WIP: ça suffit pour ce soir --- une double boucle est OK. Y a plus qu'à copier...
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@ -43,3 +43,4 @@ bool compute_space_and_arrows(int model_space_size_x,
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GLubyte *plan_origin);
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After Width: | Height: | Size: 190 KiB |
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@ -61,9 +61,9 @@ int plans_ndx = 0;
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#define C 0
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#define P 0
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static bool compute_space_2D(int space_size_x,
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int space_size_y,
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int space_size_z,
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static bool compute_space_2D(int size_x,
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int size_y,
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int size_z,
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int pref_mark_unit_space,
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int pref_style_lines_planes,
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@ -76,27 +76,27 @@ static bool compute_space_2D(int space_size_x,
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{
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float x = 0;
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// for (int k = 0; k < space_size_x + 1; k++) <=> + 1
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// for (int k = 0; k < size_x + 1; k++) <=> + 1
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// car on passe du nombre de cases = (n)
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// au nombre de séparations entre les cases + les deux bords = (n + 1)
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if (S) printf("space_2D vertex ");
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for (int k = 0; k < space_size_x; k++){ // barres verticales
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for (int k = 0; k < size_x; k++){ // barres verticales
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//
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x = ((space_size_x % 2) * (space_size_x / 2 - k)
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+ (space_size_x % 2 - 1) * (k + 0.5f - space_size_x / 2)) / space_size_x * 2 * EDGE;
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x = ((size_x % 2) * (size_x / 2 - k)
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+ (size_x % 2 - 1) * (k + 0.5f - size_x / 2)) / size_x * 2 * EDGE;
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if (S) printf("[%1.1f] ", x);
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*(vertex_origin + k * 6 + 0) = - x;
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*(vertex_origin + k * 6 + 1) = 1.0f / space_size_x;
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*(vertex_origin + k * 6 + 1) = 1.0f / size_x;
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*(vertex_origin + k * 6 + 2) = 0.0f;
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*(vertex_origin + k * 6 + 3) = - x;
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*(vertex_origin + k * 6 + 4) = - 1.0f / space_size_x;
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*(vertex_origin + k * 6 + 4) = - 1.0f / size_x;
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*(vertex_origin + k * 6 + 5) = 0.0f;
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// fun > if (k == space_size_x - 1) *(vertex_origin + k * 6 + 5) = 0.1f;
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// fun > if (k == size_x - 1) *(vertex_origin + k * 6 + 5) = 0.1f;
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vertex_ndx += 6; if (V) printf(" => vertex_ndx = %3d space 2D\n", vertex_ndx);
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@ -124,21 +124,21 @@ static bool compute_space_2D(int space_size_x,
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*(color_origin + 4) = 1;
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*(color_origin + 5) = 1;
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*(color_origin + (space_size_x - 1) * 6 + 0) = 1;
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*(color_origin + (space_size_x - 1) * 6 + 1) = 1;
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*(color_origin + (space_size_x - 1) * 6 + 2) = 1;
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*(color_origin + (size_x - 1) * 6 + 0) = 1;
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*(color_origin + (size_x - 1) * 6 + 1) = 1;
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*(color_origin + (size_x - 1) * 6 + 2) = 1;
