WIP: if (address_of_the_arrow_to_erase_in_the_arrows_list == arrows_nb) 👀️ is a particular case 😄️
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@ -669,56 +669,77 @@ static inline int create_arrow (int arrows_nb,
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return arrows_nb;
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}
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static inline int erase_arrow (int arrows_nb, int address,
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static inline int erase_arrow (int arrows_nb, int address_of_the_arrow_to_erase_in_the_arrows_list,
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int site, int x, int y, int z,
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int console)
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{
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assert (arrows_nb);
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assert (address <= arrows_nb);
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arrows_nb --;
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if (address_of_the_arrow_to_erase_in_the_arrows_list == arrows_nb)
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{
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void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat));
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if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
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else perror("In graphics.erase_arrow(), can't re_allocate for arrows vertex buffer.\n");
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int mem = arrows_ptr[address].site;
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void *new_arrows_colors_ptr = g_realloc(buffer_colors_origin, buffer_colors_size * sizeof(GLfloat));
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if (new_arrows_colors_ptr) buffer_colors_origin = new_arrows_colors_ptr;
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else perror("In graphics.erase_arrow(), can't re_allocate for arrows colors buffer.\n");
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arrows_ptr[address].load = arrows_ptr[arrows_nb].load;
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arrows_ptr[address].site = arrows_ptr[arrows_nb].site;
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arrows_ptr[address].x = arrows_ptr[arrows_nb].x;
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arrows_ptr[address].y = arrows_ptr[arrows_nb].y;
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arrows_ptr[address].z = arrows_ptr[arrows_nb].z;
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buffer_vertex_size -= 6; // <<< ceci n'est pas fait dans : graphics_write_vertex()
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buffer_colors_size -= 6; // <<< ceci n'est pas fait dans : graphics_write_colors()
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buffer_lines_size -= 2; // <<< ceci n'est pas fait dans : graphics_write_line()
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if (console) printf("in erase_arrow() : arrows_nb decreases from %d to %d. the erased arrow was at address : %d = %d : arrows_nb\n\
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buffer_vertex_size - 6 = %ld buffer_lines_size - 2 = %ld\n",\
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arrows_nb + 1, arrows_nb, address_of_the_arrow_to_erase_in_the_arrows_list, arrows_nb, buffer_vertex_size, buffer_lines_size);
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} else {
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int mem = arrows_ptr[address_of_the_arrow_to_erase_in_the_arrows_list].site;
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arrows_ptr[address_of_the_arrow_to_erase_in_the_arrows_list].load = arrows_ptr[arrows_nb].load;
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arrows_ptr[address_of_the_arrow_to_erase_in_the_arrows_list].site = arrows_ptr[arrows_nb].site;
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arrows_ptr[address_of_the_arrow_to_erase_in_the_arrows_list].x = arrows_ptr[arrows_nb].x;
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arrows_ptr[address_of_the_arrow_to_erase_in_the_arrows_list].y = arrows_ptr[arrows_nb].y;
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arrows_ptr[address_of_the_arrow_to_erase_in_the_arrows_list].z = arrows_ptr[arrows_nb].z;
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if (console) printf("in erase_arrow() : arrows_nb decreases from %d to %d. the erased arrow was at address : %d\n\
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: arrows_ptr[%d].site (value: %d) was replaced by %d (%d was the value of the last arrow.site)\n",\
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arrows_nb + 1, arrows_nb, address, address, mem, arrows_ptr[arrows_nb].site, arrows_ptr[arrows_nb].site);
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if (console) printf("in erase_arrow() : arrows_nb decreases from %d to %d. the erased arrow was at address : %d\n\
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: arrows_ptr[%d].site (value: %d) was replaced by %d (%d was the value of the last arrow.site)\n",\
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arrows_nb + 1, arrows_nb, address_of_the_arrow_to_erase_in_the_arrows_list, address_of_the_arrow_to_erase_in_the_arrows_list, \
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mem, arrows_ptr[arrows_nb].site, arrows_ptr[arrows_nb].site);
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void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat));
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if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
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else perror("In graphics.erase_arrow(), can't re_allocate for arrows vertex buffer.\n");
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void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat));
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if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
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else perror("In graphics.erase_arrow(), can't re_allocate for arrows vertex buffer.\n");
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for (long i = 0 + address * 6; i < 6 + address * 6; i++)
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buffer_vertex_origin [buffer_vertex_0_arrow + i]
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= buffer_vertex_origin [buffer_vertex_size - 6 + i];
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for (long i = 0 + address_of_the_arrow_to_erase_in_the_arrows_list * 6;
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i < 6 + address_of_the_arrow_to_erase_in_the_arrows_list * 6; i++)
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buffer_vertex_origin [buffer_vertex_0_arrow + i]
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= buffer_vertex_origin [buffer_vertex_size - 6 + i];
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void *new_arrows_colors_ptr = g_realloc(buffer_colors_origin, buffer_colors_size * sizeof(GLfloat));
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if (new_arrows_colors_ptr) buffer_colors_origin = new_arrows_colors_ptr;
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else perror("In graphics.erase_arrow(), can't re_allocate for arrows colors buffer.\n");
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void *new_arrows_colors_ptr = g_realloc(buffer_colors_origin, buffer_colors_size * sizeof(GLfloat));
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if (new_arrows_colors_ptr) buffer_colors_origin = new_arrows_colors_ptr;
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else perror("In graphics.erase_arrow(), can't re_allocate for arrows colors buffer.\n");
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for (long i = 0; i < 6; i++)
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buffer_colors_origin [buffer_colors_0_arrow + (address + 4) * 6 + i]
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= buffer_colors_origin [buffer_colors_size - 6 + i];
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for (long i = 0; i < 6; i++)
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buffer_colors_origin [buffer_colors_0_arrow + (address_of_the_arrow_to_erase_in_the_arrows_list + 4) * 6 + i]
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= buffer_colors_origin [buffer_colors_size - 6 + i];
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/* buffer_vertex_size -= 6; // <<< ceci est fait dans : graphics_write_vertex() */
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/* buffer_colors_size -= 6; // <<< ceci est fait dans : graphics_write_colors() */
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/* buffer_lines_size -= 2; // <<< ceci est fait dans : graphics_write_line() */
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/* buffer_vertex_size -= 6; // <<< ceci est fait dans : graphics_write_vertex() */
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/* buffer_colors_size -= 6; // <<< ceci est fait dans : graphics_write_colors() */
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/* buffer_lines_size -= 2; // <<< ceci est fait dans : graphics_write_line() */
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/* Il ne faut pas réécrire ce qui suit: ces lignes dessinent maintenant à partir d'autres vertex */
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/* void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLfloat)); */
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/* if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr; */
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/* else perror("In graphics.erase_arrow(), can't re_allocate for arrows lines buffer.\n"); */
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/* Il ne faut pas réécrire ce qui suit: ces lignes dessinent maintenant à partir d'autres vertex */
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/* void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLfloat)); */
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/* if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr; */
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/* else perror("In graphics.erase_arrow(), can't re_allocate for arrows lines buffer.\n"); */
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if (console) print_arrows_array (arrows_ptr, arrows_nb, 0);
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if (console) print_arrows_array (arrows_ptr, arrows_nb, 0);
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}
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return arrows_nb;
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}
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