create_arrow() creating in arrows_ptr and drawing

This commit is contained in:
Jean Sirmai 2023-10-16 22:22:13 +02:00 committed by Adrien 'neox' Bourmault
parent 5c8ed2ce06
commit 5c224b20cf
Signed by: neox
GPG Key ID: 2974E1D5F25DFCC8
8 changed files with 458 additions and 326 deletions

View File

@ -38,7 +38,8 @@ typedef struct arrow_t {
GLuint z;
};
int write_one_arrow(int offset_vertex,
int space_X, int space_Y, int space_Z,
int weight, int site, int x, int y, int z);
int write_one_arrow_vertex (int space_X, int space_Y, int space_Z,
int weight, int site, int x, int y, int z);
int write_one_arrow_line(int offset_vertex);

View File

@ -38,11 +38,13 @@ void show_arrows_array_head(int one_batch_size, long nb_batches_specified, int v
void show_one_arrow_in_array(struct arrow_t *arrows, int i);
void show_empty_arrows_array();
void show_arrows_array (struct arrow_t *arrows, int arrows_nb, int x, int y, int z);
void print_arrows_array (struct arrow_t *arrows, int arrows_nb, int invoked_by);
void print_user_action(struct arrow_t *arrows, int arrows_nb, int address, int requested_weight,
int current_weight, int site, int x, int y, int z);
void print_user_choices(struct arrow_t *arrows, int arrows_nb,
int space_size_x, int space_size_y, int space_size_z,
int show_array, int show_space_design);
void print_evolution (struct arrow_t *arrows, int arrows_nb, int modified, int deleted, int show_array);
/*
* Prints the initial user choices :
* - space dimension size and appearance (grids)

View File

@ -108,7 +108,7 @@ void graphics_init_buffers(const void *gl_area);
*
* @return void
*/
void graphics_write_line (GLuint a, GLuint b);
void graphics_write_line (GLuint a, GLuint b, int print);
/*
* Writes values to describe a vertex at (x,y,z) into the vertex buffer
@ -117,7 +117,7 @@ void graphics_write_line (GLuint a, GLuint b);
*
* @return void
*/
void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z);
void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z, int print);
/*
* Writes values to describe a color (r,g,b) into the color buffer

View File

@ -34,7 +34,8 @@
*
* @return void
*/
int write_space_ridges (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z);
int write_space_ridges_vertex (long offset_vertex, long x, long y, long z);
int write_space_ridges_lines ();
/*
* Writes grid lines on space faces
@ -43,5 +44,6 @@ int write_space_ridges (long offset_vertex, long offset_colors, long offset_line
*
* @return void
*/
long write_grids_on_space_faces (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z, int style);
long write_grids_on_space_faces_vertex (long x, long y, long z);
long write_grids_on_space_faces_lines (long offset_vertex, long x, long y, long z);