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*(color_origin + (space_size_x - 1) * 6 + 3) = 0;
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*(color_origin + (space_size_x - 1) * 6 + 4) = 0;
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*(color_origin + (space_size_x - 1) * 6 + 5) = 0;
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*(color_origin + (size_x - 1) * 6 + 3) = 0;
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*(color_origin + (size_x - 1) * 6 + 4) = 0;
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*(color_origin + (size_x - 1) * 6 + 5) = 0;
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colors_ndx += 12; if (C) printf(" => colors_ndx = %d\n", colors_ndx);
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*(line_origin + lines_ndx + 0) = 0;
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*(line_origin + lines_ndx + 1) = space_size_x * 2 - 2; // barre horizontale du bas
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*(line_origin + lines_ndx + 1) = size_x * 2 - 2; // barre horizontale du bas
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*(line_origin + lines_ndx + 2) = 1;
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*(line_origin + lines_ndx + 3) = space_size_x * 2 - 1; // barre horizontale du haut
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*(line_origin + lines_ndx + 3) = size_x * 2 - 1; // barre horizontale du haut
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lines_ndx += 4; if (L) printf("H=> lines_ndx = %3d space 2D H\n", lines_ndx);
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@ -156,29 +156,29 @@ static bool compute_space_2D(int space_size_x,
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if (pref_mark_unit_space == 2 || pref_mark_unit_space == 3) // diagonales to mark last space unit
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{
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*(line_origin + lines_ndx + 0) = (space_size_x - 2) * 2 + 0;
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*(line_origin + lines_ndx + 1) = (space_size_x - 2) * 2 + 3;
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*(line_origin + lines_ndx + 0) = (size_x - 2) * 2 + 0;
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*(line_origin + lines_ndx + 1) = (size_x - 2) * 2 + 3;
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*(line_origin + lines_ndx + 2) = (space_size_x - 2) * 2 + 1;
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*(line_origin + lines_ndx + 3) = (space_size_x - 2) * 2 + 2;
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*(line_origin + lines_ndx + 2) = (size_x - 2) * 2 + 1;
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*(line_origin + lines_ndx + 3) = (size_x - 2) * 2 + 2;
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lines_ndx +=4; if (L) printf("X=> lines_ndx = %3d space 2D X\n", lines_ndx);
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}
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if (S) printf(" n = %d x 2 côté = [%1.1f]\n", space_size_x + 1, 2.0f / space_size_x);
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if (S) printf("space_2D line_origin (%d - space_size_x(0)) x (%d - space_size_x(1)) ", 0, 1);
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for (int v = 0; v < space_size_x + 2; v++)
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if (S) printf(" n = %d x 2 côté = [%1.1f]\n", size_x + 1, 2.0f / size_x);
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if (S) printf("space_2D line_origin (%d - size_x(0)) x (%d - size_x(1)) ", 0, 1);
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for (int v = 0; v < size_x + 2; v++)
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if (S) printf("(%d-%d) ", *(line_origin + v), *(line_origin + v + 1));
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if (S) printf(" n = 4 + (%d x 2)\n", space_size_x + 2);
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if (S) printf(" n = 4 + (%d x 2)\n", size_x + 2);
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return 1;
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}
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#define A2 1
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static int compute_arrow_2D(int space_size_x,
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int space_size_y,
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int space_size_z,
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static int compute_arrow_2D(int size_x,
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int size_y,
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int size_z,
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int weight,
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int site,
