WIP: ça suffit pour ce soir --- une double boucle est OK. Y a plus qu'à copier...

This commit is contained in:
Jean Sirmai 2023-07-19 23:47:16 +02:00
parent 0870df7ff1
commit 2dd9b88dba
Signed by: jean
GPG Key ID: FB3115C340E057E3
4 changed files with 121 additions and 158 deletions

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@ -43,3 +43,4 @@ bool compute_space_and_arrows(int model_space_size_x,
GLubyte *plan_origin); GLubyte *plan_origin);

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@ -61,9 +61,9 @@ int plans_ndx = 0;
#define C 0 #define C 0
#define P 0 #define P 0
static bool compute_space_2D(int space_size_x, static bool compute_space_2D(int size_x,
int space_size_y, int size_y,
int space_size_z, int size_z,
int pref_mark_unit_space, int pref_mark_unit_space,
int pref_style_lines_planes, int pref_style_lines_planes,
@ -76,27 +76,27 @@ static bool compute_space_2D(int space_size_x,
{ {
float x = 0; float x = 0;
// for (int k = 0; k < space_size_x + 1; k++) <=> + 1 // for (int k = 0; k < size_x + 1; k++) <=> + 1
// car on passe du nombre de cases = (n) // car on passe du nombre de cases = (n)
// au nombre de séparations entre les cases + les deux bords = (n + 1) // au nombre de séparations entre les cases + les deux bords = (n + 1)
if (S) printf("space_2D vertex "); if (S) printf("space_2D vertex ");
for (int k = 0; k < space_size_x; k++){ // barres verticales for (int k = 0; k < size_x; k++){ // barres verticales
// //
x = ((space_size_x % 2) * (space_size_x / 2 - k) x = ((size_x % 2) * (size_x / 2 - k)
+ (space_size_x % 2 - 1) * (k + 0.5f - space_size_x / 2)) / space_size_x * 2 * EDGE; + (size_x % 2 - 1) * (k + 0.5f - size_x / 2)) / size_x * 2 * EDGE;
if (S) printf("[%1.1f] ", x); if (S) printf("[%1.1f] ", x);
*(vertex_origin + k * 6 + 0) = - x; *(vertex_origin + k * 6 + 0) = - x;
*(vertex_origin + k * 6 + 1) = 1.0f / space_size_x; *(vertex_origin + k * 6 + 1) = 1.0f / size_x;
*(vertex_origin + k * 6 + 2) = 0.0f; *(vertex_origin + k * 6 + 2) = 0.0f;
*(vertex_origin + k * 6 + 3) = - x; *(vertex_origin + k * 6 + 3) = - x;
*(vertex_origin + k * 6 + 4) = - 1.0f / space_size_x; *(vertex_origin + k * 6 + 4) = - 1.0f / size_x;
*(vertex_origin + k * 6 + 5) = 0.0f; *(vertex_origin + k * 6 + 5) = 0.0f;
// fun > if (k == space_size_x - 1) *(vertex_origin + k * 6 + 5) = 0.1f; // fun > if (k == size_x - 1) *(vertex_origin + k * 6 + 5) = 0.1f;
vertex_ndx += 6; if (V) printf(" => vertex_ndx = %3d space 2D\n", vertex_ndx); vertex_ndx += 6; if (V) printf(" => vertex_ndx = %3d space 2D\n", vertex_ndx);
@ -124,21 +124,21 @@ static bool compute_space_2D(int space_size_x,
*(color_origin + 4) = 1; *(color_origin + 4) = 1;
*(color_origin + 5) = 1; *(color_origin + 5) = 1;
*(color_origin + (space_size_x - 1) * 6 + 0) = 1; *(color_origin + (size_x - 1) * 6 + 0) = 1;
*(color_origin + (space_size_x - 1) * 6 + 1) = 1; *(color_origin + (size_x - 1) * 6 + 1) = 1;
*(color_origin + (space_size_x - 1) * 6 + 2) = 1; *(color_origin + (size_x - 1) * 6 + 2) = 1;
*(color_origin + (space_size_x - 1) * 6 + 3) = 0; *(color_origin + (size_x - 1) * 6 + 3) = 0;
