diff --git a/src/graphics/arrows.c b/src/graphics/arrows.c
index dd8469c..b039c58 100644
--- a/src/graphics/arrows.c
+++ b/src/graphics/arrows.c
@@ -47,7 +47,7 @@ int write_one_arrow_vertex (int space_X_int, int space_Y_int, int space_Z_int,
vz = (2 * k / space_Z_int - 1) * space_Z_int / max + (1 / max);
graphics_write_vertex(vx, vy, vz, print);
- graphics_write_color(0.3f, 0.3f, 0.3f);
+ graphics_write_color(0.4f, 0.4f, 0.4f);
// réduit légèrement les longueurs des flèches
// pour qu'elles s'arrêtent avant les faces des cubes
@@ -64,15 +64,15 @@ int write_one_arrow_vertex (int space_X_int, int space_Y_int, int space_Z_int,
break;
case ZENITH:
graphics_write_vertex (vx, vy - (site % 2 - 1) * (1 / max) + (site % 2 - 1) * arrow_tip_padding, vz, print);
- graphics_write_color(0.0f, 0.9f, 0.0f);
+ graphics_write_color(0.0f, 0.6f, 0.1f);
break;
case NADIR:
graphics_write_vertex (vx, vy - (site % 2) * (1 / max) + (site % 2) * arrow_tip_padding, vz, print);
- graphics_write_color(0.7f, 0.3f, 0.9f);
+ graphics_write_color(0.6f, 0.1f, 0.7f);
break;
case SOUTH:
graphics_write_vertex (vx, vy, vz + (site % 2 - 1) * (1 / max) - (site % 2 - 1) * arrow_tip_padding, print);
- graphics_write_color(0.0f, 0.4f, 1.0f);
+ graphics_write_color(0.05f, 0.4f, 1.0f);
break;
case NORTH:
graphics_write_vertex (vx, vy, vz + (site % 2) * (1 / max) - (site % 2) * arrow_tip_padding, print);
diff --git a/src/graphics/graphics.c b/src/graphics/graphics.c
index 1a3b3b3..8e62c03 100644
--- a/src/graphics/graphics.c
+++ b/src/graphics/graphics.c
@@ -555,6 +555,69 @@ bool graphics_shutdown(const void *gl_area)
static inline void print_vertex_and_lines_buffers (struct arrow_t *arrows_ptr, int arrows_nb, int address, int requested_weight,
int current_weight, int site, int x, int y, int z);
+static inline void print_buffers_array_head () {printf(" [rank] load | site x y z [address] buffer-vertex-1 buffer-vertex-2 buffer-lines\n");}
+static inline void print_empty_buffers_array () {printf(" [NULL] ---- | ---- --- --- --- -1 --- --- ---\n");}
+
+static void print_one_arrow_in_buffers (struct arrow_t *arrows, int i, int arrows_nb, int address) {
+ printf(" [%4d] = %2d | %2d, %2d, %2d, %2d, (%2d) %6.2f %6.2f %6.2f %6.2f %6.2f %6.2f %4d %4d\n",\
+ i,
+ arrows[i].load, arrows[i].site, arrows[i].x, arrows[i].y, arrows[i].z,
+ address,
+
+ buffer_vertex_origin [buffer_vertex_0_arrow + i * 6 + 0],
+ buffer_vertex_origin [buffer_vertex_0_arrow + i * 6 + 1],
+ buffer_vertex_origin [buffer_vertex_0_arrow + i * 6 + 2],
+
+ buffer_vertex_origin [buffer_vertex_0_arrow + i * 6 + 3],
+ buffer_vertex_origin [buffer_vertex_0_arrow + i * 6 + 4],
+ buffer_vertex_origin [buffer_vertex_0_arrow + i * 6 + 5],
+
+ buffer_lines_origin [buffer_lines_0_arrow + i * 2 + 0],
+ buffer_lines_origin [buffer_lines_0_arrow + i * 2 + 1]);
+}
+
+static inline void print_vertex_and_lines_buffers (struct arrow_t *arrows_ptr, int arrows_nb, int address, int requested_weight,
+ int current_weight, int site, int x, int y, int z)
+{
+ /* for (int i = 0; i < 6; i++) printf("%5.2f ", buffer_vertex_origin [buffer_vertex_0_arrow + i]); printf("\n"); */
+ /* for (int i = 0; i < 6; i++) printf("%5.2f ", buffer_lines_origin [buffer_lines_0_arrow + i]); printf("\n"); */
+ print_buffers_array_head ();
+ for (int i = 0; i < arrows_nb; i++)
+ print_one_arrow_in_buffers(arrows_ptr, i, arrows_nb, address);
+ if (arrows_nb == 0) print_empty_buffers_array();
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
/*
* Assigns a new load to the arrow at address (address)
*/
@@ -610,6 +673,7 @@ static inline int erase_arrow (int arrows_nb, int address,
int console)
{
arrows_nb --;
+ assert (arrows_nb);
arrows_ptr[address].load = arrows_ptr[arrows_nb].load;
arrows_ptr[address].site = arrows_ptr[arrows_nb].site;