View File

@ -33,85 +33,7 @@
* Z - Z = NORTH - SOUTH = bleu - jaune
*/
/*
* Writes basis and tip for all arrows into vertex and color buffers
*
* @param dimensions (x,y,z)
*
* @return void
*/
/*
* Writes lines for arrow oriented towards east or west into lines buffer
*
* @param offset,
* weight,
* site
*
* @return void
*/
static void write_arrow_lines_east_west (long offset, int weight, int site)
{
graphics_write_line (offset + 2, offset + 6 + site % 2);
graphics_write_line (offset + 3, offset + 6 + site % 2);
graphics_write_line (offset + 4, offset + 6 + site % 2);
graphics_write_line (offset + 5, offset + 6 + site % 2);
}
/*
* Writes lines for arrow oriented towards zenith or nadir into lines buffer
*
* @param offset,
* weight,
* site
*
* @return void
*/
static void write_arrow_lines_zenith_nadir (long offset, int weight, int site)
{
graphics_write_line (offset + 0, offset + 8 + site % 2);
graphics_write_line (offset + 1, offset + 8 + site % 2);
graphics_write_line (offset + 4, offset + 8 + site % 2);
graphics_write_line (offset + 5, offset + 8 + site % 2);
}
/*
* Writes lines for arrow oriented towards south or north into lines buffer
*
* @param offset,
* weight,
* site
*
* @return void
*/
static void write_arrow_lines_south_north (long offset, int weight, int site)
{
graphics_write_line (offset + 0, offset + 10 + site % 2);
graphics_write_line (offset + 1, offset + 10 + site % 2);
graphics_write_line (offset + 2, offset + 10 + site % 2);
graphics_write_line (offset + 3, offset + 10 + site % 2);
}
/*
* Writes lines for arrow basis into lines buffer
*
* @param offset
*
* @return void
*/
static void arrows_write_basis(long offset)
{
graphics_write_line (offset + 0, offset + 1);
graphics_write_line (offset + 2, offset + 3);
graphics_write_line (offset + 4, offset + 5);
}
/******************************************************************************/
int write_one_arrow(int offset_vertex,
int space_X_int, int space_Y_int, int space_Z_int,
int write_one_arrow_vertex (int space_X_int, int space_Y_int, int space_Z_int,
int weight, int site, int arrow_x, int arrow_y, int arrow_z)
{
@ -124,65 +46,52 @@ int write_one_arrow(int offset_vertex,
vy = (2 * j / space_Y_int - 1) * space_Y_int / max + (1 / max),
vz = (2 * k / space_Z_int - 1) * space_Z_int / max + (1 / max);
// arrow_basis_width donne la dimension de l'étoile centrale
GLfloat arrow_basis_width = (1 / max) / 5;
int print = 0;
// décale légèrement les pointes des flèches
// pour qu'elles n'aillent pas jusqu'aux faces des cubes
graphics_write_vertex(vx, vy, vz, print);
graphics_write_color(0.3f, 0.3f, 0.3f);
// réduit légèrement les longueurs des flèches
// pour qu'elles s'arrêtent avant les faces des cubes
GLfloat arrow_tip_padding = (1 / max) / 10;
// X - X axis - central star (basis)
graphics_write_vertex(vx + arrow_basis_width, vy, vz);
graphics_write_vertex(vx - arrow_basis_width, vy, vz);
graphics_write_color(0.3f, 0.3f, 0.3f);
graphics_write_color(0.3f, 0.3f, 0.3f);
// Y - Y axis - central star (basis)
graphics_write_vertex(vx, vy + arrow_basis_width, vz);
graphics_write_vertex(vx, vy - arrow_basis_width, vz);
graphics_write_color(0.3f, 0.3f, 0.3f);
graphics_write_color(0.3f, 0.3f, 0.3f);
// Z - Z axis - central star (basis)
graphics_write_vertex(vx, vy, vz + arrow_basis_width);
graphics_write_vertex(vx, vy, vz - arrow_basis_width);
graphics_write_color(0.3f, 0.3f, 0.3f);
graphics_write_color(0.3f, 0.3f, 0.3f);
/* graphics_write_line (offset_vertex + 0, offset_vertex + 1); */
/* graphics_write_line (offset_vertex + 2, offset_vertex + 3); */
/* graphics_write_line (offset_vertex + 4, offset_vertex + 5); */
GLfloat nuance = 0.24f;
// X - X (EAST - WEST) axis - arrows tips (red - green)
graphics_write_vertex (vx + (1 / max) - arrow_tip_padding, vy, vz);
graphics_write_vertex (vx - (1 / max) + arrow_tip_padding, vy, vz);
graphics_write_color(1.0f - nuance / 3, 0.0f + nuance, 0.0f + nuance);
graphics_write_color(0.0f + nuance, 1.0f - nuance, 1.0f - nuance);
// Y - Y (ZENITH - NADIR) axis - arrows tips (cyan - magenta)
graphics_write_vertex (vx, vy + (1 / max) - arrow_tip_padding, vz);
graphics_write_vertex (vx, vy - (1 / max) + arrow_tip_padding, vz);
graphics_write_color(0.0f + nuance, 1.0f - nuance / 3, 0.0f + nuance);
graphics_write_color(1.0f - nuance, 0.0f + nuance, 1.0f - nuance);
// Z - Z (NORTH - SOUTH) axis - arrows tips (blue - yellow)
graphics_write_vertex (vx, vy, vz + (1 / max) - arrow_tip_padding);
graphics_write_vertex (vx, vy, vz - (1 / max) + arrow_tip_padding);
graphics_write_color(0.0f + nuance * 2, 0.0f + nuance * 2, 1.0f - nuance);
graphics_write_color(1.0f - nuance / 3, 1.0f - nuance / 3, 0.0f + nuance);
switch(site){
case EAST: case WEST: write_arrow_lines_east_west (offset_vertex, weight, site); break;
case ZENITH: case NADIR: write_arrow_lines_zenith_nadir (offset_vertex, weight, site); break;
case SOUTH: case NORTH: write_arrow_lines_south_north (offset_vertex, weight, site); break;
case EAST:
graphics_write_vertex (vx - (site % 2 - 1) * (1 / max) + (site % 2 - 1) * arrow_tip_padding, vy, vz, print);
graphics_write_color (1.0f, 0.0f, 0.0f);
break;
case WEST:
graphics_write_vertex (vx - (site % 2) * (1 / max) + (site % 2) * arrow_tip_padding, vy, vz, print);
graphics_write_color (0.0f, 1.0f, 1.0f);
break;
case ZENITH:
graphics_write_vertex (vx, vy - (site % 2 - 1) * (1 / max) + (site % 2 - 1) * arrow_tip_padding, vz, print);
graphics_write_color(0.0f, 1.0f, 0.0f);
break;
case NADIR:
graphics_write_vertex (vx, vy - (site % 2) * (1 / max) + (site % 2) * arrow_tip_padding, vz, print);
graphics_write_color(0.7f, 0.2f, 0.2f);
break;
case SOUTH:
graphics_write_vertex (vx, vy, vz + (site % 2 - 1) * (1 / max) - (site % 2 - 1) * arrow_tip_padding, print);
graphics_write_color(0.3f, 0.1f, 0.6f);
break;
case NORTH:
graphics_write_vertex (vx, vy, vz + (site % 2) * (1 / max) - (site % 2) * arrow_tip_padding, print);
graphics_write_color(1.0f, 1.0f, 0.0f);
break;
default: break;
}
return 12;
return 2;
}
int write_one_arrow_line(int offset_vertex)
{
int print = 0;
graphics_write_line (offset_vertex + 0, offset_vertex + 1, print);
return 2;
}