*(color_origin + (space_size_x - 1) * 6 + 4) = 0; *(color_origin + (size_x - 1) * 6 + 4) = 0;
*(color_origin + (space_size_x - 1) * 6 + 5) = 0; *(color_origin + (size_x - 1) * 6 + 5) = 0;
colors_ndx += 12; if (C) printf(" => colors_ndx = %d\n", colors_ndx); colors_ndx += 12; if (C) printf(" => colors_ndx = %d\n", colors_ndx);
*(line_origin + lines_ndx + 0) = 0; *(line_origin + lines_ndx + 0) = 0;
*(line_origin + lines_ndx + 1) = space_size_x * 2 - 2; // barre horizontale du bas *(line_origin + lines_ndx + 1) = size_x * 2 - 2; // barre horizontale du bas
*(line_origin + lines_ndx + 2) = 1; *(line_origin + lines_ndx + 2) = 1;
*(line_origin + lines_ndx + 3) = space_size_x * 2 - 1; // barre horizontale du haut *(line_origin + lines_ndx + 3) = size_x * 2 - 1; // barre horizontale du haut
lines_ndx += 4; if (L) printf("H=> lines_ndx = %3d space 2D H\n", lines_ndx); lines_ndx += 4; if (L) printf("H=> lines_ndx = %3d space 2D H\n", lines_ndx);
@ -156,29 +156,29 @@ static bool compute_space_2D(int space_size_x,
if (pref_mark_unit_space == 2 || pref_mark_unit_space == 3) // diagonales to mark last space unit if (pref_mark_unit_space == 2 || pref_mark_unit_space == 3) // diagonales to mark last space unit
{ {
*(line_origin + lines_ndx + 0) = (space_size_x - 2) * 2 + 0; *(line_origin + lines_ndx + 0) = (size_x - 2) * 2 + 0;
*(line_origin + lines_ndx + 1) = (space_size_x - 2) * 2 + 3; *(line_origin + lines_ndx + 1) = (size_x - 2) * 2 + 3;
*(line_origin + lines_ndx + 2) = (space_size_x - 2) * 2 + 1; *(line_origin + lines_ndx + 2) = (size_x - 2) * 2 + 1;
*(line_origin + lines_ndx + 3) = (space_size_x - 2) * 2 + 2; *(line_origin + lines_ndx + 3) = (size_x - 2) * 2 + 2;
lines_ndx +=4; if (L) printf("X=> lines_ndx = %3d space 2D X\n", lines_ndx); lines_ndx +=4; if (L) printf("X=> lines_ndx = %3d space 2D X\n", lines_ndx);
} }
if (S) printf(" n = %d x 2 côté = [%1.1f]\n", space_size_x + 1, 2.0f / space_size_x); if (S) printf(" n = %d x 2 côté = [%1.1f]\n", size_x + 1, 2.0f / size_x);
if (S) printf("space_2D line_origin (%d - space_size_x(0)) x (%d - space_size_x(1)) ", 0, 1); if (S) printf("space_2D line_origin (%d - size_x(0)) x (%d - size_x(1)) ", 0, 1);
for (int v = 0; v < space_size_x + 2; v++) for (int v = 0; v < size_x + 2; v++)
if (S) printf("(%d-%d) ", *(line_origin + v), *(line_origin + v + 1)); if (S) printf("(%d-%d) ", *(line_origin + v), *(line_origin + v + 1));
if (S) printf(" n = 4 + (%d x 2)\n", space_size_x + 2); if (S) printf(" n = 4 + (%d x 2)\n", size_x + 2);
return 1; return 1;
} }
#define A2 1 #define A2 1
static int compute_arrow_2D(int space_size_x, static int compute_arrow_2D(int size_x,
int space_size_y, int size_y,
int space_size_z, int size_z,
int weight, int weight,
int site, int site,
@ -196,22 +196,22 @@ static int compute_arrow_2D(int space_size_x,
{ {
printf("compute_arrow_2D load = %d site = %d x = %d\n", weight, site, x); printf("compute_arrow_2D load = %d site = %d x = %d\n", weight, site, x);
float zero = 0.0f; float zero = 0.0f;
