WIP: Bon. Pour les petites étoiles au centre des cubes, c'est OK.
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@ -230,9 +230,9 @@ static bool grids_intersections (long x, long y, long z,
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vertex_index += 3;
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*(colors_origin + colors_index + 0) = 1;// 3 * vx / 2;
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*(colors_origin + colors_index + 1) = 1;// 3 * vy / 2;
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*(colors_origin + colors_index + 2) = 1;// 3 * vz / 2;
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*(colors_origin + colors_index + 0) = 0.64f;// 3 * vx / 2;
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*(colors_origin + colors_index + 1) = 0.64f;// 3 * vy / 2;
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*(colors_origin + colors_index + 2) = 0.64f;// 3 * vz / 2;
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colors_index += 3;
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};
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@ -444,13 +444,6 @@ static bool draw_line (GLuint *lines_origin, int a, int b)
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*(lines_origin + lines_index) = b; lines_index ++;
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}
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static bool draw_a_central_star(GLuint *lines_origin, long s, int x, int y, int z)
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{
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draw_line (lines_origin, s + x * 12 + 0, s + x * 12 + 1);
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draw_line (lines_origin, s + x * 12 + 2, s + x * 12 + 3);
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draw_line (lines_origin, s + x * 12 + 4, s + x * 12 + 5);
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}
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static bool draw_an_arrow_0(GLuint *lines_origin, long s, int weight, int site, int x, int y, int z)
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{
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@ -511,22 +504,39 @@ static bool draw_an_arrow_5(GLuint *lines_origin, long s, int weight, int site,
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draw_line (lines_origin, s + site + x * 12 + 3, s + site + x * 12 + 11);
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}
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static bool draw_some_arrows (GLuint *lines_origin, long s, GLuint *arrows, int arrows_nb)
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static bool draw_a_central_star(GLuint *lines_origin, long n)
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{
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draw_a_central_star(lines_origin, s + 1, 0, 0, 0);
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draw_a_central_star(lines_origin, s + 1, 1, 0, 0);
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draw_a_central_star(lines_origin, s + 1, 2, 0, 0);
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draw_line (lines_origin, n + 0, n + 1);
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draw_line (lines_origin, n + 2, n + 3);
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draw_line (lines_origin, n + 4, n + 5);
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}
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static bool draw_some_arrows (GLuint *lines_origin,
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long s, long x, long y, long z,
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GLuint *arrows, int arrows_nb)
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{
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long stx = z * y, sty = z, stz = 1;
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long a = 0, b = 0, c = 0;
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a = 0, b = 0, c = 0; draw_a_central_star(lines_origin, s + 1 + 12 * (stx * a + sty * b + stz * c));
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a = 0, b = 0, c = 1; draw_a_central_star(lines_origin, s + 1 + 12 * (stx * a + sty * b + stz * c));
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a = 1, b = 1, c = 1; draw_a_central_star(lines_origin, s + 1 + 12 * (stx * a + sty * b + stz * c));
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a = 2, b = 2, c = 2; draw_a_central_star(lines_origin, s + 1 + 12 * (stx * a + sty * b + stz * c));
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/*
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draw_an_arrow_0(lines_origin, s, 1, 1, 0, 0, 0);
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draw_an_arrow_1(lines_origin, s, 1, 1, 0, 0, 0);
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draw_an_arrow_2(lines_origin, s, 1, 1, 0, 0, 0);
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draw_an_arrow_3(lines_origin, s, 1, 1, 0, 0, 0);
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draw_an_arrow_4(lines_origin, s, 1, 1, 0, 0, 0);
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draw_an_arrow_5(lines_origin, s, 1, 1, 0, 0, 0);
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draw_an_arrow_0(lines_origin, s, 1, 1, 1, 0, 0);
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draw_an_arrow_1(lines_origin, s, 1, 1, 1, 0, 0);
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draw_an_arrow_2(lines_origin, s, 1, 1, 1, 0, 0);
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draw_an_arrow_3(lines_origin, s, 1, 1, 1, 0, 0);
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draw_an_arrow_4(lines_origin, s, 1, 1, 1, 0, 0);
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draw_an_arrow_5(lines_origin, s, 1, 1, 1, 0, 0);
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draw_an_arrow_1(lines_origin, s, 1, 1, 1, 1, 0);
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draw_an_arrow_0(lines_origin, s, 1, 1, 0, 0, 0);
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draw_an_arrow_1(lines_origin, s, 1, 1, 2, 0, 0);
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*/
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}
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@ -542,6 +552,7 @@ static bool draw_some_arrows (GLuint *lines_origin, long s, GLuint *arrows, int
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static void show_user_choices(long model_size_x,
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long model_size_y,
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long model_size_z,
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@ -618,17 +629,11 @@ bool compute_space_and_arrows(long model_size_x, long model_size_y, long model_s
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long s = step_z * model_size_z + step_y * model_size_y + step_x * model_size_x;
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draw_some_arrows (lines_origin, s, arrows, model_arrows_nb);
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draw_some_arrows (lines_origin, s, model_size_x, model_size_y, model_size_z, arrows, model_arrows_nb);
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return 0;
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}
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// OLD ARROWS (DEPRECATED)
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/* old_arrows (model_arrows_nb, model_size_x, model_size_y, model_size_z, arrows, */
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/* pref_style_lines_planes, pref_style_mix_colors, */
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/* vertex_origin, colors_origin, lines_origin, plans_origin); */
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@ -567,14 +567,14 @@ static void get_model_data_and_user_preferences(){
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model_space_size_x = 3; // 0 < model_space_size_x
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model_space_size_y = 1; // 0 < model_space_size_y
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model_space_size_z = 1; // 0 < model_space_size_z
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model_space_size_y = 3; // 0 < model_space_size_y
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model_space_size_z = 3; // 0 < model_space_size_z
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// XXX ONLY space drawed, no arrows
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model_arrows_nb = 8; // assert : l'emplacement des flèches est contraint
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// par model_space_size_x, y, z et le nombre de sites
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// OLD ARROWS (DEPRECATED)
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nombre_de_cases_contenant_des_fleches = 3; // à calculer TODO
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nombre_de_cases_contenant_des_fleches = 4; // à calculer TODO
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// pref_1D_shown_as_3D_xor_2D_space = 0; // 0 = 3D 1 = 2D
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// pref_1D_shown_as_3D_xor_2D_arrows = 0; // 0 = 3D 1 = 2D
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