WIP: premières ébauches de flèches... ça fait plaisir; (on mettra de l'ordre demain...)
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@ -171,10 +171,11 @@ void write_one_arrow(int offset_vertex, int offset_colors, int offset_lines,
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int weight, int site, int x, int y, int z)
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{
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float nuance = 0.24f,
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max = fmax(space_X, space_Y),
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max = fmax(space_X, space_Y);
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max = fmax(max, space_Z);
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// arrow_basis_width donne la dimension de l'étoile centrale
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arrow_basis_width = 0.3f * (1 / max),
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float arrow_basis_width = 0.3f * (1 / max),
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// décale légèrement les pointes des flèches
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// pour qu'elles n'aillent pas jusqu'aux faces des cubes
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@ -184,8 +185,6 @@ void write_one_arrow(int offset_vertex, int offset_colors, int offset_lines,
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vy = (2 * y / space_Y - 1) * space_Y / max + (1 / max),
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vz = (2 * z / space_Z - 1) * space_Z / max + (1 / max);
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max = fmax(max, space_Z);
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// X - X axis - central star (basis)
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graphics_write_vertex(vx + arrow_basis_width, vy, vz);
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graphics_write_vertex(vx - arrow_basis_width, vy, vz);
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@ -204,6 +203,18 @@ void write_one_arrow(int offset_vertex, int offset_colors, int offset_lines,
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graphics_write_color(0.3f, 0.3f, 0.3f);
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graphics_write_color(0.3f, 0.3f, 0.3f);
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offset_vertex += 6;
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offset_colors += 6;
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graphics_write_line (offset_vertex + 0, offset_vertex + 1);
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graphics_write_line (offset_vertex + 2, offset_vertex + 3);
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graphics_write_line (offset_vertex + 4, offset_vertex + 5);
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offset_lines += 3; // inutile...
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// X - X (EAST - WEST) axis - arrows tips (red - green)
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graphics_write_vertex (vx + (1 / max) - arrow_tip_padding, vy, vz);
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graphics_write_vertex (vx - (1 / max) + arrow_tip_padding, vy, vz);
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@ -222,13 +233,8 @@ void write_one_arrow(int offset_vertex, int offset_colors, int offset_lines,
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graphics_write_color(0.0f + nuance, 0.0f + nuance, 1.0f - nuance / 4);
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graphics_write_color(1.0f - nuance / 3, 1.0f - nuance / 3, 0.0f + nuance);
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graphics_write_line (offset_vertex + 0, offset_vertex + 1);
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graphics_write_line (offset_vertex + 2, offset_vertex + 3);
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graphics_write_line (offset_vertex + 4, offset_vertex + 5);
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offset_vertex += 6;
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offset_colors += 6;
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switch(site){
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case EAST: case WEST: write_arrow_lines_east_west (offset_vertex, weight, site); break;
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@ -237,6 +243,7 @@ void write_one_arrow(int offset_vertex, int offset_colors, int offset_lines,
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default: break;
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}
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offset_lines += 4; // inutile...
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}
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@ -595,7 +595,7 @@ static void show_user_choices(struct arrow_t *arrows, int arrows_nb,
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if (show_all && prefer == 0) printf("prefer = %d <> show all grids", prefer);
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if (show_all && prefer == 1) printf("prefer = %d <> show no grid", prefer);
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if (show_all && prefer > 1) printf("show grids according rule (%d)", prefer);
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if (style) printf("design... 'trop stylé' !");
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if (style) printf("orientations grilles alternées");
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printf("\n");
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@ -887,7 +887,7 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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int pref_show_grids = 1; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
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// xyz, 0, x, y, z, xy, xz, yz, xyz
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int weight = 0, site = 0, x = 0, y = 0, z = 0;// stx = space_Z * space_Y, sty = space_Z, stz = 1, arrow_offset = 0;
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int style = 1;
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int style = 0;
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show_user_choices(arrows, arrows_nb, space_X, space_Y, space_Z, pref_show_grids, 0, 0, style);
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@ -909,10 +909,10 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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}
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show_arrows_array (arrows, arrows_nb);
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offset_vertex += 8 + (space_X + space_Y + space_Z - 6) * 4;
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offset_colors += 8 + (space_X + space_Y + space_Z - 6) * 4;
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if (style) offset_lines += space_X + space_Y + space_Z;
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offset_vertex += (space_X + space_Y + space_Z - 3) * 4;
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offset_colors += (space_X + space_Y + space_Z - 3) * 4;
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if (style) offset_lines += 2 * (space_X + space_Y + space_Z - 3);
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else offset_lines += 4 * (space_X + space_Y + space_Z - 3);
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for (int i = 0; i < arrows_nb; i++) {
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weight = arrows[i].load;
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@ -921,9 +921,9 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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y = arrows[i].y;
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z = arrows[i].z;
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void write_one_arrow(int offset_vertex, int offset_colors, int offset_lines,
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int space_X, int space_Y, int space_Z,
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int weight, int site, int x, int y, int z);
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write_one_arrow(offset_vertex, offset_colors, offset_lines,
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space_X, space_Y, space_Z,
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weight, site, x, y, z);
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}
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free(arrows);
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@ -78,17 +78,17 @@ void write_grids_on_space_faces (long offset_vertex, long offset_colors, long of
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for (i = 0; i < x - 1; i ++) {
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if (style != 1)
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if (style)
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graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1);
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graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2);
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graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3);
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if (style != 1)
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if (style)
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graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0);
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}
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offset_vertex += (x - 1) * 4;
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offset_colors += (x - 1) * 4;
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if (style != 1) offset_lines += 2; else offset_lines += (x - 1) * 4;
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if (style) offset_lines += (x - 1) * 2; else offset_lines += (x - 1) * 4;
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for (i = 1; i < y; i++) { // (y - 2) * 4
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@ -105,9 +105,9 @@ void write_grids_on_space_faces (long offset_vertex, long offset_colors, long of
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for (i = 0; i < y - 1; i ++) {
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if (style != 1)
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if (style)
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graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1);
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if (style != 1)
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if (style)
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graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2);
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graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3);
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graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0);
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@ -115,7 +115,7 @@ void write_grids_on_space_faces (long offset_vertex, long offset_colors, long of
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offset_vertex += (y - 1) * 4;
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offset_colors += (y - 1) * 4;
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if (style != 1) offset_lines += (x - 1) * 2; else offset_lines += (x - 1) * 4;
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if (style) offset_lines += (y - 1) * 2; else offset_lines += (y - 1) * 4;
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for (i = 1; i < z; i++) { // (z - 2) * 4
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@ -133,9 +133,9 @@ void write_grids_on_space_faces (long offset_vertex, long offset_colors, long of
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for (i = 0; i < z - 1; i ++) {
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graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1);
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if (style != 1)
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if (style)
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graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2);
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if (style != 1)
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if (style)
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graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3);
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graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0);
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}
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