@@ -617,83 +681,37 @@ static inline int erase_arrow (int arrows_nb, int address,
arrows_ptr[address].y = arrows_ptr[arrows_nb].y;
arrows_ptr[address].z = arrows_ptr[arrows_nb].z;
- /* for (int j = 0 + address; j < 4 + address; j++) */
- /* buffer_lines_origin [(long) buffer_lines_0_arrow + j] = buffer_lines_origin[(long) buffer_lines_size - 4 + j]; */
+ buffer_lines_size -= 2;
+ /* void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLfloat)); */
+ /* if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr; */
+ /* else perror("In graphics.erase_arrow(), can't re_allocate for arrows lines buffer.\n"); */
- if (arrows_nb > 0) {
+ if (console) printf("arrows_nb = %d address = %d\n", arrows_nb, address);
- buffer_lines_size -= 2;
+ // Attention : à la création des vertex, tous les vertex centraux sont redondants (au maximum 6)
- void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLfloat));
- if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr;
- else perror("In graphics.erase_arrow(), can't re_allocate for arrows lines buffer.\n");
+ for (int i = 0 + address * 6; i < 6 + address * 6; i++)
+ buffer_vertex_origin [(long) buffer_vertex_0_arrow + i]
+ = buffer_vertex_origin [(long) buffer_vertex_size - 6 + i];
+ for (int i = 0; i < 6; i++)
+ buffer_colors_origin [(long) buffer_colors_0_arrow + (address + 4) * 6 + i]
+ = buffer_colors_origin [(long) buffer_colors_size - 6 + i];
- // Attention : à la création des vertex, tous les vertex centraux sont redondants (au maximum 6)
+ buffer_vertex_size -= 6;
+ buffer_colors_size -= 6;
- for (int i = 0 + address * 6; i < 6 + address * 6; i++)
- buffer_vertex_origin [(long) buffer_vertex_0_arrow + i]
- = buffer_vertex_origin [(long) buffer_vertex_size - 6 + i];
-
- /* for (int i = 0; i < 6; i++) */
- /* buffer_colors_origin [(long) buffer_colors_0_arrow + (address + 4) * 6 + i] */
- /* = buffer_colors_origin [(long) buffer_colors_size - 6 + i]; */
-
- /* buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 0] = buffer_vertex_origin[(long) buffer_vertex_size - 6]; */
- /* buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 1] = buffer_vertex_origin[(long) buffer_vertex_size - 5]; */
- /* buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 2] = buffer_vertex_origin[(long) buffer_vertex_size - 4]; */
- /* buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 3] = buffer_vertex_origin[(long) buffer_vertex_size - 3]; */
- /* buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 4] = buffer_vertex_origin[(long) buffer_vertex_size - 2]; */
- /* buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 5] = buffer_vertex_origin[(long) buffer_vertex_size - 1]; */
-
- /* buffer_colors_origin [(long) buffer_colors_0_arrow + (address + 4) * 6 + 0] = buffer_colors_origin[(long) buffer_colors_size - 6]; */
- /* buffer_colors_origin [(long) buffer_colors_0_arrow + (address + 4) * 6 + 1] = buffer_colors_origin[(long) buffer_colors_size - 5]; */
- /* buffer_colors_origin [(long) buffer_colors_0_arrow + (address + 4) * 6 + 2] = buffer_colors_origin[(long) buffer_colors_size - 4]; */
- /* buffer_colors_origin [(long) buffer_colors_0_arrow + (address + 4) * 6 + 3] = buffer_colors_origin[(long) buffer_colors_size - 3]; */
- /* buffer_colors_origin [(long) buffer_colors_0_arrow + (address + 4) * 6 + 4] = buffer_colors_origin[(long) buffer_colors_size - 2]; */
- /* buffer_colors_origin [(long) buffer_colors_0_arrow + (address + 4) * 6 + 5] = buffer_colors_origin[(long) buffer_colors_size - 1]; */
-
- buffer_vertex_size -= 6;
- buffer_colors_size -= 6;
-
- void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat));
- if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
- else perror("In graphics.erase_arrow(), can't re_allocate for arrows vertex buffer.\n");