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@ -196,22 +196,22 @@ static int compute_arrow_2D(int space_size_x,
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{
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printf("compute_arrow_2D load = %d site = %d x = %d\n", weight, site, x);
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float zero = 0.0f;
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float center = (1.0f / space_size_x) * (2 * x - space_size_x + 2);
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float tip = center + (2 * site - 1) * (1.0f / space_size_x - 0.01f);
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float base = center + (2 * site - 1) * (0.1f / space_size_x);
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float lat = 0.4f / space_size_x;
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float center = (1.0f / size_x) * (2 * x - size_x + 2);
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float tip = center + (2 * site - 1) * (1.0f / size_x - 0.01f);
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float base = center + (2 * site - 1) * (0.1f / size_x);
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float lat = 0.4f / size_x;
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/* for (int i = 0; i < space_size_x; i++) */
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/* for (int j = 0; j < space_size_y; j++) */
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/* for (int k = 0; k < space_size_z; k++) */
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/* for (int i = 0; i < size_x; i++) */
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/* for (int j = 0; j < size_y; j++) */
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/* for (int k = 0; k < size_z; k++) */
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/* { */
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/* x = - ((space_size_x % 2) * (space_size_x / 2 - i) */
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/* - (space_size_x % 2 - 1) * (i + 0.5f - space_size_x / 2)) / space_size_x * 2 * EDGE; */
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/* y = - ((space_size_x % 2) * (space_size_x / 2 - j) */
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/* - (space_size_x % 2 - 1) * (j + 0.5f - space_size_x / 2)) / space_size_x * 2 * EDGE; */
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/* z = - ((space_size_x % 2) * (space_size_x / 2 - k) */
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/* - (space_size_x % 2 - 1) * (k + 0.5f - space_size_x / 2)) / space_size_x * 2 * EDGE; */
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/* x = - ((size_x % 2) * (size_x / 2 - i) */
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/* - (size_x % 2 - 1) * (i + 0.5f - size_x / 2)) / size_x * 2 * EDGE; */
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/* y = - ((size_x % 2) * (size_x / 2 - j) */
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/* - (size_x % 2 - 1) * (j + 0.5f - size_x / 2)) / size_x * 2 * EDGE; */
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/* z = - ((size_x % 2) * (size_x / 2 - k) */
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/* - (size_x % 2 - 1) * (k + 0.5f - size_x / 2)) / size_x * 2 * EDGE; */
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/* } */
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*(vertex_origin + vertex_ndx + 0) = tip;
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@ -259,12 +259,12 @@ static int compute_arrow_2D(int space_size_x,
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return 0;
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}
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/* x = - ((space_size_x % 2) * (space_size_x / 2 - i) */
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/* - (space_size_x % 2 - 1) * (i + 0.5f - space_size_x / 2)) / space_size_x * 2 * EDGE; */
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/* y = - ((space_size_y % 2) * (space_size_y / 2 - j) */
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/* - (space_size_y % 2 - 1) * (j + 0.5f - space_size_y / 2)) / space_size_y * 2 * EDGE; */
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/* z = - ((space_size_z % 2) * (space_size_z / 2 - k) */
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/* - (space_size_z % 2 - 1) * (k + 0.5f - space_size_z / 2)) / space_size_z * 2 * EDGE; */
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/* x = - ((size_x % 2) * (size_x / 2 - i) */
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/* - (size_x % 2 - 1) * (i + 0.5f - size_x / 2)) / size_x * 2 * EDGE; */
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/* y = - ((size_y % 2) * (size_y / 2 - j) */
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/* - (size_y % 2 - 1) * (j + 0.5f - size_y / 2)) / size_y * 2 * EDGE; */
