WIP: cleaning - with still an error in erase_arrow()
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75e8d8dfa6
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@ -29,6 +29,60 @@
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#include "../../include/displays.h"
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/* TO REMEMBER : Ici, tout ce qui gène la lecture du code en cours de debugging
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* #pragma omp parallel schedule(static, 12)
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* void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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{
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// assert : space dimensions (x,y,z) > 0
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// assert : arrows localization within space and sites
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// assert : no more than one arrow per address
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// notify : weights are replaced, NOT added (could be !)
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/*
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* Init space and arrows (= initial state)
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* and allows ulterior creations, suppressions or modifications of the arrows[] array
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*
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* Draws space and arrows
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*
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* // Initialisation du générateur pseudo-aléatoire
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* // Attention, à ce stade, pas de vertex redondant
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*/
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/* in set_arrow() : */
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/* if (console) print_vertex_and_lines_buffers (arrows_ptr, arrows_nb, address, requested_weight, current_weight, site, x, y, z); */
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/* if (0) print_vertex_and_lines_buffers (arrows_ptr, arrows_nb, address, requested_weight, current_weight, site, x, y, z); */
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/* if (requested_weight == 0 && console) */
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/* printf(" - set_arrow() invoked with requested weight = %2d bf_vrtx = %d bf_ln = %d add: %d",\ */
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/* requested_weight, buffer_vertex_size / 3, buffer_lines_size / 2, address); */
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/* if (console) show_user_action(arrows_ptr, arrows_nb, address, requested_weight, current_weight, site, x, y, z); */
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/*
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* Calls one of the functions create_arrow(), erase_arrow() or rewrite_arrow()
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* according to requested weight and address (coord site, x, y, z)
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*
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* May not call any of these three functions if :
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* - Current_weight of an arrow located at the requested address == requested_weight
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* - No arrow was found at the requested addres AND current_weight == requested_weight
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*/
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/*
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* Removes an arrow at address (address)
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*/
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/*
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* Creates a new arrow at address (address)
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* NB Weights (or loads) are NOT added
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*/
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/*
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* Assigns a new load to the arrow at address (address)
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*/
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/*--------------------------------------------------------------------------------------------------------------------------------*/
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/*--------------------------------------------------------------------------------------------------------------------------------*/
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/*--------------------------------------------------------------------------------------------------------------------------------*/
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/* Prints the arrows[] array
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*
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@ -41,9 +95,9 @@ void print_arrows_array (struct arrow_t *arrows, int arrows_nb, int invoked_by)
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{
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printf(" [rank] load | site x y z (");
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switch (invoked_by) {
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case 0: printf("delete)"); break;
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case 1: printf("create)"); break;
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case 2: printf("modify)"); break;
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case 0: printf("after deletion)"); break;
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case 1: printf("after creation)"); break;
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case 2: printf("after modification)"); break;
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case 3: printf("address >= 0 && current_weight == requested_weight)"); break;
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case 4: printf("address == -1 && requested_weight == 0)"); break;
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case 5: printf("print_user_choices)"); break;
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@ -67,7 +121,7 @@ void print_user_choices(struct arrow_t *arrows, int arrows_nb,
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int space_size_x, int space_size_y, int space_size_z,
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int show_array, int show_space_design)
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{
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printf("model + user constraints :\tspace size x,y,z (%3d,%3d,%3d)\tarrows nb : %6d\t",\
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printf("model + user constraints :\tspace size x,y,z (%3d,%3d,%3d)\t\tarrows nb : %6d\t",\
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space_size_x, space_size_y, space_size_z, arrows_nb);
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if (show_space_design) printf(" (grilles alternées)");
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@ -35,8 +35,7 @@
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#define VERTEX_SHADER_FILE "src/shaders/shader.vert"
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#define FRAG_SHADER_FILE "src/shaders/shader.frag"
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static struct arrow_t *arrows_ptr; /* nom modifié pour pouvoir plus facilement distinguer le tableau
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* des autres noms incluant "arrows" (de arrows_nb, par ex.) */
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static struct arrow_t *arrows_ptr;