-
- }
+ void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat));
+ if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
+ else perror("In graphics.erase_arrow(), can't re_allocate for arrows vertex buffer.\n");
if (console) print_arrows_array (arrows_ptr, arrows_nb, 0);
- if (1) print_arrows_array (arrows_ptr, arrows_nb, 0);
return arrows_nb;
}
- /* if (0) { */
-
- /* int some_nb = 12; if (arrows_nb == 1) some_nb = 9; */
-
- /* void *new_arrows_list_ptr = g_realloc(arrows_ptr, arrows_nb * sizeof(struct arrow_t)); */
- /* if (new_arrows_list_ptr) arrows_ptr = new_arrows_list_ptr; */
- /* else perror("In erase arrow, can't re_allocate for arrow list.\n"); */
-
- /* long unit = 24 * 3 * sizeof(GLfloat); // 4 * 3 * 4 = 48 sizeof(GLfloat) = 3 * 8 bits */
- /* printf(" - erase_arrow() invoked with address = %d buffer_vertex_size - buffer_vertex_0_arrow = %d (for %d arrows)\n",\ */
- /* address, (long) buffer_vertex_size - buffer_vertex_0_arrow, arrows_nb + 1); */
- /* for (int i = 24; i < 36; i ++) printf(" %5.2f", buffer_vertex_origin[i]); printf("\n"); */
-
- /* if (0) printf("buffer_vertex_0_arrow = %d arrows_nb * 3 = %d <<<<\n", buffer_vertex_0_arrow, arrows_nb * 3); */
- /* void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_0_arrow + some_nb * 3 * sizeof(GLfloat)); */
- /* if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr; */
- /* else perror("In erase arrow, can't re_allocate for arrow vertex buffer.\n"); */
-
- /* if (0) printf("buffer_lines_0_arrow = %d arrows_nb * 2 = %d <<<<\n", buffer_lines_0_arrow, arrows_nb * 2); */
- /* void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_0_arrow + some_nb * 2 * sizeof(GLfloat)); */
- /* if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr; */
- /* else perror("In erase arrow, can't re_allocate for arrow lines buffer.\n"); */
- /* } */
-
@@ -729,19 +747,20 @@ static inline int set_arrow (struct arrow_t *arrows_ptr, int arrows_nb,
}
}
}
- if (console) print_vertex_and_lines_buffers (arrows_ptr, arrows_nb, address, requested_weight, current_weight, site, x, y, z);
- if (1) print_vertex_and_lines_buffers (arrows_ptr, arrows_nb, address, requested_weight, current_weight, site, x, y, z);
- if (requested_weight == 0 && console)
- printf(" - set_arrow() invoked with requested weight = %2d bf_vrtx = %d bf_ln = %d add: %d",\
- requested_weight, buffer_vertex_size / 3, buffer_lines_size / 2, address);
+ /* if (console) print_vertex_and_lines_buffers (arrows_ptr, arrows_nb, address, requested_weight, current_weight, site, x, y, z); */
+ /* if (0) print_vertex_and_lines_buffers (arrows_ptr, arrows_nb, address, requested_weight, current_weight, site, x, y, z); */
+ /* if (requested_weight == 0 && console) */
+ /* printf(" - set_arrow() invoked with requested weight = %2d bf_vrtx = %d bf_ln = %d add: %d",\ */
+ /* requested_weight, buffer_vertex_size / 3, buffer_lines_size / 2, address); */
+ /* if (console) show_user_action(arrows_ptr, arrows_nb, address, requested_weight, current_weight, site, x, y, z); */
+
- if (console) show_user_action(arrows_ptr, arrows_nb, address, requested_weight, current_weight, site, x, y, z);
if (address == -1 && requested_weight > 0)
return create_arrow (arrows_nb, space_X, space_Y, space_Z, requested_weight, site, x, y, z, console);
- if (address >= 0 && requested_weight == 0)
+ if (address >= 0 && requested_weight == 0) // address >= 0 if and only if arrows_nb > 0
return erase_arrow (arrows_nb, address, site, x, y, z, console);
if (address >= 0 && current_weight != requested_weight)
@@ -754,38 +773,6 @@ static inline int set_arrow (struct arrow_t *arrows_ptr, int arrows_nb,
return arrows_nb;
}
-static inline void print_buffers_array_head () {printf(" [rank] load | site x y z [address] buffer-vertex-1 buffer-vertex-2 buffer-lines\n");}
