Version 'stable' sur un petit nombre de tests < A tester intensivement (random set_arrows() ?)

This commit is contained in:
Jean Sirmai 2023-10-02 11:07:51 +02:00
parent 1e955207c9
commit 4caa6dfb5b
Signed by: jean
GPG Key ID: FB3115C340E057E3
1 changed files with 0 additions and 159 deletions

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/*
* Gem-graph OpenGL experiments
*
* Desc: GL functions
*
* Copyright (C) 2023 Arthur Menges <arthur.menges@a-lec.org>
* Copyright (C) 2023 Adrien Bourmault <neox@a-lec.org>
* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
*
* This file is part of Gem-graph.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../include/base.h"
#include "../../include/ui.h"
#include "../../include/graphics.h"
#include "../../include/shaders_study.h"
#include "../../include/arrows.h"
#include "../../include/grid.h"
#define VERTEX_SHADER_FILE "src/shaders/shader.vert"
#define FRAG_SHADER_FILE "src/shaders/shader.frag"
// Que fait l'instruction suivante (ligne 397 de graphics.c)
// dans "bool graphics_init(const char *gl_area)" ?
//
// if (!graphics_init_shaders(gl_area)) return false;
//
// Et comment et pourquoi cette structure "gl_area_array" ?
// (Dynamic array of ptrs to dynamically allocated gl_area_entry)
//
// struct gl_area_entry **gl_area_array = NULL;
/*
* Initializes the shaders of a gl_area and link them to a program
*
* @param gl_area, ptr to the gl_area widget
*
* @return true if initialized
*/
bool graphics_init_shaders(const void *gl_area)
{
char *vertex_shader;
char *fragment_shader;
struct gl_area_entry *entry;
int status;
GLuint vertex, fragment;
GLuint program = 0;
GLuint m = 0;
GLuint v = 0;
GLuint p = 0;
entry = graphics_find_glarea_from_ptr(gl_area);
if (entry == NULL) {
errno = EFAULT;
perror("gl_area_array entry not found");
return false;
}
// Load vertex shader file
vertex_shader = read_file(VERTEX_SHADER_FILE);
if (vertex_shader == NULL)
return false;
vertex = create_shader(GL_VERTEX_SHADER, vertex_shader);
// ! WARNING ! l'instruction suivante (ou un autre 'free') a pu provoquer un 'double free' (Abandon)
if(vertex == 0) {
entry->program = 0;
g_free(vertex_shader);
return false;
}
// Load fragment shader file
fragment_shader = read_file(FRAG_SHADER_FILE);
if (fragment_shader == NULL)
return false;
fragment = create_shader(GL_FRAGMENT_SHADER, fragment_shader);
if(fragment == 0) {
glDeleteShader(vertex);
entry->program = 0;
g_free(vertex_shader);
g_free(fragment_shader);
return false;
}
// Link shaders to program
program = glCreateProgram();
glAttachShader(program, vertex);
glAttachShader(program, fragment);
glLinkProgram(program);
glGetProgramiv(program, GL_LINK_STATUS, &status);
if(status == GL_FALSE) {
int log_len;
char *buffer;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_len);
buffer = g_malloc(log_len + 1);
assert(buffer);
glGetProgramInfoLog(program, log_len, NULL, buffer);
g_warning("Linking failure:\n%s", buffer);
g_free(buffer);
glDeleteProgram(program);
program = 0;
glDeleteShader(vertex);
glDeleteShader(fragment);
g_free(vertex_shader);
g_free(fragment_shader);
return false;
}
/* Get the location of the "mvp" uniform */
m = glGetUniformLocation(program, "model_matrix");
v = glGetUniformLocation(program, "view_matrix");
p = glGetUniformLocation(program, "projection_matrix");
glDetachShader(program, vertex);
glDetachShader(program, fragment);
glDeleteShader(vertex);
glDeleteShader(fragment);
entry->program = program;
entry->m = m;
entry->v = v;
entry->p = p;
g_free(vertex_shader);
g_free(fragment_shader);
return true;
}