WIP: set_arrow() OK (printf + drawing) with no more than two calls < to check ++
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@ -79,19 +79,19 @@ void arrows_write_terminations (long x, long y, long z)
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graphics_write_color(0.3f, 0.3f, 0.3f);
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graphics_write_color(0.3f, 0.3f, 0.3f);
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graphics_write_color(0.3f, 0.3f, 0.3f);
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graphics_write_color(0.3f, 0.3f, 0.3f);
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// X - X (EAST - WEST) axis - arrows tips
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// X - X (EAST - WEST) axis - arrows tips (red - green)
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graphics_write_vertex (vx + (1 / max) - arrow_tip_padding, vy, vz);
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graphics_write_vertex (vx + (1 / max) - arrow_tip_padding, vy, vz);
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graphics_write_vertex (vx - (1 / max) + arrow_tip_padding, vy, vz);
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graphics_write_vertex (vx - (1 / max) + arrow_tip_padding, vy, vz);
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graphics_write_color(1.0f - nuance / 3, 0.0f + nuance, 0.0f + nuance);
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graphics_write_color(1.0f - nuance / 3, 0.0f + nuance, 0.0f + nuance);
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graphics_write_color(0.0f + nuance, 1.0f - nuance, 1.0f - nuance);
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graphics_write_color(0.0f + nuance, 1.0f - nuance, 1.0f - nuance);
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// Y - Y (ZENITH - NADIR) axis - arrows tips
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// Y - Y (ZENITH - NADIR) axis - arrows tips (cyan - magenta)
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graphics_write_vertex (vx, vy + (1 / max) - arrow_tip_padding, vz);
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graphics_write_vertex (vx, vy + (1 / max) - arrow_tip_padding, vz);
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graphics_write_vertex (vx, vy - (1 / max) + arrow_tip_padding, vz);
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graphics_write_vertex (vx, vy - (1 / max) + arrow_tip_padding, vz);
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graphics_write_color(0.0f + nuance, 1.0f - nuance / 3, 0.0f + nuance);
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graphics_write_color(0.0f + nuance, 1.0f - nuance / 3, 0.0f + nuance);
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graphics_write_color(1.0f - nuance, 0.0f + nuance, 1.0f - nuance);
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graphics_write_color(1.0f - nuance, 0.0f + nuance, 1.0f - nuance);
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// Z - Z (NORTH - SOUTH) axis - arrows tips
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// Z - Z (NORTH - SOUTH) axis - arrows tips (blue - yellow)
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graphics_write_vertex (vx, vy, vz + (1 / max) - arrow_tip_padding);
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graphics_write_vertex (vx, vy, vz + (1 / max) - arrow_tip_padding);
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graphics_write_vertex (vx, vy, vz - (1 / max) + arrow_tip_padding);
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graphics_write_vertex (vx, vy, vz - (1 / max) + arrow_tip_padding);
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graphics_write_color(0.0f + nuance, 0.0f + nuance, 1.0f - nuance / 4);
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graphics_write_color(0.0f + nuance, 0.0f + nuance, 1.0f - nuance / 4);
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@ -643,7 +643,7 @@ static void show_buffers_states(int space_X, int space_Y, int space_Z, int arrow
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(arrows_nb * 14 - (buffer_lines_size - buffer_lines_size_after_cubes)) / arrows_nb, arrows_nb);
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(arrows_nb * 14 - (buffer_lines_size - buffer_lines_size_after_cubes)) / arrows_nb, arrows_nb);
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if (arrows_nb > 1)
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if (arrows_nb > 1)
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printf("\n WARNING In this test, it may happens that arrows with different weights are drawn superimposed (check the list).\n");
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printf("\n WARNING In this test, it may happens that some arrows (whatever their weights) are drawn superimposed (check the list).\n");
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}
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}
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@ -880,13 +880,15 @@ void main_test_graphics (void)
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// xyz, 0, x, y, z, xy, xz, yz, xyz
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// xyz, 0, x, y, z, xy, xz, yz, xyz
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GLuint arrows[arrows_nb * 5];
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GLuint arrows[arrows_nb * 5];
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show_user_choices(arrows, arrows_nb, space_X, space_Y, space_Z, pref_show_grids, 1, 0);
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show_user_choices(arrows, arrows_nb, space_X, space_Y, space_Z, pref_show_grids, 1, 0);
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// WARNING arrows with same address will be drawn superimposed
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if (arrows_nb > 0)
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if (arrows_nb > 0)
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for (int i = 0; i < arrows_nb; i ++) {
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for (int i = 0; i < arrows_nb; i ++) {
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arrows[i * 5 + 0] = 1 + rand() % arbitrary; // load / weight
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arrows[i * 5 + 0] = 1 + rand() % arbitrary; // load / weight
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arrows[i * 5 + 1] = rand() % 6; // site
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arrows[i * 5 + 1] = rand() % 6; // site
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arrows[i * 5 + 2] = rand() % space_X; // x
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arrows[i * 5 + 2] = rand() % space_X; // x
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arrows[i * 5 + 3] = rand() % space_Y; // y
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arrows[i * 5 + 3] = rand() % space_Y; // y
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arrows[i * 5 + 4] = rand() % space_Z; // z
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arrows[i * 5 + 4] = rand() % space_Z; // z
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};
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};
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// forget the next two lines during the random tests
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// forget the next two lines during the random tests
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@ -913,12 +915,11 @@ void main_test_graphics (void)
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arrows_nb = set_arrow (arrows, arrows_nb,
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arrows_nb = set_arrow (arrows, arrows_nb,
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rand() % arbitrary, // load / weight
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rand() % arbitrary, // load / weight
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rand() % 6, // site,
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rand() % 6, // site,
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MIN (rand() % space_X, space_X - 1), // x TODO
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rand() % space_X, // x
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// Qu'est-ce que c'est que ce truc pas net !...
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rand() % space_Y, // y
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MIN (rand() % space_Y, space_Y - 1), // y
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rand() % space_Z); // z
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MIN (rand() % space_Z, space_Z - 1)); // z
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// ligne suivante inutile: < ce sont les sous-fonctions de set_arrow() qui le font
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// ligne suivante inutile: < ce sont les sous-fonctions de set_arrow() qui appellent
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// show_user_choices(arrows, arrows_nb, space_X, space_Y, space_Z, pref_show_grids, 1, 1);
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// show_user_choices(arrows, arrows_nb, space_X, space_Y, space_Z, pref_show_grids, 1, 1);
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int weight = 0, site = 0,
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int weight = 0, site = 0,
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