WIP: OK space 2D 3D (pas arrow)
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@ -5,6 +5,7 @@
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*
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* Copyright (C) 2023 Arthur Menges <arthur.menges@a-lec.org>
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* Copyright (C) 2023 Adrien Bourmault <neox@a-lec.org>
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* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
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*
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* This file is part of Gem-graph.
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*
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@ -29,4 +29,5 @@
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bool compute_space_2D(int state_size,
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GLfloat *vertex_base, GLfloat *color_base,
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GLubyte *line_ndx,
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bool pref_mark_unit_space_zero, int dgap);
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bool pref_mark_unit_space_first,
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bool pref_mark_unit_space_last);
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@ -29,4 +29,5 @@
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bool compute_space_3D(int state_size,
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GLfloat *vertex_base, GLfloat *color_base,
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GLubyte *line_ndx,
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bool pref_mark_unit_space_zero, int dgap);
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bool pref_mark_unit_space_first,
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bool pref_mark_unit_space_last);
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@ -4,6 +4,7 @@
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* Desc: OpenGL utils header
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*
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* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
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* Copyleft (something) ( ;- )) Isn't that fun ?! ----------------,cbF@^@ââ63-OPM,FJ&_(_((T^RQJn||lpv)=à)o -----------------------------------------------------
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*
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* This file is part of Gem-graph.
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*
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@ -39,8 +40,8 @@
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#include "../../include/base.h"
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#include "../../include/ui.h"
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#include "../../include/graphics_control.h"
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#include "../../include/graphics_compute.h"
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#include "../../include/graphics.h"
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#include "../../include/buffers.h"
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#include "../../include/space_2D.h"
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#include "../../include/space_3D.h"
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#include "../../include/arrow_2D.h"
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@ -70,7 +71,7 @@ int graphics_compute_lines(int line_indices_nb,
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vertex_nb = (state_size + 1) * 12 + arrows_nb * 15;
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colors_nb = (state_size + 1) * 12 + arrows_nb * 0; // TODO
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// lines_nb = (2 + state_size) + (arrows_nb * 3); // cas 2D
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lines_nb = (4 + state_size * 4) + (arrows_nb * 8) + 2; // + 2; pour les 2 diagonales
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lines_nb = (4 + state_size * 4) + (arrows_nb * 8) + 4; // + 4; pour les 4 diagonales (29/6/2023 pour voir)
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//// plans_nb = 8; //(4 + state_size * 4) + (arrows_nb * 8) + 2; // bhuingfyunfyuguinlgi svbysbubsyu qvyqytqujtvcttcef
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line_indices_nb = lines_nb * 2;
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@ -100,7 +101,7 @@ int graphics_compute_lines(int line_indices_nb,
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}
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compute_space_3D(state_size, vertex_base, color_base, line_ndx,
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0,4); // patch provisoire
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0,0); // patch provisoire
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// pref_mark_unit_space_zero, dgap){
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vgap += (12 * state_size); igap += state_size * 8 + 8; cgap += (12 * state_size);
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@ -256,7 +257,7 @@ int graphics_compute_plans(int plan_indices_nb,
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// assert(k + 8 < line_indices_nb); assert(k + 16 < line_indices_nb);
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compute_space_3D(state_size, vertex_base, color_base, plan_ndx,
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0,4); // patch provisoire
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0,0); // patch provisoire
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//pref_mark_unit_space_zero, dgap){
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vgap += (12 * state_size); igap += state_size * 8 + 8; cgap += (12 * state_size);
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@ -38,7 +38,7 @@
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#include "../../include/base.h"
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#include "../../include/ui.h"
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#include "../../include/graphics_control.h"
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#include "../../include/graphics.h"
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#include "../../include/space_2D.h"
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#include "../../include/space_3D.h"
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#include "../../include/arrow_2D.h"
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@ -493,9 +493,12 @@ int colors_nb = 0;
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int lines_nb = 0;
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int plans_nb = 0;
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int arrows_nb = 0;
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bool pref_3D_xor_2D_space = 0; // default view == 0 == 3D
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bool pref_3D_xor_2D_arrows = 0; // default view == 0 == 3D
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bool pref_mark_unit_space_zero = 0; // default == 0 == no mark
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bool pref_3D_xor_2D_space = 0; // default view == 0 == 3D
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bool pref_3D_xor_2D_arrows = 0; // default view == 0 == 3D
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bool pref_mark_unit_space_first = 0; // default == 0 == no mark
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bool pref_mark_unit_space_last = 0; // default == 0 == no mark
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bool pref_background_color = 0; // don't know yet...