float center = (1.0f / space_size_x) * (2 * x - space_size_x + 2); float center = (1.0f / size_x) * (2 * x - size_x + 2);
float tip = center + (2 * site - 1) * (1.0f / space_size_x - 0.01f); float tip = center + (2 * site - 1) * (1.0f / size_x - 0.01f);
float base = center + (2 * site - 1) * (0.1f / space_size_x); float base = center + (2 * site - 1) * (0.1f / size_x);
float lat = 0.4f / space_size_x; float lat = 0.4f / size_x;
/* for (int i = 0; i < space_size_x; i++) */ /* for (int i = 0; i < size_x; i++) */
/* for (int j = 0; j < space_size_y; j++) */ /* for (int j = 0; j < size_y; j++) */
/* for (int k = 0; k < space_size_z; k++) */ /* for (int k = 0; k < size_z; k++) */
/* { */ /* { */
/* x = - ((space_size_x % 2) * (space_size_x / 2 - i) */ /* x = - ((size_x % 2) * (size_x / 2 - i) */
/* - (space_size_x % 2 - 1) * (i + 0.5f - space_size_x / 2)) / space_size_x * 2 * EDGE; */ /* - (size_x % 2 - 1) * (i + 0.5f - size_x / 2)) / size_x * 2 * EDGE; */
/* y = - ((space_size_x % 2) * (space_size_x / 2 - j) */ /* y = - ((size_x % 2) * (size_x / 2 - j) */
/* - (space_size_x % 2 - 1) * (j + 0.5f - space_size_x / 2)) / space_size_x * 2 * EDGE; */ /* - (size_x % 2 - 1) * (j + 0.5f - size_x / 2)) / size_x * 2 * EDGE; */
/* z = - ((space_size_x % 2) * (space_size_x / 2 - k) */ /* z = - ((size_x % 2) * (size_x / 2 - k) */
/* - (space_size_x % 2 - 1) * (k + 0.5f - space_size_x / 2)) / space_size_x * 2 * EDGE; */ /* - (size_x % 2 - 1) * (k + 0.5f - size_x / 2)) / size_x * 2 * EDGE; */
/* } */ /* } */
*(vertex_origin + vertex_ndx + 0) = tip; *(vertex_origin + vertex_ndx + 0) = tip;
@ -259,12 +259,12 @@ static int compute_arrow_2D(int space_size_x,
return 0; return 0;
} }
/* x = - ((space_size_x % 2) * (space_size_x / 2 - i) */ /* x = - ((size_x % 2) * (size_x / 2 - i) */
/* - (space_size_x % 2 - 1) * (i + 0.5f - space_size_x / 2)) / space_size_x * 2 * EDGE; */ /* - (size_x % 2 - 1) * (i + 0.5f - size_x / 2)) / size_x * 2 * EDGE; */
/* y = - ((space_size_y % 2) * (space_size_y / 2 - j) */ /* y = - ((size_y % 2) * (size_y / 2 - j) */
/* - (space_size_y % 2 - 1) * (j + 0.5f - space_size_y / 2)) / space_size_y * 2 * EDGE; */ /* - (size_y % 2 - 1) * (j + 0.5f - size_y / 2)) / size_y * 2 * EDGE; */
/* z = - ((space_size_z % 2) * (space_size_z / 2 - k) */ /* z = - ((size_z % 2) * (size_z / 2 - k) */
/* - (space_size_z % 2 - 1) * (k + 0.5f - space_size_z / 2)) / space_size_z * 2 * EDGE; */ /* - (size_z % 2 - 1) * (k + 0.5f - size_z / 2)) / size_z * 2 * EDGE; */
@ -293,9 +293,9 @@ static int compute_arrow_2D(int space_size_x,
#define CORRC 1.3 #define CORRC 1.3
#define P 0 #define P 0
static bool compute_space_3D (int space_size_x, static bool compute_space_3D (int size_x,
int space_size_y, int size_y,
int space_size_z, int size_z,
int pref_mark_unit_space, int pref_mark_unit_space,
int pref_style_lines_planes, int pref_style_lines_planes,
@ -306,23 +306,23 @@ static bool compute_space_3D (int space_size_x,
GLubyte *line_origin, GLubyte *line_origin,
GLubyte *plan_origin) GLubyte *plan_origin)
{ {