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GLfloat *buffer_vertex_origin = NULL;
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GLfloat *buffer_colors_origin = NULL;
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GLuint *buffer_lines_origin = NULL;
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@ -618,9 +617,18 @@ static inline void print_vertex_and_lines_buffers (struct arrow_t *arrows_ptr, i
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/*
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* Assigns a new load to the arrow at address (address)
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*/
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static int rewrite_arrow (int arrows_nb, int address, int load, int site, int x, int y, int z, int console)
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{
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arrows_ptr[address].load = load;
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@ -630,10 +638,6 @@ static int rewrite_arrow (int arrows_nb, int address, int load, int site, int x,
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return arrows_nb;
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}
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/*
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* Creates a new arrow at address (address)
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* NB Weights (or loads) are NOT added
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*/
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static inline int create_arrow (int arrows_nb,
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int space_X, int space_Y, int space_Z,
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int load, int site, int x, int y, int z,
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@ -665,9 +669,6 @@ static inline int create_arrow (int arrows_nb,
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return arrows_nb;
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}
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/*
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* Removes an arrow at address (address)
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*/
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static inline int erase_arrow (int arrows_nb, int address,
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int site, int x, int y, int z,
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int console)
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@ -675,22 +676,20 @@ static inline int erase_arrow (int arrows_nb, int address,
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arrows_nb --;
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assert (arrows_nb);
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arrows_ptr[address].load = arrows_ptr[arrows_nb].load;
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arrows_ptr[address].site = arrows_ptr[arrows_nb].site;
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arrows_ptr[address].x = arrows_ptr[arrows_nb].x;
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arrows_ptr[address].y = arrows_ptr[arrows_nb].y;
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arrows_ptr[address].z = arrows_ptr[arrows_nb].z;
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int mem = arrows_ptr[address].site;
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arrows_ptr[address].load = arrows_ptr[arrows_nb].load;
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arrows_ptr[address].site = arrows_ptr[arrows_nb].site;
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arrows_ptr[address].x = arrows_ptr[arrows_nb].x;
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arrows_ptr[address].y = arrows_ptr[arrows_nb].y;
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arrows_ptr[address].z = arrows_ptr[arrows_nb].z;
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buffer_lines_size -= 2;
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if (console) printf("in erase_arrow() : arrows_nb = %d > %d arrow to erase > (address = %d, site = %d)\n\
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: arrows_ptr[%d].site = %d >> %d (%d is last arrow.site)\n",\
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arrows_nb + 1, arrows_nb, address, address, site, mem, arrows_ptr[address].site, arrows_ptr[arrows_nb].site);
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/* void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLfloat)); */
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/* if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr; */
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/* else perror("In graphics.erase_arrow(), can't re_allocate for arrows lines buffer.\n"); */
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if (console) printf("arrows_nb = %d address = %d\n", arrows_nb, address);
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// Attention : à la création des vertex, tous les vertex centraux sont redondants (au maximum 6)
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// Attention : lors de la création des vertex des flèches, tous les vertex centraux sont redondants (au maximum 6)
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for (int i = 0 + address * 6; i < 6 + address * 6; i++)
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buffer_vertex_origin [(long) buffer_vertex_0_arrow + i]
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@ -700,13 +699,23 @@ static inline int erase_arrow (int arrows_nb, int address,
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buffer_colors_origin [(long) buffer_colors_0_arrow + (address + 4) * 6 + i]
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= buffer_colors_origin [(long) buffer_colors_size - 6 + i];
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buffer_vertex_size -= 6;
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buffer_colors_size -= 6;
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void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat));
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if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
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else perror("In graphics.erase_arrow(), can't re_allocate for arrows vertex buffer.\n");
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void *new_arrows_colors_ptr = g_realloc(buffer_colors_origin, buffer_colors_size * sizeof(GLfloat));
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if (new_arrows_colors_ptr) buffer_colors_origin = new_arrows_colors_ptr;
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else perror("In graphics.erase_arrow(), can't re_allocate for arrows colors buffer.\n");
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/* buffer_vertex_size -= 6; <<< ceci est fait dans : graphics_write_vertex() */
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/* buffer_colors_size -= 6; <<< ceci est fait dans : graphics_write_colors() */
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/* buffer_lines_size -= 2; <<< ceci est fait dans : graphics_write_line() */
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/* Il ne faut pas réécrire ce qui suit: ces lignes dessinent maintenant à partir d'autres vertex */
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/* void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLfloat)); */
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/* if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr; */
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/* else perror("In graphics.erase_arrow(), can't re_allocate for arrows lines buffer.\n"); */
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if (console) print_arrows_array (arrows_ptr, arrows_nb, 0);