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/* -------------------------------------------------------------------------- */
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@ -504,11 +507,13 @@ static void get_model_data_and_user_preferences(){
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// { 1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21 };
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dim = 1;
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state_size = 9; // 2 < state_size < 32
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state_size = 8; // 2 < state_size < 32
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arrows_nb = 4; // assert : leur emplacement doit être fonction de state_size
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pref_3D_xor_2D_space = 0; // default == 0 == 3D
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pref_3D_xor_2D_arrows = 1; // default == 0 == 3D
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pref_mark_unit_space_zero = 1; // default == 0 == no mark
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pref_mark_unit_space_first = 1; // default == 0 == no mark
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pref_mark_unit_space_last = 1; // default == 0 == no mark
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pref_background_color = 0; // TODO
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}
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static void compute_vertex_colors_lines_plans_nb(int dim,
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@ -516,16 +521,19 @@ static void compute_vertex_colors_lines_plans_nb(int dim,
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int arrows_nb,
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bool pref_3D_xor_2D_space,
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bool pref_3D_xor_2D_arrows,
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bool pref_mark_unit_space_zero,
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bool pref_mark_unit_space_first,
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bool pref_mark_unit_space_last,
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struct gl_area_entry *entry){
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if (pref_3D_xor_2D_space) vertex_nb = (state_size + 1) * 6 + arrows_nb * 9; // case 2D
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else vertex_nb = (state_size + 1) * 12 + arrows_nb * 15; // case 3D
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if (pref_3D_xor_2D_space) lines_nb = (2 + state_size) + (arrows_nb * 3); // case 2D
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if (pref_3D_xor_2D_space) lines_nb = (2 + state_size) + (arrows_nb * 3); // case 2D
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else lines_nb = (4 + state_size * 4) + (arrows_nb * 8); // case 3D
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if (pref_mark_unit_space_zero) lines_nb += 2; // 2 diagonal lines
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//
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if (pref_mark_unit_space_first) lines_nb += 2; // 2 diagonal lines
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if (pref_mark_unit_space_last) lines_nb += 2; // 2 diagonal lines
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plans_nb = 8; // (4 + state_size * 4) + (arrows_nb * 8) + 2;
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entry->line_indices_nb = lines_nb * 2;
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@ -535,10 +543,10 @@ static void compute_vertex_colors_lines_plans_nb(int dim,
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assert(state_size * 6 < vertex_nb); assert(state_size * 6 + 5 < vertex_nb);
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printf("Prefer : mark_unit_space_zero = %d pref_3D_xor_2D_space = %d state_size = %d\n",
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pref_mark_unit_space_zero, pref_3D_xor_2D_space, state_size);
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printf("Prefer : mark_unit_space_first = %d mark_unit_space_last = %d 3D_xor_2D_space = %d\n",
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pref_mark_unit_space_first, pref_mark_unit_space_last, pref_3D_xor_2D_space);
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printf("Initialization of buffers with %u line_ndx, %u vertices and %u colors & state_size = %d\n",
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printf("Initialization of buffers with %u line_ndx, %u vertices, %u colors. state_size = %d\n",
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entry->line_indices_nb, vertex_nb, colors_nb, state_size);
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}
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@ -558,7 +566,8 @@ void graphics_init_buffers(const void *gl_area)
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compute_vertex_colors_lines_plans_nb(dim, state_size, arrows_nb,
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pref_3D_xor_2D_space,
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pref_3D_xor_2D_arrows,
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pref_mark_unit_space_zero,
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pref_mark_unit_space_first,
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pref_mark_unit_space_last,
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entry);
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// g_malloc
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@ -570,7 +579,8 @@ void graphics_init_buffers(const void *gl_area)
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int vgap = 0, igap = 0, cgap = 0, dgap = 0;
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if (pref_mark_unit_space_zero) dgap = 4; // 4 vertices for 2 diagonal lines
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if (pref_mark_unit_space_first) dgap += 4; // 4 vertices for 2 diagonal lines
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if (pref_mark_unit_space_last) dgap += 4; // 4 vertices for 2 diagonal lines
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vgap += (6 * state_size);
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igap += state_size * 2 + dgap;
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cgap += (6 * state_size);
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@ -578,18 +588,24 @@ void graphics_init_buffers(const void *gl_area)
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if (pref_3D_xor_2D_space) compute_space_2D(state_size,
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vertex_base, color_base,
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line_ndx,
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pref_mark_unit_space_zero, dgap);
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pref_mark_unit_space_first,
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pref_mark_unit_space_last);
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else compute_space_3D(state_size,
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vertex_base, color_base,
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line_ndx,
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pref_mark_unit_space_zero, dgap);
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pref_mark_unit_space_first,
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pref_mark_unit_space_last);
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for (int k = 0; k < state_size; k++){
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if (pref_3D_xor_2D_space) for (int k = 0; k < state_size; k++) {
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assert(k * 6 < vertex_nb); assert(k * 6 + 5 < vertex_nb);
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assert(k * 6 < colors_nb); assert(k * 6 + 5 < colors_nb);
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assert(k + 4 < entry->line_indices_nb); assert(k + 8 < entry->line_indices_nb); // TODO check this line !
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} else for (int k = 0; k < state_size; k++) {
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assert(k * 12 < vertex_nb); assert(k * 12 + 11 < vertex_nb);
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assert(k * 12 < colors_nb); assert(k * 12 + 11 < colors_nb);
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assert(k + 8 < entry->line_indices_nb); assert(k + 16 < entry->line_indices_nb);
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}
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assert(k + 8 < entry->line_indices_nb); assert(k + 16 < entry->line_indices_nb); // TODO check this line !
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}
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assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb);
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assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb);
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@ -667,7 +683,8 @@ void graphics_draw(const void *gl_area)
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/* Use our shaders */
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glUseProgram(entry->program);
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glClearColor(0, 0, 0, 0.2f); // glClearColor(0.3f, 0, 0, 0.8f);
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if (pref_background_color == 0) glClearColor(0, 0, 0, 0.4f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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/* Update the "mvp" matrix we use in the shader */
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@ -30,7 +30,9 @@
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bool compute_space_2D(int state_size,
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GLfloat *vertex_base, GLfloat *color_base,
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GLubyte *line_ndx,
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bool pref_mark_unit_space_zero, int dgap){
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bool pref_mark_unit_space_first,
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bool pref_mark_unit_space_last)
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{
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float x = 0;
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// for (int k = 0; k < state_size + 1; k++) <=> + 1
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@ -52,8 +54,32 @@ bool compute_space_2D(int state_size,
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*(vertex_base + k * 6 + 3) = - x;
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*(vertex_base + k * 6 + 4) = - 1.0f / state_size;
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*(vertex_base + k * 6 + 5) = 0.0f;
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*(color_base + k * 6 + 0) = 1;
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*(color_base + k * 6 + 1) = 0;
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*(color_base + k * 6 + 2) = 0;
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*(color_base + k * 6 + 3) = 1;
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*(color_base + k * 6 + 4) = 1;
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*(color_base + k * 6 + 5) = 0;
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}
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*(color_base + 0) = 0;
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*(color_base + 1) = 0;
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*(color_base + 2) = 0;
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*(color_base + 3) = 1;
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*(color_base + 4) = 1;
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*(color_base + 5) = 1;
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*(color_base + (state_size - 1) * 6 + 0) = 1;
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*(color_base + (state_size - 1) * 6 + 1) = 1;
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*(color_base + (state_size - 1) * 6 + 2) = 1;
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*(color_base + (state_size - 1) * 6 + 3) = 0;
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*(color_base + (state_size - 1) * 6 + 4) = 0;
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*(color_base + (state_size - 1) * 6 + 5) = 0;
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if (V) printf(" n = %d x 2 côté = [%1.1f]\n", state_size + 1, 2.0f / state_size);
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*(line_ndx + 0) = 0;
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@ -65,16 +91,27 @@ bool compute_space_2D(int state_size,
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for (int k = 0; k < state_size * 2; k++) *(line_ndx + k + 4) = k;
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if (I) printf("line_ndx (%d - state_size(0)) x (%d - state_size(1)) ", 0, 1);
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for (int v = 0; v < state_size + 2; v++) {
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if (I) printf("(%d-%d) ", *(line_ndx + v), *(line_ndx + v + 1));