int maximum = 0, c = 0; // TODO max = math.max(max, space_size_x); int maximum = 0, c = 0; // TODO max = math.max(max, size_x);
for (c = 0; c <= space_size_x; c++) if (c > maximum) maximum = c; for (c = 0; c <= size_x; c++) if (c > maximum) maximum = c;
for (c = 0; c <= space_size_y; c++) if (c > maximum) maximum = c; for (c = 0; c <= size_y; c++) if (c > maximum) maximum = c;
for (c = 0; c <= space_size_z; c++) if (c > maximum) maximum = c; for (c = 0; c <= size_z; c++) if (c > maximum) maximum = c;
float i, j, k, x, y, z, max = maximum * CORRC; float i, j, k, x, y, z, max = maximum * CORRC;
printf("max(%d,%d,%d) = %d; size_x / max = %6.3f; size_y / max = %6.3f; size_z / max = %6.3f\n",\ printf("max(%d,%d,%d) = %d; size_x / max = %6.3f; size_y / max = %6.3f; size_z / max = %6.3f\n",\
space_size_x, space_size_y, space_size_z, maximum, space_size_x / max, space_size_y / max, space_size_z / max); size_x, size_y, size_z, maximum, size_x / max, size_y / max, size_z / max);
for (i = 0; i <= space_size_x; i++){ for (i = 0; i <= size_x; i++){
for (j = 0; j <= space_size_y; j++){ for (j = 0; j <= size_y; j++){
for (k = 0; k <= space_size_z; k++){ for (k = 0; k <= size_z; k++){
x = (2 * i / space_size_x - 1) * (space_size_x / max); x = (2 * i / size_x - 1) * (size_x / max);
y = (2 * j / space_size_y - 1) * (space_size_y / max); y = (2 * j / size_y - 1) * (size_y / max);
z = (2 * k / space_size_z - 1) * (space_size_z / max); z = (2 * k / size_z - 1) * (size_z / max);
*(vertex_origin + vertex_ndx + 0) = x / 2; *(vertex_origin + vertex_ndx + 0) = x / 2;
*(vertex_origin + vertex_ndx + 1) = y; *(vertex_origin + vertex_ndx + 1) = y;
@ -345,59 +345,19 @@ static bool compute_space_3D (int space_size_x,
if (P) printf("\n"); if (P) printf("\n");
}; };
for (int u = 0; u < (space_size_x + 1) * (space_size_y + 1); u ++){ for (int u = 0; u < (size_x + 1) * (size_y + 1); u ++){ // << cette boucle est à remplacer, sur le modèle de la suivante.
*(line_origin + lines_ndx) = u * (space_size_z + 1); *(line_origin + lines_ndx) = u * (size_z + 1);
lines_ndx += 1; lines_ndx += 1;
*(line_origin + lines_ndx) = u * (space_size_z + 1) + 1; *(line_origin + lines_ndx) = u * (size_z + 1) + size_z;
lines_ndx += 1; lines_ndx += 1;
} }
*(line_origin + lines_ndx) = 0; lines_ndx += 1; for (int u = 0; u <= size_x; u ++){
*(line_origin + lines_ndx) = 18; lines_ndx += 1; for (int w = 0; w < size_y; w ++){
*(line_origin + lines_ndx) = (size_z + 1) * (size_y + 1) * u + w; lines_ndx += 1;
*(line_origin + lines_ndx) = 2; lines_ndx += 1; *(line_origin + lines_ndx) = (size_z + 1) * (size_y + 1) * u + (size_z + 1) * size_y + w; lines_ndx += 1;
*(line_origin + lines_ndx) = 20; lines_ndx += 1; }
}
*(line_origin + lines_ndx) = 4; lines_ndx += 1;
*(line_origin + lines_ndx) = 22; lines_ndx += 1;
*(line_origin + lines_ndx) = 1; lines_ndx += 1;
*(line_origin + lines_ndx) = 19; lines_ndx += 1;
*(line_origin + lines_ndx) = 3; lines_ndx += 1;
*(line_origin + lines_ndx) = 21; lines_ndx += 1;
*(line_origin + lines_ndx) = 5; lines_ndx += 1;
*(line_origin + lines_ndx) = 23; lines_ndx += 1;
*(line_origin + lines_ndx) = 0; lines_ndx += 1;
