WIP: Ok console; Ok graphisme (sauf inversion N/S) pour de petits nombres aléatoires
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@ -622,18 +622,12 @@ static inline int create_arrow (int arrows_nb,
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arrows_ptr[arrows_nb].y = y;
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arrows_ptr[arrows_nb].z = z;
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write_one_arrow_vertex(space_X, space_Y, space_Z,
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load, site, x, y, z, console);
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/* L'incrémentation de buffer_colors_size
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* est faite dans graphics_write_color()
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* > donc: ligne suivante inutile */
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/* buffer_colors_size = buffer_vertex_size; */
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write_one_arrow_vertex(space_X, space_Y, space_Z, load, site, x, y, z, console);
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write_one_arrow_line (buffer_vertex_size / 3 - 2, console);
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arrows_nb ++;
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if (0) print_arrows_array (arrows_ptr, arrows_nb, 1);
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if (console) print_arrows_array (arrows_ptr, arrows_nb, 1);
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return arrows_nb;
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}
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@ -645,7 +639,7 @@ static inline int erase_arrow (int arrows_nb, int arrow_address_in_list,
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if (arrows_nb == 0) assert (buffer_lines_size == buffer_lines_0_arrow); // ?
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if (arrows_nb == 0) {buffer_lines_size = buffer_lines_0_arrow; return 0;}
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if (1) print_arrows_array (arrows_ptr, arrows_nb, 7);
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if (console) print_arrows_array (arrows_ptr, arrows_nb, 7);
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assert (arrows_nb);
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arrows_nb --;
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@ -691,8 +685,8 @@ static inline int erase_arrow (int arrows_nb, int arrow_address_in_list,
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/* if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr; */
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/* else perror("In graphics.erase_arrow(), can't re_allocate for arrows lines buffer.\n"); */
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if (1) print_arrows_array (arrows_ptr, arrows_nb, 0);
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if (1) printf("\n");
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if (console) print_arrows_array (arrows_ptr, arrows_nb, 0);
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if (console) printf("\n");
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return arrows_nb;
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}
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@ -704,8 +698,8 @@ static inline int set_arrow (struct arrow_t *arrows_ptr, int arrows_nb, int spac
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{
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int address = -1, current_weight = -1;
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printf("in set_arrow (begin) arrows_nb = %d requested site: %d > ", arrows_nb, site);
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for (int i = 0; i < arrows_nb; i++) {printf(" [%d] = %d ", i, arrows_ptr[i].site); if (site == arrows_ptr[i].site) break;}
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if (console) printf("in set_arrow (begin) arrows_nb = %d requested site: %d > ", arrows_nb, site);
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if (console) for (int i = 0; i < arrows_nb; i++) {printf(" [%d] = %d ", i, arrows_ptr[i].site); if (site == arrows_ptr[i].site) break;}
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for (int i = 0; i < arrows_nb; i++)
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if ((site == arrows_ptr[i].site)
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@ -718,11 +712,12 @@ static inline int set_arrow (struct arrow_t *arrows_ptr, int arrows_nb, int spac
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break;
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}
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assert (address <= arrows_nb);
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if (console) {
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if (address == -1 && requested_weight > 0) printf(" >> create_arrow() at site %d\n", site);
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if (address >= 0 && requested_weight == 0) printf(" >> erase_arrow() at site %d\n", site);
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if (address >= 0 && current_weight != requested_weight) printf(" >> rewrite_arrow() at site %d\n", site);
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if (address == -1 && requested_weight == 0) printf(" >> no operation\n");
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}
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if (address == -1 && requested_weight > 0)
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return create_arrow (arrows_nb, space_X, space_Y, space_Z, requested_weight, site, arrow_x, arrow_y, arrow_z, console);
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if (address >= 0 && requested_weight == 0) // address >= 0 if and only if arrows_nb > 0
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@ -740,15 +735,13 @@ static inline int set_arrow (struct arrow_t *arrows_ptr, int arrows_nb, int spac
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void main_test_graphics (void)
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{
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srand(time(NULL)); int rand(void); void srand(unsigned int seed);
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int randomize = 0, console = 0, arrows_nb = 0, space_X = 1, space_Y = 1, space_Z = 1;
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int randomize = 7, console = 0, arrows_nb = 0, space_X = 1, space_Y = 1, space_Z = 1;
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if (randomize) {
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space_X = 1 + rand() % randomize;
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space_Y = 1 + rand() % randomize;
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space_Z = 1 + rand() % randomize;
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}
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int density_max = space_X * space_Y * space_Z, specified_arrows_nb = rand() % density_max;
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if (randomize) printf("density_max = %d; specified_arrows_nb = %d\n",\
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density_max, specified_arrows_nb);
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int max = fmax(space_X, space_Y); max = fmax(max, space_Z);
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/* S P A C E */
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@ -776,24 +769,16 @@ void main_test_graphics (void)
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 1, i, 0, 0, 0, 0);
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int max_arrows_nb = arrows_nb;
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if (randomize); print_user_choices(arrows_ptr, max_arrows_nb, arrows_nb, space_X, space_Y, space_Z, 0, 0);
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if (randomize) for (int i = 0; i < specified_arrows_nb * 6; i++)
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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0, // load
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rand() % 1, // load
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rand() % 6, // site
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rand() % space_X, // x
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rand() % space_Y, // y
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rand() % space_Z, // z
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console);
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/* else for (int i = 0; i < 1; i++) ; */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, 0, 0, 0, 0, 1); */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, 1, 0, 0, 0, 1); */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, 2, 0, 0, 0, 1); */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, 3, 0, 0, 0, 1); */
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, 4, 0, 0, 0, 1);
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, 5, 0, 0, 0, 1); */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, 6, 0, 0, 0, 1); */
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else for (int i = 0; i < 6; i++)
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, i, 0, 0, 0, 1);
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if (randomize) print_user_choices(arrows_ptr, max_arrows_nb, arrows_nb, space_X, space_Y, space_Z, 1, 0);
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