Fixed segfault/abort/double free with realloc in *_arrow()
This commit is contained in:
parent
979cd8f947
commit
6698c51c6d
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@ -27,6 +27,17 @@
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#include <stdbool.h>
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#include <stdbool.h>
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#include <GL/glu.h>
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#include <GL/glu.h>
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/*
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* Structure describing an arrow
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*/
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typedef struct arrow_t {
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GLuint load;
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GLuint site;
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GLuint x;
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GLuint y;
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GLuint z;
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};
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/*
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/*
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* Writes basis and tip for all arrows into vertex and color buffers
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* Writes basis and tip for all arrows into vertex and color buffers
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*
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*
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@ -77,3 +88,4 @@ void write_arrow_lines_south_north (long s, int weight, int site);
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* @return void
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* @return void
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*/
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*/
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void arrows_write_basis(long n);
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void arrows_write_basis(long n);
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@ -46,7 +46,6 @@ struct gl_area_entry {
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GLuint p; // init_shaders, draw
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GLuint p; // init_shaders, draw
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// GLuint line_indices_nb; // now : graphics.c > int buffer_lines_ndx
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// GLuint line_indices_nb; // now : graphics.c > int buffer_lines_ndx
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// GLuint plan_indices_nb; // now : graphics.c > int buffer_plans_ndx
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// GLuint plan_indices_nb; // now : graphics.c > int buffer_plans_ndx
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};
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};
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/*
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/*
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@ -34,6 +34,7 @@
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#define VERTEX_SHADER_FILE "src/shaders/shader.vert"
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#define VERTEX_SHADER_FILE "src/shaders/shader.vert"
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#define FRAG_SHADER_FILE "src/shaders/shader.frag"
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#define FRAG_SHADER_FILE "src/shaders/shader.frag"
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static struct arrow_t *arrows;
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static GLfloat *buffer_vertex_origin = NULL;
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static GLfloat *buffer_vertex_origin = NULL;
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static GLfloat *buffer_colors_origin = NULL;
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static GLfloat *buffer_colors_origin = NULL;
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static GLuint *buffer_lines_origin = NULL;
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static GLuint *buffer_lines_origin = NULL;
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@ -578,7 +579,7 @@ bool graphics_shutdown(const void *gl_area)
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* - weight (or load)
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* - weight (or load)
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* - coordinates in space (site, x, y, z)
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* - coordinates in space (site, x, y, z)
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*/
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*/
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static void show_arrows_array (GLuint *arrows, int arrows_nb, int x, int y, int z)
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static void show_arrows_array (struct arrow_t *arrows, int arrows_nb, int x, int y, int z)
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{
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{
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printf("\n [rank] load | site x y z");
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printf("\n [rank] load | site x y z");
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for (int i = 0; i < arrows_nb; i++)
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for (int i = 0; i < arrows_nb; i++)
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@ -594,7 +595,7 @@ static void show_arrows_array (GLuint *arrows, int arrows_nb, int x, int y, int
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* NB The space may be empty or saturated with arrows or any value in between
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* NB The space may be empty or saturated with arrows or any value in between
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* Only one arrow per possible coordinates with a load max equal to ? TODO
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* Only one arrow per possible coordinates with a load max equal to ? TODO
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*/
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*/
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static void show_user_choices(GLuint *arrows, int arrows_nb,
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static void show_user_choices(struct arrow_t *arrows, int arrows_nb,
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int space_size_x, int space_size_y, int space_size_z,
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int space_size_x, int space_size_y, int space_size_z,
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int prefer, int show_all, int show_array)
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int prefer, int show_all, int show_array)
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{
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{
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@ -669,12 +670,12 @@ static void show_buffers_states(int space_X, int space_Y, int space_Z, int arrow
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/*
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/*
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* Assigns a new weight to the arrow at address (address)
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* Assigns a new weight to the arrow at address (address)
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*/
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*/
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static int rewrite_arrow (GLuint *arrows, int arrows_nb, int address, int weight, int site, int x, int y, int z)
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static int rewrite_arrow (int arrows_nb, int address, int weight, int site, int x, int y, int z)
