WIP: Success. Let address (line 906) be 0, 1, 2 or 3 and enjoy (now, a lot of cleaning to do)

This commit is contained in:
Jean Sirmai 2023-10-27 12:31:27 +02:00
parent 9bd385281b
commit 6b8e9ddb65
Signed by: jean
GPG Key ID: FB3115C340E057E3
1 changed files with 5 additions and 6 deletions

View File

@ -903,13 +903,13 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
0,//rand() % space_Y, // y
0);//rand() % space_Z); // z
int address = 3;
int address = 0;
if (1) printf("buffer_lines_0_arrow = %d address = %d buffer_lines_size = %d >>>", buffer_lines_0_arrow, address, buffer_lines_size);
buffer_lines_origin [(long) buffer_lines_0_arrow + address * 2 + 0] = buffer_lines_origin[(long) buffer_lines_size - 2];
buffer_lines_origin [(long) buffer_lines_0_arrow + address * 2 + 1] = buffer_lines_origin[(long) buffer_lines_size - 1];
if (1) printf("buffer_lines_0_arrow = %d address = %d buffer_lines_size = %d >>>", buffer_lines_0_arrow, address, buffer_lines_size);
/* buffer_lines_origin [(long) buffer_lines_0_arrow + address * 2 + 0] = buffer_lines_origin[(long) buffer_lines_size - 2]; */
/* buffer_lines_origin [(long) buffer_lines_0_arrow + address * 2 + 1] = buffer_lines_origin[(long) buffer_lines_size - 1]; */
buffer_lines_size -= 2;
/* buffer_lines_size -= 2; */
void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLfloat));
if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr;
@ -920,7 +920,6 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 0] = buffer_vertex_origin[(long) buffer_vertex_size - 6];
buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 1] = buffer_vertex_origin[(long) buffer_vertex_size - 5];
buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 2] = buffer_vertex_origin[(long) buffer_vertex_size - 4];
buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 3] = buffer_vertex_origin[(long) buffer_vertex_size - 3];
buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 4] = buffer_vertex_origin[(long) buffer_vertex_size - 2];
buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 5] = buffer_vertex_origin[(long) buffer_vertex_size - 1];