*(line_origin + lines_ndx) = 4; lines_ndx += 1;
*(line_origin + lines_ndx) = 1; lines_ndx += 1;
*(line_origin + lines_ndx) = 5; lines_ndx += 1;
*(line_origin + lines_ndx) = 6; lines_ndx += 1;
*(line_origin + lines_ndx) = 10; lines_ndx += 1;
*(line_origin + lines_ndx) = 7; lines_ndx += 1;
*(line_origin + lines_ndx) = 11; lines_ndx += 1;
*(line_origin + lines_ndx) = 12; lines_ndx += 1;
*(line_origin + lines_ndx) = 16; lines_ndx += 1;
*(line_origin + lines_ndx) = 13; lines_ndx += 1;
*(line_origin + lines_ndx) = 17; lines_ndx += 1;
*(line_origin + lines_ndx) = 18; lines_ndx += 1;
*(line_origin + lines_ndx) = 22; lines_ndx += 1;
*(line_origin + lines_ndx) = 19; lines_ndx += 1;
*(line_origin + lines_ndx) = 23; lines_ndx += 1;
//if (S3) printf("space 3D buffer_lines (from-to) "); //if (S3) printf("space 3D buffer_lines (from-to) ");
printf("nb lines / nb vertex = %d/%d ", lines_ndx / 2, vertex_ndx / 3); printf("nb lines / nb vertex = %d/%d ", lines_ndx / 2, vertex_ndx / 3);
@ -441,9 +401,9 @@ static bool compute_space_3D (int space_size_x,
static bool compute_arrow_3D(int space_size_x, static bool compute_arrow_3D(int size_x,
int space_size_y, int size_y,
int space_size_z, int size_z,
int weight, int weight,
int site, int site,
@ -461,34 +421,34 @@ static bool compute_space_3D (int space_size_x,
{ {
float zero = 0.0f; float zero = 0.0f;
float center = (1.0f / space_size_x) * (2 * x - space_size_x + 2); float center = (1.0f / size_x) * (2 * x - size_x + 2);
float tip = center + (2 * site - 1) * (1.0f / space_size_x); float tip = center + (2 * site - 1) * (1.0f / size_x);
float base = center + (2 * site - 1) * (0.1f / space_size_x); float base = center + (2 * site - 1) * (0.1f / size_x);
*(vertex_origin + vertex_ndx + 0) = center + (2 * site - 1) * (1.0f / space_size_x - 0.01f); *(vertex_origin + vertex_ndx + 0) = center + (2 * site - 1) * (1.0f / size_x - 0.01f);
*(vertex_origin + vertex_ndx + 1) = zero; *(vertex_origin + vertex_ndx + 1) = zero;
*(vertex_origin + vertex_ndx + 2) = zero; *(vertex_origin + vertex_ndx + 2) = zero;
*(vertex_origin + vertex_ndx + 3) = base; *(vertex_origin + vertex_ndx + 3) = base;
*(vertex_origin + vertex_ndx + 4) = 0.4f / space_size_x; *(vertex_origin + vertex_ndx + 4) = 0.4f / size_x;
*(vertex_origin + vertex_ndx + 5) = 0.4f / space_size_x; *(vertex_origin + vertex_ndx + 5) = 0.4f / size_x;
*(vertex_origin + vertex_ndx + 6) = base; *(vertex_origin + vertex_ndx + 6) = base;
*(vertex_origin + vertex_ndx + 7) = 0.4f / space_size_x; *(vertex_origin + vertex_ndx + 7) = 0.4f / size_x;
*(vertex_origin + vertex_ndx + 8) = - 0.4f / space_size_x; *(vertex_origin + vertex_ndx + 8) = - 0.4f / size_x;
*(vertex_origin + vertex_ndx + 9) = base; *(vertex_origin + vertex_ndx + 9) = base;
*(vertex_origin + vertex_ndx + 10) = - 0.4f / space_size_x; *(vertex_origin + vertex_ndx + 10) = - 0.4f / size_x;
*(vertex_origin + vertex_ndx + 11) = - 0.4f / space_size_x; *(vertex_origin + vertex_ndx + 11) = - 0.4f / size_x;
*(vertex_origin + vertex_ndx + 12) = base; *(vertex_origin + vertex_ndx + 12) = base;