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{
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{
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*(arrows + address * 5 + 0) = weight;
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arrows[address].load = weight;
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// if (! TEST)
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// if (! TEST)
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show_arrows_array (arrows, arrows_nb, x, y, z);
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// show_arrows_array (arrows, arrows_nb, x, y, z);
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return arrows_nb;
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return arrows_nb;
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}
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}
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@ -683,22 +684,25 @@ static int rewrite_arrow (GLuint *arrows, int arrows_nb, int address, int weight
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* Creates a new arrow at address (address)
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* Creates a new arrow at address (address)
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* NB Weights (or loads) are NOT added
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* NB Weights (or loads) are NOT added
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*/
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*/
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static int create_arrow (GLuint *arrows, int arrows_nb, int weight, int site, int x, int y, int z)
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static inline int create_arrow (int arrows_nb, int weight, int site, int x, int y, int z)
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{
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{
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buffer_lines_origin = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLuint));
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void *newptr = g_realloc(arrows, (arrows_nb + 1) * sizeof(struct arrow_t));
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assert (buffer_lines_origin); assert (buffer_lines_size);
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if (newptr)
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arrows = newptr;
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else
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perror("Can't allocate new arrow buffer!\n");
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*(arrows + arrows_nb * 5 + 0) = weight;
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arrows[arrows_nb].load = weight;
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*(arrows + arrows_nb * 5 + 1) = site;
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arrows[arrows_nb].site = site;
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*(arrows + arrows_nb * 5 + 2) = x;
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arrows[arrows_nb].x = x;
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*(arrows + arrows_nb * 5 + 3) = y;
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arrows[arrows_nb].y = y;
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*(arrows + arrows_nb * 5 + 4) = z;
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arrows[arrows_nb].z = z;
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arrows_nb ++;
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arrows_nb ++;
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// if (! TEST)
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// if (! TEST)
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show_arrows_array (arrows, arrows_nb, x, y, z);
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// show_arrows_array (arrows, arrows_nb, x, y, z);
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return arrows_nb;
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return arrows_nb;
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}
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}
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@ -706,28 +710,33 @@ static int create_arrow (GLuint *arrows, int arrows_nb, int weight, int site, in
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/*
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/*
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* Removes an arrow at address (address)
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* Removes an arrow at address (address)
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*/
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*/
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static int erase_arrow (GLuint *arrows, int arrows_nb, int address, int site, int x, int y, int z)
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static inline int erase_arrow (int arrows_nb, int address, int site, int x, int y, int z)
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{
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{
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arrows_nb --;
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arrows_nb --;
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if (arrows_nb > 0)
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if (arrows_nb > 0)
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{
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{
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*(arrows + address + 0) = *(arrows + arrows_nb * 5 + 0);
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arrows[address].load = arrows[arrows_nb].load;
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*(arrows + address + 1) = *(arrows + arrows_nb * 5 + 1);
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arrows[address].site = arrows[arrows_nb].site;
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*(arrows + address + 2) = *(arrows + arrows_nb * 5 + 2);
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arrows[address].x = arrows[arrows_nb].x;
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*(arrows + address + 3) = *(arrows + arrows_nb * 5 + 3);
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arrows[address].y = arrows[arrows_nb].y;
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*(arrows + address + 4) = *(arrows + arrows_nb * 5 + 4);
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arrows[address].z = arrows[arrows_nb].z;
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}
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}
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buffer_lines_origin = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLuint));
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void *newptr = g_realloc(arrows, arrows_nb * sizeof(struct arrow_t));
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if (newptr)
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arrows = newptr;
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else
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perror("Can't allocate new arrow buffer!\n");
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// if (! TEST)
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// if (! TEST)
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show_arrows_array (arrows, arrows_nb, x, y, z);
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// show_arrows_array (arrows, arrows_nb, x, y, z);
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return arrows_nb;
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return arrows_nb;
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}
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}
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static void show_user_action(GLuint *arrows, int arrows_nb, int address, int requested_weight,
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static inline void show_user_action(struct arrow_t *arrows, int arrows_nb, int address, int requested_weight,
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int current_weight, int site, int x, int y, int z);
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int current_weight, int site, int x, int y, int z);
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/*
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/*
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* Calls one of the functions create_arrow(), erase_arrow() or rewrite_arrow()
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* Calls one of the functions create_arrow(), erase_arrow() or rewrite_arrow()
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@ -737,34 +746,34 @@ static void show_user_action(GLuint *arrows, int arrows_nb, int address, int req
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* - Current_weight of an arrow located at the requested address == requested_weight
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* - Current_weight of an arrow located at the requested address == requested_weight
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* - No arrow was found at the requested addres AND current_weight == requested_weight
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* - No arrow was found at the requested addres AND current_weight == requested_weight
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*/
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*/
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static int set_arrow (GLuint *arrows, int arrows_nb, int requested_weight, int site, int x, int y, int z)
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static inline int set_arrow (struct arrow_t *arrows, int arrows_nb, int requested_weight, int site, int x, int y, int z)
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{
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{
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int address = -1, current_weight = -1;
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int address = -1, current_weight = -1;
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for (int i = 0; i < arrows_nb; i++) {
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for (int i = 0; i < arrows_nb; i++) {
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if ((site == *(arrows + i * 5 + 1))
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if ((site == arrows[i].site)
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&& (x == *(arrows + i * 5 + 2))
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&& (x == arrows[i].x)
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&& (y == *(arrows + i * 5 + 3))
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&& (y == arrows[i].y)
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&& (z == *(arrows + i * 5 + 4)))
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&& (z == arrows[i].z))
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{
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{
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address = i * 5;
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address = i * 5;
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current_weight = *(arrows + i * 5 + 0);
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current_weight = arrows[i].load;
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break;
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break;
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}
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}
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}
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}
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printf("\nset_arrow() invoked with requested weight = %2d + ", requested_weight);
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printf("\n[%d]set_arrow() invoked with requested weight = %2d + ", arrows_nb, requested_weight);
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show_user_action(arrows, arrows_nb, address, requested_weight, current_weight, site, x, y, z);
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show_user_action(arrows, arrows_nb, address, requested_weight, current_weight, site, x, y, z);
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if (address == -1 && requested_weight > 0)
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if (address == -1 && requested_weight > 0)
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return create_arrow (arrows, arrows_nb, requested_weight, site, x, y, z);
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return create_arrow (arrows_nb, requested_weight, site, x, y, z);
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if (address >= 0 && requested_weight == 0)
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if (address >= 0 && requested_weight == 0)
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return erase_arrow (arrows, arrows_nb, address, site, x, y, z);
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return erase_arrow (arrows_nb, address, site, x, y, z);
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if (address >= 0 && current_weight != requested_weight)
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if (address >= 0 && current_weight != requested_weight)
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return rewrite_arrow (arrows, arrows_nb, address/5, requested_weight, site, x, y, z);
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return rewrite_arrow (arrows_nb, address/5, requested_weight, site, x, y, z);
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if (! TEST && address >= 0 && current_weight == requested_weight) show_arrows_array(arrows, arrows_nb, x, y, z);
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if (! TEST && address >= 0 && current_weight == requested_weight) show_arrows_array(arrows, arrows_nb, x, y, z);
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@ -820,7 +829,7 @@ static int set_arrow (GLuint *arrows, int arrows_nb, int requested_weight, int s
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* Prints the result of the function set_arrow()
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* Prints the result of the function set_arrow()
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* and indicates the reasons of the choice (call) this function makes (see this function)
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* and indicates the reasons of the choice (call) this function makes (see this function)
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*/
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*/
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static void show_user_action(GLuint *arrows, int arrows_nb, int address, int requested_weight,
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static void show_user_action(struct arrow_t *arrows, int arrows_nb, int address, int requested_weight,
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int current_weight, int site, int x, int y, int z)
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int current_weight, int site, int x, int y, int z)
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{
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{
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if (address == -1 && requested_weight > 0) { // *(arrows + i * 5 + 0)
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if (address == -1 && requested_weight > 0) { // *(arrows + i * 5 + 0)
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@ -870,26 +879,28 @@ void main_test_graphics (void)
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int rand(void);
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int rand(void);
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void srand(unsigned int seed); // printf ("Valeur max : %d\n", RAND_MAX); min + rand() % (max+1 - min);
