WIP: Ça s'allège. Il y a plus de choses qui marchent que l'inverse !
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@ -42,11 +42,6 @@ bool compute_space_and_arrows(int model_space_size_x,
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GLfloat *vertex_origin,
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GLfloat *color_origin,
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GLubyte *line_origin,
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GLubyte *plan_origin,
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int buffer_vertex_size,
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int buffer_colors_size,
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int buffer_lines_size,
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int buffer_plans_size);
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GLubyte *plan_origin);
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@ -191,12 +191,7 @@ static int compute_arrow_2D(int space_size_x,
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GLfloat *vertex_origin,
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GLfloat *color_origin,
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GLubyte *line_origin,
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GLubyte *plan_origin,
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int buffer_vertex_size,
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int buffer_colors_size,
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int buffer_lines_size,
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int buffer_plans_size)
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GLubyte *plan_origin)
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{
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printf("compute_arrow_2D load = %d site = %d x = %d\n", weight, site, x);
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float zero = 0.0f;
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@ -442,12 +437,7 @@ static bool compute_arrow_3D(int space_size_x,
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GLfloat *vertex_origin,
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GLfloat *color_origin,
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GLubyte *line_origin,
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GLubyte *plan_origin,
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int buffer_vertex_size,
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int buffer_colors_size,
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int buffer_lines_size,
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int buffer_plans_size)
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GLubyte *plan_origin)
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{
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float zero = 0.0f;
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@ -455,9 +445,6 @@ static bool compute_arrow_3D(int space_size_x,
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float tip = center + (2 * site - 1) * (1.0f / space_size_x);
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float base = center + (2 * site - 1) * (0.1f / space_size_x);
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if (A3) printf("arrow_3D (vertices %d to %d) ",\
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(buffer_vertex_size + space_size_x * 12 - 15), (buffer_vertex_size + space_size_x * 12));
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*(vertex_origin + space_size_x * 12 + 0) = center + (2 * site - 1) * (1.0f / space_size_x - 0.01f);
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*(vertex_origin + space_size_x * 12 + 1) = zero;
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*(vertex_origin + space_size_x * 12 + 2) = zero;
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@ -549,12 +536,7 @@ static void show_user_choices(int model_space_size_x,
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int pref_3D_xor_2D_arrows,
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int pref_mark_unit_space,
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int pref_style_lines_planes,
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int pref_style_mix_colors,
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int buffer_vertex_size,
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int buffer_colors_size,
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int buffer_lines_size,
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int buffer_plans_size)
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int pref_style_mix_colors)
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{
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printf("model + user constraints : x,y,z = (%d, %d, %d) ", model_space_size_x, model_space_size_y, model_space_size_z);
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if (pref_3D_xor_2D_space == 0) printf("3D space ");
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@ -570,11 +552,12 @@ static void show_user_choices(int model_space_size_x,
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if (pref_style_lines_planes > 0)printf("style_lines_planes = %d ", pref_style_lines_planes);
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if (! pref_style_mix_colors) printf("style_mix_colors = 0 ");
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if (pref_style_mix_colors > 0) printf("style_mix_colors = %d ", pref_style_mix_colors);
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printf("\n----------------- alloc : %4d/3 = %3d vertices, %4d/3 = %3d colors,\
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%4d/2 = %3d lines, %4d/3 = %3d plans\n[ n] load site x ---- < arrows array >\
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----------------------------------------------------------------------\n",
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buffer_vertex_size, buffer_vertex_size / 3, buffer_colors_size, buffer_colors_size / 3,
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buffer_lines_size, buffer_lines_size / 2, buffer_plans_size, buffer_plans_size / 3);
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printf("\n[ n] load site x ---- < arrows array >\
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----------------------------------------------------------------------\n");
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// arrows = { 1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21 }
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if (SA) for (int i = 0; i < model_arrows_nb; i++)
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printf("[%2d] = %2d, %2d, %2d \n",\
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i, *(arrows + i * 3), *(arrows + i * 3 + 1), *(arrows + i * 3 + 2));
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}
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bool compute_space_and_arrows(int model_space_size_x,
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@ -593,12 +576,7 @@ bool compute_space_and_arrows(int model_space_size_x,
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GLfloat *vertex_origin,
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GLfloat *color_origin,
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GLubyte *line_origin,
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GLubyte *plan_origin,
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int buffer_vertex_size,
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int buffer_colors_size,
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int buffer_lines_size,
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int buffer_plans_size)
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GLubyte *plan_origin)
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{
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if (SA) show_user_choices(model_space_size_x,
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@ -612,90 +590,74 @@ bool compute_space_and_arrows(int model_space_size_x,
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pref_3D_xor_2D_arrows,
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pref_mark_unit_space,
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pref_style_lines_planes,
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pref_style_mix_colors,
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pref_style_mix_colors);
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buffer_vertex_size,
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buffer_colors_size,
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buffer_lines_size,
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buffer_plans_size);
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if (pref_3D_xor_2D_space) compute_space_2D (
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model_space_size_x,
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model_space_size_y,
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model_space_size_z,
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if (pref_3D_xor_2D_space) compute_space_2D (model_space_size_x,
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model_space_size_y,
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model_space_size_z,
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pref_mark_unit_space,
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pref_style_lines_planes,
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pref_style_mix_colors,
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pref_mark_unit_space,
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pref_style_lines_planes,
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pref_style_mix_colors,
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vertex_origin,
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color_origin,
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line_origin,
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plan_origin);
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vertex_origin,
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color_origin,
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line_origin,
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plan_origin);
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else compute_space_3D (
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model_space_size_x,
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model_space_size_y,
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model_space_size_z,
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else compute_space_3D (model_space_size_x,
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model_space_size_y,
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model_space_size_z,
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pref_mark_unit_space,
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pref_style_lines_planes,
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pref_style_mix_colors,
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pref_mark_unit_space,
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pref_style_lines_planes,
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pref_style_mix_colors,
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vertex_origin,
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color_origin,
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line_origin,
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plan_origin);
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vertex_origin,
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color_origin,
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line_origin,
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plan_origin);
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for (int i = 0; i < model_arrows_nb; i++)
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if (pref_3D_xor_2D_arrows) compute_arrow_2D(
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model_space_size_x,
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model_space_size_y,
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model_space_size_z,
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*(arrows + i * 3 + 0), // weight
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*(arrows + i * 3 + 1), // site
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*(arrows + i * 3 + 2), // x
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0, // y
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0, // z
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// arrows = { 1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21 }
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if (SA) for (int i = 0; i < model_arrows_nb; i++)
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printf("[%2d] = %2d, %2d, %2d \n",\
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i, *(arrows + i * 3), *(arrows + i * 3 + 1), *(arrows + i * 3 + 2));
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pref_style_lines_planes,
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pref_style_mix_colors,
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for (int i = 0; i < model_arrows_nb; i++) if (pref_3D_xor_2D_arrows) compute_arrow_2D(model_space_size_x,
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model_space_size_y,
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model_space_size_z,
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vertex_origin,
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color_origin,
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line_origin,
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plan_origin);
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*(arrows + i * 3 + 0), // weight
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*(arrows + i * 3 + 1), // site
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*(arrows + i * 3 + 2), // x
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0, // y
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0, // z
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else compute_arrow_3D(
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model_space_size_x,
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model_space_size_y,
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model_space_size_z,
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pref_style_lines_planes,
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pref_style_mix_colors,
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*(arrows + i * 3 + 0), // weight
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*(arrows + i * 3 + 1), // site
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*(arrows + i * 3 + 2), // x
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0, // y
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0, // z
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vertex_origin,
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color_origin,
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line_origin,
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plan_origin,
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pref_style_lines_planes,
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pref_style_mix_colors,
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buffer_vertex_size,
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buffer_colors_size,
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buffer_lines_size,
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buffer_plans_size);
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else compute_arrow_3D(model_space_size_x,
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model_space_size_y,
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model_space_size_z,
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*(arrows + i * 3 + 0), // weight
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*(arrows + i * 3 + 1), // site
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*(arrows + i * 3 + 2), // x
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0, // y
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0, // z
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pref_style_lines_planes,
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pref_style_mix_colors,
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vertex_origin,
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color_origin,
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line_origin,
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plan_origin,
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buffer_vertex_size,
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buffer_colors_size,
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buffer_lines_size,
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buffer_plans_size);
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vertex_origin,
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color_origin,
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line_origin,
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plan_origin);
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return 0;
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}
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@ -527,11 +527,11 @@ GLubyte arrows[] = { 1, 1, 0, 1, 0, 1, 1, 1, 4, 1, 0, 5, 1, 1, 8, 1, 0, 9
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static void get_model_data_and_user_preferences(){
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model_space_size_x = 11; // 2 < model_space_size_x < 32
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model_arrows_nb = 6; // assert : l'emplacement des flèches est contraint
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model_arrows_nb = 1; // assert : l'emplacement des flèches est contraint
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// par model_space_size_x, y, z et le nombre de sites
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pref_3D_xor_2D_space = 0; // 0 = 3D 1 = 2D
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pref_3D_xor_2D_space = 1; // 0 = 3D 1 = 2D
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pref_3D_xor_2D_arrows = 0; // 0 = 3D 1 = 2D
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pref_mark_unit_space = 3; // 0 = no marks, 1 = 1st, 2 = last, 3 = both
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pref_mark_unit_space = 2; // 0 = no marks, 1 = 1st, 2 = last, 3 = both
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pref_style_lines_planes = 0; // 0 = arrows as lines, 1 = as planes, 2 = mix
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pref_style_mix_colors = 0; // TODO
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}
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@ -557,7 +557,7 @@ static void get_model_data_and_user_preferences(){
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#define S 1
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static void compute_buffers_sizes(int model_space_size_x,
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int model_space_size_y,
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int model_space_size_z,
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@ -593,8 +593,10 @@ static void compute_buffers_sizes(int model_space_size_x,
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/* buffer_plans_size est fonction de : model_space_size_x, model_arrows_nb et de pref_style_lines_planes */
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if (0) printf("graphics.buffers_sizes : %u vertices, %u colors, %u lines, %u plans. (space_size_x = %d)\n",
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buffer_vertex_size, buffer_colors_size, buffer_lines_size, buffer_plans_size, model_space_size_x);
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if (S) printf("allocated buffers sizes :%4d/3 = %3d vertices, %4d/3 = %3d colors,\
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%4d/2 = %3d lines, %4d/3 = %3d plans. (space_size_x = %d)\n",
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buffer_vertex_size, buffer_vertex_size / 3, buffer_colors_size, buffer_colors_size / 3,
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buffer_lines_size, buffer_lines_size / 2, buffer_plans_size, buffer_plans_size / 3, model_space_size_x);
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}
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@ -647,12 +649,7 @@ void graphics_init_buffers(const void *gl_area)
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buffer_vertex_origin,
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buffer_colors_origin,
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buffer_lines_origin,
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buffer_plans_origin,
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buffer_vertex_size,
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buffer_colors_size,
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buffer_lines_size,
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buffer_plans_size);
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buffer_plans_origin);
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GLuint vao, vertex_buffer, color_buffer;
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