-static inline void print_empty_buffers_array () {printf(" [NULL] ---- | ---- --- --- --- -1 --- --- ---\n");}
-
-static void print_one_arrow_in_buffers (struct arrow_t *arrows, int i, int arrows_nb, int address) {
- printf(" [%4d] = %2d | %2d, %2d, %2d, %2d, (%2d) %6.2f %6.2f %6.2f %6.2f %6.2f %6.2f %4d %4d\n",\
- i,
- arrows[i].load, arrows[i].site, arrows[i].x, arrows[i].y, arrows[i].z,
- address,
-
- buffer_vertex_origin [buffer_vertex_0_arrow + i * 6 + 0],
- buffer_vertex_origin [buffer_vertex_0_arrow + i * 6 + 1],
- buffer_vertex_origin [buffer_vertex_0_arrow + i * 6 + 2],
-
- buffer_vertex_origin [buffer_vertex_0_arrow + i * 6 + 3],
- buffer_vertex_origin [buffer_vertex_0_arrow + i * 6 + 4],
- buffer_vertex_origin [buffer_vertex_0_arrow + i * 6 + 5],
-
- buffer_lines_origin [buffer_lines_0_arrow + i * 2 + 0],
- buffer_lines_origin [buffer_lines_0_arrow + i * 2 + 1]);
-}
-
-static inline void print_vertex_and_lines_buffers (struct arrow_t *arrows_ptr, int arrows_nb, int address, int requested_weight,
- int current_weight, int site, int x, int y, int z)
-{
- /* for (int i = 0; i < 6; i++) printf("%5.2f ", buffer_vertex_origin [buffer_vertex_0_arrow + i]); printf("\n"); */
- /* for (int i = 0; i < 6; i++) printf("%5.2f ", buffer_lines_origin [buffer_lines_0_arrow + i]); printf("\n"); */
- print_buffers_array_head ();
- for (int i = 0; i < arrows_nb; i++)
- print_one_arrow_in_buffers(arrows_ptr, i, arrows_nb, address);
- if (arrows_nb == 0) print_empty_buffers_array();
-}
-
/*
@@ -801,28 +788,23 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
// assert : no more than one arrow per address
// notify : weights are replaced, NOT added (could be !)
- struct timespec ts;
srand(time(NULL)); // Initialisation du générateur pseudo-aléatoire
int rand(void);
void srand(unsigned int seed); // printf ("Valeur max : %d\n", RAND_MAX); min + rand() % (max+1 - min);
- int arbitrary = 3;
- int space_X = rand() % arbitrary,
- space_Y = rand() % arbitrary,
- space_Z = rand() % arbitrary;
+ int arbitrary = 4;
+ int space_X = 1,// + rand() % arbitrary,
+ space_Y = 1,// + rand() % arbitrary,
+ space_Z = 1;// + rand() % arbitrary;
int density_max = space_X * space_Y * space_Z;
int max = fmax(space_X, space_Y); max = fmax(max, space_Z);
- int print_arrows_data = 0;
+ int print_arrows_data = 0, console = 0;
int load = 0, site = 0, x = 0, y = 0, z = 0;
int specif_arrows_nb = rand() % density_max / 2;
int arrows_nb = 0, cpt = 0, t_initial = 0;
- int print_inter_results = 0;
- if (print_inter_results) clock_gettime(CLOCK_REALTIME, &ts); t_initial = ts.tv_sec;
- if (print_inter_results) printf("%10d | ", specif_arrows_nb / 1000);
-
/*--------------------------------------------------------------------------------*/
@@ -832,302 +814,61 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
/*--------------------------------------------------------------------------------*/
- /* V E R T E X F I R S T */
/* S P A C E */
- if (0) printf("buffer_vertex_size before writing 8 space_ridges_vertex : %3d (x 3 = %d)\n", buffer_vertex_size / 3, buffer_vertex_size);
-
write_space_ridges_vertex (buffer_vertex_size, space_X, space_Y, space_Z);
- /* buffer_colors_size = buffer_vertex_size; */
-
- if (0) printf("buffer_vertex_size after writing 8 space_ridges_vertex : %3d (x 3 = %d)\n", buffer_vertex_size / 3, buffer_vertex_size);
-
- write_grids_on_space_faces_vertex (space_X, space_Y, space_Z);
- /* buffer_colors_size = buffer_vertex_size; */
-
- if (0) printf("buffer_vertex_size after writing %3d space_faces_vertex : %3d (x 3 = %4d)\n\n", buffer_vertex_size / 3 - 8, buffer_vertex_size / 3, buffer_vertex_size);
- /* if (0) printf("(space_X - 1) * 4 + (space_Y - 1) * 4 + (space_Z - 1) * 4 = %3d (x 3 = %4d)\n\n",\ */