View File

@ -37,9 +37,18 @@
* - load (or weight)
* - coordinates in space (site, x, y, z)
*/
static void print_arrows_array (struct arrow_t *arrows, int arrows_nb)
void print_arrows_array (struct arrow_t *arrows, int arrows_nb, int invoked_by)
{
printf(" [rank] load | site x y z");
printf(" [rank] load | site x y z (");
switch (invoked_by) {
case 0: printf("delete)"); break;
case 1: printf("create)"); break;
case 2: printf("modify)"); break;
case 3: printf("address >= 0 && current_weight == requested_weight)"); break;
case 4: printf("address == -1 && requested_weight == 0)"); break;
case 5: printf("print_user_choices)"); break;
case 6: printf("print_evolution)"); break;
}
for (int i = 0; i < arrows_nb; i++)
printf("\n [%4d] = %2d | %2d, %2d, %2d, %2d", i, arrows[i].load,\
arrows[i].site, arrows[i].x, arrows[i].y, arrows[i].z);
@ -58,13 +67,28 @@ void print_user_choices(struct arrow_t *arrows, int arrows_nb,
int space_size_x, int space_size_y, int space_size_z,
int show_array, int show_space_design)
{
printf("model + user constraints :\tspace size x,y,z = %d,%d,%d\tarrows nb = %d\t",\
printf("model + user constraints :\tspace size x,y,z (%3d,%3d,%3d)\tarrows nb : %6d\t",\
space_size_x, space_size_y, space_size_z, arrows_nb);
if (show_space_design) printf("orientations grilles alternées");
if (show_space_design) printf(" (grilles alternées)");
printf("\n");
if (show_array) print_arrows_array (arrows, arrows_nb);
if (show_array) print_arrows_array (arrows, arrows_nb, 5);
}
/* Prints the evolution after adding / removing arrows :
* - arrows[] array
* NB The space may be empty or saturated with arrows or any value in between
* Only one arrow per possible coordinates with a load max equal to ? TODO
*
*
* print_evolution (arrows, added, mem, deleted, print_arrows_data);
*/
void print_evolution (struct arrow_t *arrows, int arrows_nb, int modified, int deleted, int show_array)
{
printf("evolution\t\t\t\t\t\t\tarrows nb > %6d\t (%d added / %d deleted) (modified : %d)\n",\
arrows_nb + modified - deleted * 2, modified - deleted, deleted, modified);
if (show_array) print_arrows_array (arrows, arrows_nb, 6);
}
/*

