WIP: On s'approche vraiment de 'LA SOLUTION' ! Domaine de définition plus étendu. Is OK !
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@ -314,7 +314,7 @@ static bool compute_space_3D (int x,
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float i, j, k, vx, vy, vz, max = maximum * CORRC;
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printf("max(%d,%d,%d) = %d; size_x / max = %6.3f; size_y / max = %6.3f; size_z / max = %6.3f\n",\
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x - 1, (y - 1) - 1, z - 1, maximum, (x - 1) / max, (y - 1) / max, (z - 1) / max);
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x - 1, y - 1, z - 1, maximum, (x - 1) / max, (y - 1) / max, (z - 1) / max);
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for (i = 0; i < x; i++){
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for (j = 0; j < y; j++){
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@ -334,7 +334,7 @@ static bool compute_space_3D (int x,
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*(color_origin + colors_ndx + 1) = 3 * vy / 2;
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*(color_origin + colors_ndx + 2) = vz;
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colors_ndx += 3; // if (C) printf(" => colors_ndx = %3d\n", colors_ndx);
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colors_ndx += 3; // if (C) printf(" => colors_ndx = %3d\n", colors_ndx);23.
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if (P) printf("(%1.0f*%1.0f*%1.0f)<>[%6.3f %6.3f %6.3f] ", i, j, k, vx, vy, vz);
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}
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@ -346,8 +346,7 @@ static bool compute_space_3D (int x,
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for (int u = 0; u < y; u ++){
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for (int w = 0; w < z; w ++){
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*(line_origin + lines_ndx) = w + z * u; lines_ndx += 1;
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*(line_origin + lines_ndx) = x * y * z
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- y * z + w + z * u; lines_ndx += 1;
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*(line_origin + lines_ndx) = x * y * z - y * z + w + z * u; lines_ndx += 1;
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}
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}
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@ -359,7 +358,7 @@ static bool compute_space_3D (int x,
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}
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for (int u = 0; u < x; u ++){
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for (int w = 0; w < y - 1; w ++){
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for (int w = 0; w < z; w ++){
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*(line_origin + lines_ndx) = z * y * u + w; lines_ndx += 1;
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*(line_origin + lines_ndx) = z * y * u + z * (y - 1) + w; lines_ndx += 1;
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}
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@ -539,9 +539,9 @@ GLubyte arrows[] = {
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static void get_model_data_and_user_preferences(){
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model_space_size_x = 10; // 0 < model_space_size_x
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model_space_size_y = 4; // 0 < model_space_size_y
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model_space_size_z = 3; // 0 < model_space_size_z
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model_space_size_x = 3; // 0 < model_space_size_x
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model_space_size_y = 8; // 0 < model_space_size_y
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model_space_size_z = 5; // 0 < model_space_size_z
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model_arrows_nb = 0; // assert : l'emplacement des flèches est contraint
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// par model_space_size_x, y, z et le nombre de sites
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