OK Tout marche... (mais pourquoi ?)
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@ -577,6 +577,8 @@ static int create_arrow (GLuint *arrows, int arrows_nb, int weight, int site, in
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{
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{
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buffer_lines_origin = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLuint));
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buffer_lines_origin = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLuint));
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assert (buffer_lines_origin); assert (buffer_lines_size);
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*(arrows + arrows_nb * 5 + 0) = weight;
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*(arrows + arrows_nb * 5 + 0) = weight;
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*(arrows + arrows_nb * 5 + 1) = site;
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*(arrows + arrows_nb * 5 + 1) = site;
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*(arrows + arrows_nb * 5 + 2) = x;
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*(arrows + arrows_nb * 5 + 2) = x;
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@ -666,7 +668,7 @@ void main_test_graphics (void)
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// assert : no more than one arrow per address TODO NOT checked before init
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// assert : no more than one arrow per address TODO NOT checked before init
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// notify : weights are replaced, NOT added (could be !) TODO
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// notify : weights are replaced, NOT added (could be !) TODO
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int space_X = 4, space_Y = 1, space_Z = 1;
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int space_X = 7, space_Y = 1, space_Z = 1;
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int pref_show_grids = 0; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
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int pref_show_grids = 0; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
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// xyz, 0, x, y, z, xy, xz, yz, xyz
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// xyz, 0, x, y, z, xy, xz, yz, xyz
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GLuint arrows[] = {
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GLuint arrows[] = {
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@ -693,11 +695,16 @@ void main_test_graphics (void)
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arrows_write_terminations (space_X, space_Y, space_Z);
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arrows_write_terminations (space_X, space_Y, space_Z);
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arrows_nb = set_arrow (arrows, arrows_nb, 0, 0, 0, 0, 0);
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arrows_nb = set_arrow (arrows, arrows_nb, 0, 0, 0, 0, 0);
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arrows_nb = set_arrow (arrows, arrows_nb, 0, 0, 2, 0, 0);
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arrows_nb = set_arrow (arrows, arrows_nb, 0, 1, 1, 0, 0);
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arrows_nb = set_arrow (arrows, arrows_nb, 0, 1, 3, 0, 0);
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arrows_nb = set_arrow (arrows, arrows_nb, 1, 0, 1, 0, 0);
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arrows_nb = set_arrow (arrows, arrows_nb, 1, 1, 2, 0, 0);
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arrows_nb = set_arrow (arrows, arrows_nb, 8, 1, 3, 0, 0);
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arrows_nb = set_arrow (arrows, arrows_nb, 8, 1, 3, 0, 0);
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arrows_nb = set_arrow (arrows, arrows_nb, 8, 1, 3, 0, 0);
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arrows_nb = set_arrow (arrows, arrows_nb, 8, 1, 3, 0, 0);
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// arrows_nb = set_arrow (arrows, arrows_nb, 0, 1, 1, 0, 0);
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arrows_nb = set_arrow (arrows, arrows_nb, 0, 1, 1, 0, 0);
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arrows_nb = set_arrow (arrows, arrows_nb, 1, 2, 0, 0, 0);
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arrows_nb = set_arrow (arrows, arrows_nb, 1, 2, 0, 0, 0);
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arrows_nb = set_arrow (arrows, arrows_nb, 1, 2, 0, 0, 0);
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arrows_nb = set_arrow (arrows, arrows_nb, 1, 3, 0, 0, 0);
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int weight = 0, site = 0,
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int weight = 0, site = 0,
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stx = space_Z * space_Y, sty = space_Z, stz = 1, arrow_offset = 0;
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stx = space_Z * space_Y, sty = space_Z, stz = 1, arrow_offset = 0;
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