- /* (space_X - 1) * 4 + (space_Y - 1) * 4 + (space_Z - 1) * 4, ((space_X - 1) * 4 + (space_Y - 1) * 4 + (space_Z - 1) * 4) * 3); */
-
-
- /* A R R O W S */
-
- /* if (0) printf("buffer_vertex_size before writing (%d) arrows_vertex : %d\n", arrows_nb, buffer_vertex_size / 3); */
-
- /* for (int i = 0; i < arrows_nb; i++) { */
- /* load = arrows_ptr[i].load; */
- /* site = arrows_ptr[i].site; */
- /* x = arrows_ptr[i].x; */
- /* y = arrows_ptr[i].y; */
- /* z = arrows_ptr[i].z; */
-
- /* write_one_arrow_vertex(space_X, space_Y, space_Z, */
- /* load, site, x, y, z); */
- /* buffer_colors_size = buffer_vertex_size; */
- /* } */
-
- /* if (0) printf("buffer_vertex_size after writing (%d) arrows_vertex : %d\n", arrows_nb, buffer_vertex_size / 3); */
-
-
- /*---------------------------------------------------------------*/
-
- /* L I N E S S E C O N D */
-
- // buffer_vertex_size = 0; buffer_colors_size = 0; buffer_lines_size = 0;
-
- /* S P A C E */
-
- if (0) printf("buffer_lines_size before writing 12 space_ridges_lines : %2d (* 2 = %2d)\n", buffer_lines_size / 2, buffer_lines_size);
write_space_ridges_lines ();
- if (0) printf("buffer_lines_size after writing 12 space_ridges_lines : %2d (* 2 = %2d)\n", buffer_lines_size / 2, buffer_lines_size);
-
- if (0) printf("buffer_lines_size before writing (n) space_faces_lines : %2d (* 2 = %2d)\n", buffer_lines_size / 2, buffer_lines_size);
+ write_grids_on_space_faces_vertex (space_X, space_Y, space_Z);
write_grids_on_space_faces_lines (buffer_lines_size, space_X, space_Y, space_Z);
- if (0) printf("buffer_lines_size after writing (n) space_faces_lines : %d (* 2 = %d)\n\n", buffer_lines_size / 2, buffer_lines_size);
-
- /* Ce programme définit et crée séquentiellement les caractéristiques puis les images de l'espace puis celles des flèches
- * Pour pouvoir effacer une flèche (n'importe laquelle),
- * il est nécéssaire de connaître la taille des buffers au moment de la création de la première flèche */
buffer_vertex_0_arrow = buffer_vertex_size; // Attention, à ce stade, pas de vertex redondant
buffer_lines_0_arrow = buffer_lines_size;
- if (0) printf("buffer_vertex_0_arrow = %d (%d points) buffer_lines_0_arrow = %d (%d lines)\n",\
- buffer_vertex_0_arrow, buffer_vertex_0_arrow / 3, buffer_lines_0_arrow, buffer_lines_0_arrow / 2);
/* A R R O W S */
-/* #pragma omp parallel */
-/* { */
- /* while (arrows_nb < specif_arrows_nb){ */
-
- arrows_nb = 0;
-
+ for (int i = 0; i < 6; i++)
arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
- 1 + rand() % arbitrary, // load / weight
- 0,//rand() % 6, // site,
- rand() % space_X, // x
- rand() % space_Y, // y
- rand() % space_Z, 0); // z
+ 1, // load
+ i % 6, // site
+ 0,//rand() % space_X, // x
+ 0,//rand() % space_Y, // y
+ 0,//rand() % space_Z, // z
+ console);
- arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
- 1 + rand() % arbitrary, // load / weight
- 1,//rand() % 6, // site,
- rand() % space_X, // x
- rand() % space_Y, // y
- rand() % space_Z, 0); // z
+ print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 0);
- /* clock_gettime(CLOCK_REALTIME, &ts); < Je n'arrive pas à afficher les temps en cours d'exécutuion */
- /* if (arrows_nb % 1000 == 0) {cpt++; printf("%8d", arrows_nb / 1000); if (cpt % 22 == 0) printf(" %f\n%10d | ", specif_arrows_nb / 1000, ts.tv_sec - t_initial);} */
- if (print_inter_results && arrows_nb % 1000 == 0) {cpt++; printf("%8d", arrows_nb / 1000); if (cpt % 24 == 0) printf("\n%10d | ", specif_arrows_nb / 1000);}
- /* } */
-
-
-
-
-
-
- /* N E W D A T A W I L L N O W B E S P E C I F I E D */
-
- /* A N D T H E N D R A W N E D */
/*--------------------------------------------------------------------------------*/
- /* if (0) print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, print_arrows_data, 0); */