*(vertex_origin + vertex_ndx + 13) = - 0.4f / space_size_x; *(vertex_origin + vertex_ndx + 13) = - 0.4f / size_x;
*(vertex_origin + vertex_ndx + 14) = 0.4f / space_size_x; *(vertex_origin + vertex_ndx + 14) = 0.4f / size_x;
vertex_ndx += 15; if (V) printf(" => vertex_ndx = %3d arrow_3D\n", vertex_ndx); vertex_ndx += 15; if (V) printf(" => vertex_ndx = %3d arrow_3D\n", vertex_ndx);
if (A3) printf("center = %f tip = %f base = %f\n",\ if (A3) printf("center = %f tip = %f base = %f\n",\
center, tip, base); // space_size_x * 12=%d igap=%d center, tip, base); // size_x * 12=%d igap=%d
if (pref_style_lines_planes == 0) { if (pref_style_lines_planes == 0) {
@ -521,21 +481,21 @@ static bool compute_space_3D (int space_size_x,
if (pref_style_lines_planes == 1) { if (pref_style_lines_planes == 1) {
*(plan_origin + plans_ndx + 0) = space_size_x * 12 / 3 + 0; *(plan_origin + plans_ndx + 0) = size_x * 12 / 3 + 0;
*(plan_origin + plans_ndx + 1) = space_size_x * 12 / 3 + 1; *(plan_origin + plans_ndx + 1) = size_x * 12 / 3 + 1;
*(plan_origin + plans_ndx + 2) = space_size_x * 12 / 3 + 2; *(plan_origin + plans_ndx + 2) = size_x * 12 / 3 + 2;
*(plan_origin + plans_ndx + 3) = space_size_x * 12 / 3 + 0; *(plan_origin + plans_ndx + 3) = size_x * 12 / 3 + 0;
*(plan_origin + plans_ndx + 4) = space_size_x * 12 / 3 + 3; *(plan_origin + plans_ndx + 4) = size_x * 12 / 3 + 3;
*(plan_origin + plans_ndx + 5) = space_size_x * 12 / 3 + 4; *(plan_origin + plans_ndx + 5) = size_x * 12 / 3 + 4;
*(plan_origin + plans_ndx + 0) = space_size_x * 12 / 3 + 0; *(plan_origin + plans_ndx + 0) = size_x * 12 / 3 + 0;
*(plan_origin + plans_ndx + 1) = space_size_x * 12 / 3 + 1; *(plan_origin + plans_ndx + 1) = size_x * 12 / 3 + 1;
*(plan_origin + plans_ndx + 2) = space_size_x * 12 / 3 + 3; *(plan_origin + plans_ndx + 2) = size_x * 12 / 3 + 3;
*(plan_origin + plans_ndx + 3) = space_size_x * 12 / 3 + 0; *(plan_origin + plans_ndx + 3) = size_x * 12 / 3 + 0;
*(plan_origin + plans_ndx + 4) = space_size_x * 12 / 3 + 2; *(plan_origin + plans_ndx + 4) = size_x * 12 / 3 + 2;
*(plan_origin + plans_ndx + 5) = space_size_x * 12 / 3 + 4; *(plan_origin + plans_ndx + 5) = size_x * 12 / 3 + 4;
plans_ndx += 12; if (P) printf("|=> plans_ndx = %3d arrow_3D\n", plans_ndx); plans_ndx += 12; if (P) printf("|=> plans_ndx = %3d arrow_3D\n", plans_ndx);
} }
@ -543,9 +503,9 @@ static bool compute_space_3D (int space_size_x,
return 1; return 1;
} }
static void show_user_choices(int model_space_size_x, static void show_user_choices(int model_size_x,
int model_space_size_y, int model_size_y,
int model_space_size_z, int model_size_z,
GLubyte *arrows, GLubyte *arrows,
int model_arrows_nb, int model_arrows_nb,
@ -554,7 +514,7 @@ static void show_user_choices(int model_space_size_x,
int pref_style_lines_planes, int pref_style_lines_planes,
int pref_style_mix_colors) int pref_style_mix_colors)
{ {
printf("model + user constraints : space size x,y,z = %d,%d,%d ", model_space_size_x, model_space_size_y, model_space_size_z); printf("model + user constraints : space size x,y,z = %d,%d,%d ", model_size_x, model_size_y, model_size_z);
if (model_arrows_nb > 0) printf("[%d] arrows ", model_arrows_nb); if (model_arrows_nb > 0) printf("[%d] arrows ", model_arrows_nb);
if (pref_mark_unit_space == 0) printf("no unit_space marks "); if (pref_mark_unit_space == 0) printf("no unit_space marks ");
if (pref_mark_unit_space == 1) printf("first unit space marked "); if (pref_mark_unit_space == 1) printf("first unit space marked ");
@ -572,9 +532,9 @@ static void show_user_choices(int model_space_size_x,
i, *(arrows + i * 5 + 0), *(arrows + i * 5 + 1), *(arrows + i * 5 + 2), *(arrows + i * 5 + 3), *(arrows + i * 5 + 4)); i, *(arrows + i * 5 + 0), *(arrows + i * 5 + 1), *(arrows + i * 5 + 2), *(arrows + i * 5 + 3), *(arrows + i * 5 + 4));
} }
bool compute_space_and_arrows(int model_space_size_x, bool compute_space_and_arrows(int model_size_x,
int model_space_size_y, int model_size_y,
int model_space_size_z, int model_size_z,
GLubyte *arrows, GLubyte *arrows,
int model_arrows_nb, int model_arrows_nb,
@ -589,9 +549,9 @@ bool compute_space_and_arrows(int model_space_size_x,
GLubyte *plan_origin) GLubyte *plan_origin)
{ {
if (SA) show_user_choices(model_space_size_x, if (SA) show_user_choices(model_size_x,
model_space_size_y, model_size_y,
model_space_size_z, model_size_z,
arrows, arrows,
model_arrows_nb, model_arrows_nb,
@ -600,9 +560,9 @@ bool compute_space_and_arrows(int model_space_size_x,
pref_style_lines_planes, pref_style_lines_planes,
pref_style_mix_colors); pref_style_mix_colors);
compute_space_3D (model_space_size_x, compute_space_3D (model_size_x,
model_space_size_y, model_size_y,
model_space_size_z, model_size_z,
pref_mark_unit_space, pref_mark_unit_space,
pref_style_lines_planes, pref_style_lines_planes,
@ -614,9 +574,9 @@ bool compute_space_and_arrows(int model_space_size_x,
plan_origin); plan_origin);
for (int i = 0; i < model_arrows_nb; i++) for (int i = 0; i < model_arrows_nb; i++)
compute_arrow_3D (model_space_size_x, compute_arrow_3D (model_size_x,
model_space_size_y, model_size_y,
model_space_size_z, model_size_z,
*(arrows + i * 5 + 0), // weight (load) *(arrows + i * 5 + 0), // weight (load)
*(arrows + i * 5 + 1), // site *(arrows + i * 5 + 1), // site
@ -636,3 +596,4 @@ bool compute_space_and_arrows(int model_space_size_x,
} }

View File

@ -539,9 +539,9 @@ GLubyte arrows[] = {
static void get_model_data_and_user_preferences(){ static void get_model_data_and_user_preferences(){
model_space_size_x = 3; // 0 < model_space_size_x model_space_size_x = 5; // 0 < model_space_size_x
model_space_size_y = 2; // 0 < model_space_size_y model_space_size_y = 4; // 0 < model_space_size_y
model_space_size_z = 1; // 0 < model_space_size_z model_space_size_z = 3; // 0 < model_space_size_z
model_arrows_nb = 0; // assert : l'emplacement des flèches est contraint model_arrows_nb = 0; // assert : l'emplacement des flèches est contraint
// par model_space_size_x, y, z et le nombre de sites // par model_space_size_x, y, z et le nombre de sites
@ -773,3 +773,4 @@ void graphics_draw(const void *gl_area)
glFlush(); glFlush();
} }