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void srand(unsigned int seed); // printf ("Valeur max : %d\n", RAND_MAX); min + rand() % (max+1 - min);
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int arbitrary = 5;
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int arbitrary = 500;
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int space_X = 1 + rand() % arbitrary,
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int space_X = 1 + rand() % arbitrary,
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space_Y = 1 + rand() % arbitrary,
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space_Y = 1 + rand() % arbitrary,
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space_Z = 1 + rand() % arbitrary;
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space_Z = 1 + rand() % arbitrary;
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int density_max = space_X * space_Y * space_Z;
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int density_max = space_X * space_Y * space_Z;
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int arrows_nb = rand() % density_max / 3;
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int arrows_nb = 0;
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int pref_show_grids = 0; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
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int pref_show_grids = 0; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
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// xyz, 0, x, y, z, xy, xz, yz, xyz
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// xyz, 0, x, y, z, xy, xz, yz, xyz
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GLuint arrows[arrows_nb * 5];
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/* arrows = g_malloc0(arrows_nb * sizeof(struct arrow_t)); */
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show_user_choices(arrows, arrows_nb, space_X, space_Y, space_Z, pref_show_grids, 1, 0);
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show_user_choices(arrows, arrows_nb, space_X, space_Y, space_Z, pref_show_grids, 1, 0);
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// WARNING arrows with same address will be drawn superimposed
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// WARNING arrows with same address will be drawn superimposed
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if (arrows_nb > 0)
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/* if (arrows_nb > 0) */
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for (int i = 0; i < arrows_nb; i ++) {
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/* for (int i = 0; i < arrows_nb; i ++) { */
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arrows[i * 5 + 0] = 1 + rand() % arbitrary; // load / weight
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/* arrows[i].load = 1 + rand() % arbitrary; */
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arrows[i * 5 + 1] = rand() % 6; // site
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/* arrows[i].site = rand() % 6; */
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arrows[i * 5 + 2] = rand() % space_X; // x
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/* arrows[i].x = rand() % space_X; */
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arrows[i * 5 + 3] = rand() % space_Y; // y
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/* arrows[i].y = rand() % space_Y; */
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arrows[i * 5 + 4] = rand() % space_Z; // z
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/* arrows[i].z = rand() % space_Z; */
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};
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/* }; */
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// forget the next two lines during the random tests
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// forget the next two lines during the random tests
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// arrows[] = {... some values ...}
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// arrows[] = {... some values ...}
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@ -911,7 +922,7 @@ void main_test_graphics (void)
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/* Therefore: if (arrows_nb > 0) is not required (next line) */
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/* Therefore: if (arrows_nb > 0) is not required (next line) */
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arrows_write_terminations (space_X, space_Y, space_Z);
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arrows_write_terminations (space_X, space_Y, space_Z);
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for (int k = 0; k < 2; k++) // for (int k = 0; k < arbitrary; k++) TODO
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for (int k = 0; k < arbitrary; k++)
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arrows_nb = set_arrow (arrows, arrows_nb,
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arrows_nb = set_arrow (arrows, arrows_nb,
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rand() % arbitrary, // load / weight
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rand() % arbitrary, // load / weight
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rand() % 6, // site,
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rand() % 6, // site,
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if (arrows_nb > 0)
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if (arrows_nb > 0)
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for (int i = 0; i < arrows_nb; i++) {
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for (int i = 0; i < arrows_nb; i++) {
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weight = arrows[i * 5 + 0];
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weight = arrows[i].load;
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site = arrows[i * 5 + 1];
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site = arrows[i].site;
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x = arrows[i * 5 + 2];
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x = arrows[i].x;
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y = arrows[i * 5 + 3];
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y = arrows[i].y;
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z = arrows[i * 5 + 4];
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z = arrows[i].z;
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offset_up_to_this_cube_coords = 12 * (stx * x + sty * y + stz * z);
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offset_up_to_this_cube_coords = 12 * (stx * x + sty * y + stz * z);
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arrow_offset = offset_after_grids + offset_up_to_this_cube_coords;
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arrow_offset = offset_after_grids + offset_up_to_this_cube_coords;
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}
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}
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}
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}
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free(arrows);
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show_buffers_states(space_X, space_Y, space_Z, arrows_nb,
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show_buffers_states(space_X, space_Y, space_Z, arrows_nb,
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offset_after_grids, buffer_vertex_size,
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offset_after_grids, buffer_vertex_size,
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buffer_lines_size_after_cubes, buffer_lines_size);
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buffer_lines_size_after_cubes, buffer_lines_size);
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