+ /* N E W D A T A W I L L N O W B E S P E C I F I E D */
+
+ /* A N D T H E N D R A W N E D */
+
+ /*--------------------------------------------------------------------------------*/
+
+ console = 1;
+
+ /* If load == 0 then erase the arrow at this address */
arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
- 1 + rand() % arbitrary, // load / weight
- 2,//rand() % 6, // site,
- rand() % space_X, // x
- rand() % space_Y, // y
- rand() % space_Z, 0); // z
-
- /* print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, print_arrows_data, 0); */
-
- arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
- 1 + rand() % arbitrary, // load / weight
- 3,//rand() % 6, // site,
- rand() % space_X, // x
- rand() % space_Y, // y
- rand() % space_Z, 0); // z
-
- arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
- 0,//rand() % arbitrary + 1, // load / weight
- 0,//rand() % 6, // site,
- rand() % space_X, // x
- rand() % space_Y, // y
- rand() % space_Z, 0); // z
-
- /* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, */
- /* 0,//rand() % arbitrary + 1, // load / weight */
- /* 1,//rand() % 6, // site, */
- /* 0,//rand() % space_X, // x */
- /* 0,//rand() % space_Y, // y */
- /* 0, 0);//rand() % space_Z); // z */
-
- /* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, */
- /* 0,//rand() % arbitrary + 1, // load / weight */
- /* 2,//rand() % 6, // site, */
- /* 0,//rand() % space_X, // x */
- /* 0,//rand() % space_Y, // y */
- /* 0, 0);//rand() % space_Z); // z */
-
- /* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, */
- /* 0,//rand() % arbitrary + 1, // load / weight */
- /* 3,//rand() % 6, // site, */
- /* 0,//rand() % space_X, // x */
- /* 0,//rand() % space_Y, // y */
- /* 0, 0);//rand() % space_Z); // z */
-
- /* int address = 1; */
-
- /* if (0) printf("buffer_lines_0_arrow = %d address = %d buffer_lines_size = %d >>>",\ */
- /* buffer_lines_0_arrow, address, buffer_lines_size); */
- /* //buffer_lines_origin [(long) buffer_lines_0_arrow + address * 2 + 0] = buffer_lines_origin[(long) buffer_lines_size - 2]; */
- /* //buffer_lines_origin [(long) buffer_lines_0_arrow + address * 2 + 1] = buffer_lines_origin[(long) buffer_lines_size - 1]; */
-
- /* buffer_lines_size -= 2; */
-
- /* void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLfloat)); */
- /* if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr; */
- /* else perror("In experience, can't re_allocate for arrows lines buffer.\n"); */
- /* if (0) printf(">>> buffer_lines_size = %d\n", buffer_lines_size); */
-
-
- /* // Attention : à la création des vertex, tous les vertex centraux sont redondants (au maximum 6) */
- /* if (0) printf("buffer_vertex_0_arrow = %d address = %d buffer_vertex_size = %d >>>", buffer_vertex_0_arrow, address, buffer_vertex_size); */
- /* buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 0] = buffer_vertex_origin[(long) buffer_vertex_size - 6]; */
- /* buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 1] = buffer_vertex_origin[(long) buffer_vertex_size - 5]; */
- /* buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 2] = buffer_vertex_origin[(long) buffer_vertex_size - 4]; */
- /* buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 3] = buffer_vertex_origin[(long) buffer_vertex_size - 3]; */
- /* buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 4] = buffer_vertex_origin[(long) buffer_vertex_size - 2]; */
- /* buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 5] = buffer_vertex_origin[(long) buffer_vertex_size - 1]; */
-
- /* buffer_colors_origin [(long) buffer_colors_0_arrow + address * 6 + 0] = buffer_colors_origin[(long) buffer_colors_size - 6]; */
- /* buffer_colors_origin [(long) buffer_colors_0_arrow + address * 6 + 1] = buffer_colors_origin[(long) buffer_colors_size - 5]; */
- /* buffer_colors_origin [(long) buffer_colors_0_arrow + address * 6 + 2] = buffer_colors_origin[(long) buffer_colors_size - 4]; */
- /* buffer_colors_origin [(long) buffer_colors_0_arrow + address * 6 + 3] = buffer_colors_origin[(long) buffer_colors_size - 3]; */
- /* buffer_colors_origin [(long) buffer_colors_0_arrow + address * 6 + 4] = buffer_colors_origin[(long) buffer_colors_size - 2]; */
- /* buffer_colors_origin [(long) buffer_colors_0_arrow + address * 6 + 5] = buffer_colors_origin[(long) buffer_colors_size - 1]; */
-
- /* buffer_vertex_size -= 6; */
- /* buffer_colors_size -= 6; */
-
- /* void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat)); */
- /* if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr; */
- /* else perror("In experience, can't re_allocate for arrows vertex buffer.\n"); */
- /* if (0) printf(">>> buffer_vertex_size = %d\n", buffer_vertex_size); */
+ 0, // load
+ 0, // site
+ 0, // x
+ 0, // y
+ 0, // z
+ console);
+ /*--------------------------------------------------------------------------------*/
+ /* F R E E */
+ /* ( F R E E 'S P A C E' : S E E G R A P H I C S H U T D O W N ) */
- if (0) printf("buffer_lines_0_arrow = %d\n", buffer_lines_0_arrow);
+ /*--------------------------------------------------------------------------------*/
- if (0) for (long h = buffer_lines_0_arrow; h < buffer_lines_size; h++) {
- if (h == buffer_lines_0_arrow) printf("\n");
- if (h % 2 == 0) printf("\n");
- printf("%2d ", buffer_lines_origin [h]);
- }
- if (0) printf("\n");
-
- if (0) for (long a = buffer_vertex_0_arrow; a < buffer_vertex_size; a++) {
- if (a % 6 == 0) printf("\n");
- if (a % 3 == 0) printf("\n");
- printf("[%d] %5.2f ", a/3, buffer_vertex_origin [a]);
- }
- if (0) printf("\n");
-
-
-
-
-
-
-
-
- /* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, */
- /* 0,//rand() % arbitrary + 1, // load / weight */
- /* 0,//rand() % 6, // site, */
- /* 0,//rand() % space_X, // x */
- /* 0,//rand() % space_Y, // y */
- /* 0, 0);//rand() % space_Z); // z */
-
- /* print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, print_arrows_data, 0); */
-
-/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, */
-/* 1,//rand() % arbitrary + 1, // load / weight */
-/* 2,//rand() % 6, // site, */
-/* 0,//rand() % space_X, // x */
-/* 0,//rand() % space_Y, // y */
-/* 0, 0);//rand() % space_Z); // z */
-
-/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, */
-/* 1,//rand() % arbitrary + 1, // load / weight */
-/* 3,//rand() % 6, // site, */
-/* 0,//rand() % space_X, // x */
-/* 0,//rand() % space_Y, // y */
-/* 0, 0);//rand() % space_Z); // z */
-
-/* printf("On devrait avoir deux flèches Y+Y- (Zénith-Nadir) dessinées (au lieu des deux flèches X+X- Est-Ouest)...\n"); */
-
- /* print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, print_arrows_data, 0); */
-
-// buffer_vertex_size -= 2;
-// buffer_vertex_size += 3;
-
-
-/* assert : arrows_nb > arbitrary; */
-/* int random_choice, modified = 0, deleted = 0; */
-
-/* #pragma omp parallel */
-/* { */
-/* while (modified < arbitrary) { */
-
-/* random_choice = rand() % 6; */
-/* if (random_choice == 0) deleted++; */
-
-/* modified = set_arrow (arrows_ptr, arrows_nb + modified, */
-/* random_choice, // load / weight */
-/* rand() % 6, // site, */
-/* rand() % space_X, // x */
-/* rand() % space_Y, // y */
-/* rand() % space_Z, 0); // z */
-/* } */
-/* } */
-
-/* #pragma omp parallel */
-/* { */
-/* for (int i = 0; i < arrows_nb + modified; i++) { */
-/* load = arrows_ptr[i].load; */
-/* site = arrows_ptr[i].site; */
-/* x = arrows_ptr[i].x; */
-/* y = arrows_ptr[i].y; */
-/* z = arrows_ptr[i].z; */
-
-/* buffer_vertex_size += write_one_arrow_vertex(space_X, space_Y, space_Z, */
-/* load, site, x, y, z); */
-/* buffer_colors_size = buffer_vertex_size; */
-/* } */
-
-/* for (int i = 0; i < arrows_nb + modified; i++) { */
-/* load = arrows_ptr[i].load; */
-/* site = arrows_ptr[i].site; */
-/* x = arrows_ptr[i].x; */
-/* y = arrows_ptr[i].y; */
-/* z = arrows_ptr[i].z; */
-
-/* buffer_vertex_size += write_one_arrow_line (buffer_vertex_size); */
-/* } */
-/* } */
-
-/* print_evolution (arrows_ptr, arrows_nb, arbitrary, deleted, print_arrows_data); */
-
-
-// ? free (space) TODO
-
- free(arrows_ptr);
- arrows_ptr = NULL;
- arrows_nb = 0;
+ free(arrows_ptr); arrows_ptr = NULL; arrows_nb = 0;
}
diff --git a/src/graphics/grid.c b/src/graphics/grid.c
index 7baf7ef..d618888 100644
--- a/src/graphics/grid.c
+++ b/src/graphics/grid.c
@@ -41,14 +41,14 @@ int write_space_ridges_vertex (long offset_vertex, long x, long y, long z)
graphics_write_vertex (offset_vertex + x / max, + y / max, + z / max, 0);
- graphics_write_color (0.9f, 0.7f, 0.4f);
- graphics_write_color (0.9f, 0.7f, 0.4f);
- graphics_write_color (0.9f, 0.7f, 0.4f);
- graphics_write_color (0.9f, 0.7f, 0.4f);
- graphics_write_color (0.9f, 0.7f, 0.4f);
- graphics_write_color (0.9f, 0.7f, 0.4f);
- graphics_write_color (0.9f, 0.7f, 0.4f);
- graphics_write_color (0.9f, 0.7f, 0.4f);
+ graphics_write_color (0.8f, 0.6f, 0.5f);
+ graphics_write_color (0.8f, 0.6f, 0.5f);
+ graphics_write_color (0.8f, 0.6f, 0.5f);
+ graphics_write_color (0.8f, 0.6f, 0.5f);
+ graphics_write_color (0.8f, 0.6f, 0.5f);
+ graphics_write_color (0.8f, 0.6f, 0.5f);
+ graphics_write_color (0.8f, 0.6f, 0.5f);
+ graphics_write_color (0.8f, 0.6f, 0.5f);
return 8;
}
@@ -77,10 +77,10 @@ long write_grids_on_space_faces_vertex (long x, long y, long z)
graphics_write_vertex ((2 * i / x - 1) * x / max, y / max, z / max, 0);
graphics_write_vertex ((2 * i / x - 1) * x / max, y / max, - z / max, 0);
- graphics_write_color (0.5f, 0.5f, 0.5f);
- graphics_write_color (0.5f, 0.5f, 0.5f);
- graphics_write_color (0.5f, 0.5f, 0.5f);
- graphics_write_color (0.5f, 0.5f, 0.5f);
+ graphics_write_color (0.55f, 0.55f, 0.55f);
+ graphics_write_color (0.55f, 0.55f, 0.55f);
+ graphics_write_color (0.55f, 0.55f, 0.55f);
+ graphics_write_color (0.55f, 0.55f, 0.55f);
}
/* offset_vertex += (x - 1) * 4; */ /* offset_colors += (x - 1) * 4; */
@@ -92,10 +92,10 @@ long write_grids_on_space_faces_vertex (long x, long y, long z)
graphics_write_vertex ( x / max, (2 * i / y - 1) * y / max, z / max, 0);
graphics_write_vertex ( x / max, (2 * i / y - 1) * y / max, - z / max, 0);
- graphics_write_color (0.5f, 0.5f, 0.5f);
- graphics_write_color (0.5f, 0.5f, 0.5f);
- graphics_write_color (0.5f, 0.5f, 0.5f);
- graphics_write_color (0.5f, 0.5f, 0.5f);
+ graphics_write_color (0.55f, 0.55f, 0.55f);
+ graphics_write_color (0.55f, 0.55f, 0.55f);
+ graphics_write_color (0.55f, 0.55f, 0.55f);
+ graphics_write_color (0.55f, 0.55f, 0.55f);
}
/* offset_vertex += (y - 1) * 4; */ /* offset_colors += (y - 1) * 4; */
@@ -107,10 +107,10 @@ long write_grids_on_space_faces_vertex (long x, long y, long z)
graphics_write_vertex ( x / max, y / max, (2 * i / z - 1) * z / max, 0);
graphics_write_vertex ( x / max, - y / max, (2 * i / z - 1) * z / max, 0);
- graphics_write_color (0.5f, 0.5f, 0.5f);
- graphics_write_color (0.5f, 0.5f, 0.5f);
- graphics_write_color (0.5f, 0.5f, 0.5f);
- graphics_write_color (0.5f, 0.5f, 0.5f);
+ graphics_write_color (0.55f, 0.55f, 0.55f);
+ graphics_write_color (0.55f, 0.55f, 0.55f);
+ graphics_write_color (0.55f, 0.55f, 0.55f);
+ graphics_write_color (0.55f, 0.55f, 0.55f);
}
return (x + y + z - 3) * 3;
diff --git a/src/ui/bac_a_sable.ui b/src/ui/bac_a_sable.ui
index 615cade..aa50bb3 100644
--- a/src/ui/bac_a_sable.ui
+++ b/src/ui/bac_a_sable.ui
@@ -5,7 +5,7 @@
application-x-executable
- Bac à sable
+ WIP