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@ -30,11 +30,13 @@
#include "../../include/graphics.h"
#include "../../include/arrows.h"
#include "../../include/grid.h"
// #include <bits/stdc++.h> TODO
#define VERTEX_SHADER_FILE "src/shaders/shader.vert"
#define FRAG_SHADER_FILE "src/shaders/shader.frag"
static struct arrow_t *arrows;
static struct arrow_t *arrows_ptr; /* nom modifié pour pouvoir plus facilement distinguer le tableau
* des autres noms incluant "arrows" (de arrows_nb, par ex.) */
static GLfloat *buffer_vertex_origin = NULL;
static GLfloat *buffer_colors_origin = NULL;
static GLuint *buffer_lines_origin = NULL;
@ -114,33 +116,13 @@ static void graphics_debug_callback(GLenum source, GLenum type, GLuint id,
/* -------------------------------------------------------------------------- */
/*
* Writes values to describe a line from a to b into the line buffer
*
* @param coords GLuint (a,b)
*
* @return void
*/
void graphics_write_line (GLuint a, GLuint b)
{
buffer_lines_origin = g_realloc (buffer_lines_origin,
(buffer_lines_size + 2) * sizeof(GLuint));
assert (buffer_lines_origin);
buffer_lines_origin[buffer_lines_size + 0] = a;
buffer_lines_origin[buffer_lines_size + 1] = b;
buffer_lines_size += 2;
}
/*
* Writes values to describe a vertex at (x,y,z) into the vertex buffer
* Writes values to describe a vertex at (x,y,z) intoq the vertex buffer
*
* @param coords GLfloat(x,y,z)
*
* @return void
*/
void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z)
void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z, int print)
{
buffer_vertex_origin = g_realloc (buffer_vertex_origin,
(buffer_vertex_size + 3) * sizeof(GLfloat));
@ -151,6 +133,9 @@ void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z)
buffer_vertex_origin[buffer_vertex_size + 1] = y;
buffer_vertex_origin[buffer_vertex_size + 2] = z;
if (print) printf("In graphics_write_vertex() buffer_vertex_size => [%2d > %2d] (%6.3f,%6.3f,%6.3f)\n",\
buffer_vertex_size + 0, buffer_vertex_size + 2, x, y, z);
buffer_vertex_size += 3;
}
@ -175,6 +160,29 @@ void graphics_write_color (GLfloat r, GLfloat g, GLfloat b)
buffer_colors_size += 3;
}
/*
* Writes values to describe a line from a to b into the line buffer
*
* @param coords GLuint (a,b)
*
* @return void
*/
void graphics_write_line (GLuint a, GLuint b, int print)
{
buffer_lines_origin = g_realloc (buffer_lines_origin,
(buffer_lines_size + 2) * sizeof(GLuint));
assert (buffer_lines_origin);
buffer_lines_origin[buffer_lines_size + 0] = a;
buffer_lines_origin[buffer_lines_size + 1] = b;
if (print) printf("In graphics_write_line() buffer_lines_size => [%2d > %2d] (%2u > %2u)\n",\
buffer_lines_size + 0, buffer_lines_size + 1, a, b);
buffer_lines_size += 2;
}
/*
* Writes values to describe an (a,b,c) plan (triangle) into the plan buffer
*
@ -546,10 +554,9 @@ bool graphics_shutdown(const void *gl_area)
*/
static int rewrite_arrow (int arrows_nb, int address, int load, int site, int x, int y, int z)
{
arrows[address].load = load;
arrows_ptr[address].load = load;
// if (! TEST)
// print_arrows_array (arrows, arrows_nb);
print_arrows_array (arrows_ptr, arrows_nb, 2);
return arrows_nb;
}
@ -558,25 +565,35 @@ static int rewrite_arrow (int arrows_nb, int address, int load, int site, int x,
* Creates a new arrow at address (address)
* NB Weights (or loads) are NOT added
*/
static inline int create_arrow (int arrows_nb, int load, int site, int x, int y, int z)
static inline int create_arrow (int arrows_nb,
int space_X, int space_Y, int space_Z,
int load, int site, int x, int y, int z)
{
void *newptr = g_realloc(arrows, (arrows_nb + 1) * sizeof(struct arrow_t));
void *newptr = g_realloc(arrows_ptr, (arrows_nb + 1) * sizeof(struct arrow_t));
if (newptr)
arrows = newptr;
arrows_ptr = newptr;
else
perror("Can't allocate new arrow buffer!\n");
perror("In create arrow, can't allocate new arrow buffer !\n");
arrows[arrows_nb].load = load;
arrows[arrows_nb].site = site;
arrows[arrows_nb].x = x;
arrows[arrows_nb].y = y;
arrows[arrows_nb].z = z;
arrows_ptr[arrows_nb].load = load;
arrows_ptr[arrows_nb].site = site;
arrows_ptr[arrows_nb].x = x;
arrows_ptr[arrows_nb].y = y;
arrows_ptr[arrows_nb].z = z;
if (0) printf("In create_arrow() buffer_vertex_size => [%2d > %2d]\n",\
buffer_vertex_size + 0, buffer_vertex_size + 2);
write_one_arrow_vertex(space_X, space_Y, space_Z,
load, site, x, y, z);
buffer_colors_size = buffer_vertex_size;
write_one_arrow_line (buffer_vertex_size / 3 - 2);
arrows_nb ++;
// if (! TEST)
// print_arrows_array (arrows, arrows_nb);
print_arrows_array (arrows_ptr, arrows_nb, 1);
return arrows_nb;
}
@ -588,29 +605,30 @@ static inline int erase_arrow (int arrows_nb, int address, int site, int x, int
{
arrows_nb --;
if (arrows_nb > 0)
if (1)
{
arrows[address].load = arrows[arrows_nb].load;
arrows[address].site = arrows[arrows_nb].site;
arrows[address].x = arrows[arrows_nb].x;
arrows[address].y = arrows[arrows_nb].y;
arrows[address].z = arrows[arrows_nb].z;
arrows_ptr[address].load = arrows_ptr[arrows_nb].load;
arrows_ptr[address].site = arrows_ptr[arrows_nb].site;
arrows_ptr[address].x = arrows_ptr[arrows_nb].x;
arrows_ptr[address].y = arrows_ptr[arrows_nb].y;
arrows_ptr[address].z = arrows_ptr[arrows_nb].z;
}
void *newptr = g_realloc(arrows, arrows_nb * sizeof(struct arrow_t));
if (arrows_nb > 0) {
void *newptr = g_realloc(arrows_ptr, arrows_nb * sizeof(struct arrow_t));
if (newptr)
arrows = newptr;
else
perror("Can't allocate new arrow buffer!\n");
if (newptr)
arrows_ptr = newptr;
else
perror("In erase arrow, can't allocate new arrow buffer !\n");
}
// if (! TEST)
// print_arrows_array (arrows, arrows_nb);
print_arrows_array (arrows_ptr, arrows_nb,0);
return arrows_nb;
}
static inline void show_user_action(struct arrow_t *arrows, int arrows_nb, int address, int requested_weight,
static inline void show_user_action(struct arrow_t *arrows_ptr, int arrows_nb, int address, int requested_weight,
int current_weight, int site, int x, int y, int z);
/*
* Calls one of the functions create_arrow(), erase_arrow() or rewrite_arrow()
@ -620,28 +638,32 @@ static inline void show_user_action(struct arrow_t *arrows, int arrows_nb, int a
* - Current_weight of an arrow located at the requested address == requested_weight
* - No arrow was found at the requested addres AND current_weight == requested_weight
*/
static inline int set_arrow (struct arrow_t *arrows, int arrows_nb, int requested_weight, int site, int x, int y, int z)
static inline int set_arrow (struct arrow_t *arrows_ptr, int arrows_nb,
int space_X, int space_Y, int space_Z,
int requested_weight, int site, int x, int y, int z)
{
int address = -1, current_weight = -1;
#pragma omp parallel schedule(static, 12)
{
for (int i = 0; i < arrows_nb; i++) {
if ((site == arrows[i].site)
&& (x == arrows[i].x)
&& (y == arrows[i].y)
&& (z == arrows[i].z))
if ((site == arrows_ptr[i].site)
&& (x == arrows_ptr[i].x)
&& (y == arrows_ptr[i].y)
&& (z == arrows_ptr[i].z))
{
address = i * 5;
current_weight = arrows[i].load;
current_weight = arrows_ptr[i].load;
break;
}
}
}
//printf("\n[%d]set_arrow() invoked with requested weight = %2d + ", arrows_nb, requested_weight);
if (TEST) show_user_action(arrows, arrows_nb, address, requested_weight, current_weight, site, x, y, z);
if (TEST) show_user_action(arrows_ptr, arrows_nb, address, requested_weight, current_weight, site, x, y, z);
if (address == -1 && requested_weight > 0)
return create_arrow (arrows_nb, requested_weight, site, x, y, z);
return create_arrow (arrows_nb, space_X, space_Y, space_Z, requested_weight, site, x, y, z);
if (address >= 0 && requested_weight == 0)
return erase_arrow (arrows_nb, address, site, x, y, z);
@ -649,9 +671,9 @@ static inline int set_arrow (struct arrow_t *arrows, int arrows_nb, int requeste
if (address >= 0 && current_weight != requested_weight)
return rewrite_arrow (arrows_nb, address/5, requested_weight, site, x, y, z);
// if (! TEST && address >= 0 && current_weight == requested_weight) print_arrows_array(arrows, arrows_nb, x, y, z);
if (! TEST && address >= 0 && current_weight == requested_weight) print_arrows_array(arrows_ptr, arrows_nb, 3);
// if (! TEST && address == -1 && requested_weight == 0) print_arrows_array(arrows, arrows_nb, x, y, z);
if (! TEST && address == -1 && requested_weight == 0) print_arrows_array(arrows_ptr, arrows_nb, 4);
return arrows_nb;
}
@ -665,68 +687,236 @@ static inline int set_arrow (struct arrow_t *arrows, int arrows_nb, int requeste
*/
void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
{
// assert : space dimensions (x,y,z) > 0 TODO NOT checked before init
// assert : arrows localization within space and sites TODO NOT checked when invoking set_arrow()
// assert : no more than one arrow per address TODO NOT checked before init
// notify : weights are replaced, NOT added (could be !) TODO
// assert : space dimensions (x,y,z) > 0
// assert : arrows localization within space and sites
// assert : no more than one arrow per address
// notify : weights are replaced, NOT added (could be !)
// Initialisation du générateur pseudo-aléatoire
srand(time(NULL));
struct timespec ts;
srand(time(NULL)); // Initialisation du générateur pseudo-aléatoire
int rand(void);
void srand(unsigned int seed); // printf ("Valeur max : %d\n", RAND_MAX); min + rand() % (max+1 - min);
int arbitrary = 10;
int arbitrary = 5;
int space_X = 1 + rand() % arbitrary,
space_Y = 1 + rand() % arbitrary,
space_Z = 1 + rand() % arbitrary;
int density_max = space_X * space_Y * space_Z;
int max = fmax(space_X, space_Y); max = fmax(max, space_Z);
int show_space_design = 0, print_arrows_data = 0;
int print_arrows_data = 0;
int load = 0, site = 0, x = 0, y = 0, z = 0;
int specif_arrows_nb = rand() % density_max / 3;
int arrows_nb = 0;
int specif_arrows_nb = rand() % density_max / 2;
int arrows_nb = 0, cpt = 0, t_initial = 0;
while (arrows_nb < specif_arrows_nb){
arrows_nb = set_arrow (arrows, arrows_nb,
rand() % arbitrary, // load / weight
int print_inter_results = 0;
if (print_inter_results) clock_gettime(CLOCK_REALTIME, &ts); t_initial = ts.tv_sec;
if (print_inter_results) printf("%10d | ", specif_arrows_nb / 1000);
printf("I N I T I A L D A T A A R E N O W S P E C I F I E D\n");
/*--------------------------------------------------------------------------------*/
/* I N I T I A L D A T A A R E N O W A L L S P E C I F I E D */
/* A N D C A N B E D R A W N */
/*--------------------------------------------------------------------------------*/
/* V E R T E X F I R S T */
/* S P A C E */
if (1) printf("buffer_vertex_size before writing 8 space_ridges_vertex : %3d (x 3 = %d)\n", buffer_vertex_size / 3, buffer_vertex_size);
write_space_ridges_vertex (buffer_vertex_size, space_X, space_Y, space_Z);
/* buffer_colors_size = buffer_vertex_size; */
if (1) printf("buffer_vertex_size after writing 8 space_ridges_vertex : %3d (x 3 = %d)\n", buffer_vertex_size / 3, buffer_vertex_size);
write_grids_on_space_faces_vertex (space_X, space_Y, space_Z);
/* buffer_colors_size = buffer_vertex_size; */
if (1) printf("buffer_vertex_size after writing %3d space_faces_vertex : %3d (x 3 = %4d)\n\n", buffer_vertex_size / 3 - 8, buffer_vertex_size / 3, buffer_vertex_size);
/* if (0) printf("(space_X - 1) * 4 + (space_Y - 1) * 4 + (space_Z - 1) * 4 = %3d (x 3 = %4d)\n\n",\ */
/* (space_X - 1) * 4 + (space_Y - 1) * 4 + (space_Z - 1) * 4, ((space_X - 1) * 4 + (space_Y - 1) * 4 + (space_Z - 1) * 4) * 3); */
/* A R R O W S */
/* if (1) printf("buffer_vertex_size before writing (%d) arrows_vertex : %d\n", arrows_nb, buffer_vertex_size / 3); */
/* for (int i = 0; i < arrows_nb; i++) { */
/* load = arrows_ptr[i].load; */
/* site = arrows_ptr[i].site; */
/* x = arrows_ptr[i].x; */
/* y = arrows_ptr[i].y; */
/* z = arrows_ptr[i].z; */
/* write_one_arrow_vertex(space_X, space_Y, space_Z, */
/* load, site, x, y, z); */
/* buffer_colors_size = buffer_vertex_size; */
/* } */
/* if (1) printf("buffer_vertex_size after writing (%d) arrows_vertex : %d\n", arrows_nb, buffer_vertex_size / 3); */
/*---------------------------------------------------------------*/
/* L I N E S S E C O N D */
// buffer_vertex_size = 0; buffer_colors_size = 0; buffer_lines_size = 0;
/* S P A C E */
if (0) printf("buffer_lines_size before writing 12 space_ridges_lines : %2d (* 2 = %2d)\n", buffer_lines_size / 2, buffer_lines_size);
write_space_ridges_lines ();
if (0) printf("buffer_lines_size after writing 12 space_ridges_lines : %2d (* 2 = %2d)\n", buffer_lines_size / 2, buffer_lines_size);
if (0) printf("buffer_lines_size before writing (n) space_faces_lines : %2d (* 2 = %2d)\n", buffer_lines_size / 2, buffer_lines_size);
write_grids_on_space_faces_lines (buffer_lines_size, space_X, space_Y, space_Z);
if (1) printf("buffer_lines_size after writing (n) space_faces_lines : %d (* 2 = %d)\n\n", buffer_lines_size / 2, buffer_lines_size);
/* A R R O W S */
/* #pragma omp parallel */
/* { */
/* while (arrows_nb < specif_arrows_nb){ */
arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
rand() % arbitrary + 1, // load / weight
rand() % 6, // site,
rand() % space_X, // x
rand() % space_Y, // y
rand() % space_Z); // z
}
print_user_choices(arrows, arrows_nb, space_X, space_Y, space_Z, print_arrows_data, show_space_design);
arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
rand() % arbitrary + 1, // load / weight
rand() % 6, // site,
rand() % space_X, // x
rand() % space_Y, // y
rand() % space_Z); // z
/* DATA ARE NOW ALL SPECIFIED - DRAWING CAN START */
/* clock_gettime(CLOCK_REALTIME, &ts); < Je n'arrive pas à afficher les temps en cours d'exécutuion */
/* if (arrows_nb % 1000 == 0) {cpt++; printf("%8d", arrows_nb / 1000); if (cpt % 22 == 0) printf(" %f\n%10d | ", specif_arrows_nb / 1000, ts.tv_sec - t_initial);} */
if (print_inter_results && arrows_nb % 1000 == 0) {cpt++; printf("%8d", arrows_nb / 1000); if (cpt % 24 == 0) printf("\n%10d | ", specif_arrows_nb / 1000);}
/* } */
/* } */
/* for (int i = 0; i < arrows_nb; i++) { */
/* load = arrows_ptr[i].load; */
/* site = arrows_ptr[i].site; */
/* x = arrows_ptr[i].x; */
/* y = arrows_ptr[i].y; */
/* z = arrows_ptr[i].z; */
int offset_vertex = 0, offset_colors = 0, offset_lines = 0;
/* buffer_vertex_size += write_one_arrow_line (buffer_vertex_size); */
/* } */
offset_vertex += write_space_ridges (offset_vertex, offset_colors, offset_lines, space_X, space_Y, space_Z);
offset_colors = offset_vertex;
offset_vertex += write_grids_on_space_faces (offset_vertex, offset_colors, offset_lines, space_X, space_Y, space_Z, show_space_design);
offset_colors = offset_vertex;
/* ARROWS */
for (int i = 0; i < arrows_nb; i++) {
load = arrows[i].load;
site = arrows[i].site;
x = arrows[i].x;
y = arrows[i].y;
z = arrows[i].z;
offset_vertex += write_one_arrow(offset_vertex,
space_X, space_Y, space_Z,
load, site, x, y, z);
offset_colors = offset_vertex;
}
/* N E W D A T A W I L L N O W B E S P E C I F I E D */
/* A N D T H E N D R A W N E D */
/*--------------------------------------------------------------------------------*/
print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, print_arrows_data, 0);
/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, */
/* 0,//rand() % arbitrary + 1, // load / weight */
/* 0,//rand() % 6, // site, */
/* 0,//rand() % space_X, // x */
/* 0,//rand() % space_Y, // y */
/* 0);//rand() % space_Z); // z */
/* print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, print_arrows_data, 0); */
/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, */
/* 0,//rand() % arbitrary + 1, // load / weight */
/* 1,//rand() % 6, // site, */
/* 0,//rand() % space_X, // x */
/* 0,//rand() % space_Y, // y */
/* 0);//rand() % space_Z); // z */
/* print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, print_arrows_data, 0); */
/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, */
/* 1,//rand() % arbitrary + 1, // load / weight */
/* 2,//rand() % 6, // site, */
/* 0,//rand() % space_X, // x */
/* 0,//rand() % space_Y, // y */
/* 0);//rand() % space_Z); // z */
/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, */
/* 1,//rand() % arbitrary + 1, // load / weight */
/* 3,//rand() % 6, // site, */
/* 0,//rand() % space_X, // x */
/* 0,//rand() % space_Y, // y */
/* 0);//rand() % space_Z); // z */
/* printf("On devrait avoir deux flèches Y+Y- (Zénith-Nadir) dessinées (au lieu des deux flèches X+X- Est-Ouest)...\n"); */
/* print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, print_arrows_data, 0); */
// buffer_vertex_size -= 2;
// buffer_vertex_size += 3;
/* assert : arrows_nb > arbitrary; */
/* int random_choice, modified = 0, deleted = 0; */
/* #pragma omp parallel */
/* { */
/* while (modified < arbitrary) { */
/* random_choice = rand() % 6; */
/* if (random_choice == 0) deleted++; */
/* modified = set_arrow (arrows_ptr, arrows_nb + modified, */
/* random_choice, // load / weight */
/* rand() % 6, // site, */
/* rand() % space_X, // x */
/* rand() % space_Y, // y */
/* rand() % space_Z); // z */
/* } */
/* } */
/* #pragma omp parallel */
/* { */
/* for (int i = 0; i < arrows_nb + modified; i++) { */
/* load = arrows_ptr[i].load; */
/* site = arrows_ptr[i].site; */
/* x = arrows_ptr[i].x; */
/* y = arrows_ptr[i].y; */
/* z = arrows_ptr[i].z; */
/* buffer_vertex_size += write_one_arrow_vertex(space_X, space_Y, space_Z, */
/* load, site, x, y, z); */
/* buffer_colors_size = buffer_vertex_size; */
/* } */
/* for (int i = 0; i < arrows_nb + modified; i++) { */
/* load = arrows_ptr[i].load; */
/* site = arrows_ptr[i].site; */
/* x = arrows_ptr[i].x; */
/* y = arrows_ptr[i].y; */
/* z = arrows_ptr[i].z; */
/* buffer_vertex_size += write_one_arrow_line (buffer_vertex_size); */
/* } */
/* } */
/* print_evolution (arrows_ptr, arrows_nb, arbitrary, deleted, print_arrows_data); */
// ? free (space) TODO
free(arrows);
arrows = NULL;
free(arrows_ptr);
arrows_ptr = NULL;
arrows_nb = 0;
}