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/* z = - ((size_z % 2) * (size_z / 2 - k) */
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/* - (size_z % 2 - 1) * (k + 0.5f - size_z / 2)) / size_z * 2 * EDGE; */
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@ -293,9 +293,9 @@ static int compute_arrow_2D(int space_size_x,
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#define CORRC 1.3
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#define P 0
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static bool compute_space_3D (int space_size_x,
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int space_size_y,
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int space_size_z,
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static bool compute_space_3D (int size_x,
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int size_y,
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int size_z,
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int pref_mark_unit_space,
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int pref_style_lines_planes,
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@ -306,23 +306,23 @@ static bool compute_space_3D (int space_size_x,
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GLubyte *line_origin,
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GLubyte *plan_origin)
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{
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int maximum = 0, c = 0; // TODO max = math.max(max, space_size_x);
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for (c = 0; c <= space_size_x; c++) if (c > maximum) maximum = c;
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for (c = 0; c <= space_size_y; c++) if (c > maximum) maximum = c;
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for (c = 0; c <= space_size_z; c++) if (c > maximum) maximum = c;
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int maximum = 0, c = 0; // TODO max = math.max(max, size_x);
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for (c = 0; c <= size_x; c++) if (c > maximum) maximum = c;
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for (c = 0; c <= size_y; c++) if (c > maximum) maximum = c;
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for (c = 0; c <= size_z; c++) if (c > maximum) maximum = c;
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float i, j, k, x, y, z, max = maximum * CORRC;
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printf("max(%d,%d,%d) = %d; size_x / max = %6.3f; size_y / max = %6.3f; size_z / max = %6.3f\n",\
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space_size_x, space_size_y, space_size_z, maximum, space_size_x / max, space_size_y / max, space_size_z / max);
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size_x, size_y, size_z, maximum, size_x / max, size_y / max, size_z / max);
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for (i = 0; i <= space_size_x; i++){
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for (j = 0; j <= space_size_y; j++){
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for (k = 0; k <= space_size_z; k++){
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for (i = 0; i <= size_x; i++){
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for (j = 0; j <= size_y; j++){
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for (k = 0; k <= size_z; k++){
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x = (2 * i / space_size_x - 1) * (space_size_x / max);
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y = (2 * j / space_size_y - 1) * (space_size_y / max);
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z = (2 * k / space_size_z - 1) * (space_size_z / max);
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x = (2 * i / size_x - 1) * (size_x / max);
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y = (2 * j / size_y - 1) * (size_y / max);
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z = (2 * k / size_z - 1) * (size_z / max);
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*(vertex_origin + vertex_ndx + 0) = x / 2;
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*(vertex_origin + vertex_ndx + 1) = y;
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@ -345,59 +345,19 @@ static bool compute_space_3D (int space_size_x,
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if (P) printf("\n");
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};
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for (int u = 0; u < (space_size_x + 1) * (space_size_y + 1); u ++){
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*(line_origin + lines_ndx) = u * (space_size_z + 1);
