL;
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/* -------------------------------------------------------------------------- */
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/*
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* Prints verbose human-readable debug messages
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*
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@ -127,59 +190,6 @@ static void graphics_debug_callback(GLenum source, GLenum type, GLuint id,
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/* -------------------------------------------------------------------------- */
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/*
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* DEBUG
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*
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*/
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static void show_user_choices(long space_size_x,
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long space_size_y,
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long space_size_z,
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GLuint *arrows,
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int prefer)
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{
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int arrows_nb = 3 * sizeof(arrows) / sizeof(arrows[0]);
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printf("model + user constraints : space size x,y,z = %ld,%ld,%ld ", space_size_x, space_size_y, space_size_z);
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if (arrows_nb > 0) printf("[%d] arrows ", arrows_nb);
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if (prefer == 1) printf("prefer = %d <> show no grid ", prefer);
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if (prefer == 0) printf("prefer = %d <> show all grids ", prefer);
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if (prefer == 2) printf("prefer = %d <> show grid xy ", prefer);
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if (prefer == 3) printf("prefer = %d <> show grid xz ", prefer);
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if (prefer == 5) printf("prefer = %d <> show grid yz ", prefer);
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if (prefer == 6) printf("prefer = %d <> show grids xy & xz ", prefer);
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if (prefer == 10) printf("prefer = %d <> show grids xy & yz ", prefer);
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if (prefer == 15) printf("prefer = %d <> show grids xz & yz ", prefer);
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if (arrows_nb == 0) printf("\tbuffer_vertex_size = %d\t lines = %d\n",\
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buffer_vertex_size, buffer_lines_size);
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if (arrows_nb > 0) printf("\n--- < arrows array >\
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---\n[ n] load site x y z \n-----------------------------\n");
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for (int i = 0; i < arrows_nb; i++)
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printf("[%2d] = %2d, %2d, %2d, %2d, %2d \n",\
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i, *(arrows + i * 5 + 0), *(arrows + i * 5 + 1), *(arrows + i * 5 + 2), *(arrows + i * 5 + 3), *(arrows + i * 5 + 4));
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}
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static void get_model_data_and_user_preferences()
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{
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model_space_size_x = 7; // 0 < model_space_size_x
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model_space_size_y = 5; // 0 < model_space_size_y
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model_space_size_z = 3; // 0 < model_space_size_z
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// assert : l'emplacement des flèches est contraint
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// par model_space_size_x, y, z et le nombre de sites
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central_stars_nb = 0; // à calculer TODO
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// ! WARNING ! Pour l'instant égal au nombre de flèches ! (central stars réécrites)
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central_stars_nb = sizeof(arrows) / sizeof(arrows[0]);
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pref_show_grids = 0; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
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// xyz, 0, x, y, z, xy, xz, yz, xyz
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show_user_choices(model_space_size_x, model_space_size_y, model_space_size_z,
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arrows, pref_show_grids);
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}
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/* -------------------------------------------------------------------------- */
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/*
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* Writes values to describe a line from a to b into the line buffer
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*
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@ -625,10 +635,9 @@ void main_test_graphics (void)
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stz = 1;
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long arrow_offset = 0;
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printf("offset_before_grid = %d\n", buffer_vertex_size / 3);
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if (0) printf("buffer_vertex_offset_before_grid = %d\n", buffer_vertex_size / 3);
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/* GRID */
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grid_write_intersections (x, y, z);
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if (pref_show_grids % 2 == 0) grid_write_x (x, y, z);
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@ -639,12 +648,12 @@ void main_test_graphics (void)
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int offset_after_grid = buffer_vertex_size / 3;
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printf("offset_after_ grid = %d\n", offset_after_grid);
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if (1) printf("buffer_vertex_offset_after_ grid = %d\n", offset_after_grid);
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/* ARROWS */
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arrows_write_terminations (x, y, z);
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int arrows_nb_ad_hoc = 6; // 3 * sizeof(arrows) / sizeof(arrows[0]) ???
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int arrows_nb_ad_hoc = 6; // 3 * sizeof(arrows) / sizeof(arrows[0]) ??? TODO
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for (int i = 0; i < arrows_nb_ad_hoc; i++) {
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site = arrows[i * 5 + 1];
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}
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}
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printf("main_test_graphics [ok]\n");
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// TODO Qu'est-ce que j'affiche, là ?! < À vérifier
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if (1) printf("buffer_vertex_offset_after arrows = %d\n", offset_after_grid + arrows_nb_ad_hoc * 12);
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if (0) printf("main_test_graphics [ok]\n");
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}
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