View File

@ -25,51 +25,57 @@
#include "../../include/base.h"
#include "../../include/graphics.h"
int write_space_ridges (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z)
int write_space_ridges_vertex (long offset_vertex, long x, long y, long z)
{
float max = fmax(x, y); max = fmax(max, z);
graphics_write_vertex (offset_vertex - x / max, offset_vertex - y / max, - z / max);
graphics_write_vertex (offset_vertex + x / max, offset_vertex - y / max, - z / max);
graphics_write_vertex (offset_vertex - x / max, offset_vertex + y / max, - z / max);
graphics_write_vertex (offset_vertex - x / max, offset_vertex - y / max, + z / max);
graphics_write_vertex (offset_vertex - x / max, offset_vertex - y / max, - z / max, 0);
graphics_write_vertex (offset_vertex + x / max, offset_vertex + y / max, - z / max);
graphics_write_vertex (offset_vertex + x / max, offset_vertex - y / max, + z / max);
graphics_write_vertex (offset_vertex - x / max, offset_vertex + y / max, + z / max);
graphics_write_vertex (offset_vertex + x / max, offset_vertex - y / max, - z / max, 0);
graphics_write_vertex (offset_vertex - x / max, offset_vertex + y / max, - z / max, 0);
graphics_write_vertex (offset_vertex - x / max, offset_vertex - y / max, + z / max, 0);
graphics_write_vertex (offset_vertex + x / max, + y / max, + z / max);
graphics_write_vertex (offset_vertex + x / max, offset_vertex + y / max, - z / max, 0);
graphics_write_vertex (offset_vertex + x / max, offset_vertex - y / max, + z / max, 0);
graphics_write_vertex (offset_vertex - x / max, offset_vertex + y / max, + z / max, 0);
graphics_write_color (0.9f, 0.2f, 0.1f);
graphics_write_color (0.9f, 0.2f, 0.1f);
graphics_write_color (0.9f, 0.2f, 0.1f);
graphics_write_color (0.9f, 0.2f, 0.1f);
graphics_write_color (0.9f, 0.2f, 0.1f);
graphics_write_color (0.9f, 0.2f, 0.1f);
graphics_write_color (0.9f, 0.2f, 0.1f);
graphics_write_color (0.9f, 0.2f, 0.1f);
graphics_write_vertex (offset_vertex + x / max, + y / max, + z / max, 0);
graphics_write_line ( 0, 1); graphics_write_line ( 7, 4);
graphics_write_line ( 0, 2); graphics_write_line ( 7, 5);
graphics_write_line ( 0, 3); graphics_write_line ( 7, 6);
graphics_write_line ( 1, 4); graphics_write_line ( 2, 4);
graphics_write_line ( 1, 5); graphics_write_line ( 3, 5);
graphics_write_line ( 2, 6); graphics_write_line ( 3, 6);
graphics_write_color (0.9f, 0.7f, 0.4f);
graphics_write_color (0.9f, 0.7f, 0.4f);
graphics_write_color (0.9f, 0.7f, 0.4f);
graphics_write_color (0.9f, 0.7f, 0.4f);
graphics_write_color (0.9f, 0.7f, 0.4f);
graphics_write_color (0.9f, 0.7f, 0.4f);
graphics_write_color (0.9f, 0.7f, 0.4f);
graphics_write_color (0.9f, 0.7f, 0.4f);
return 8;
}
long write_grids_on_space_faces (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z, int style)
int write_space_ridges_lines ()
{
graphics_write_line ( 0, 1, 0); graphics_write_line ( 7, 4, 0);
graphics_write_line ( 0, 2, 0); graphics_write_line ( 7, 5, 0);
graphics_write_line ( 0, 3, 0); graphics_write_line ( 7, 6, 0);
graphics_write_line ( 1, 4, 0); graphics_write_line ( 2, 4, 0);
graphics_write_line ( 1, 5, 0); graphics_write_line ( 3, 5, 0);
graphics_write_line ( 2, 6, 0); graphics_write_line ( 3, 6, 0);
return 12;
}
long write_grids_on_space_faces_vertex (long x, long y, long z)
{
float i, max = fmax(x, y); max = fmax(max, z);
for (i = 1; i < x; i++) { // (x - 2) * 4
for (i = 1; i < x; i++) {
graphics_write_vertex ((2 * i / x - 1) * x / max, - y / max, - z / max);
graphics_write_vertex ((2 * i / x - 1) * x / max, - y / max, z / max);
graphics_write_vertex ((2 * i / x - 1) * x / max, y / max, z / max);
graphics_write_vertex ((2 * i / x - 1) * x / max, y / max, - z / max);
graphics_write_vertex ((2 * i / x - 1) * x / max, - y / max, - z / max, 0);
graphics_write_vertex ((2 * i / x - 1) * x / max, - y / max, z / max, 0);
graphics_write_vertex ((2 * i / x - 1) * x / max, y / max, z / max, 0);
graphics_write_vertex ((2 * i / x - 1) * x / max, y / max, - z / max, 0);
graphics_write_color (0.5f, 0.5f, 0.5f);
graphics_write_color (0.5f, 0.5f, 0.5f);
@ -77,74 +83,72 @@ long write_grids_on_space_faces (long offset_vertex, long offset_colors, long of
graphics_write_color (0.5f, 0.5f, 0.5f);
}
for (i = 0; i < x - 1; i ++) {
/* offset_vertex += (x - 1) * 4; */ /* offset_colors += (x - 1) * 4; */
if (style)
graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1);
graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2);
graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3);
if (style)
graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0);
for (i = 1; i < y; i++) {
graphics_write_vertex (- x / max, (2 * i / y - 1) * y / max, - z / max, 0);
graphics_write_vertex (- x / max, (2 * i / y - 1) * y / max, z / max, 0);
graphics_write_vertex ( x / max, (2 * i / y - 1) * y / max, z / max, 0);
graphics_write_vertex ( x / max, (2 * i / y - 1) * y / max, - z / max, 0);
graphics_write_color (0.5f, 0.5f, 0.5f);
graphics_write_color (0.5f, 0.5f, 0.5f);
graphics_write_color (0.5f, 0.5f, 0.5f);
graphics_write_color (0.5f, 0.5f, 0.5f);
}
/* offset_vertex += (y - 1) * 4; */ /* offset_colors += (y - 1) * 4; */
for (i = 1; i < z; i++) {
graphics_write_vertex (- x / max, - y / max, (2 * i / z - 1) * z / max, 0);
graphics_write_vertex (- x / max, y / max, (2 * i / z - 1) * z / max, 0);
graphics_write_vertex ( x / max, y / max, (2 * i / z - 1) * z / max, 0);
graphics_write_vertex ( x / max, - y / max, (2 * i / z - 1) * z / max, 0);
graphics_write_color (0.5f, 0.5f, 0.5f);
graphics_write_color (0.5f, 0.5f, 0.5f);
graphics_write_color (0.5f, 0.5f, 0.5f);
graphics_write_color (0.5f, 0.5f, 0.5f);
}
return (x + y + z - 3) * 3;
}
long write_grids_on_space_faces_lines (long offset_vertex, long x, long y, long z)
{
offset_vertex = offset_vertex / 3;
for (int i = 0; i < x - 1; i ++) {
/* graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1, 0); */
graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2, 0);
graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3, 0);
/* graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0, 0); */
}
offset_vertex += (x - 1) * 4;
offset_colors += (x - 1) * 4;
if (style) offset_lines += (x - 1) * 2; else offset_lines += (x - 1) * 4;
for (i = 1; i < y; i++) { // (y - 2) * 4
for (int i = 0; i < y - 1; i ++) {
graphics_write_vertex (- x / max, (2 * i / y - 1) * y / max, - z / max);
graphics_write_vertex (- x / max, (2 * i / y - 1) * y / max, z / max);
graphics_write_vertex ( x / max, (2 * i / y - 1) * y / max, z / max);
graphics_write_vertex ( x / max, (2 * i / y - 1) * y / max, - z / max);
graphics_write_color (0.5f, 0.5f, 0.5f);
graphics_write_color (0.5f, 0.5f, 0.5f);
graphics_write_color (0.5f, 0.5f, 0.5f);
graphics_write_color (0.5f, 0.5f, 0.5f);
}
for (i = 0; i < y - 1; i ++) {
if (style)
graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1);
if (style)
graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2);
graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3);
graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0);
/* graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1, 0); */
/* graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2, 0); */
graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3, 0);
graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0, 0);
}
offset_vertex += (y - 1) * 4;
offset_colors += (y - 1) * 4;
if (style) offset_lines += (y - 1) * 2; else offset_lines += (y - 1) * 4;
for (i = 1; i < z; i++) { // (z - 2) * 4
for (int i = 0; i < z - 1; i ++) {
graphics_write_vertex (- x / max, - y / max, (2 * i / z - 1) * z / max);
graphics_write_vertex (- x / max, y / max, (2 * i / z - 1) * z / max);
graphics_write_vertex ( x / max, y / max, (2 * i / z - 1) * z / max);
graphics_write_vertex ( x / max, - y / max, (2 * i / z - 1) * z / max);
graphics_write_color (0.5f, 0.5f, 0.5f);
graphics_write_color (0.5f, 0.5f, 0.5f);
graphics_write_color (0.5f, 0.5f, 0.5f);
graphics_write_color (0.5f, 0.5f, 0.5f);
}
for (i = 0; i < z - 1; i ++) {
graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1);
if (style)
graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2);
if (style)
graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3);
graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0);
graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1, 0);
/* graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2, 0); */
/* graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3, 0); */
graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0, 0);
}
return (x + y + z - 3) * 4;
/* if (style) offset_lines += 2 * (space_X + space_Y + space_Z - 3); */
/* else offset_lines += 4 * (space_X + space_Y + space_Z - 3); */
}