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for (int u = 0; u < (size_x + 1) * (size_y + 1); u ++){ // << cette boucle est à remplacer, sur le modèle de la suivante.
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*(line_origin + lines_ndx) = u * (size_z + 1);
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lines_ndx += 1;
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*(line_origin + lines_ndx) = u * (space_size_z + 1) + 1;
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*(line_origin + lines_ndx) = u * (size_z + 1) + size_z;
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lines_ndx += 1;
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}
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*(line_origin + lines_ndx) = 0; lines_ndx += 1;
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*(line_origin + lines_ndx) = 18; lines_ndx += 1;
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*(line_origin + lines_ndx) = 2; lines_ndx += 1;
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*(line_origin + lines_ndx) = 20; lines_ndx += 1;
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*(line_origin + lines_ndx) = 4; lines_ndx += 1;
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*(line_origin + lines_ndx) = 22; lines_ndx += 1;
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*(line_origin + lines_ndx) = 1; lines_ndx += 1;
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*(line_origin + lines_ndx) = 19; lines_ndx += 1;
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*(line_origin + lines_ndx) = 3; lines_ndx += 1;
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*(line_origin + lines_ndx) = 21; lines_ndx += 1;
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*(line_origin + lines_ndx) = 5; lines_ndx += 1;
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*(line_origin + lines_ndx) = 23; lines_ndx += 1;
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*(line_origin + lines_ndx) = 0; lines_ndx += 1;
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*(line_origin + lines_ndx) = 4; lines_ndx += 1;
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*(line_origin + lines_ndx) = 1; lines_ndx += 1;
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*(line_origin + lines_ndx) = 5; lines_ndx += 1;
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*(line_origin + lines_ndx) = 6; lines_ndx += 1;
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*(line_origin + lines_ndx) = 10; lines_ndx += 1;
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*(line_origin + lines_ndx) = 7; lines_ndx += 1;
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*(line_origin + lines_ndx) = 11; lines_ndx += 1;
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*(line_origin + lines_ndx) = 12; lines_ndx += 1;
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*(line_origin + lines_ndx) = 16; lines_ndx += 1;
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*(line_origin + lines_ndx) = 13; lines_ndx += 1;
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*(line_origin + lines_ndx) = 17; lines_ndx += 1;
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*(line_origin + lines_ndx) = 18; lines_ndx += 1;
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*(line_origin + lines_ndx) = 22; lines_ndx += 1;
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*(line_origin + lines_ndx) = 19; lines_ndx += 1;
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*(line_origin + lines_ndx) = 23; lines_ndx += 1;
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for (int u = 0; u <= size_x; u ++){
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for (int w = 0; w < size_y; w ++){
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*(line_origin + lines_ndx) = (size_z + 1) * (size_y + 1) * u + w; lines_ndx += 1;
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*(line_origin + lines_ndx) = (size_z + 1) * (size_y + 1) * u + (size_z + 1) * size_y + w; lines_ndx += 1;
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}
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}
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//if (S3) printf("space 3D buffer_lines (from-to) ");
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printf("nb lines / nb vertex = %d/%d ", lines_ndx / 2, vertex_ndx / 3);
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@ -441,9 +401,9 @@ static bool compute_space_3D (int space_size_x,
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static bool compute_arrow_3D(int space_size_x,
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int space_size_y,
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int space_size_z,
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static bool compute_arrow_3D(int size_x,
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int size_y,