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@ -715,95 +724,43 @@ static inline int erase_arrow (int arrows_nb, int address,
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static inline void print_vertex_and_lines_buffers(struct arrow_t *arrows_ptr, int arrows_nb, int address, int requested_weight,
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int current_weight, int site, int x, int y, int z);
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static inline void show_user_action(struct arrow_t *arrows_ptr, int arrows_nb, int address, int requested_weight,
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int current_weight, int site, int x, int y, int z);
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/*
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* Calls one of the functions create_arrow(), erase_arrow() or rewrite_arrow()
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* according to requested weight and address (coord site, x, y, z)
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*
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* May not call any of these three functions if :
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* - Current_weight of an arrow located at the requested address == requested_weight
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* - No arrow was found at the requested addres AND current_weight == requested_weight
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*/
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static inline int set_arrow (struct arrow_t *arrows_ptr, int arrows_nb,
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int space_X, int space_Y, int space_Z,
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int requested_weight, int site, int x, int y, int z, int console)
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static inline int set_arrow (struct arrow_t *arrows_ptr, int arrows_nb, int space_X, int space_Y, int space_Z,
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int requested_weight, int site, int arrow_x, int arrow_y, int arrow_z, int console)
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{
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int address = -1, current_weight = -1;
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#pragma omp parallel schedule(static, 12)
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{
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for (int i = 0; i < arrows_nb; i++) {
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if ((site == arrows_ptr[i].site)
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&& (x == arrows_ptr[i].x)
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&& (y == arrows_ptr[i].y)
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&& (z == arrows_ptr[i].z))
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for (int i = 0; i < arrows_nb; i++)
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if ((site == arrows_ptr[i].site)
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&& (arrow_x == arrows_ptr[i].x)
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&& (arrow_y == arrows_ptr[i].y)
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&& (arrow_z == arrows_ptr[i].z))
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{
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address = i * 5;
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address = i;
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current_weight = arrows_ptr[i].load;
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break;
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}
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}
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}
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/* if (console) print_vertex_and_lines_buffers (arrows_ptr, arrows_nb, address, requested_weight, current_weight, site, x, y, z); */
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/* if (0) print_vertex_and_lines_buffers (arrows_ptr, arrows_nb, address, requested_weight, current_weight, site, x, y, z); */
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/* if (requested_weight == 0 && console) */
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/* printf(" - set_arrow() invoked with requested weight = %2d bf_vrtx = %d bf_ln = %d add: %d",\ */
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/* requested_weight, buffer_vertex_size / 3, buffer_lines_size / 2, address); */
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/* if (console) show_user_action(arrows_ptr, arrows_nb, address, requested_weight, current_weight, site, x, y, z); */
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if (address == -1 && requested_weight > 0)
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return create_arrow (arrows_nb, space_X, space_Y, space_Z, requested_weight, site, x, y, z, console);
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return create_arrow (arrows_nb, space_X, space_Y, space_Z, requested_weight, site, arrow_x, arrow_y, arrow_z, console);
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if (address >= 0 && requested_weight == 0) // address >= 0 if and only if arrows_nb > 0
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return erase_arrow (arrows_nb, address, site, x, y, z, console);
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return erase_arrow (arrows_nb, address, site, arrow_x, arrow_y, arrow_z, console);
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if (address >= 0 && current_weight != requested_weight)
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return rewrite_arrow (arrows_nb, address/5, requested_weight, site, x, y, z, console);
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if (address >= 0 && current_weight == requested_weight && console) print_arrows_array(arrows_ptr, arrows_nb, 3);
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if (address == -1 && requested_weight == 0 && console) print_arrows_array(arrows_ptr, arrows_nb, 4);
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return rewrite_arrow (arrows_nb, address/5, requested_weight, site, arrow_x, arrow_y, arrow_z, console);
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if (address >= 0 && current_weight == requested_weight && console) print_arrows_array(arrows_ptr, arrows_nb, 3);
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if (address == -1 && requested_weight == 0 && console) print_arrows_array(arrows_ptr, arrows_nb, 4);
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return arrows_nb;
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}
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/*
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* Init space and arrows (= initial state)
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* and allows ulterior creations, suppressions or modifications of the arrows[] array
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*
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* Draws space and arrows
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*/
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void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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void main_test_graphics (void)
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{
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// assert : space dimensions (x,y,z) > 0
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// assert : arrows localization within space and sites
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// assert : no more than one arrow per address
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// notify : weights are replaced, NOT added (could be !)
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srand(time(NULL)); // Initialisation du générateur pseudo-aléatoire
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int rand(void);
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void srand(unsigned int seed); // printf ("Valeur max : %d\n", RAND_MAX); min + rand() % (max+1 - min);
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int arbitrary = 4;
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int space_X = 1,// + rand() % arbitrary,
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space_Y = 1,// + rand() % arbitrary,
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space_Z = 1;// + rand() % arbitrary;
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int density_max = space_X * space_Y * space_Z;
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srand(time(NULL)); int rand(void); void srand(unsigned int seed); int arbitrary = 4, randomize = 0, console = 0;
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int space_X = 1, space_Y = 1, space_Z = 1, density_max = space_X * space_Y * space_Z;
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if (randomize) {space_X = 1 + rand() % arbitrary; space_Y = 1 + rand() % arbitrary; space_Z = 1 + rand() % arbitrary;}
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int max = fmax(space_X, space_Y); max = fmax(max, space_Z);
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int print_arrows_data = 0, console = 0;
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int load = 0, site = 0, x = 0, y = 0, z = 0;
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int specif_arrows_nb = rand() % density_max / 2;
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int arrows_nb = 0, cpt = 0, t_initial = 0;
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int load = 0, site = 0, x = 0, y = 0, z = 0, arrows_nb = 0, specif_arrows_nb = rand() % density_max / 2;
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/*--------------------------------------------------------------------------------*/
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@ -822,21 +779,24 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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write_grids_on_space_faces_vertex (space_X, space_Y, space_Z);
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write_grids_on_space_faces_lines (buffer_lines_size, space_X, space_Y, space_Z);
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buffer_vertex_0_arrow = buffer_vertex_size; // Attention, à ce stade, pas de vertex redondant
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buffer_vertex_0_arrow = buffer_vertex_size;
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buffer_lines_0_arrow = buffer_lines_size;
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/* A R R O W S */
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for (int i = 0; i < 6; i++)
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if (1) for (int i = 0; i < 6; i++)
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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1, // load
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i % 6, // site
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0,//rand() % space_X, // x
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0,//rand() % space_Y, // y
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0,//rand() % space_Z, // z
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1, i % 6, 0, 0, 0, console);
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if (0) for (int i = 0; i < rand() % density_max; i++)
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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1, // load
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rand() % 6, // site
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rand() % space_X, // x
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rand() % space_Y, // y
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rand() % space_Z, // z
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console);
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print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 0);
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if (1) print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 0);
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/*--------------------------------------------------------------------------------*/
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@ -849,15 +809,13 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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console = 1;
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/* If load == 0 then erase the arrow at this address */
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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0, // load
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0, // site
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0, // x
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0, // y
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0, // z
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console);
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/* If load == 0 then erase the arrow at this address v */
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 0, 0, 0, 0, console);
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 1, 0, 0, 0, console);
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 2, 0, 0, 0, console);
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 3, 0, 0, 0, console); */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 4, 0, 0, 0, console); */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 5, 0, 0, 0, console); */
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