WIP: simplifications avant restructuration. Is OK
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@ -320,9 +320,9 @@ static bool compute_space_3D (int x,
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for (j = 0; j < y; j++){
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for (k = 0; k < z; k++){
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vx = (2 * i / (x - 1) - 1) * ((x - 1) / max);
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vy = (2 * j / (y - 1) - 1) * ((y - 1) / max);
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vz = (2 * k / (z - 1) - 1) * ((z - 1) / max);
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vx = (2 * i / (x - 1) - 1) * (x - 1) / max;
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vy = (2 * j / (y - 1) - 1) * (y - 1) / max;
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vz = (2 * k / (z - 1) - 1) * (z - 1) / max;
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*(vertex_origin + vertex_ndx + 0) = vx / 2;
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*(vertex_origin + vertex_ndx + 1) = vy;
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