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int size_z,
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int weight,
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int site,
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@ -461,34 +421,34 @@ static bool compute_space_3D (int space_size_x,
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{
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float zero = 0.0f;
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float center = (1.0f / space_size_x) * (2 * x - space_size_x + 2);
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float tip = center + (2 * site - 1) * (1.0f / space_size_x);
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float base = center + (2 * site - 1) * (0.1f / space_size_x);
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float center = (1.0f / size_x) * (2 * x - size_x + 2);
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float tip = center + (2 * site - 1) * (1.0f / size_x);
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float base = center + (2 * site - 1) * (0.1f / size_x);
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*(vertex_origin + vertex_ndx + 0) = center + (2 * site - 1) * (1.0f / space_size_x - 0.01f);
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*(vertex_origin + vertex_ndx + 0) = center + (2 * site - 1) * (1.0f / size_x - 0.01f);
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*(vertex_origin + vertex_ndx + 1) = zero;
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*(vertex_origin + vertex_ndx + 2) = zero;
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*(vertex_origin + vertex_ndx + 3) = base;
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*(vertex_origin + vertex_ndx + 4) = 0.4f / space_size_x;
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*(vertex_origin + vertex_ndx + 5) = 0.4f / space_size_x;
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*(vertex_origin + vertex_ndx + 4) = 0.4f / size_x;
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*(vertex_origin + vertex_ndx + 5) = 0.4f / size_x;
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*(vertex_origin + vertex_ndx + 6) = base;
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*(vertex_origin + vertex_ndx + 7) = 0.4f / space_size_x;
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*(vertex_origin + vertex_ndx + 8) = - 0.4f / space_size_x;
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*(vertex_origin + vertex_ndx + 7) = 0.4f / size_x;
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*(vertex_origin + vertex_ndx + 8) = - 0.4f / size_x;
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*(vertex_origin + vertex_ndx + 9) = base;
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*(vertex_origin + vertex_ndx + 10) = - 0.4f / space_size_x;
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*(vertex_origin + vertex_ndx + 11) = - 0.4f / space_size_x;
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*(vertex_origin + vertex_ndx + 10) = - 0.4f / size_x;
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*(vertex_origin + vertex_ndx + 11) = - 0.4f / size_x;
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*(vertex_origin + vertex_ndx + 12) = base;
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*(vertex_origin + vertex_ndx + 13) = - 0.4f / space_size_x;
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*(vertex_origin + vertex_ndx + 14) = 0.4f / space_size_x;
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*(vertex_origin + vertex_ndx + 13) = - 0.4f / size_x;
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||||
*(vertex_origin + vertex_ndx + 14) = 0.4f / size_x;
|
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|
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vertex_ndx += 15; if (V) printf(" => vertex_ndx = %3d arrow_3D\n", vertex_ndx);
|
||||
|
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if (A3) printf("center = %f tip = %f base = %f\n",\
|
||||
center, tip, base); // space_size_x * 12=%d igap=%d
|
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center, tip, base); // size_x * 12=%d igap=%d
|
||||
|
||||
if (pref_style_lines_planes == 0) {
|
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||||
|
@ -521,21 +481,21 @@ static bool compute_space_3D (int space_size_x,
|
|||
|
||||
if (pref_style_lines_planes == 1) {
|
||||
|
||||
*(plan_origin + plans_ndx + 0) = space_size_x * 12 / 3 + 0;
|
||||
*(plan_origin + plans_ndx + 1) = space_size_x * 12 / 3 + 1;
|
||||
*(plan_origin + plans_ndx + 2) = space_size_x * 12 / 3 + 2;
|
||||
*(plan_origin + plans_ndx + 0) = size_x * 12 / 3 + 0;
|
||||
*(plan_origin + plans_ndx + 1) = size_x * 12 / 3 + 1;
|
||||
*(plan_origin + plans_ndx + 2) = size_x * 12 / 3 + 2;
|
||||
|
||||
*(plan_origin + plans_ndx + 3) = space_size_x * 12 / 3 + 0;
|
||||
*(plan_origin + plans_ndx + 4) = space_size_x * 12 / 3 + 3;
|
||||
*(plan_origin + plans_ndx + 5) = space_size_x * 12 / 3 + 4;
|
||||
*(plan_origin + plans_ndx + 3) = size_x * 12 / 3 + 0;
|
||||
*(plan_origin + plans_ndx + 4) = size_x * 12 / 3 + 3;
|
||||
*(plan_origin + plans_ndx + 5) = size_x * 12 / 3 + 4;
|
||||
|
||||
*(plan_origin + plans_ndx + 0) = space_size_x * 12 / 3 + 0;
|
||||
*(plan_origin + plans_ndx + 1) = space_size_x * 12 / 3 + 1;
|
||||
*(plan_origin + plans_ndx + 2) = space_size_x * 12 / 3 + 3;
|
||||
*(plan_origin + plans_ndx + 0) = size_x * 12 / 3 + 0;
|
||||
*(plan_origin + plans_ndx + 1) = size_x * 12 / 3 + 1;
|
||||
*(plan_origin + plans_ndx + 2) = size_x * 12 / 3 + 3;
|
||||
|
||||
*(plan_origin + plans_ndx + 3) = space_size_x * 12 / 3 + 0;
|
||||
*(plan_origin + plans_ndx + 4) = space_size_x * 12 / 3 + 2;
|
||||
*(plan_origin + plans_ndx + 5) = space_size_x * 12 / 3 + 4;
|
||||
*(plan_origin + plans_ndx + 3) = size_x * 12 / 3 + 0;
|
||||
*(plan_origin + plans_ndx + 4) = size_x * 12 / 3 + 2;
|
||||
*(plan_origin + plans_ndx + 5) = size_x * 12 / 3 + 4;
|
||||
|
||||
plans_ndx += 12; if (P) printf("|=> plans_ndx = %3d arrow_3D\n", plans_ndx);
|
||||
}
|
||||
|
@ -543,9 +503,9 @@ static bool compute_space_3D (int space_size_x,
|
|||
return 1;
|
||||
}
|
||||
|
||||
static void show_user_choices(int model_space_size_x,
|
||||
int model_space_size_y,
|
||||
int model_space_size_z,
|
||||
static void show_user_choices(int model_size_x,
|
||||
int model_size_y,
|
||||
int model_size_z,
|
||||
|
||||
GLubyte *arrows,
|
||||
int model_arrows_nb,
|
||||
|
@ -554,7 +514,7 @@ static void show_user_choices(int model_space_size_x,
|
|||
int pref_style_lines_planes,
|
||||
int pref_style_mix_colors)
|
||||
{
|
||||
printf("model + user constraints : space size x,y,z = %d,%d,%d ", model_space_size_x, model_space_size_y, model_space_size_z);
|
||||
printf("model + user constraints : space size x,y,z = %d,%d,%d ", model_size_x, model_size_y, model_size_z);
|
||||
if (model_arrows_nb > 0) printf("[%d] arrows ", model_arrows_nb);
|
||||
if (pref_mark_unit_space == 0) printf("no unit_space marks ");
|
||||
if (pref_mark_unit_space == 1) printf("first unit space marked ");
|
||||
|
@ -572,9 +532,9 @@ static void show_user_choices(int model_space_size_x,
|
|||
i, *(arrows + i * 5 + 0), *(arrows + i * 5 + 1), *(arrows + i * 5 + 2), *(arrows + i * 5 + 3), *(arrows + i * 5 + 4));
|
||||
}
|
||||
|
||||
bool compute_space_and_arrows(int model_space_size_x,
|
||||
int model_space_size_y,
|
||||
int model_space_size_z,
|
||||
bool compute_space_and_arrows(int model_size_x,
|
||||
int model_size_y,
|
||||
int model_size_z,
|
||||
|
||||
GLubyte *arrows,
|
||||
int model_arrows_nb,
|
||||
|
@ -589,9 +549,9 @@ bool compute_space_and_arrows(int model_space_size_x,
|
|||
GLubyte *plan_origin)
|
||||
|
||||
{
|
||||
if (SA) show_user_choices(model_space_size_x,
|
||||
model_space_size_y,
|
||||
model_space_size_z,
|
||||
if (SA) show_user_choices(model_size_x,
|
||||
model_size_y,
|
||||
model_size_z,
|
||||
|
||||
arrows,
|
||||
model_arrows_nb,
|
||||
|
@ -600,9 +560,9 @@ bool compute_space_and_arrows(int model_space_size_x,
|
|||
pref_style_lines_planes,
|
||||
pref_style_mix_colors);
|
||||
|
||||
compute_space_3D (model_space_size_x,
|
||||
model_space_size_y,
|
||||
model_space_size_z,
|
||||
compute_space_3D (model_size_x,
|
||||
model_size_y,
|
||||
model_size_z,
|
||||
|
||||
pref_mark_unit_space,
|
||||
pref_style_lines_planes,
|
||||
|
@ -614,9 +574,9 @@ bool compute_space_and_arrows(int model_space_size_x,
|
|||
plan_origin);
|
||||
|
||||
for (int i = 0; i < model_arrows_nb; i++)
|
||||
compute_arrow_3D (model_space_size_x,
|
||||
model_space_size_y,
|
||||
model_space_size_z,
|
||||
compute_arrow_3D (model_size_x,
|
||||
model_size_y,
|
||||
model_size_z,
|
||||
|
||||
*(arrows + i * 5 + 0), // weight (load)
|
||||
*(arrows + i * 5 + 1), // site
|
||||
|
@ -636,3 +596,4 @@ bool compute_space_and_arrows(int model_space_size_x,
|
|||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -539,9 +539,9 @@ GLubyte arrows[] = {
|
|||
|
||||
static void get_model_data_and_user_preferences(){
|
||||
|
||||
model_space_size_x = 3; // 0 < model_space_size_x
|
||||
model_space_size_y = 2; // 0 < model_space_size_y
|
||||
model_space_size_z = 1; // 0 < model_space_size_z
|
||||
model_space_size_x = 5; // 0 < model_space_size_x
|
||||
model_space_size_y = 4; // 0 < model_space_size_y
|
||||
model_space_size_z = 3; // 0 < model_space_size_z
|
||||
model_arrows_nb = 0; // assert : l'emplacement des flèches est contraint
|
||||
// par model_space_size_x, y, z et le nombre de sites
|
||||
|
||||
|
@ -773,3 +773,4 @@ void graphics_draw(const void *gl_area)
|
|||
glFlush();
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue