WIP: fix max not being properly defined

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Adrien Bourmault 2023-08-07 15:24:45 +02:00
parent 9293761ac3
commit 5e76e1ad57
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@ -629,7 +629,6 @@ static bool arrows_anchors (long x, long y, long z,
max = fmax(max, z);
float i, j, k, vx, vy, vz,
max = fmax(x, y),
ad = 1 / max,
eps = 0.3f * ad, // eps(ilon) donne la dimension de l'étoile centrale
mic = 0.1 * ad; // mic servira à décaler légèrement les pointes des flèches