WIP: pas arrivé, certes. Mais dans une bonne direction.
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@ -624,7 +624,7 @@ static bool arrows_anchors (long x, long y, long z,
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GLfloat *vertex_origin, GLfloat *colors_origin)
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GLfloat *vertex_origin, GLfloat *colors_origin)
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{
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{
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float i, j, k, vx, vy, vz, max = fmax(x, y), ad = 0.5f;
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float i, j, k, vx, vy, vz, max = fmax(x, y), ad = 0.25f;
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max = fmax(max, z);
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max = fmax(max, z);
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printf("arrows_anchors max = %5.2f max / 2 = %5.2f\n", max, max / 2);
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printf("arrows_anchors max = %5.2f max / 2 = %5.2f\n", max, max / 2);
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