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}
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if (pref_mark_unit_space_zero) { // diagonales pour marquer la case zéro
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for (int v = 0; v < state_size + 2; v++)
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if (I) printf("(%d-%d) ", *(line_ndx + v), *(line_ndx + v + 1));
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int dgap = 0;
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if (pref_mark_unit_space_first) { // diagonales to mark first space unit
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dgap +=4;
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*(line_ndx + state_size * 2 + 6 + dgap + 0) = 0;
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*(line_ndx + state_size * 2 + 6 + dgap + 1) = 3;
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*(line_ndx + state_size * 2 + 6 + dgap + 2) = 1;
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*(line_ndx + state_size * 2 + 6 + dgap + 3) = 2;
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}
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}
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if (pref_mark_unit_space_last) { // diagonales to mark last space unit
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dgap +=4;
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*(line_ndx + state_size * 2 + 6 + dgap + 0) = (state_size - 2) * 2 + 0;
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*(line_ndx + state_size * 2 + 6 + dgap + 1) = (state_size - 2) * 2 + 3;
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*(line_ndx + state_size * 2 + 6 + dgap + 2) = (state_size - 2) * 2 + 1;
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*(line_ndx + state_size * 2 + 6 + dgap + 3) = (state_size - 2) * 2 + 2;
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}
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if (I) printf(" n = 4 + (%d x 2)\n", state_size + 2);
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@ -25,13 +25,15 @@
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#include <epoxy/gl.h>
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#define V 1
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#define I 1
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#define I 0
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#define EDGE 0.999999
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bool compute_space_3D(int state_size,
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GLfloat *vertex_base, GLfloat *color_base,
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GLubyte *line_ndx,
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bool pref_mark_unit_space_zero, int dgap){
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bool pref_mark_unit_space_first,
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bool pref_mark_unit_space_last)
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{
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float x = 0;
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// for (int k = 0; k < state_size + 1; k++) <=> + 1 car
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*(vertex_base + k * 12 + 10) = - 1.0f / state_size;
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*(vertex_base + k * 12 + 11) = 1.0f / state_size;
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*(color_base + k * 12 + 0) = 1 - (k / state_size);
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*(color_base + k * 12 + 1) = 0.2f;
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*(color_base + k * 12 + 2) = (k / state_size);
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*(color_base + k * 12 + 0) = 1; // 1 - (k / state_size);
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*(color_base + k * 12 + 1) = 0;
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*(color_base + k * 12 + 2) = 0;
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*(color_base + k * 12 + 3) = 0.8f;
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*(color_base + k * 12 + 4) = 0.8f;
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*(color_base + k * 12 + 5) = 0.2f;
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*(color_base + k * 12 + 3) = 0.2f;
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*(color_base + k * 12 + 4) = 1;
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*(color_base + k * 12 + 5) = 0;
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*(color_base + k * 12 + 6) = 0.8f;
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*(color_base + k * 12 + 7) = (k / state_size);
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*(color_base + k * 12 + 8) = 0.2f;
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*(color_base + k * 12 + 9) = 1 - (k / state_size);
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*(color_base + k * 12 + 10) = 0.2f;
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*(color_base + k * 12 + 11) = 0.9f;
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// if (k == 0) for (int j = 0; j < 12; j++) *(color_base + j) = 0.2f;
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/* 0.8, 0.8, 0.8, // blanc */
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/* 0.8, 0.8, 0.2, // jaune */
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/* 0.8, 0.2, 0.2, // rouge */
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/* 0.2, 0.2, 0.2, // noir */
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/* 0.2, 0.2, 0.2, // gris */
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/* 0.2, 0.8, 0.8, // cyan */
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/* 0.2, 0.8, 0.2, // vert */
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/* 0.8, 0.2, 0.8, // magenta */
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*(color_base + k * 12 + 6) = 1;
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*(color_base + k * 12 + 7) = 1;
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*(color_base + k * 12 + 8) = 0;
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*(color_base + k * 12 + 9) = 0;
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*(color_base + k * 12 + 10) = 0;
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*(color_base + k * 12 + 11) = 1;
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}
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if (V) printf(" n = %d x 2 côté = [%1.1f]\n", state_size + 1, 2.0f / state_size);
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*(color_base + 0) = 0;
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*(color_base + 1) = 0;
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*(color_base + 2) = 0;
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*(color_base + 3) = 1;
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*(color_base + 4) = 1;
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*(color_base + 5) = 1;
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*(color_base + 6) = 0;
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*(color_base + 7) = 0;
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*(color_base + 8) = 0;
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*(color_base + 9) = 1;
|
||||
*(color_base + 10) = 1;
|
||||
*(color_base + 11) = 1;
|
||||
|
||||
*(color_base + (state_size - 1) * 12 + 0) = 1;
|
||||
*(color_base + (state_size - 1) * 12 + 1) = 1;
|
||||
*(color_base + (state_size - 1) * 12 + 2) = 1;
|
||||
|
||||
*(color_base + (state_size - 1) * 12 + 3) = 0;
|
||||
*(color_base + (state_size - 1) * 12 + 4) = 0;
|
||||
*(color_base + (state_size - 1) * 12 + 5) = 0;
|
||||
|
||||
*(color_base + (state_size - 1) * 12 + 6) = 0;
|
||||
*(color_base + (state_size - 1) * 12 + 7) = 0;
|
||||
*(color_base + (state_size - 1) * 12 + 8) = 0;
|
||||
|
||||
*(color_base + (state_size - 1) * 12 + 9) = 1;
|
||||
*(color_base + (state_size - 1) * 12 + 10) = 1;
|
||||
*(color_base + (state_size - 1) * 12 + 11) = 1;
|
||||
|
||||
if (V) printf(" n = %d x 2 côté = [%1.1f]\n", state_size + 1, 2.0f / state_size);
|
||||
|
||||
*(line_ndx + 4) = 0;
|
||||
*(line_ndx + 5) = state_size * 4 - 4; // barre horizontale du bas arr
|
||||
|
@ -131,7 +153,7 @@ bool compute_space_3D(int state_size,
|
|||
*(line_ndx + k + 7) = k / 2 - 2; // + 2;
|
||||
}
|
||||
|
||||
if (pref_mark_unit_space_zero) {
|
||||
if (pref_mark_unit_space_first) {
|
||||
|
||||
*(line_ndx + (2 + state_size) * 8 - 4) = 0 + 0; // diagonales pour marquer la case zéro
|
||||
*(line_ndx + (2 + state_size) * 8 - 3) = 0 + 1;
|
||||
|
@ -140,13 +162,22 @@ if (pref_mark_unit_space_zero) {
|
|||
*(line_ndx + (2 + state_size) * 8 - 1) = 0 + 3;
|
||||
}
|
||||
|
||||
if (pref_mark_unit_space_last) {
|
||||
|
||||
*(line_ndx + (2 + state_size) * 8 - 8) = (state_size - 1) * 4 + 0; // diagonales pour marquer la case finale
|
||||
*(line_ndx + (2 + state_size) * 8 - 7) = (state_size - 1) * 4 + 1;
|
||||
|
||||
*(line_ndx + (2 + state_size) * 8 - 6) = (state_size - 1) * 4 + 2; // diagonales pour marquer la case finale
|
||||
*(line_ndx + (2 + state_size) * 8 - 5) = (state_size - 1) * 4 + 3;
|
||||
}
|
||||
|
||||
if (I) printf("line_ndx ");
|
||||
for (int v = 0; v < state_size + 2; v++) {
|
||||
if (I) printf("(%d-%d) ", *(line_ndx + v), *(line_ndx + v + 1));
|
||||
}
|
||||
|
||||
if (I) printf(" n = 4 + (%d x 2) dgap = %d\n", state_size + 2, dgap);
|
||||
if (I) printf("pref_mark_unit_space_zero = %d ", pref_mark_unit_space_zero);
|
||||
if (I) printf("pref_mark_unit_space_first = %d ", pref_mark_unit_space_first);
|
||||
if (I) printf("pref_mark_unit_space_last = %d ", pref_mark_unit_space_last);
|
||||
|
||||
|
||||
return 1;
|
||||
|
|
|
@ -12,5 +12,6 @@ out vec4 color;
|
|||
void main(void)
|
||||
{
|
||||
gl_Position = projection_matrix * view_matrix * model_matrix * vec4(in_position, 1);
|
||||
color = vec4(1 * in_color.rgb, 0.2f);
|
||||
color = vec4(1 * in_color.rgb, 1);
|
||||
// color = vec4(1 * in_color.rgb, 0.2f);
|
||||
}
|
|
@ -25,7 +25,7 @@
|
|||
#include <stdio.h>
|
||||
|
||||
#include "../../include/base.h"
|
||||
#include "../../include/graphics_control.h"
|
||||
#include "../../include/graphics.h"
|
||||
#include "../../include/ui.h"
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue